Welcome to the Steam Summer sale - I hope everyone is having a great week!
This release patch adjusts a couple of sprite sizes to alleviate a potential issue with older graphics cards.
Release Patch 5
Hello! This patch includes two new default steam input bindings: Left Trigger for Sprint and Right Trigger for Tendril. This should make a broader range of controller types more comfortable.
Additionally, a new Challenge Map called TWISTED has been added to the game as a special thank you to you, the players!
Release Patch 4
I have addressed an out of bounds glitch that could be encountered after certain scripted events ran. I will be wiping the leaderboard for the map "Below" that the glitch was encountered on to remove accidental leaderboard times.
Release Patch 3
I have released a patch for a bug that would cause crashes if the "Saved Games" folder had been renamed to something that included a Unicode character. I will be monitoring crash reports for any changes that may result from this fix. Be great Dragon Ninjas!
Release Patch 2
Hello Dragon Ninjas, I have pushed a second patch this morning to address a bug for recordings on levels that contain fans. The fans cycle between on and off and on successive map loads all fans started in the on position, even they were supposed to start on the on position. If a recording was made with one scenario and then watched on the second scenario it did not represent the playback correctly.
Thank you!
Release Patch 1
Good Morning!
I resolved an issue with a crash that some may experience on some leaderboards that are loaded.
DNB is Officially Released!
IT'S RELEASED!
I made the decision to release Dragon Ninja Byoka to Steam in advance of predicted goals. Over 70 handcrafted levels are built and ready for you to play and I am excited for you to follow Byoka and his journey to avenge his fallen master and stop the Chaos Serpent from undefining the universe.
Any issues that arise will be addressed with rapid patches. I will monitor the community channels for any feedback and hope to see you there! Please note that some patches may involve updating the game engine or levels and may invalidate playback recordings.
Progress Update
Since the last progress update here are some additions into Byoka that made the final release:
Byoka Costumes have been added to the Settings
Weather and Wind effects
Addition of Bugsplat reporting software
More UI tweaks and fixes for Map navigation and Dialog boxes
Poison effects from new enemy types
Remaining plotline levels, achievements an cutscenes
New easter eggs
Alternate enemy sprites for variations
Upward Byoka Attack animation
Quality of Life improvements
The Future
I am looking forward to the future of Dragon Ninja Byoka. Here are some intentions for the coming weeks and longer:
Official Soundtrack will be released next week to accompany the game
The addition of more challenge maps that are accessible post-story
A dedicated Linux edition
DRAGON NINJA BYOKA - Progress Update 2/9/22
Hello Byoka Fans!
There has been lots of action on the DNB development front -- actually there has been for many months already! It was not until well into development that the Steam Community was launched so I want to give a look into what you can expect in DNB so far, what has been most recently developed and what there is to come.
DNB focuses on our protagonist, Byoka, the Dragon Ninja, who is seeking to avenge the death of his master at the hands of the wicked Chaos Serpent -- Zangul. In this pursuit of revenge, Byoka is thrust through time from a fantasy feudal Japan into a near future megalopolis where Zangul has been waiting on his arrival from the past.
Zangul and his minions
The game is an action platformer raised in the spirit of classic consoles such as the NES. As such you and Byoka will traverse a retro world of platforms and enemies with classic platforming capabilities such as running, dashing, wall-climbing and a variety of unique attack styles and powers.
The End Objective
DNB has been an incredibly fun experience to make and I am excited to announce that the overarching levels for the plotline and core game are at over 50% complete! I am targeting a minimum of 60 hand crafted levels, each with completely unique platforming challenges, enemies and pixel art graphics.
Levels will traverse along eclectic backdrops and motifs, from urban cities to highway chases, jungles, mountain temples, underground laboratories, past and future. Here are a sampling of the environment styles already developed for DNB levels.
Urban backdrops provide the entry zones for the game
Elevating into arial platforming amongst the steelworks in the sky
Delving into subterraneum factories
High tech laboratories where Anomalies await
Latest Update
Now that we have gotten a synopsis of the game's development so far, lets talk a little about what is in progress.
I have officially completed the highway chase segment between Byoka, and two new boss encounters. I don't want to spoil the elements of the game here but I am quite excited with how this segment has turned out and will provide a unique experience amidst the classic platforming levels found prior to the encounter. I did upload a clip of this segment on social / twitter / youtube and will put the youtube video link hre so you can check out if you are inclined. Alpha footage of highway: https://www.youtube.com/watch?v=KbvnzpQ7h2g
With the streets, skies, factory, laboratory and highway behind me, I am now mid-development on a large segment of platforming levels in a new zone I am calling Hirasaka Tower.
Invading Hirasaka Tower in pursuit of Zangul
This area will have a great variety of unique challenges and verticality that you could expect from ascending a skyscraper. Expect lots of combat and unique enemies in this area.
More to come! Stay ninja my friends!
DRAGON NINJA BYOKA Store Page is ONLINE
I am very excited to announce DRAGON NINJA BYOKA has been released to the Steam Storefront. This is a major milestone for the game's progress.
Become Dragon Ninja Byoka, thrust through time from a fantasy feudal Japan into a dystopian urban landscape, slice, jump and dash your way through intense platforming action to slay the Chaos Serpent and avenge your lost master.
Dragon Ninja Byoka is a retro, Indie Game platformer akin to the classic 1980s action platformers found on classic consoles, upgraded with visceral combat and pixel-perfect platforming action.
We are currently at over 20 handcrafted levels for the games content with a target of 60 challenging platformer levels to follow our story arc and Byoka over time. Experience beautiful pixel art levels from city streets and skylines, to underground laboratories, hidden mountains, temples and mind bending new worlds.
I am looking forward to more updates and bringing you the best action platformer this year! Enjoy some free high resolution level artwork: