Not a huge update this week but we're still moving closer to 0.7.0. I'm even hoping next week's build will be the final 0.6.x build!
That said this week we've got some new icons and bug fixes for you.
The full details as to what's new in 0.6.13 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs
Drifter 0.6.12 is out!
Drifter 0.6.12 is now live!
Still plugging along on Material Synthesis! In the meantime, I've added some (often requested!) number formatting for better readability and Sven has been working on some new sound effects and icons for this week's build!
The full details as to what's new in 0.6.12 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs
Drifter 0.6.11 is out!
Drifter 0.6.11 is now live!
Things continue to come together for 0.7.0! The Material Synthesis UI is nearly done and I've also embedded Lua support this week as the first step towards adding scripting to the game. For example one plan is to replace the current mission system with fully scriptable missions, which is pretty exciting! There's really a ton of stuff that will come out of this scripting support, but let's take it one step at a time :)
That said this week's build features some new equipment icons from Sven and I've gone and cleaned up a few things under the hood but there isn't much new feature wise.
The full details as to what's new in 0.6.11 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs
Drifter 0.6.10 is out!
Drifter 0.6.10 is now live!
Work continues apace towards 0.7.0! I've been working away on the Material Synthesis UI this week which is coming along nicely.
That said this week's build features a bunch of new launcher icons that Sven's been busy with and I've fixed a few bugs and tweaked the NPC cargo drops so they're not quite so ridiculous.
The full details as to what's new in 0.6.10 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs
Drifter 0.6.9 is out!
Drifter 0.6.9 is now live!
We did a lot of under the hood work on making way for the new material synthesis system. That said I also tweaked the AI to make projectile weapons a little more accurate and beam weapons less accurate (as they were nearly impossible to dodge before). Also Sven has cooked up a ton of new icons!
The full details as to what's new in 0.6.9 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs
Drifter 0.6.8 is out!
Drifter 0.6.8 is now live!
This week's build includes some new goodies to play with along with the usual bug fixes and polish. For example we've added some new modules and a few new procedural mission templates to spice things up!
That said, the full details as to what's new in 0.6.8 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs
Drifter 0.6.7 is out!
Drifter 0.6.7 is now live!
This week's build has some new stuff and fixes but is a little light on new features because we ended up putting in quite a lot of work towards 0.7.0 and some under-the-hood cleanup.
That said, the full details as to what's new in 0.6.7 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs
Drifter 0.6.6 is out!
Drifter 0.6.6 is now live and we've got a bunch of new stuff and fixes!
Some of the highlights of this week's build include:
- A Cargo Scanner module which can scan both ships and fixed containers
- Some NPCs now have random cargo in their holds (for you to scan, and do nothing illegal with, surely)
- Floating containers and ore now display what they contain instead of simply "Container" or "Ore"
- Beam weapons have been tweaked and no longer do damage beyond their intended maximum range
That said, the full details as to what's new in 0.6.6 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs
Drifter 0.6.5 is out!
This week's build is now live!
The biggest change this week is NPCs are now created using a new algorithm which gives them different ship equipment and weapons. This algorithm determines the "difficulty" of the NPC based on the current system's safety rating and chooses its weapons, armor, etc. based on this.
I haven't really done a lot of balance testing on this, so hopefully this first attempt is reasonable. The intent was to make combat a bit more difficult in certain places so keep that in mind but please let me know how you find it as you play!
Also I've added initial support for the Steam Controller to the game. You can give it a shot by selecting the Steam Controller preset in the Controller Config page of the settings.
That said, the full details as to what's new in 0.6.5 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs
Drifter 0.6.4 is out!
Drifter 0.7.0 is still in the works but as a part of restructuring my development process we're moving to weekly builds starting today. Old habits are hard to break but the way I was working on the game previously was just not working out and it took me some time to take stock and try and fix things. That said hopefully this will help keep development from stalling out again and also it will mean lots of visible progress/less radio silence. Also we'll be able to address bugs more quickly and we'll be doing constant mid-stream polish as we go.
That said, the full details as to what's new and fixed in 0.6.4 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs
Scroll down to see a preview of the new UI look as well!