- Welcome the summer and join the beach party! - Improved SVG export - Improved kicking security - Bugfixes - UI/UX Optimizations
Update Notes June 10th
- Fixed wordlists not fetching more lists when scrolling down - Fixed issue of drawer in Stage not seeing hidden chat - Improved internal layer logic - For invisible mode, lines now remain for a short time before fading - Fixed saturation selector not listening correctly when color was chosen via palette - Prepared data layout to align with mobile version - UI/UX Optimizations
Update Notes May 22nd
- You can now export animated GIFs from Whisper matches in Sketchbook - New confetti, borrowed from Lucian! - Improved pixel art Undo - Fixed clear undo in Stage mode - UI/UX Optimizations
Update Notes May 8th
- Battle Royal can now be joined directly from lobbies, with everyone in the lobby joining at once! - Game mode settings now open when creating a lobby, facilitating mode selection - Improved Pixel Art drawing performance - Improved Drawing Performance for images with a lot of lines - Drawing Tool fixes - UI/UX Optimizations
Update Notes April 24th
- Lobby list allows for easier filtering by server region and shows a connectivity indicator - Lobby list also shows the turn time for lobbies - Fix multiline eraser not working after hiding the UI in sketchbook - Fix returning to lobby right after the game start showing infinite loading screen - UI Optimizations
Update Notes April 1st
- Multi-line eraser now supports removing points - Fix some problems with pressure detection when using a Pen as Input Device - Fix erasers not working after switching between eraser types - UI Optimizations
Update Notes March 28
- The Topic from *Lounge Mode* is now shown in the Lobby Browser - Handled more cases where game could get stuck connecting during startup - Performance Optimizations - Some UI fixes
Update Notes Feb. 17th
- Wordlist is now hidden in the lobby list when the lobby is set to Lounge - Fixed player display issues in Stage when players have disconnected - Custom lobby name is now persisted when returning from game to lobby - Fixed an issue with some gravity images being out of bounds in the ending presentation - Add a tooltip for truncated guesses in match history for Whisper mode - various UX improvements
Lunar New Year contest winners
Happy lantern festival!
The end of the Lunar New Year period also marks the end of our Lunar New Year drawing competition! Thank you everyone for your cool submissions! 💚🐍
Without further ado, here are this competition's winners! -drummroll-
First place goes to….
俊江!
Second place goes to….!
Bobby
And third place goes to…!
舞散桜
Prizes will be awarded in the coming days. Stay tuned for more competitions this year!
Team Acureus wishes you all a prosperous year full of happiness!
Introducing quests and badges
Happy Spring Festival! 🐍
With this new Year of the Snake we are introducing two exciting feature additions:
New Event Space with Quests In celebration of seasonal events you now have the chance to earn exclusive rewards by completing tasks in the game. Quests are purely optional and can be found in the new event space via main menu. Check there for available rewards and your progress on individual quests.
Badges Earned some badges through quests? Then showcase them for the world to see! With this update you can choose any of your unlocked badges and add them to your player card in lobby. And if you don’t want to show any, just select “none”. As time goes by more exclusive badges will be added, but make sure to earn seasonal badges when they come as they might not be unlockable after the event ends.
The entire Acureus team wishes you good fortune and prosperity! Happy new year!