Well, you can't make a tasty omelet without breaking a few eggs. This quick hotfix resolves several new issues that cropped up in the revamped Nightmare Campground layouts.
Awakening Update - Mini-Patch #2 (0.14.2.1)
The second of our two mini-patches addresses some of our most requested Quality-of-Life improvements:
Loadout Crafting is now FREE
Loadout Crafting now SAVES between runs
New Nightmare Campground levels
New Nightmare Campground layouts
New Nightmare Campground lighting
New Nightmare Campground colour scheme
BattleMage's Fire Attacks color has been changed
We hope you enjoy these changes!
Cheers, Rob, Paul & Ian
Awakening Update - Mini-Patch #1 (0.14.1.0)
We're going to be doing two smaller patches early this week to improve the Awakening Update. Here's the first one:
Fixing crash caused by Projectiles & garbage collection
Doubled Chit-Chat Relationship experience granted
Fear's "Consume" attack has better telegraphing
% Complete on save slots only counts accessible items
Fixing erroneous modifiers spawning on specific items
Cheers, Rob, Ian & Paul
Awakening Update - Hotfix #2 (0.14.0.11)
Thank you to Jimminy & Riveriver for identifying a critical issue in our tutorial:
Fixed crash that could occur in the tutorial.
Fixed bug with relationship Steam achievements.
Added new fanfare sound for item mastery.
Rebalanced Keepsake "Dusted Blanks"
Glad to see everyone enjoying the update!
Cheers, Rob, Ian & Paul
Awakening Update - Hotfix #1
Very quick hotfix to take care of some small but critical issues before the weekend:
Fixing issues where enemy attacks can get stuck.
Fixing some translations in Simplified Chinese.
Glad to see everyone enjoying the update!
Cheers, Rob, Ian & Paul
Rise and Shine with the Awakening Update
After some fantastic help from everyone on discord testing the Awakening Update, it's now live!
This updates is all about making Dreamscaper a more rewarding game to keep coming back to. We focused heavily on game flow and meta-progression, expanding the Waking World to have more depth and gameplay than before.
What's New?
Brand New Game Flow
As we mentioned in the previous update, your feedback on pacing and game flow helped inform this new direction.
Cassidy no longer wakes up between dreams. Instead, your dream is one continuous experience. We have more we will be expanding on with game flow in our coming updates. Without giving too much away, we'll be working to make sure there are more discreet milestones that help fill out Cassidy's story.
As for the waking world - we've done away with the concept of "time" as energy to be used. The waking world is much more freeform with lots of new things to do.
Meta Progression
In our tease, we mentioned that:
We've spent a lot of our time this update introducing layered progression systems that will alter the Dreamscape, increase Cassidy's strength, provide fun goals and drastically flesh out the Waking World.
Let's dive a little deeper into what those systems are:
Meditation
Cassidy can travel to Taylor Park to Meditate. Meditation allows Cassidy to focus and work on herself, permanently improving stats and granting new abilities to be used in the Dreamscapes.
Daydreaming
At the bar, Cassidy can get lost in thought. While Daydreaming, Cassidy can upgrade the Dreamscape, unlocking new types of rooms and enhancing the dream world.
Sketching
At the Cafe, Cassidy can sketch out new ideas she finds in her dreams. While in the Dreamscape, you will come across Ideas for items that Cassidy will take back to the Waking World with her. Cassidy can spend Sparks of inspiration to flesh these ideas out and unlock new items & abilities for her next trip into her dreams.
To-Do List
Cassidy has begun to keep a To-Do List in her dream journal. There she can track her progress with various quests and reap rewards for completing them.
Item Mastery
All equipment now has a Mastery component. Mastering an item will unlock a permanent additive modifier for that item.
Crafting
Crafting has been stripped down and received a major facelift. This simplified system has been given some added depth with Recipes. As Cassidy travels throughout Redhaven, she can find crafting recipes that will unlock more elaborate gifts to give to her friends.
Updated UI
As you saw above, much of our UI got a facelift across the Waking World.
We wanted to make sure that the quality of the Waking World matched the quality of the rest of the game.
New Nightmare Campground Rooms
New rooms have been added to this update to help flesh out the Nightmare Campground. Expect some new visuals and modified enemy configurations.
Closing Thoughts
As we mentioned, we're quite light on new items, weapons and enemies, as our focus was on a vastly improved Waking World experience for this update. You can expect some cool new content in the next update.
As always, you can expect a slew of bug and crash fixes with this update as well.
Make sure to drop us a line here or in Discord with your thoughts on the new expansion!
Until next time,
- Ian, Paul & Rob
Announcing the Awakening Update
Hey everyone,
We've been on the quieter side over the past couple months, but don't worry, we weren't hibernating. In fact, today we're excited to announce our biggest content drop yet, the Awakening Update. Due to its scope, it's taken a bit longer than past updates, but we're currently targeting a release in mid-to-late February.
Here's what you can expect:
Brand New Game Flow
We've heard your feedback on pacing and game flow, and have made some major changes to improve the player experience.
The largest change - Cassidy no longer wakes up between dreams. Instead, your dream is one continuous experience.
As for the waking world - we've done away with the concept of "time" as energy to be used. The waking world is much more freeform with lots of new things to do (more on that in the bit).
We've tried our best to retain the elements that are working, while adjusting other elements that needed some love, and introducing new elements to fill out areas of the game that were lacking.
Game flow is an area that we will continue to expand on in future updates to make sure the player experience feels well paced.
Meta Progression
This is a big one - we've spent a lot of our time this update introducing layered progression systems that will alter the Dreamscape, increase Cassidy's strength, provide fun goals and drastically flesh out the Waking World.
Without revealing too much, 6 major new gameplay systems are being introduced to make sure that playing Dreamscaper over time is as satisfying as first picking it up!
Here's a sneak peak at one of those systems:
Updated UI
Our UI got a facelift across the Waking World. You can expect an improved user experience and new visual stylings for this coming update. Here's a look at our redesigned map:
New Content
Due to the size and scope of this update, there will be less traditional new content, such as items, enemies and levels, but we'll make sure to sneak some in before coming back to new content as a focus in future updates.
We'll have a more thorough rundown of all the cool changes you can expect for the Awakening Update soon! As this is such a meaty update, and has taken more time than our regular updates we want to thank you for sticking with us.
- Rob, Paul & Ian
Winter Holiday Update!
We have some big things in the works for our next major update, coming in the new year, but in the meantime, we wanted to celebrate the Winter Holiday season with a small update.
Play Dreamscaper from the 22nd of December to the 5th of January to check out Cassidy's, limited time, apartment decorations and winter themed nightmares!
Our gift to you comes in the form of a new ranged attack, the Snowball:
And two new keepsakes:
The items are permanent additions to the game, while the enemies and apartment theming are just until January 5th, 10am PT, so jump in to try it out.
As for our next update, you can expect big changes to metagame, progression and our Waking World. We'll be showing off more soon!
As always, if you haven't yet, please leave a review, we love to hear what you think!
- Ian, Paul, & Rob
Take Flight with the Phoenix Update!
We're thrilled to be able to share our second major content release, "The Phoenix Update," with you!
What's New?
Themed after the ideas of "fire" and "rising from the ashes," the The Phoenix Update touches on almost every part of the game. We've packed this update full of new content and quality of life upgrades.
New Biome: Nightmare Campground
We've introduced a brand new biome in place of the previous fourth level. The Nightmare Campground, is a dangerous, twisted memory of one of Cassidy's most cherished places. Discover new memories, obstacles and haunting environments as you push through this hellish landscape to dive deeper into Cassidy's subconscious.
New Enemy Class: Battlemage
Face off against the Oathbreaker, a deadly battlemage that haunts Cassidy's mind. The Oathbreaker is a cunning foe that mixes magic, mobility and melee to push you to your limit.
Introducing Companions
Coming in hot for the Phoenix Update is a major new combat system. Cassidy will need all the help she can get, and the Companion system gives her the edge she needs.
Companions mainly improve the flexibility of melee combat, stacking to provide increased damage and versatility, but others will passively buff, attack and defend for Cassidy as well.
Combat System Overhaul
Thanks to your amazing feedback, we took a good portion of time for this update to revise the combat system. Here are some of the biggest changes you can expect:
Enemies now spawn into rooms with spawn animations.
Projectiles are gone! Ranged weapons now use Lucid Meter that recharges.
A new elemental type - Wind
A new status effect - Off-balance (increase critical hit chance).
Critical Extinguishes - combining elemental effects results in an instant critical hit, adding more depth and strategy to your builds and combat options.
Visual overhaul for weapon skins breath new life into elemental effects.
A robust damage number system.
Ranged weapons and Lucid Attacks have visual indicators.
Beam weapons are now affected by modifiers.
Improved enemy pathing.
Configurable aim-assist for ranged attacks.
New Items
You can expect to find 22 new items in this update, ranging from new weapons and abilities, to new dodges, shields and keepsakes!
Where is this update?
The Phoenix Update is available for free immediately to all of our players who have picked up Dreamscaper. We will continue to release similar major updates every 1-2 months and if you'd like to join our Early Access journey, consider picking up our game:
As the dust settles from this update, we'll soon reveal our plans for our third Major Update.
Want to help us out?
One of the most helpful things you can do is leave a review to let us know your thoughts so that we can continue to improve Dreamscaper based on your feedback.
We also encourage you to swing by our Discord if you encounter bugs or issues. We've built an incredible friendly community there and some of our best ideas come from members of that community.
Thank you to everyone for playing Dreamscaper and we look forward to expanding the Dreamscape with you!
- Ian, Rob and Paul
Announcing the Phoenix Update
Hey everyone,
Hot on the heels of our mini-Halloween update, we're excited to announce that we have some major changes coming to Dreamscaper in mid-November.
In keeping with the theme of fire and reinvention here's a high-level sneak peek at what you can expect:
New Biome - Nightmare Campground
With this update you can expect a fiery new biome with new level and enemy layouts, events and memories to discover.
Overhauled Elemental & Status System
A major visual update has been given to item modifiers, along with a reworking of status effects and elemental combinations. You can expect a new element type and expanded abilities and weapons that will compliment it. Finally, we've expanded our Critical Extinguish system, making combining elements more strategic and deadly than before.
Reworked Ranged & Lucid System
Ranged weaponry has received major changes this update. Gone are the days of finding projectiles lying around! Along with a completely different UX, all ranged weaponry has received large balance changes. On top of that, you can expect a different UX for Lucid Awakening as well.
Improved Combat System
A slew of updates to our combat system has improved usability across ranged and melee weapons.
New Content!
Among the new content you can expect will be enemies, event rooms, memories, weapons, abilities, keepsakes and modifiers.
We can't wait to share more with you in the next few weeks!