Dragon Marked for Death has been updated to Ver. 3.1.5s!
●Ver.3.1.5s (Updated 10/30/2020)
[System Changes]
・Information about the "Fatigued State" has been added to TIPS.
・The entry for the "Retry Gauge" has been updated. (Japanese, Chinese (Traditional), and Korean only)
[Bug Fixes]
・An issue with the "status effect received" sound effect when equipping an item with a permanent status has been fixed.
・An issue where, when in lower Medius and while equipped with a permanent status item, the effect for Lv 2 and up Cure Ailment would not display correctly has been fixed.
・An issue with the Poison Bandit where, when changing weapons after locking on to an enemy, the stats of the previous weapon would still be applied to lock-on attacks has been fixed.
・An issue where, when equipping items at the inn, the sort order of White Candy + was incorrect has been fixed.
Dragon Marked for Death has been updated to Ver. 3.1.3s!
Ver.3.1.3s (Updated October 21, 2020)
【System Changes】
・The way item upgrades in shops are displayed has been changed. → The upgraded item will be displayed to characters who can equip it at the appropriate level after the upgrade.
・Players can now use a "Congratulations" chat command in the lobby chat at the Bar.
【Character Changes】
・The Empress has been adjusted → Physical attack power when equipped with shortswords has been been increased. → Physical attack power of the dash thurst attack when equipped with the small-sword has been increased and now costs 0 DP to activate. → Holy attack power of the Dragon Shot while under a Fire, Ice, Thunder, or Poison contract has been increased. → Holy attack power of the Dragon Cannon while under a Fire, Ice, or Poison contract has been increased. → Magic attack power when equipped with a magical weapon has been increased.
・The Warrior has been adjusted → Warcry has been changed to now have an affect on Dragon Skills as well. → The amount of time it takes fo a charge attack to finish charging has been decreased. → The physical attack bonus granted during Berserk has been increased for all contract types. → The physical attack bonus granted during Berserk when using a greatsword has been increased. → The amount of DP recovered for each type of physical attack when using a greatsword has been increased. → Magic attack power when equipped with a magical weapon has been increased.
・The Shinobi has ben adjusted → Physical attack power for kunai attacks while locked onto an enemy has been increased.
・The Witch has been adjusted → Homing ice magic attacks can now pierce through terrain.
・The Oracle has been adjusted → Holy damage dealt while using Dragon Advent under the Ice contract has been increased. → Health recovery while using Dragon Advent under the Poison contract has been increased. → Buffs granted from the Protection spell will now last until they naturally run out even if the character suffers an instant death.
・The Bandit has been adjusted → The upper limit of the probability of acquiring Dragon Relics has been increased. → Attack power when using the Dragon Claw under the Fire, Ice, and Thunder contracts has been increased. → The duration of the Ice relics has been extended. → When using the Fire relic while under the Fire contract, the number of hits during the rising part of the attack has increased, and magic damage dealt during the falling part of the attack has increased. → The activation time for Dragon Relics while under the Fire contract has been decreased. → While under the Fire contract, the cooldown time between using Dragon Relics has been decreased and overall action speed has been increased. → The hit intervals of the Ice relic when under the Ice contract have been decreased → The magic attack power of the Thunder relic while under the Thunder contract has been increased. → The holy attack power of the Fire relic while under the Fire contract has been increased. → The maximum stock number of Dragon Relics while under the Thunder contract has been increased. → The holy attack power of homing shurikens while under the Poison contract has been increased. → The physical attack power of homing slash attcks while under the Poison contract has been increased. → The cooldown time required when throwing shuriken diagonally upwards or when throwing a shuriken in any direction while in mid-air has been decreased.
【Enemy Adjustments】
・The position of the "Ice Blossom" attack performed by the Ice type boss Equus has been changed.
・Experience point gained from certain enemies has been increased.
【Quest Changes】
・New levels have been added to the following quests: → Quest「The Ogre Fort」 Lv120 → Quest「Sea of Tumult」 Lv120 → Quest「Werewolf Hunting」 Lv120 → Quest「The Bell Tolls」 Lv120 → Quest「Undying Dragon」 Lv120 → Quest「Twin Dragon's End」 Lv120 → Quest「Unearthed Royalty」 Lv120 → Quest「The Castle Burns」 Lv120 → Quest「Eastern Treasures」 Lv120 → Quest「Invisible Anger」 Lv120 → Quest「Calamity's Portent」 Lv120 → Quest「They Come from Hell」 Lv120 → Quest「Dragons' Struggle」 Lv120 → Quest「Infernal Labyrinth」 Lv120 → Quest「Resurging Flames」 Lv120 → Quest「Hidden Hell」 Lv120 → Quest「Truth in Heaven」 Lv120 → Quest「Soul Vessel」 Lv120 → Quest「Marked For Death」 Lv120 → Quest「The Dragon's Hoard」 Lv120
・Quest rewards and experience poitns have been increased for some quests. → In particular, the maximum experience value that can be obtained for quests of Lv100 or higher has been greatly increased.
・Added accessories suitable for the quest level to the list of drops from treasure chests that appear in level 110 quests.
・The rare drop rate for treasure quests found in all quests has been increased.
【Item/Equipment Changes】
・Material items that drop during boss battles on Level 120 have been added.
・A new exchange item "Platinum Celestial Statue" along with items that can acquired by exchanging "Platinum Celestial Statue" items at the Black Market have been added.
・A new option that allows for the exchange of Old Marlayus Coin items into Litus Pieces has been added to the Black Market.
・The effects of the following items have been changed:
→ Potion Heal 150 HP → 50 Regen 3 → 4 for 20 sec. → 240 sec. → Potion+1 Heal 300 HP → 150 Regen 3 → 4 for 40 sec. → 270 sec. → Potion+2 Heal 600 HP → 250 Regen 3 → 4 for 60 sec. → 300 sec. → Elixir Status effect recovery changed to status effect resistance → Elixir+1 Status effect recovery changed to status effect resistance → Elixir+2 Status effect recovery changed to status effect resistance → Raspberry Bread+ Status UP duration increased from 90 sec. → 300 sec. Status UP changed from % increase to flat increase Status effect resistance duration increased from 60 sec. → 300 sec. → Monster Steak+ Status UP duration increased from 90 sec. → 300 sec. Status UP changed from % increase to flat increase Status effect resistance duration increased from 60 sec. → 300 sec. → Plum Rice Ball+ Status UP duration increased from 90 sec. → 300 sec. Status UP changed from % increase to flat increase Status effect resistance duration increased from 60 sec. → 300 sec. → Applle Pie+ Status UP duration increased from 90 sec. → 300 sec. Status UP changed from % increase to flat increase Status effect resistance duration increased from 60 sec. → 300 sec. → Beef Sandwich Status UP duration increased from 90 sec. → 300 sec. Status UP changed from % increase to flat increase Status effect resistance duration increased from 60 sec. → 300 sec. → Sweet Pastry+ Status UP duration increased from 90 sec. → 300 sec. Status UP changed from % increase to flat increase Status effect resistance duration increased from 60 sec. → 300 sec. → Purple Candy Duration increased from 30 sec. → 60 sec. → Purple Candy+ Duration increased from 90 sec. → 180 sec. → White Candy Duration increased from 30 sec. → 60 sec. → White Candy+ Duration increased from 90 sec. → 180 sec. → Shard of Life VIT UP increased from 20 → 30 Duration increased from 60 sec. → 180 sec. Regen effect added → Relic of Life Duration increased from 60 sec. → 180 sec. Regen effect added → Shard of Luck Duration increased from 60 sec. → 300 sec. → Relic of Luck Duration increased from 60 sec. → 300 sec. → Relic of Faith PIE50→60
・The abilties of the following magic focus weapons have been changed to increase AGI instead of VIT. → Plush Doll+1~+3、Crystal Ball+1~+2、Crystal Skull、Straw Doll、Straw Doll+1~+3、Cursed Doll、Cursed Doll+1~+3、Cintāmani、Cintāmani+1~+3、Granodiorite Sphere、Granodiorite Sphere+1~+2、Diquís Stone Sphere、Ica Stone、Ica Stone+1~+2、Sedan Stone、Nimrud Lens、Nimrud Lens+1~3、Magatama、Magatama+1~+3、Dinosaur Statue、Dinosaur Statue+1~+3、Nebra Sky Disk、Nebra Sky Disk +1~+3、Vimana、Vimana+1~+3、Yata no Kagami、Yata no Kagami+1~+3、Unidentified Object、Out-of-Place Artifact
・The abilities of the following accessories have been changed: → Morpho Brooch Natural DP recovery limit +25% → +50% → Morpho Brooch+1 Natural DP recovery limit +30% → +100% → Morpho Brooch+2 Natural DP recovery limit +35% → +150% → Morpho Brooch+3 Natural DP recovery limit +40% → +200% → Iron Badge+1 Natural DP recovery limit +30% → +50% → Iron Badge+2 Natural DP recovery limit +35% → +100% → Iron Badge+3 Natural DP recovery limit +40% → +150% → Iron Badge+4 Natural DP recovery limit +45% → +200% → Steel Bracer "+5% P.Atk. while fatigued, +5% M.Atk. while fatigued" added → Steel Bracer+1 "+6% P.Atk. while fatigued, +6% M.Atk. while fatigued" added → Steel Bracer+2 "+7% P.Atk. while fatigued, +7% M.Atk. while fatigued" added → Steel Bracer+3 "+8% P.Atk. while fatigued, +8% M.Atk. while fatigued" added → Steel Bracer+4 "+10% P.Atk. while fatigued, +10% M.Atk. while fatigued" added → Steel Bracer+5 "+12% P.Atk. while fatigued, +12% M.Atk. while fatigued" added → Steel Bracer+6 "+15% P.Atk. while fatigued, +15% M.Atk. while fatigued" added → Steel Bracer+7 "+20% P.Atk. while fatigued, +20% M.Atk. while fatigued" added → Steel Bracer+8 "+25% P.Atk. while fatigued, +25% M.Atk. while fatigued" added → Leather Belt "+5% P.Atk. while fatigued, +5% M.Atk. while fatigued" added → Leather Belt+1 "+6% P.Atk. while fatigued, +6% M.Atk. while fatigued" added → Leather Belt+2 "+7% P.Atk. while fatigued, +7% M.Atk. while fatigued" added → Leather Belt+3 "+8% P.Atk. while fatigued, +8% M.Atk. while fatigued" added → Leather Belt+4 "+10% P.Atk. while fatigued, +10% M.Atk. while fatigued" added → Leather Belt+5 "+12% P.Atk. while fatigued, +12% M.Atk. while fatigued" added → Leather Belt+6 "+15% P.Atk. while fatigued, +15% M.Atk. while fatigued" added → Leather Belt+7 "+20% P.Atk. while fatigued, +20% M.Atk. while fatigued" added → Leather Belt+8 "+25% P.Atk. while fatigued, +25% M.Atk. while fatigued" added → Colorful Belt+6 AGI+5 added → Colorful Belt+7 AGI+10 added → Colorful Belt+8 AGI+15 added → Living Belt+4 AGI+6 added → Living Belt+5 AGI+8 added → Living Belt+6 AGI+10 added → Berserker Earring Magic dmg. taken -40% → -35% → Berserker Belt Magic dmg. taken -50% → -35% → Cooling Scarf "+5% P.Atk. while fatigued, +5% M.Atk. while fatigued" added → Cooling Scarf+1 "+6% P.Atk. while fatigued, +6% M.Atk. while fatigued" added → Cooling Scarf+2 "+7% P.Atk. while fatigued, +7% M.Atk. while fatigued" added → Cooling Scarf+3 "+8% P.Atk. while fatigued, +8% M.Atk. while fatigued" added → Cooling Scarf+4 "+10% P.Atk. while fatigued, +10% M.Atk. while fatigued" added → Cooling Scarf+5 "+12% P.Atk. while fatigued, +12% M.Atk. while fatigued" added → Cooling Scarf+6 "+15% P.Atk. while fatigued, +15% M.Atk. while fatigued" added → Cooling Scarf+7 "+20% P.Atk. while fatigued, +20% M.Atk. while fatigued" added → Cooling Scarf+8 "+25% P.Atk. while fatigued, +25% M.Atk. while fatigued" added → Fur Scarf Critical +4 added → Fur Scarf+1 Critical +6 added → Fur Scarf+2 Critical +8 added → Fur Scarf+3 Critical +10 added → Fur Scarf+4 Critical +12 added → Fur Scarf+5 Critical +14 added → Fur Scarf+6 Critical +16 added → Fur Scarf+7 Critical +18 added → Fur Scarf+8 Critical +20 added → Havoc Mask Phys. dmg. taken -50% → -35% → Ring of Magic Phys. dmg. taken -40% → -35% → Necklace of Magic Phys. dmg. taken -50% → -35%
【Bug Fixes】
・An issue where some equipment's "critical hit rate UP" status was not reflected in all ranged attacks has been fixed.
・An issue that caused the sound of the Bandit's Dragon Claw attack to not play properly has been fixed.
・An issue with the recommended equipment level of the "Akashic Records" and "Holy Scriptures" has been fixed.
・An issue that caused the "Regen 600%" effect on the "Nebra Sky Disk+3" to not function properly has been fixed.
・An issue where the maximum experience point value displayed in the achievement reward of the quest "Ancient Gods" was incorrect has been fixed.
・An issue that caused the "Recover X% DP when taking damage" effect to also recover DP for party members when activated has been fixed.
・An issue that caused damage taken to be displayed as "Miss" when wearing equipment with the "Holy attacks always hit" ability has been fixed.
Additonally, various other small issues have been fixed.
Dragon Marked for Death has been updated to Ver. 3.1.0s!
Ver.3.1.0s (Updated Aug 7, 2020)
[System Changes]
* When recruiting a party at the bar, new options have been added for the party objective.
* When viewing the possible drops for the quest "Cavern of Torment" at the bar, drops are now organized by floor. → Drops for B10F are shown as 1, drops for B20F are shown as 11, and so forth.
* When changing equipment at the weapon shop or general store, a comparison of the equipment will now be shown.
* When creating a character, a default name will now be entered if the field is left blank.
[Character Changes]
* The Empress has been adjusted. → When using a small-sword, DP consumption for the Dragon Shot has been adjusted. → When using a small-sword, DP generation for the grounded Dragon Sword has been increased. → When using a small-sword, DP generation for the airborne Dragon Sword has been decreased. → DP generation for the grounded thrust attack has been increased. → DP consumption for the dash thrust has been decreased.
* The Warrior has been adjusted. → Damage dealt when wielding a magic weapon has been increased. → Attack power increase for Warcry when using an axe has been increased for all dragon contracts.
* The Shinobi has been adjusted. → The Thunder Shinobi's multi-lock-on distance has been increased. → The amount each hit of the Thunder Shinobi's lock-on combo powers up Dragon Meteor has been increased. → The damage increase limit on the Thunder Shinobi's Dragon Meteor has been increased. → Attack power for the Poison Shinobi's giant shuriken has been increased. → Attack power for the Poison Shinobi's giant shuriken while locked on has been increased.
* The Witch has been adjusted. → The stat bonuses granted by enchant magic have been increased. → The minimum duration for enchant magic has been increased. → The maximum duration for enchant magic has been increased. → Effect duration added by PIE for enchant magic has been increased. → Effect strength added by INT and PIE for enchant magic has been increased. → The minimum duration for Cure Ailment has been increased. → The maximum duration for Cure Ailment has been increased. → Effect duration added by PIE for Cure Ailment has been increased.
* The Oracle has been adjusted. → Movement speed has been increased. → All physical damage dealt by swords has been increased. → A knockback effect has been added to Guard Form and Reinforced Guard Form. → DP consumption of Continuous Thrust Form and Cleaving Slash Form has been decreased. → DP consumption of Reinforced Guard Form has been increased. → DP consumption of magic activated during Dragon Boost has been decreased. → The attack power bonus granted by Dragon Boost to all sword attacks has been increased. → The attack power of fire, wind, ice, and thunder Dragon Advents has been increased. → The poison Dragon Advent's healing has been increased. → DP consuption of the poison Dragon Advent has been decreased. → Minimum duration for the spells Mirage, Armor, Feather, Extension, Quick, and Cure Ailment has been increased. → Effect duration added by STR for the Mirage spell has been increased. → Effect duration added by VIT for the Armor spell has been increased. → Effect duration added by AGI for the Feather spell has been increased. → DP consumption of the Extension spell has been decreased. → Effect duration added by INT for the Extension spell has been increased. → The reduction in DP generation while under the effect of Extension has been decreased. → Effect duration of the Quick spell has been changed to no longer depend on parameters. → Maximum duration for Cure Ailment has been increased. → Effect duration added by PIE for Cure Ailment has been increased.
* The Bandit has been adjusted. → Physical attack power of small-swords has been increased. → Attack power of shuriken has been increased. → Attack power of the Dragon Claw has been increased. → Attack power of the Dragon Claw Combo has been increased. → Recovery after connecting with the Dragon Claw has been sped up, and invulnerability has been added to the in-air recovery action. → Start-up of the Dragon Claw has been shortened. → The Air Dragon Claw can be used an addition time in succession. → The minimum amount of relics acquired regardless of LUC has been increased. → Chance of acquisition of additional relics and Dragon Relics based on LUC has been increased. → Maximum possible amount of relics that can be acquired at once has been increased. → When performing an action to acquire relics during Dragon Sphere, acquired relics will be restored to maximum. → Effect of magic attack power on damage dealt by all 5 elemental relics has been increased. → After using a wind relic, cooldown until another relic can be used has been decreased. → The period of invulnerability after using a thunder relic has been increased. → Attack power of the fire Dragon Relic has been increased. → Maximum amount of Dragon Relics has been increased for all contracts except thunder. → Minimum effect duration for wind and poison Dragon Relics has been increased. → Effect duration added by PIE for wind and poison Dragon Relics has been increased. → Additional attack power for all 5 elemental relics from the effect of the wind Dragon Relic has been increased. → Attack power for homing shuriken from the poison Dragon Relic has been increased. → The period of invulnerability after connecting with the poison Dragon Relic has been increased. → Damage dealt by the poison Dragon Relic dash has been changed from magic damage to holy damage.
[Item Changes]
* New end-game weapons have been added for each character class.
* Exclusive accessories for the Bandit and the Oracle have been added.
* A new category of Shuriken Lv. 55 and up has been added.
* Unique weapons from Ver. 1.0.0 of the game now have special upgrades available.
[Quest Changes]
* Floors 111-120 have been added to the quest "Cavern of Torment."
* A new quest, "Ancient Gods," has been added.
[Enemy Adjustments]
* A new final boss, "The False God of the Abyss," has been added.
* The amount of HP added to enemies per player in high-level quests has been lowered.
* HP for the boss Rivalis (Berserk) has been lowered.
[Bug Fixes]
* A number of display and behavior bugs has been fixed.
Dragon Marked for Death has been updated to Ver. 3.0.10s!
Ver.3.0.10s (Updated May 21, 2020)
* An issue with the behavior of the Inn user interface has been fixed.
* An issue where using a water relic could cause the Bandit to get stuck in terrain has been fixed.
* An issue where the sound effect of the Bandit's water relic would not stop when changing areas while activated has been fixed.
* Some issues with game text have been fixed.
The latest update, Ver.3.0.10s, will be required for internet play at the Bar for both Open Matching and Friend Matching.
Dragon Marked for Death has been updated to Ver. 3.0.9s!
Ver.3.0.9s (Updated May 14, 2020)
* The game will now load even if the sound device fails to initialize. (Sound will not play unless the sound device is properly activated and the game is restarted)
* An issue where an item's flavor text would be erroneously displayed on the results screen has been fixed.
* An issue where the Shinobi would not behave as intended after attacking a Gold Beetle enemy with a Dragon Dash has been fixed.
* An issue where the Will-o-Wisp enemy would not properly die from certain Oracle attacks has been fixed.
* An issue where the Hermit King enemy would not be properly displayed under certain circumstances has been fixed.
* Some issues with game text have been fixed.
The latest update, Ver.3.0.9s, will be required for internet play at the Bar for both Open Matching and Friend Matching.
Dragon Marked for Death has been updated to Ver. 3.0.8s!
Ver.3.0.8s (Updated May 12, 2020)
* An issue that would cause HP to not recover or Dragon's Rage to not activate when activating the Warrior's Dragon Guard immediately after it is deactivated has been fixed.
* An issue that was causing the Warrior's attack power to not increase by the proper amount when War Cry was used together with Berserk has been fixed.
* An issue that was causing the "Night Vision" effect on magic focus items to not work properly when equipped by the Oracle has been fixed.
* An issue that was causing dark areas around the Oracle to not be illuminated when she was casting a spell has been fixed.
* The way the Oracle's thunder magic sound effect is played has been changed.
* An issue that would cause considerable slowdown when the Bandit would continuously use relics in quick succession has been fixed.
* An issue that would cause the Oracle's "Guard Form" to not work properly under certain circumstances in online multiplayer has been fixed.
* An issue that would cause the usernames of those who joined a party to not appear properly in the log of the person who recruited the party under certain circumstances during online multiplayer has been fixed.
The latest update, Ver.3.0.8s, will be required for internet play at the Bar for both Open Matching and Friend Matching.
Dragon Marked for Death has been updated to Version 3.0.7s!
Ver.3.0.7s (Updated May 8, 2020)
* An issue that would cause a excessive messages regarding status effects to appear in the log under certain conditions has been fixed.
* An issue causing explanation, rarity, and effect text on equipment in the Weapon Shop, General Store, and Black Market to appear incorrectly has been fixed.
* For events that cannot be skipped, the text will now be fast forwarded at the same speed as normal dialogue.
The latest update, Ver.3.0.7s, will be required for internet play at the Bar for both Open Matching and Friend Matching.
Dragon Marked for Death has been updated to Version 3.0.6s!
Ver.3.0.6s (Updated May 1, 2020)
* An issue that would cause mouse controls to become unresponsive has been fixed.
* An issue where keyboard controls would not work when assigning buttons/keys has been fixed.
* An issue where the equipment effect "Recover xx% DP when taking dmg" was not properly applied when successfully guarding attacks or receiving non-knockback damage has been fixed.
* An issue where the frame rate would drop below 60 FPS on some PCs when using Quick Commands has been improved. (This issue may not be completely resolved yet depending on your PC. We are continuing to look into the issue.)
The latest update, Ver.3.0.6s, will be required for internet play at the Bar for both Open Matching and Friend Matching.
Dragon Marked for Death has been updated to Ver. 3.0.5s!
●Ver.3.0.5s (Updated April 28, 2020)
・An issue that was causing the "Magic Attack Power XX% Up During Dragon Sphere" effect on weapons to not work properly has been fixed
・An issue that was causing items meant for the Oracle and Bandit to appear in treasure chests has been fixed
・An issue that was causing items to appear as duplicates on the drop list on the quest results screen has been fixed
・An issue that was causing players not to slip/slide on certain blocks of ice during the "Frozen Fusion" quest has been fixed
・An issue that was causing frame rates to be unable to maintain constant 60 FPS on some PCs has been improved (This issue may not be completely resolved yet depending on your PC. We are continuing to look into the issue.)
・An issue that was causing the game to crash when displayed in fullscreen mode has been improved (This issue may not be completely resolved yet depending on your PC. We are continuing to look into the issue.)
・An issue that was causing extremely high levels of data (packet) usage during online multiplayer games has been improved (This issue may not be completely resolved yet depending on your PC. We are continuing to look into the issue.)
The latest update, Ver.3.0.5s, will be required for internet play at the Bar for both Open Matching and Friend Matching.
Dragon Marked for Death Trading Cards Are Now Available!
We're happy to announce that Steam trading cards for "Dragon Marked for Death" are now available! Enjoy collecting your set, and may the odds be forever in your favor!