1) Fixed butchering so resources are now put in the resource storage 2) Fixed wielded weapons randomly transferring to the inventory
v0.132a
1) Added crafting animations 2) Fixed occasional disappearing wielded weapon during combat 3) Fixed character creation disconnection bug
v0.131a
1) Fixed the arena entrance issues 2) Equipped weapons now equip immediately to the sheathed slot 3) Fixed combat animations 4) Updated character info UI and shop UI
v0.130a
1) Added auto equiping of tools when harvesting resources 2) Harvested resources now are automatically added to the resource storage 3) New harvesting animations depending on the resource being harvested 4) Fixed the fighters guild entrance quests collector room block 5) The equipment UI now shows the weapon sheaths Clicking a sheathed weapon sets it as the weapon that will be drawn
v0.129a
1) Added auto weapon sheathing/unsheathing to/from hip or back 2) Added three tower types to build in the wilderness, and their crafting recipes 3) Added a nail recipe to craft metal nails from iron ingots 4) Improved auto targeting and auto combat for weapon sheathing/unsheathing 5) Removed the weaponbar and increased second skillbar slots 6) Fixed player built house internal doors being unpassable 7) Fixed storage chests not showing their contents
v0.128a
1) Tools decrease condition with use and may break based on their current condition 2) Added crafting tools enhanced and superior versions 3) You now lose a random number of ingredients on crafting failure (up to half required)
v0.127a
1) Added ability to build structures in the wilderness 2) Added crafting recipe to learn how to craft building foundations 3) Updated various UI windows 4) Renamed wooden ceiling building parts to 'floor and ceiling' 5) Added wooden walls for building and their crafting recipes 6) Flipped the wooden plank tool icon so the amount text is now visible 7) Profession and recipe scroll/book tooltips now show 'learned' or 'not learned' 8) Fixed the forest caves and the mage entrance quest
v0.126a
1) Fix player building walkable surface generation 2) Fix player building to correctly remove/add building items when used/recovered 3) Some more client texture optimisations, all textures need patching
v0.125a
1) Added a tip panel that cycles through tips, players can submit tips for approval to use 2) Fixed some camera issues when going through doors and portals 3) When looting chests the relevant storage space is now checked (bag, building, etc) 4) Fixed the dead ends in the forest scout procedurally generated instances
v0.124a
1) Added a few gaps in the Farmland fences 2) Added Priest Guild sanctuary spell 3) Added some lights around Keltrath Farmland 4) Fixed orc bandits spawning on tent roofs 5) Fixed Battlefield settler animations