We are still collecting feedbacks from the community and continuing our journey towards the final vision of the game. The next update will contain a new story as well as big comfort improvements.
Here is a non-exhaustive list of the biggest improvements that we will propose: - The first illustration of Meleyfir will be integrated into the Sleeping Forest - Overall improvements to the environments floors - Big improvements on the menu with the addition of mentions on mods, and feedback when using objects
Here are some screenshots to whet your appetite while waiting for the update to be released next Friday!
Early Access update #2
This second update of the early access will feature fixes & improvements from the community.
Problems fixed:
Missing animations for barbed wires invocations from Behald & heal spell was added
Fixed unexpected behavior by clicking on a card that can move and passing to confronts at the same time
Fixed mill key translation missing
Fixed wrong background for banshees
The image chosen by the player was not displayed in some configurations
Fixed click areas when exploring
Improvements:
Informative move is now compatible with the mouse control
Tips are now adapted with the mouse control
Added tip for the covenants
Betrawing a covenant will remove all the play’s gems
Improvements from community:
These improvements was submitted by our players! Thank you everyone for all your feedbacks!
A music was added in the title screen
Added option to mute music or ambient sounds
About the updates on the early access
Drifter's Tales is constantly evolving thanks to your feedback and we thank you warmly!
We had planned an update for mid-May, but your feedback and the excitement around the game is such that we will deliver a major patch next week.
This patch will contain some missing elements like some animations, sound options and mouse control improvements.
We will then follow the initial schedule of updates:
Mid-May - update #3 / added community feedback, new story: River of Ashes, and Linux support
Mid-June - update #4 / added community feedback, controller support and cards collection functionality
Early July - update #5 / added community feedback, new story and Steam achievements
End of July - final release / addition of the last 3 stories (the game will become paid on this date)
We hope that this calendar will give you more details on the future of the game.
See you soon at the bend of a fight between wizards,
Teddy
Early access update #1
In this first update of our Early Access we gather all the feedbacks from the community to add some quality of life improvements .
Also, we implemented cards that was missing at the end of the early access that prevented players to see what they won by leveling.
Implemented new battle animations: Damage, Ether, Deadly Viper, The Wall
Implemented new capacity with tip: Growth
Cards from leveling and covenants have different borders
Improvements:
The characters have now a special background during the exploration
Improvements from community:
These improvements was submitted by our players! Thank you everyone for all your feedbacks!
The cursor is now displayed during character creation
Added an in-game menu that allows player to quit a story
Added support for playing with the mouse
Changed button label for replacing mods
Quitting the game is now outside the options menu
Added a message to go to the next step in the introduction
You can now tip the developer
Now you can tip the developers of Drifter's Tales to continue development of the game until the final version scheduled for September.
Purchasing this DLC will add a new card to your inventory: The Thank which will grant you 1 life point permanently. But that's not all ! You will have the possibility to appear in the end credits with the name you want!