Dransik cover
Dransik screenshot
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure

Dransik

Version 1260.1225

Notes

  • Essences - more added to the random drops
  • Crypt - made the north passage easier
  • Potion use - spelling fix
  • New items - for future content use
  • Desprail Blacksmith - now sells blacksmith items
  • •Season 3 (Atreus) - additional character slot added
  • Tutu's Cap - Friday the 13th prize

Version 1255.1222

Notes

  • Alignment Lock - toggling works again
  • Followers - will drop items held on death
  • Grab Bag Book - will add to bookshelf when read now
  • Summoned Pets - no longer poof if told to stay in safe zone
  • The Crypt - adjusted difficulty and fully completed now
  • GM Abilities - enabled a few to make it easier/fun to run events

Version 1252.1213

Bosses/Encounters
Incorporated many user feedback and suggestions on bosses, particularly where Muspimerol was a placeholder. Many of the encounters were enhanced, and drop chances improved significantly with the removal of Muspimerol. Other areas and encounters were improved as well

Earthquake
An earthquake has unearthed new lands... and mysterious creatures. Perhaps you can find out what happened?

Notes

  • Damaged Ring - cannot be bought from shops
  • New Enemies - some adjustments and tuning (beware Hell Plane travelers)
  • Muspimerol - removed as a PH everywhere
  • Muspimerol Bosses - increased drop chances for all where Muspimerol was removed
  • Lumpfuq - fixed probability for spawning so it's reliable
  • Lumpfuq Caves - changes to dungeon and encounters
  • Anarius - leveled up the boss
  • Muknal - changes to dungeon and encounters
  • Void Patriarch - spelling fix for quest
  • New high-level encounter, creatures, and treasures
  • Sextant - now tells you if you are in safe, no-drop, arena or prison zone
  • Party - /invite console command supported if player is in range, not in a party, and online
  • Solo Auto-Loot - for VIP members, toggle via Equip Panel button
  • Dragon Nest - cleaned up the unused ones and some other fixes

Version 1248.1201

Demonic Decisions
A horrifying development has occurred across the realm. The poor folk of Dransik are now exposed to a flood of demon brood traveling from their hellish plane to the realm of mortals at will. Perhaps, the strongest of you can beat them back to where they came from!

Notes

  • New monsters and high-level encounters + trials
  • Buffs/Heals - will no longer give EXP if done in safe zones
  • Bandages/Potions/Scrolls - will no longer give EXP if done in safe zones
  • Dismissing Followers - will now have a confirmation dialog
  • Followers left in Safe Zone - won't dismiss on leader death or if leader is too far away
  • Follower Commands - reflect follower state accurately
  • Wall Spells - will no longer damage your followers
  • Footchests - can now also be renamed with Item Rename
  • Winged Jester - despawn timer resets 1x on attacked
  • Weight/Stacks - damaged ring, pearl, roses, adjusted
  • Performance Option - console buffer line count option added (defaults to 1000)

Version 1246.1188

Ranged Weapons/Ammo
I believe all the ranged weapons are working as intended now. All weapons and ammo can be upgraded and the damage for the weapon + ammo is tuned for DPS to make the viable choices for play style.

Drop & No Drop Map Types

Pay attention to NO DROP message in console when playing on an instance map. Most are NO DROP but some will be 'static' so it is possible to retrieve your corpse and will not always be marked NO DROP.

Notes

  • Daily Quest - Difficulty, challenges time & kill requirements change more
  • Daily Quest - Difficulty, challenges num spawns are impacted more
  • Daily Quest - Difficulty, creatures levels impacted now
  • Daily Quest - Difficulty, creatures' health is more impacted now
  • Follower taming crash fix
  • Cookbooks Fixes - Empty, duplicate ones in Pantheon
  • Ranged Tooltips - Class: WeaponType (AmmoType) display added
  • Dagger Satchel - works with Thrown ammo again and is upgradeable
  • Static Ammo - all adjusted to be within fabria; ranges
  • Fabrial Ammo - ranges adjusted to align with weapon speed
  • Oven Fixes - Some ovens were not usable and are now fixed
  • Shops - won't buy artifacts and some 0 cost items now have a cost
  • Artifact - time left now more precise with minutes and seconds
  • Dragon Coins - removed a few more invalid spawn locations
  • Large Ruby - is now sellable
  • Power Hilt / Energized - damage changes properly now

Version 1235.1162

Season 3 Ready
Ready, set, go!!! Season 3 starts March 1st on Atreus. Good luck to everyone. prizes are available to the winners. All VIP subscribers will receive a complimentary Season Ticket for the event.

More information can be found in-game on at dransik.com

Notes

  • Fixed bug where Fragile Key spawning would take a long time if missed
  • Further adjusted spawns in Silvest to be more numerous but less dense
  • Muspimerol has been taken out of spawns (for reuse elsewhere)
  • Shalox adjusted to spawn a bit more Shalox
  • Tweaked the Macro check frequency a bit
  • Mage <-> monster level range check for exp works properly at high levels
  • NPC projectile vfx should be fixed where they broke

Version 1225.1135

Daily Quest Update
The Daily Quest encounters offer a difficulty option and the ability to purchase mercenaries upon entering. Difficulty can make the encounter easier or harder and the experience, drops, NPCs are scaled down or up depending on the setting.

Vladimir's Franchise
Vladimir sold it to his children, who franchised the business. You can purchase mercenaries that are matched to your level in any town with a seeker. They will stay with you until they die. They take a small % of gold from your adventuring but can make a big difference in your success.

Level Cap Raised

The level cap has been raised. The hard cap is now 200. Initially, a soft cap of 120 is being enforced to allow for some balancing. Starting at level 105, one additional orb is granted for every 10 levels.

Tamed Followers
Leadership is gained per day and the tamed followers will level up over time as you adventure with them if you can keep them alive.

Weapon Rebalance / Equal Weapon Rights
All melee weapons are now viable from a DPS standpoint. Melee weapons such as a sword, an axe, vs a mace, etc.. should all be comparable to damage ranges at levels. This will allow personal preference to factor into which weapon you choose to arm. Additionally, ranged weapons received a significant boost (along with DPS consistency at level ranges), making them much more enjoyable and viable for leveling and high-level encounters. This change applies to all static weapons and all Fabrial Weapons.

Notes

  • Spelling fixes
  • Level cap raised!
  • Instance maps refresh properly across servers
  • Seekers added to Garnea and Pantheon
  • Scorekeepers added to Garnea and Pantheon
  • Vladimir's mercenaries are available
  • Daily Quests encounters difficulty is configurable
  • Tamed followers will level up over time
  • Follower names are remembered
  • Daily Quest Map name remembered on relog
  • More random drops on Jester Mobs and chance for more in Jesters Box
  • Bonus Rewards added and lower end rewards removed
  • All Fabrial Dyes are available for purchase now
  • Replace a map will ALWAYS restart your dungeon, even if you get the same one again.
  • Shopkeepers will buy Fabrial items by vendor/item type
  • Fixed crasher related to map instance lifecycle
  • Champions Realm can now do daily quests, have mercs, etc...
  • Followers will heal themselves (using items) and pick healing items up.
  • Followers will stick around longer if they die less.
  • Demons, Poison, Disease, Animal Beasts resists adjusted.
  • Daily Quests maps no longer have the respawn swarm issue.
  • Followers retain inventory through relog.
  • Attack speed buffs speed up casting.
  • Jail max time REDUCED A LOT!!!
  • Nearly all Season 3 work completed!! WHEW!
  • Gavel always has 'release' as an option now
  • Regen Scroll duration driven of adj int, added regen hp % off adj skill (combat cap still applies)
  • Daily Quest status is always shown on the login
  • More monsters added to the existing spawns on Silvest
  • Burning Spear's artifacts are a bit better
  • Bandit Lair (DQ) Mid-High level player range made a bit easier
  • Triceratops attack range fixed

Version 1213.1121

Some new content, quest encounters, and fixes!

Notes

  • Fixed problems with Daily Quest keys in the Bandit Layer
  • More daily quest encounters added
  • Many more enemies setup
  • Fixed daily quest 'bugged' issue (from party mode)
  • Bandit Lair entrance is a bit safer
  • New sounds, new music, and new objects added to support the environment
  • Burning Spear's artifacts were beefed up
  • Artifacts will now stay with you longer or until logout
  • Mage Scroll casting now has sound, visuals, and details
  • Scroll of Regeneration is now setup properly as a % (note: Combat Mode limits regen at 175%)
  • Random magic (fab) drops even between cloth, leather, chain, plate
  • Random magic (fab) drops even between armor, weapon, ammo
  • Minimap works consistently on Daily Quest Dungeons
  • DPS Tooltip corrected when more than 1 element is present

Version 1210.1106

Notes

  • WWL Random mobs and encounters added back (oops!)
  • PvE Judge Adjustments
  • Final setup on 100 new creatures
  • Sextant shows a bit more information
  • Special events won't spawn in hell behind lava
  • Scavenger hunt items only spawn where they can be accessed
  • DPS is now shown on weapons (not including ammo, and specials)
  • Diagonal water/swamp/lava tiles now animate
  • Aquaduct tiles now animate
  • Seeker kills are consistent and exp scales better with level
  • Fixed bad shoreline on the lake near Parian
  • Max jail time lowered substantially
  • Silvest, Chlera, and Driskal's seekers/grands are now all named
  • Static NPC names are always shown
  • Season Scorekeepers and Annals exist near all seekers (except Silvest)
  • Quest counts that were not refreshing on Relog are fixed now
  • Fixed Blanche's quest
  • Spelling fix on Clate's quest
  • Several Bandit types weren't set properly
  • Fixed Bandit dungeon keys not being findable
  • Fixed Use Fabrial messages to show the OBJECT being used must be in the backpack
  • Seeker 'Prize of Seeker' reward is now something more useful
  • Gruffi quest count requirement fixed
  • Perk PROC will not show if the weapon already has a slot PROC
  • Essence of Acid Damage has the same POWER (10) as other elements
  • Regen Scroll is now more effective/consistent
  • Front switches added

Version 1209.1098

This is a small update to the larger patch from a few days ago to address some issues.

Notes

  • All Seeker monster kill quests are available!
  • Seeker monster kill quests require creature to be within level range!
  • PvE Judge now has a no-drop zone for rounds and other improvements!
  • Demon Quest Received text shows proper kill requirement now!
  • Fabrial ammo, only a maximum of 200 per infusing!
  • Demons and other creature types resists balanced/tuned!
  • More creatures assigned to the proper creature type now
  • Many grammar and spelling fixes
  • Broken Bestiary Search fixed
  • Ensure one of the artifacts isn't upgradable
  • Adjusted some Old Loot Chest Drops
  • A lot more monsters are setup and in-game