Drifter's Tales cover
Drifter's Tales screenshot
Genre: Strategy, Adventure, Indie

Drifter's Tales

Some screenshots before / after from the Drifter's Tales relaunch

Hello everyone,

In a previous article, we offered you an overview of the changes that we will bring during the relaunch of Drifer's Tales. Today, we invite you to discover these modifications in details with a little before / after collage:









Don't forget that you can subscribe to our private alpha via this form.

See you soon!

Teddy

Some screenshots from the Drifter's Tales relaunch

Hello everyone,

In a previous article, we offered you an overview of the changes that we will bring during the relaunch of Drifer's Tales. Today, we invite you to discover these modifications in details with a little before / after collage:









Don't forget that you can subscribe to our private alpha via this form.

See you soon!

Teddy

What's next?

By testing new things in Drifter's Tales thanks to your feedbacks, we now have many improvements for you by completely redesigning our narrative version of The First Spine.



We know that the first draft is perfectible. That's why the first adventure will be available as additional content, taking advantage of all the improvements we're going to make. This content will be free for all players who have a registered account on The First Spine before February 1st.



A brand new exploration



We have completely redesigned the exploration. From now on, your position is materialized by a pawn that you can move. You will then be able to choose the cards you draw and you will no longer have to read the texts of the cards.




More cards available



30 new cards will be added to the game.

These cards are taken from the origins classes of the base game and feature new mechanics, such as the modification of the board during the fights. New ways to obtain cards have also been integrated into the game.




Redesigned battles



We have also decided to take over the combat mechanics entirely. Thus, all the fights will be done directly on the game area without any loading or waiting time.

Finally, most of the enemy's movements will require dexterity: you will not remain idle during the opponent's turn!




We give you access to our private alpha



We will put our community at the center of all the decisions we will make! Who better than you to give us an opinion on the game that you are going to play?

In order to access the private alpha version next June, simply fill out this form:

Private alpha registration

Update #4

This update contains fixes to issues that we have identified through analysis of in-game telemetry data sent during your games. They also respond to the problems encountered by some of you reported in the comments you submitted to us.

New features :


  • Manastones have been separated into 3 different types and restored cards return to your hand instead of your deck.
  • A new character allows you to create cards you already have in your possession
  • 11 new cards: Monstrous Portal, Duplication, Echo of Insane, Break, Weakness, Blue Mana Stone, Red Mana Stone, Yellow Mana Stone, Blue Concentrated Mana Stone, Red Concentrated Mana Stone, Yellow Concentrated Mana Stone
  • Randomly in your story, an event can now occur that changes the map you are on
  • Some cards will allow you to save your progress internal to the current story


Improvements:


  • Better support for all screen resolutions
  • The display of the command to exclude cards on the selection of stories has been highlighted
  • The defense of some enemies has been reduced in The Village story
  • Sellers were added in the last story
  • Added feedback when purchasing items
  • Game economy rebalancing
  • The illustrations of Buffoon and Gargoyle have been revised
  • Zoom on maps in the menu & choice to exclude maps has been revised
  • Transition speed when a map is chosen while exploring has been increased
  • Bets have been raised on all stories
  • The last story is no longer played automatically
  • Reward display size has been increased
  • Breaking an oath no longer removes gems


Fixed issues:


  • Fixed a display defect on player levels in the menu
  • Zooming on maps did not work when no map could be selected
  • Cards won at the end of a story are more readable
  • There were still keys not mapped to the chosen device in the tutorials
  • Menu context button was not clickable under certain conditions

About the november 3 update

The November update is fast approaching, and now we can tell you more. Discover new cards and new ways to customize your deck.

New UI on card exclusion

By studying the telemetry data, it appeared to us that the exclusion of cards - which is a feature requested by most of you - is rarely used. We have therefore chosen to highlight it more when selecting stories.

Also, the very last story will no longer play automatically, allowing you to exclude cards from your deck.



New cards and a valuation of mana stones

We also noticed that the mana stones were not used very much. Blame it on a hazardous object, whose usefulness comes down to having more cards in the deck at the end of a story.

Thus, we decided to modify this object. There are now 3 types of stones, each of which can move a card from your discard pile directly into your hand (and no longer into the deck). During the tests of this functionality, it appeared that this novelty also increased the synergies between the cards and greatly facilitated the understanding of this object.

Finally, new cards will appear, allowing you - among other things - to directly duplicate cards on the board, modify the statistics of enemies or even give you the possibility of placing more than one card per turn.



Buy cards you already have

Always with the aim of providing you with a complete card game experience, we have added a new character that allows you to buy cards that have already been acquired. This character will offer you 6 cards for sale each time you talk to him. To make it easier for you, we have rebalanced the whole economy of the game. So you will have more gems to buy these cards and also buy upgrades.



Do not restart a story from the beginning

Still studying the telemetry data, we realized that a large number of players left the game after a failure. We have therefore added checkpoints in each story, allowing you to no longer start from the beginning with each failure.



Random events to surprise you

This update contains some random events. These events will allow you to have new cards, always serving the narrative. These encounters will not be visible while exploring and will trigger automatically when you go to certain cards. We don't want to reveal too much, but each encounter has a price to pay.



...and many other quality of life improvements

And that's not all. We're also going to include a lot of quality of life improvements on this update, here's a quick snippet:

  • Better support for all screen resolutions
  • The defense of some enemies has been reduced in The Village story
  • Sellers were added in the last story
  • Added feedback when purchasing items
  • The illustrations of Jester and Gargoyle have been revamped
  • Zoom on cards in the menu & the exclusion screen have been increased
  • The transition speed when a card is chosen while exploring has been increased
  • Bets have been raised on all stories


And then?

From now on I will use the pronoun "I", and no longer "we". Because indeed, I am the only developer on this game.

I've been in a period of intense development for 14 weeks, and I'm starting to tire. The Switch port also requires a lot of effort from me and I think it's time for me to rest and watch what happens for the December update.

I tried to offer you the best possible game with my means, and the effort / positive impact ratio is currently too low to continue to include new features. The December update will therefore only offer bug fixes.

Drifter's Tales was launched too soon, that's a fact. However, the free early access phase showed us that the game was ready given the quality of the feedback you posted. The ball is now in your court: if you appreciate the efforts I put into this game, I invite you to talk about it around you to encourage this long-term project.

Teddy

A preview for the update #4

We have analyzed the telemetry data sent during your games and we have been able to determine a few features that will solve problems that we have identified.

This update will be released on November 3.

Highlighting Mana Stones

It occurred to us that mana stones were often left out of decks and not used. We have decided to separate this object into 3 distinct objects which will allow you to restore a particular type of card from your discard pile to your hand (and no longer to your deck as initially).

Always more customization

Also, a new character will appear. For a few gems, it will give you the opportunity to create cards that you already have in your possession.

New cards

Three new cards available in Random Events will appear: Monstrous Portal, Duplicate & Echo of Insane.

Minor quality of life improvements

We are also going to offer you some minor improvements, such as highlighting the command to exclude cards from your deck, rebalancing certain enemies and the game economy.

Update #3

This update contains an update to the game engine as well as support for the most popular gamepads.

Also, this update prepares the game for a port on Nintendo Switch which will be out in the coming weeks.

New features:


  • Support for XBox, Switch & Dual Shock controllers


Improvements:


  • Global engine update
  • Improved tutorials with the display of keys depending on the control mode used


Fixed issues:


  • Fixed a bug with the Burden Earth capacity that could block an opponent's turn

Store page updated & price change

As you may have seen a few days ago, we made a major update to address your feedback on our game.

We've also decided to rework the game page to reflect this update. Some points that we consider essential have been highlighted, and we hope that these details will give you a more accurate image of our game.

Also, we lowered the price by 50% permanently. After looking around Steam, we felt that our price was not competitive enough compared to the plethora of games that are on the platform.

We hope you'll enjoy the changes we've made and look forward to your feedback.

Mise à jour #2

We have heard your feedback and we are bringing you this update which contains many quality of life improvements.

We have also added cards and mods that you can obtain randomly during your exploration to vary your game strategies. Finally, always with the aim of highlighting card mechanics, you can exclude cards from your deck when selecting a story.

New features:


  • You can now exclude cards on the story selection screen to help you build your deck
  • Six new playing cards: Replacement, Souls of a Sacrificed Hunter, Gargoyle, Banner of Shadows, Jester, Fire
  • Two new modifiers: Aura, Burden Earth
  • Chests are now available when exploring. These chests will randomly drop a card or modifier.


Improvements:


  • Choosing between mouse and keyboard control is now mandatory
  • You can now leave a game on the story selection screen
  • During exploration, possible movements are highlighted with feedback with mouse control
  • Additional feedbacks are present during fights with mouse control
  • Cards already visited are no longer animated even if the texts have been updated


Problems fixed:


  • Some sentences in French have been correctly translated into English
  • Some translations were not available and have been added
  • Sometimes the discard selection indicator was not displayed even though it was selectable
  • Each time the collection was displayed the cards were multiplied
  • Changed stats when viewing card information could has negative values
  • Improved click areas on end of story buttons

The upcoming update on september 23

We've heard your feedbacks, and here's a quick preview of the next update coming out on September 23rd.

Mouse support improvements

It seems that the mouse control option is not visible enough for a lot of you. Thus, we made the choice to make this option mandatory, just like the selection of the language.



Also, feedback will be added to show you more clearly the different possibilities available to you.




Highlighting cards

We were told that the "card game" dimension was also not present enough. Thus, you will soon be able to exclude cards from your deck to perfect your strategy.



Other cards will also appear to vary the gameplay options. These cards will be randomly assigned to available chests during your explorations and will be added to your deck immediately.

Six cards will be added to the pool, and here are some of them.