Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, Tactical, Adventure, Indie
Dragons and Titans
Patch notes for May 9th Maintenance
General Bug Fixes and Optimizations: Performance, physics, and network optimizations.
All textures are halved on the lowest graphic setting.
General networking overhead reduced in Towers & Titans map.
Bloom corrected in Ballista Alley and Nethergate.
New lighting settings and optimizations applied to Tutorial map.
Adjusted many projectile hit settings so they don't hit more often than they are supposed to.
Chaos and Ballista Map: Fixed Slow wall collision to match visual.
Nethergate Map: Increased number of minions on Nethergate.
Minions AI fixed to go to the wall instead of sitting on Capture Points.
Fix: The gate archers show up in PvP.
Balance Changes: Wardhammer:
Reduced defense bonus from 50% to 25%, but adjusted HP appropriately. Wardhammer is still tough, but resists less damage and effectively takes longer to heal.
Health increased from 1300/1550/1800/2050
to 1900/2250/2600/2950
Health on level up increased from 70 to 100.
Chillblade:
Increased Ice Wall mana cost from 20/30/40 to 30/35/40.
Increases Ice Wall cooldown from 1 to 1.75/1.5/1.25.
Venomweaver:
Increased the health of the spider from 3000/4500/6000 to 4500/6750/9000.
Reduced Cobwebs mana cost from 70 to 50.
Increased Cobwebs size by 10.
Spider now fires 3 spit projectiles at a time in a cone.
Goldenclaw:
Increased Scales of Gold armor to gold rate from 2 to 2/3/4.
Fracture Barrel:
Reduced Iron Fist projectile speed by 5%.
Damage reduced from 150/200/300 direct + 100/150/200 splash to 120/160/200 + 120/160/200 splash.
Cooldown increased from 1.5 to 2 seconds.
Spineback:
Increased Sandstorm’s speed from 130/140/150 to 150/150/150.
Increased the speed of spineback’s breath to match Hellfire.
Gravelurker:
Changed breath speed/duration to be same as Hellfire
Increase Rot Breath crit % from 5 to 10%
The Harvester:
Decrease Phantom Blade life steal from 60% to 50%.
Increased size of Grim Harvest hitbox
Spinereaver:
Reduced Tail Thrash chance to inflict slow from 100% to 50% (not the posion chance).
Health Increases:
Icemaul health increased from 1200/1450/1700/1950 to 1400/1650/1900/2150
Dragokin health increased from 1200/1450/1700/1950 to 1300/1550/1800/2050
Gemtalon health increased from 1100/1350/1600/1850 to 1200/1450/1700/1950
Venomtail health increased from 1200/1450/1700/1950 to 1300/1550/1800/2050
Hellfire:
Fireball now combines splash damage and direct hit.
Fireball splash damage no longer falls off.
Noxwing:
Increased Poison Breath DoT duration from 4 to 5.
Increased Noxious Cloud damage from 52/64/84 to 70/85/100.
Increased Noxious Cloud size +50%.
Noxious Cloud does 50% damage to structures (down from 100%)
Quetzcoatl:
Increased Jungle Mist width by 25%.
Decreased Warrior Spirits cool down from 15 to 13.
Jungle Mist Damage falloff at max range decreased from 75/75/75% to 60/50/40%.
Bladeforge:
Changed Forge Rippers to a charge system; 6/8/10 max charges, gets a charge every 2 seconds, can use charges every 0.5
Forge Rippers damage decreased from 60/83/106 to 50/75/100
Decreased Forge Rippers mana cost from 50/60/70 to 40/45/50
Fix: Inner Fire can be used without enough mana (like all breaths).
Fix: Forge Rippers from cannot be used without enough mana.
Stonepeak:
Boulder speed increased from 150 to 170.
Increased health from 2200/2550/2700/2950 to 2500/2850/3000/3250.
Sphere of Wudeng:
Increased Dragon Blossom range.
Increased Dragon Blossom damage from 150/190/230 to 180/220/260.
Elder’s Branch:
Reduced Restoring Salve charge time from 8 to 6 seconds.
The Aegis:
Increased Astral Ward slow % from 30/35/40 to 40/50/60.
Increased Astral Ward armor break from 10/15/20 to 20/25/30.
Frostbane:
Increased travel speed of Ice Shard, without increasing its range.
Ice Shards spread out more.
Bilebite:
Decreases Buzzbomb cool down from 10 to 8.
Increased Bile Shot mana cost from 8 to 10/11/12.
Increase Bile Shot damage from 75/90/105 to 75/100/120.
Ulfberht:
Changed Living Flame’s speed, acceleration, and weight to be a little more nimble.
Skyburst:
Reduced Arrow Storm mana cost from 500/550/600 to 400/450/500.
Seastark:
Increase the rate of Rushing Waters damaging/healing from 1 to 0.25 (total damage/heal-per-second unchanged).
Slingsharp:
Reduced Whip Thrash cool down from 12 to 10/9/8.
Twinscale:
Increased Blood Breath damage from 130/180/230 to 150/195/240.
Skyripper:
Sky Rip minions spawn interval increased from 3 to 5 seconds.
Sparrowthorn:
Killing Shot and Precise Arrow no longer inherit additional velocity from the dragon rider.
Arcfury:
Shock Breath mana cost increased from 2.5 to 6.
Icemaul:
Fix: Hoarfrost should no longer inflict massive damage when the enemy fires from inside it.
Heal Spell I & II:
Now removes negative status effects.
New Season and Dragon Discount
Greetings!
The new season is now live and we starting things off with some additions!
• New map (called Towers and Titans) which is a more classical MOBA style map
• New match making, improved teams, weekly leaderboards, rotating map selections
We hope the new match making helps people stay competitive as well as keep matches fair.
To celebrate the start of the new season we're having a 50% off Dragon Sale until May 12th.
Enjoy Folks!
Obsidian Season Extended to April 30th!
The Obsidian Season is extended until April 30th, 2015, 11:59 PM PDT. The season extension is to allow for final preparations of a new map, which will debut with the start of the next season. The upcoming map is a throwback to classic MOBA maps with the addition of neutral creeps and much more powerful and dangerous towers.
Enjoy the extra month to secure your spot in the Top 100!
Now available on Linux! (+New Content, Bug Fixes and Balance Changes)
Patch Notes for Update on March 26th:
New Features: Linux version is now available for Steam.
-All Titan Pass owners will automatically receive 3 new items:
*New Dragon: Banshee, The Sightless Guardian
*New Weapon: Venomweaver, The Spiderling Spawn
*New Avatar: Mandis Vaen
All other players can now see these items in the respective shops. Banshee and Venomweaver may both drop from random dragon 3-packs or random weapon 3-packs.
Map Changes: Gold Chests added to Ballistae Alley. Gold Chests boost your team's XP and drop gold. They spawn twice in a match in set locations, once at the start of the match and again after some time has passed.
Fixed the status effect bugs related to the Nethergates map, however Capture Points no longer clear status effects. Players must now visit hoards or use abilities to clear negative status effects.
Bug Fixes: Top 100 Button is restored.
Fixed a bug where Wardhammer was able to obtain over 100% shield and heal on damage taken.
Balance Changes: Autodrake: Tar Breath damage was increased from 160/210/260 to 180/230/280. Deployed Gyrobomber's sight range was increased from 250 to 350 and all Gyrobombers (docked or deployed) gained an increased fire rate by 20%.
Goldenclaw: Increased Consuming Fire's DoT damage from 40/50/60 to 60/70/80. Adjusted breath attack from to make it more useful in chasing down enemies.
Icemaul: Increased Ice Storm's shard % from 5 to 10%. Improved Hoarfrost's position as well.
Magmascale: Added a 3 second duration DoT to Re'o Rana that deals 20/25/30 damage.
Nightmare: Reduced Fear Swarm's mana cost from 11/14/17 to 10/13/16. Reduced Flames of Terror mana cost from 150/200/250 to 100/150/200 and reduced cooldown from 15 to 14/13/12.
Seastark: Rushing Water's speed boost now matches the duration of the ability
Wyrm MK1: Astaroth's Missile's damage reduced from 25 to 22
Beggar's Casting: Reduced Warding Stones damage from 60 to 40/50/60. Increased Well Aimed Shot cooldown from 2s to 2.5s.
Purgefyre: Reduced Lick of Flame damage from 150/250/350 to 150/225/300. Increased Lick of Flame mana cost from 25/35/45 to 30/40/50. Unjust Strike is now an active-use ability with the following adjustments: Damage reduced from 200/250/300 to 130/165/200, Frequency reduced from 3 to 2, Mana Cost increased from 0 to 100, Cooldown increased from 0 to 20/19/18, and Duration increased from 0 to 10.
Ulfberht: Decreased Lava Burst cooldown from 15 to 13s
Snare Spell adjusted from slow being caused from damage to an AoE. New stats are as follows:
Snare 1:
Range: 140
Slow %: 30
Slow Duration: 5
Cooldown: 90s
Shield changed to activate a 50% damage reducing status effect on self for 1 sec on hit. This increases the shields effectiveness against all attacks.
Changed Wardhammer's HP from 1200/1500/1800/2100 to 1300/1550/1800/2050.
The Aegis
Changed first ability to cast a larger shield wall that lasts 15 seconds. On enemy hit it will: slow the enemy (30%/35%/40%), and increase damage taken (10%/15%/20%)
Changed second ability to be a passive damage reduction (10%/15%/20%)
Wardhammer is now live!
Wardhammer is now live and available for free to everyone who has the Titan Pass.
Remeber that the Titan Pass is a one time charge of $20 and gets you the next year of content for free as well as all current skins, tier 1 dragons, weapons and all acts!
Wardhammer is the largest dragon in Dragons and Titans
The intended use of Wardhammer is to be a defender of a single structure, for ex. an Obelisk.
He is nearly invulnerable to front projectile attacks (this does not include beam breaths etc).
His forward facing breath does damage to targets (very little damage)
While his backwards breath heals all friendlies, AS WELL AS STRUCTURES (this is the only thing in Dragons and Titans that does this currently).
He has by far the least amount of mana of any dragon.
His 2nd ability "Charge" is meant to get you and teammates to different targets faster, as he is also normally very slow. This can be also used as a sort of battering ram to take you and friendlies into an offensive.
Patch notes for version 1.0.0.2014.09.17.2
Bug Fixes:
Fixed bug where un-owned weapons showed up in the Forge.
Various performance and stability improvements.
Balance Changes:
Dragon Nightmare:
Fear Swarm (breath): reduced chance to apply Fear from .05/.07/.09 to .04/.06./08
We're attaching the FAQ below for the most common questions, but please if you have more questions let us know!
Q: What is the Titan Pass?
The Titan Pass is the single purchasable item in Dragons and Titans. With this purchased you receive all the content we have built since the game was created and additionally you receive all the new content we release for 1 year after your purchase. In addition players will receive 4x the crystal rewards from playing matches for the year after purchasing the Titan Pass as well.
Q: Why did you change to the Titan Pass ?
We wanted to create something that we felt was priced fairly that would allow more of our players to have everything in the game unlocked and experience everything we have created. We also wanted to make sure that in no way did people feel our game was pay to win.
Q: What else has changed with the release of the Titan Pass ?
We have removed Dragon Bucks, Ingots, Warmarks, Bundles, Potions.
Additionally:
Forging is now instant.
Forge elements drop from each act in Adventure now as well.
Rune combining is instant now as well.
Q: What happens to anything I purchased before the Titan Pass?
You still own all dragons, weapons, acts, skins, and avatars you purchased pre-Titan pass.
Q: What happens to the Dragon Bucks, Potions, Warmarks and Forge Ingots I already had?
We are converting all of those to crystals at the following rates.
Dragon Buck – 2000 Crystals
War Mark – 400 Crystals
Forge Ingot – 10 Crystals
Potion – 2000 Crystals
Q:What if I had already spent money in the game?
As a special thank you for players who have supported us in the past, any player who had paid over $20 will be awarded a one time Veterans Dragon Pack of 10 Random Tier II Dragons when they log into the game.
Q: What are the bonus avatars?
We have created 4 special avatars as a thank you for all players who have played Dragons and Titans. Each is awarded to you automatically based on playing the minimum number of months.
Water Elemental – 3 months
Fire Elemental – 6 months
Gorglot – 9 months
Dragonborn – 12 months
Q: What about avatars that are special rewards, for example placing top 100 in a season?
Special award avatars are not included in the Titan Pass and will still only be available to players as before.
Q:Can you still buy individual items?
No, the only item now purchasable in Dragons and Titans is the Titan Pass.
Q: How do you get tiered dragons now?
You still can earn crystals by playing matches and use those crystals to unlock random dragon eggs which you can combine with your existing dragons to create higher tiers.
Q: Will I still be able to play without buying anything?
Absolutely, you can play Dragons and Titans for free. Dragons and Weapons will still have a free rotation and can be unlocked with crystals.
Q: Can I still buy dragon eggs?
Only with crystals.
Q: I just want to buy one dragon. Why did you change it?
With the Titan Pass you not only unlock every dragon we have ever made, but all the new dragons we will release for one year from the time your purchase the pass. We feel this incredible value and the simplicity that there is nothing else to buy is the best decision for the game.
- See more at: http://www.dragonsandtitans.com/game-info/titan-pass-faq/#sthash.DIZnnkFy.dpuf
Patch Notes for Update: August 12th 10PM PDT
Adjusted the network code to emphasize correctness, which should lead to fewer problems of players not taking damage when it looks like they should
Fixed an issue where you could move faster than the dragon's max speed normally allows when moving diagonally with a controller
Fixed a display issue with the forge skin for the Doom Shards weapon
Made a slight adjustment to projectile speeds to increase accuracy with regular breath attacks when strafing with an enemy
Fixed a bug where Wudeng's Mantle would sometimes absorb full damage instead of the proper 50/70/90% that it was supposed to. To help make up for the reduced effectiveness, we've also reduced the mana cost from 20/25/30 down to 16/22/28
Mistfallow's Soul Siphon once again splits damage amongst its targets, but it now gets a 25% damage boost for each target beyond the first one that it's hitting. Soul Siphon can also no longer be affected by cooldown reduction as that was leading to an unintended overlap in the ability.
Freebie Friday: 5 Epic War Marks
This week's Freebie Friday: 5 Epic War Marks for our Epic Dragon Lords! This offer is good for the first 1,000 Dragon Lords only, so don't delay.
How to redeem the offer:
1) Load Dragons and Titans
2) Press F10 to open the Options Menu
3) In the code redemption field at the bottom of the Options Menu, type the code wb1-914ccd34 exactly as written
4) Click Redeem and enjoy 5 free Epic War Marks