Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure
Dransik
Version 1260.1225
Notes
Essences - more added to the random drops
Crypt - made the north passage easier
Potion use - spelling fix
New items - for future content use
Desprail Blacksmith - now sells blacksmith items
•Season 3 (Atreus) - additional character slot added
Tutu's Cap - Friday the 13th prize
Version 1255.1222
Notes
Alignment Lock - toggling works again
Followers - will drop items held on death
Grab Bag Book - will add to bookshelf when read now
Summoned Pets - no longer poof if told to stay in safe zone
The Crypt - adjusted difficulty and fully completed now
GM Abilities - enabled a few to make it easier/fun to run events
Version 1252.1213
Bosses/Encounters Incorporated many user feedback and suggestions on bosses, particularly where Muspimerol was a placeholder. Many of the encounters were enhanced, and drop chances improved significantly with the removal of Muspimerol. Other areas and encounters were improved as well
Earthquake An earthquake has unearthed new lands... and mysterious creatures. Perhaps you can find out what happened?
Notes
Damaged Ring - cannot be bought from shops
New Enemies - some adjustments and tuning (beware Hell Plane travelers)
Muspimerol - removed as a PH everywhere
Muspimerol Bosses - increased drop chances for all where Muspimerol was removed
Lumpfuq - fixed probability for spawning so it's reliable
Lumpfuq Caves - changes to dungeon and encounters
Anarius - leveled up the boss
Muknal - changes to dungeon and encounters
Void Patriarch - spelling fix for quest
New high-level encounter, creatures, and treasures
Sextant - now tells you if you are in safe, no-drop, arena or prison zone
Party - /invite console command supported if player is in range, not in a party, and online
Solo Auto-Loot - for VIP members, toggle via Equip Panel button
Dragon Nest - cleaned up the unused ones and some other fixes
Version 1248.1201
Demonic Decisions A horrifying development has occurred across the realm. The poor folk of Dransik are now exposed to a flood of demon brood traveling from their hellish plane to the realm of mortals at will. Perhaps, the strongest of you can beat them back to where they came from!
Notes
New monsters and high-level encounters + trials
Buffs/Heals - will no longer give EXP if done in safe zones
Bandages/Potions/Scrolls - will no longer give EXP if done in safe zones
Dismissing Followers - will now have a confirmation dialog
Followers left in Safe Zone - won't dismiss on leader death or if leader is too far away
Follower Commands - reflect follower state accurately
Wall Spells - will no longer damage your followers
Footchests - can now also be renamed with Item Rename
Winged Jester - despawn timer resets 1x on attacked
Performance Option - console buffer line count option added (defaults to 1000)
Version 1246.1188
Ranged Weapons/Ammo I believe all the ranged weapons are working as intended now. All weapons and ammo can be upgraded and the damage for the weapon + ammo is tuned for DPS to make the viable choices for play style.
Drop & No Drop Map Types
Pay attention to NO DROP message in console when playing on an instance map. Most are NO DROP but some will be 'static' so it is possible to retrieve your corpse and will not always be marked NO DROP.
Notes
Daily Quest - Difficulty, challenges time & kill requirements change more
Daily Quest - Difficulty, challenges num spawns are impacted more
Daily Quest - Difficulty, creatures levels impacted now
Daily Quest - Difficulty, creatures' health is more impacted now
Follower taming crash fix
Cookbooks Fixes - Empty, duplicate ones in Pantheon
Dagger Satchel - works with Thrown ammo again and is upgradeable
Static Ammo - all adjusted to be within fabria; ranges
Fabrial Ammo - ranges adjusted to align with weapon speed
Oven Fixes - Some ovens were not usable and are now fixed
Shops - won't buy artifacts and some 0 cost items now have a cost
Artifact - time left now more precise with minutes and seconds
Dragon Coins - removed a few more invalid spawn locations
Large Ruby - is now sellable
Power Hilt / Energized - damage changes properly now
Version 1235.1162
Season 3 Ready Ready, set, go!!! Season 3 starts March 1st on Atreus. Good luck to everyone. prizes are available to the winners. All VIP subscribers will receive a complimentary Season Ticket for the event.
More information can be found in-game on at dransik.com
Notes
Fixed bug where Fragile Key spawning would take a long time if missed
Further adjusted spawns in Silvest to be more numerous but less dense
Muspimerol has been taken out of spawns (for reuse elsewhere)
Shalox adjusted to spawn a bit more Shalox
Tweaked the Macro check frequency a bit
Mage <-> monster level range check for exp works properly at high levels
NPC projectile vfx should be fixed where they broke
Version 1225.1135
Daily Quest Update The Daily Quest encounters offer a difficulty option and the ability to purchase mercenaries upon entering. Difficulty can make the encounter easier or harder and the experience, drops, NPCs are scaled down or up depending on the setting.
Vladimir's Franchise Vladimir sold it to his children, who franchised the business. You can purchase mercenaries that are matched to your level in any town with a seeker. They will stay with you until they die. They take a small % of gold from your adventuring but can make a big difference in your success. Level Cap Raised The level cap has been raised. The hard cap is now 200. Initially, a soft cap of 120 is being enforced to allow for some balancing. Starting at level 105, one additional orb is granted for every 10 levels.
Tamed Followers Leadership is gained per day and the tamed followers will level up over time as you adventure with them if you can keep them alive.
Weapon Rebalance / Equal Weapon Rights All melee weapons are now viable from a DPS standpoint. Melee weapons such as a sword, an axe, vs a mace, etc.. should all be comparable to damage ranges at levels. This will allow personal preference to factor into which weapon you choose to arm. Additionally, ranged weapons received a significant boost (along with DPS consistency at level ranges), making them much more enjoyable and viable for leveling and high-level encounters. This change applies to all static weapons and all Fabrial Weapons.
Notes
Spelling fixes
Level cap raised!
Instance maps refresh properly across servers
Seekers added to Garnea and Pantheon
Scorekeepers added to Garnea and Pantheon
Vladimir's mercenaries are available
Daily Quests encounters difficulty is configurable
Tamed followers will level up over time
Follower names are remembered
Daily Quest Map name remembered on relog
More random drops on Jester Mobs and chance for more in Jesters Box
Bonus Rewards added and lower end rewards removed
All Fabrial Dyes are available for purchase now
Replace a map will ALWAYS restart your dungeon, even if you get the same one again.
Shopkeepers will buy Fabrial items by vendor/item type
Fixed crasher related to map instance lifecycle
Champions Realm can now do daily quests, have mercs, etc...
Followers will heal themselves (using items) and pick healing items up.
Followers will stick around longer if they die less.