Hi there! Here is the first patch for Early Access. It addresses two reported bugs, so thank you for reporting them!
Fixed being able to pickup pistol and magazine early during tutorial.
Fixed player exhausted sound triggering with melee attacks infinitely.
Here are the two weapons that we are working on at the moment to add them ASAP. We hope to have the two new firearms made available very soon.
A classic .45ACP automatic rifle.
A tactical 9mm pistol that allows multi attachments.
We are also evaluating if a adding a revolver would be a good choice. So let us know if you feel the same!
Thanks!
Enjoy
Draken (Yearn) is Released!
Hi, everyone! Draken, is finally here! Hope you enjoy!!!
Also, if you notice any bugs, kindly report them via the bug report forum!
Peace!
Playtest Build 4 Released!
Known Issues
In rare cases, the game may freeze during "AI Waking Up" stage of loading.
Objects behind the glass rendered black/green at times. It Will be addressed soon.
In Consideration
Some users have pointed out that not being able to move during food consumption is not preferred, and while this is a gameplay design we intended, we are considering alternative. Feel free to share your thoughts.
We are considering adding the ability to drink from sinks scattered around the level. It won't provide much but should be an interesting mechanic.
Fixed
Fixed error when attempting to swap two objects of same dimension but different rotation.
Fixed enemy melee attack getting registered even when it should not be.
Changed starting occupation stats to be more balanced.
We are also extending the playtest until Jan 31.
Thanks!
Playtest Build 3 Released!
Known Issues
In rare cases, the game may freeze during "AI Waking Up" stage of loading.
In Consideration
Some users have pointed out that not being able to move during food consumption is not preferred, and while this is a gameplay design we intended, we are considering alternative. Feel free to share your thoughts.
We are considering adding the ability to drink from sinks scattered around the level. It won't provide much but should be an interesting mechanic.
Fixed
Greatly improved build stability.
Reworked audio spatialization. The previous one was causing crashes. The reworked audio is not great sounding as the previous one, but it is definitely stable. We will be adding features to reach feature parity so that both stability and quality is retained.
Increased conversation text speed.
Fixed performance regression introduced in Build 2.
Fixed player not returning to the items after consuming food or interacting with points of interest.
Fixed lobby not working on returning from game.
Fixed settings application screen prompting late.
Fixed first person sound not getting mixed into master volume.
Fixed impact sounds not getting mixed into master volume.
Fixed player name and occupation not reflecting.
Removed Ultra option for shadow resolution.
Removed Ultra option for texture resolution.
This patch wraps up the playtest and I am very glad that we got through some bugs that we did not notice. Please note that playtest will end tomorrow. We may go for another playtest in the first week of February.
Thank you for reporting bugs and providing feedback!
Playtest Build 2 Released
Hello everyone!
Based on the first feedback we've received, we've made some day one changes and are releasing this patch. While this definitely fixes some bugs, it may have brought a new issues to the game as it was not test played thoroughly. If that is the case, kindly report it via the Playtest forum.
Known Issues
Some users have reported that settings changed in game are not being reflected. We were not able to replicate this behavior, but if anyone else can, kindly do tell.
In Consideration
Some users have pointed out that not being able to move during food consumption is not preferred, and while this is a gameplay design we intended, we are considering alternative. Feel free to share your thoughts.
Firearm sounds are slightly louder than average world sounds by design, and users have pointed out that it is a bit too loud. If anyone else shares the same concern, please do tell.
Fixed
Changed from full runtime generation of levels to seed based generation. This makes starting a new game faster, and more stable as it does not use as much memory as full runtime generation.
Fixed enemy NPC footsteps and attack sounds not playing.
Increased critical status notification from 15 seconds to 75 seconds.
Updated version text font so that it is clearly visible.
Lastly, thank you for your interest in Draken. We will use the playtest period to its fullest potential to improve the game. Please expect daily patch/fixes during this period.