After a year in Early Access Version 1.0 of Drift Type C is finally here! Introduced a workaround for some really cheap controllers, where they were perpetually sending phantom input for an axis that does not actually exist. When entering School or Rally mode, an appropriate menu option is selected by default instead of the Main Menu button. Improved game pad navigation of UI: scrollbar now jumps to cursor location if it is moved with a game pad. Changed the default controller mapping for changing tabs in NAV. Verified background music is working correctly in the second level but was unable to reproduce problems.
Version 0.54
Automatic transmission improvement so it won't upshift when there is wheelspin. Changed the default transmission to Automatic. Updated Unity version which pointlessly required complete rewrite of tire smoke and other things. Fixed a bug in new Unity version where, when driving 5KM from origin, the player position would snap to a random location. In Casual difficulty, Rescue will now work at any speed. Improved a replay behaviour where the world load would be centered around a random racer instead of player. Quick Restart and Quick Rescue: restart event or rescue vehicle without visiting the menu. Default: D-pad down for restart and D-pad up for rescue. Added Traffic. In Story mode certain roads (particularly the freeway) now have traffic to improve gameplay and ambience when traveling between certain destinations. Traffic spawners can be placed in build mode, and there is an Event level override in Environment when you can set the traffic level for each Event. Quest selection improvements. Now when you go to the Main Menu and select Reset, you will be presented with options to go to School, Story, or Events. Previously to change from Story to School the game would need to be restarted. Comprehensive training. School/Tutorial now contains more than four times as many lessons divided into four courses, gradually increasing the challenge from a lesson on how to make a vehicle accelerate to downhill drifting, J-turns and other stunts. A diagram of all controls now appears in the Pause menu. Changed the way Championships work in Events mode: now instead of a static counter with limited Restages, there is a time penalty for each Restage.
Version 0.53
School drift training car: added rear rockets to make initiating a drift easier and prevent spinning out. Added a driving instructor to select Driving School events. Added graphical details to the Driving School cars. Added Driving School event: *SPOILERS*, for people who can't figure out the second level of the story. Added Driving School events: Recess 1 and 2, for practicing car control on a relaxed schedule. Difficulty levels were renamed which I have no hurtful comments about. Added a second and third save point to the second level. If Player fails too many times at Level 1 or Level 2, added a popup directing them to Driving School. Eased the requirements for triggering a drift checkpoint in the three lowest difficulty settings.
Version 0.52
Fixed Creative Mode: There was an unforeseen condition that could cause it to break if a player entered Creative Mode during certain parts of the Story.
Version 0.51
Added more appropriate lap times for Rally Mode.
Version 0.50
Fixed a bug in rally mode.
Version 0.49
RALLY MODE. Added 64 rally stages across 13 locales organized into 8 seasons and 2 tours. Added more appropriate lap times to the Sideways Rally championship. Improved feel of sandstone surface type.
Version 0.48
Sequence change in Quick Race; Old Man is not a Warrior Bug fix: vehicle requirements in Hazardous Materials and S02E06 Bug fix: kept looping to first Event in a Championship, in certain Drift Rallys Bug fix: in event Promises, the only car you can take was invisible in the garage
Version 0.47
Driving School. Complete 16 classes starting at just 30 seconds, where the main topics are how to adapt your driving from less realistic drifting games, and how to adapt to elevation changes (downhill) in a track. Added Quick Race functionality to Events. Complete most of the events in the Story without actually playing through. Experience the Ghosts, Warriors, and driving challenges immediately after installing the game. Added more appropriate lap times to the Sideways Rally championship. Bug fix: If you complete Level 1 then quit the game, Level 2 will be broken unless you restart it. New Objects and buildings: High school, kindergarten, playground equipment, chain link fences, Grade and other new signs, BBQ grill New Vehicles: School Bus
Version 0.45
Rewrote initial data decompression to be 90% faster. Set default difficulty to Easy. Added difficulty level Too Easy. Added Championship Events functionality. Bug fix: changing graphics quality settings would reposition vehicles due to skid mark mesh changes. Bug fix: CRAZY c# problem where parsing a string starting with a decimal (ex ".512" instead of "0.512") to float causes an exception ONLY when the Windows system is set to certain languages.