Drawngeon: Dungeons of Ink and Paper cover
Drawngeon: Dungeons of Ink and Paper screenshot
PC PS4 XONE Switch Steam
Genre: Role-playing (RPG), Adventure, Indie

Drawngeon: Dungeons of Ink and Paper

Gamepad Stick-cursor bug fix

A small fix for a serious bug for users who play with the gamepad.

Thank you Xelios for finding this bug.

To "click" with the mouse using the stick-cursor you should press the "X" button on xbox360-compatible controllers.
A visual hint for this button has also been added, for example:


Have a nice paper drawing! ːvzsmileː

Update the Hero Information



Now in the "Hero Information" appeared color and tabulation, as well as icons of characteristics.
This is exactly what you've been waiting for! ( :vzsmile: )

Some bugs have been fixed.
And adding a new bug! (sorry)

New dungeon! Post-game maze!

This maze is almost endless! (not)

(An example of a maze. Minimap)


This "dungeon" becomes available after passing the game at least once.


Also added a new item - a HAMMER.
The hammer will hit not only the cell in front of the player, but also the next cell (Damage reduced 4 times).


Also added Spanish to the game! Hooray!

Balance Improvements (sort of)



Well, I tried to correct the situation with the "eating stats" ability.

Balance:

  • Eating Stats. Now you get not only a bonus stats, but also a "negative effect" *
  • Eating Stats. Also added “stamina” to eating items. Now you can not throw all items in your mouth, hungry hero!
  • Now items of the same type can have different prices. Hooray!




Other improvements or fixes:

  • Display multiple stamina bars
  • It was very lonely in the forest. It seems an bug with a small number of enemies fixed
  • Fixed a bug with "one cell dungeon" in the "cave" location


* Negative effect.
if you eat the sword "+2 damage", you will probably get "-2 dexterity", for example. It is chosen randomly depending on the type of item, but sometimes it can be random within the same type.


ALSO in the "beta mode" added a Spanish translation!


Bug fixes will continue...

Improvements and bug fixes



User interface improvements:

  • Highlighting items and slots in the inventory
  • Improved mouse input for scrolling a list of items (NPC-shop, meta-menu)
  • In Meta-menu now displays the hint of the “Well-eater”
  • In the bonus menu, you can now select a picture with the cursor
  • In the pause menu, "Exit" is replaced by "Save and Exit" for better understanding
  • Some NPCs have their own color on the mini-map
  • Fixed a bug where in the log the name of an item with a level was displayed by more than one line


Bug fixes:

  • Achievement "bestiary" fixed (Sorry!). Now it is not necessary to fulfill the condition in one session.
  • In control settings, the scroller and mouse click is fixed
  • Fixed "freezing" in main menu (very rare)
  • Very rare game crash when you purchase an item from a trader
  • Now, if the NPC cannot give you an item, then written to the log that there is not enough space in the inventory
  • Fixed a bug in the forest when mushrooms and chests were created on the same cell
  • Minor bugs
  • Fixed some lines in English


Something like a balance change:

  • 1 gold heals only 1 health point
  • Now the skill "eating" has 5 levels instead of 1 previously.
    The restoration of health from items now depends on the level of skill "eating"
  • Now, depending on the strength, your damage will be a little random





Known bugs and what's next:

  • Balance, balance never changes
  • [bugs] Phantom enemies and / or chests
  • [plans] Perhaps there will be an endless "dungeon" - a maze


Special thanks to Mark Alan for his activity in bug-reports!