Winter is coming soon, so white down will be added to our production. What can snow bring with it?
Like rain, snow is also created procedurally. Also, as in the case of rain, it is reproduced as real as possible. However, what distinguishes it from rain is the intensity. You can come across a light dry dust or a real blizzard. Therefore, a shelter should be built for such accidents. It is worth mentioning that the roof will fully protect you. So that it is not boring, snow can be together with rain. Currently, snow is only a visual effect. In the future, we may develop it with new mechanics. Perhaps it will be a separate DLC, who knows.
Dress warmly and see you next time.
Yours, Desand Game Studios "Dreamhouse: The Game" Team
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Devlog #24 Rain system
Greetings Architects!
We'll talk about rain in this devlog. Let's start with the fact that rainfall is not only a weather condition, but it has more effects than you think. What do we mean?
Thanks to the procedural actions, our rain creates wet surfaces. This gives an interesting visual effect that makes it feel very real. When it attacks one spot, a puddle appears. Moreover, when the drops hit the surface of the resulting puddle, they do so with greater force, which makes their dynamics significantly different from other surfaces.
If you decide to build a place to protect against rain, e.g. a roof, you do not have to worry that something will leak on your head. You will not get wet to the dry thread. Small details are also worth mentioning. When rain meets the wall, it will run off, similarly to glass. For now, this is mainly a visual effect that may be developed in the future.
Remember to take an umbrella with you in such situations. See you next time.
Yours, Desand Game Studios "Dreamhouse: The Game" Team
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Devlog #23 Unreal Engine 5
Greetings Architects!
In the last devlog we showed you the possibilities of our modular system. Today we come to you with something completely new.
The work is still ongoing and we have a few new products for you that have appeared recently. Our entire game has been ported to Unreal Engine 5. What does it mean?
When working on the game, we focus on every detail, even the smallest. Hence, the transition of this engine will provide players with a real lighting experience. The in-game day and night cycle will become more natural. It is worth adding that the light will not have a large impact on the smoothness of the game. Players will not have to worry about frame drops.
To add even more possibilities to the game, everyone will be able to design lighting according to their preferences. So if you like to play with light, every lamp, LED panel, and everything that lights will be at your disposal.
We hope you like such news. Let me know what you think and see you next time.
Yours, Desand Game Studios "Dreamhouse: The Game" Team
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Devlog #22 Modular system
Greetings Architects!
It's been a while since our last devlog, sorry for that! We're currently working on technically sensitive issues, so most of our attention is focused on developing the game and testing new mechanics. We would like to unveil the secret and demonstrate to you modular snapping and building system!
We wanted players to be able to take care of the décor in peace, without complicated mechanics. Thanks to these mechanics, building and matching interior elements will be much simpler and more affordable to the players.
Now everyone will easily be able to become an interior decorator. Use your creavity and match the cabinets to each other, as well as place flowers on them, thanks to which every interior will come to life!
Let us know in the comments what do you think about these new mechanics. We are curious if our community is more into building, décor or maybe both?
Yours, Desand Game Studios "Dreamhouse: The Game" Team
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Devlog #21 Status Update
Greetings Architects!
We are currently in the heat of development as we have reached a demanding period in game-making, and our keyboards are on fire.
Mechanics and visuals are slowly getting together, and the results look promising.
We are exceptionally content with how lightning works and looks in the game so far and it will be only better as we are not accepting anything below "jaw-dropping" quality here!
As the game grows, new ideas appear, and various experiments occur.
The original idea of making a game where we have our own construction company and build more and more stuff until we gather enough resources for true wonders of architecture was excellent... on paper.
At this point, we feel like it's not exactly a direction we want to explore further as it feels bland-ish the more we look at it.
Worry not, though, as we have a cunning idea of how to put more soul and expand this concept to underline the Dream in Dreamhouse :) The basics will remain the same. Players will make glorious or not creations together with all tools possible provided. What will change is the setting and lore.
It will be discussed further in future Devlogs as design work is in progress.
Meanwhile, we would like to share more creations as our building tools are getting better and better.
We also will change the form of Devlogs a little to fit the new setting better, so don't be surprised :)
Recently we were focused on the building editor. It's going through many experiments regarding how exactly it will be possible to build anything in Dreamhouse. Who needs the freedom of building when it's too hard to build something after all?
Good lighting is crucial for the perfect placement of the dreamt house, and we need to make sure all shadows behave and not try to kill us.
The idea for a system of stairs in Dreamhouse is to quickly build basic stairs by dragging them from menu to level. The number of stairs will be adjusted to the height of rooms.
Stairs placed in this way will allow us to introduce a flexible mezzanine system. We will take an entire future Devlog sometime soon for those, so let's not go into too many details today :)
Since we have come back from our little green trip, it's time to check where We will accomplish our projects.
Dreamhouse: The Game is a multiplayer game and there is a great need to have huge area buildings so You guys can fill it insides with awesome design ideas.
We are not going to stop You from building such constructions by Yourselves.
It's going to be costly, You will need some help from other people, but it will be worth it.
We will populate Los Angeles with such pre-made buildings to make step stones for gathering resources for truly majestic buildings. We need smaller tasks to level up our construction company anyways.
Do You already have a plan for reconstructing real-world buildings? Please share it with us in the comments or on our Discord Server!
Meanwhile, we are preparing a level design for missions and making terraforming mechanics. We have plenty of space to cover ain't we?
You can join us and talk about the game in the growing community of Architects on our Discord Server https://discord.gg/PTb2Dg6Uf7 And if one after some spooks may find'em below...