Quite a lot of changes in this build, both under and above the hood. This build also fixes the left mouse button to interact, please delete your UDKInput.ini file found in “Steam\SteamApps\common\Dream\UDKGame\Config”
Changes:
Added the Nightmare 2 Dream (Accessible at the end of Act II ) [We recommend turning the subtitles on as the story is there, but not the voice overs]
Howard now has a Mesh
New “Look at system”
Ability to ‘Inspect’ items
New Icons for ‘Inspect, Interact, Pickup and Collect’
Added multiple ‘Inspect’ items around the world. (More coming later)
Fixed a bug where leaving Nightmare 1 wouldn’t let you continue to Act II
Fixed a bug where starting a new game would leave the Act II Archway open
Fixed a bug where quitting the game during the snow fall would leave the player stuck in the middle (If you were experiencing this, run the light.exe again)
Corrected the Computer Bubble
Updated Credits
Bug Fixes
Sorry for the long wait for the update, but hopefully this should be the last mechanic revamp we will need to do.
The new look at system allows us to add Key bindings later down the line and is much more efficient for development when we change settings of the ‘Player Pawn’
Known Issues: - These will be fixed soon
Collision when leaving the attic can be a bit clunky when leaving
No mesh when in water
Quickly looking at multiple items confuses the Look At System
In the next few weeks there will be some minor updates to Dream, fixing more bugs, introducing the collectables and the 2nd Act II Side Dream. We’re also aware that some of you wish to play without a Character mesh, so we will be looking into adding the ability to toggle the mesh too.
Thanks again for your patience
Dream Update 0.4.3
Quite alot of bug fixes in this update!
Thanks for all the help in finding these :hyper:
Added
General
UI: Escape and B now go back to the previous menu
Garden
Added collision to the trees growing up the statues
Desert
New PC in desert. Able to skip the catacombs puzzle with consequences
Redesigned the Sand Maze. Now less stressful
New water shader
Improved the water volume/buoyancy
Facility
Doors now make a noise when used
Added music to the puzzle rooms
Fixed
General
UI: Fixed save icon stacking when saving multiple bits of data
House
Corrected grammar on books/mugs
Redone the Newspaper Clipping
Fixed spelling mistakes on Certificates
Fixed a glitch where jumping on the toilet seat would let you walk out of the level.
Fixed a glitch where the freezer would throw you out of the level
Fixed an issue where sometimes approaching the phone would throw the player on top of it
Fixed the utility closet door, where standing behind it whilst it opened would offset the door when closed
Kitchen door Halloween sign now disappears when it should
Stopped players being able to climb on howards game console and getting stuck
Desert
General Performance improvements
Map no longer has a static ‘You are here’ sign on it
Fixed an issue where running light.exe would have no response sometimes. If you had this issue please delete ‘PodiumRisen.dream’ in you DreamSaves folder.
Fixed an issue of being unable to interact with the snow bubble since update 0.4.2
Fixed a clipping issue in the pond
Snow bubble text now matches the audio
Fixed spelling on signposts
Fixed spelling on hidden text planes
Fixed spelling/grammar on Information Boards
Improved collision in the Media Centre to stop players getting stuck
Stopped players getting to an area that shouldn’t be accessible
Fixed Lighting on underground wires
Stopped the water splashing when hitting the rocks
Fixed an area that would let players out of the map
Nightmare
Stopped answering machine messages stacking in the observation room
Facility
Added a sound notification upon completing puzzles
Fixed an issue where note/text would be blurry
Made the stickynote more direct
Fixed a horrendously written Stairs Bubble
Can no longer clip through puzzle door
Fixed the elevator traveling to unknown places
Density of the pipes continues in the restrooms
Fixed Basement Bubble collision and spawning
Fixed an issue in some places that could render the player unable to move
This will erase user settings. Please set them again via the options menu.
Dream Act II 0.4.2 & Oculus Rift Version
Version 0.4.2
Fixed: Players getting stuck in place after using the phone in the Nightmare a second time.
Added: Act II Main Dream
Added: Act II Side Dream
Added: New Menu’s. These are looking to be the early stages of the final menus. Also more pad friendly.
Added: Rift version of Dream. Please Read the Rift Prototype Forum section to report Rift Bugs and view the getting started guide.
Side Notes: Act II took quite some time to deliver as we had to change the dev pipeline in order to get ready for the future updates, where Howard will be making an appearance.
While the content for Act II is there, the story is still to be implemented. The story for Act I has been re-written since we got a writer on board, and the voices are being recorded. We expect Act II to be updated with the story once Act I dialog is complete.
You may also notice there is one side dream in Act II right now, this is mainly because the 2nd side dream is highly focused around story, and as the dialog is not yet recorded; we made the difficult decision not to include it in this version.
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Known Rift Issues
Camera Jumps
Clipping in the Sand Maze
Unable to read the Documents – See Rift Guide here for the PC Login information.
Books in the nightmare don’t show materials. Again Read the Guide for information of what should be in the books
Collision is slightly off for small objects. So far we have
~Attic Lock
~Locks for Breifcase
Please report all RIFT bugs in the Rift Prototype Forum section here.
Unfortunately some of these bugs cannot be rectified until a new version of OUDK is release, as mentioned in my blog here.
0.3.7.1 Patch Notes
Just a small update for now. Not long till the next big update ;)
*Christmas Decorations have been taken down (can put them back up by interacting with the box in the attic)
*Cloud Saving has been enabled
*Removed interact from the Act II Arch
Dream 0.3.7 Christmas Patch notes
It's nearly Christmas!
The new update for Dream has rolled out. - It's only a small one, but it marks some big changes for Dream in the coming updates.
* Howard has put up his Christmas Decorations. - At least he is trying to get in the Christmas Spirit this year.
* New saving icon has been implemented. Far more exciting than before !
* Ability to turn of the subtitles; this defaults to OFF. So if you want them on, make sure to turn them on in the options.
* Small bug fixes and behind the scenes we have created the foundations needed for the following updates that will be arriving early 2014!
Thanks for your continued support and help in creating Dream.
Merry Christmas ! - Go easy on the eggnog.
-Ash
Dream Alpha 0.3.6 is now live.
Just a minor update this time, the Halloween decorations have been taken down from the house.
However, if you would like it to be Halloween every day you can now put them back up by unpacking them from the box in the loft.
HyperSloth / Mastertronic
Not getting the latest build?
It has come to our attention that some of you are not receiving the latest build of Dream automatically.
We are still a little unsure why this is happening but we have a fix, please do the following:
• Right click Dream in your library, click Properties
• Click the Local files tab
• Click Verify integrity of game cache
This should force your client to update to the current latest build, which will show as 0.3.5 on the main menu.
Please let us know if it still doesn’t work after doing this.
Thanks,
HyperSloth / Mastertronic
Dream Alpha 0.3.5 is live, includes the first Nightmare!
Hey all,
Sorry for the lack of any updates for a while, the team have been busy working on Act 2 of the game and also getting the first nightmare added. However I am happy to say that the first nightmare is now live in the build we are rolling out now.
You will be able to access this nightmare by entering the black portal that appears after you bring snow to the desert, in this nightmare you have to find a way to escape the slightly twisted version of your house.
In addition to this nightmare we have added Halloween decorations to Howard's house, because it's… well Halloween :)
In addition, Howard now tracks his journey by creating a Mind Map on the notice board.
Please bear in mind that all content added is done so in its alpha state, so please provide feedback on this content so it can be improved as we go.