Driftland: The Magic Revival cover
Driftland: The Magic Revival screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Driftland: The Magic Revival

Update Notes: 0.6.91



The dust from the Dwarven landing hasn’t even settled, but we’re already back with the next Update! You already know how important your feedback is to the team, but we have no intentions of slowing down, so here are new things you asked for:

Custom key bindings


  • You asked for it and so you have it! Wheter you want to have easier access to Cottages or your Blood Magic spells, we have just the mechanic you need. Choose a list of your hotkeys in game settings and then match them with actions of your choosing, left-clicking them with the button pressed.

Localization (starting with Polish language)


  • We started localizing the game, adding Polish language as a base for further translations. Rest assured this is just the beginning, and more languages will follow with upcoming Updates!

UI improvements:


  • We improved how Flag icons are being shown and hidden - but we have much more plans for improving them even further!
  • You can now see if you can upgrade a structure or recruit Units in it, without opening the building’s window. So convenient!

Other improvements:


  • Additional tweaks suggested by the Community
  • Hotfix for the QHD and 4K resolutions
  • Bug fixes

We plan to add a really cool and important mechanic in the next patch. Something we talked about with you, as well. In the meantime, let us know what you think about the changes and thank you for your continuous help!

May your lands remain unshattered,
- Luke

Update Notes 0.6.84



Update Notes 0.6.84: Children of the Monolith



Honor, courage and cutting-edge technology (with a little bit of stubborness) have just become an integral part of Driftland! The last playable race, the Dwarves, await your wise orders and a bunch of great new features based on your feedback came with them, as well! This Update is BIG!

New race: Dwarves


  • Building-repairing Explorers and 3 unique Heroes (Berserker, Engineer and Geomancer) with 3 unique and powerful Aerial Machines (Glider, Zeppelin and Frigate), making for a total of 7 new Units!
  • Enriched gunpowder or Lava Bomb? 12 new Dwarven skills to further customize your Heroes (and 3 skills of the Aerial Machines, too)!
  • Unique Geomancy magic with 5 new spells, like resource-revealing Soil Speach!
  • New architecture, sounds and music (with choirs singing in Dwarven)!
  • New fiery biom type!
  • Dwarven language (the 4th language created for the game)!
  • 3 new Achivements (Dwarven Adept, Dwarven Leader and Dwarven Overlord)

Anti-magic Defences


  • Dwarves can raise Anti-Magic Statues, buildings that accumulate Empire’s Mana, forming a barier that absorbs enemy spells!
  • Humans can unlock magic resistance of their buildings in 2 new Advancements in Paths of Progress!
  • Dark Elves can build Palisades around their islands, and unlock their field of magic resistance in 2 new Advancements in Paths of Progress!
  • Wild Elves can unlock Mallevah’s Favor spell with 2 new Advancements in Paths of Progress, gaining a ritual that protects their land from enemy magic!

Race-unique Behaviour


  • Dwarven Explorers will look for damaged structures and repair them!
  • Wild Elven Explorers will plant healing roseberry bushes for all your Units!
  • And there’s more to come!

Other Improvements:


  • Each Hero now starts with a Basic Skill (for example: Knights join your ranks with Shield of the Emperor while all the Rangers learn Eagle Eye during their training)
  • Reworked, more readable Skill Shops (Blacksmith, Shooting Range, Library, Castle and Marketplace)
  • New Paths of Progress Advancements (including Dark Elven Ritual of Avulsion - spell that allows you to extract island’s resources with your magic)
  • Updated animations
  • Updated loading screens
  • New Single Player starting screen
  • New Credits screen
  • Bug fixes

With all the playable races now in the game, our main focus will be on Campaigns, Multiplayer and balance of the game. As always, huge thanks to everyone in our Community for your neverending support!

May your lands remain unshattered,
- Luke

Update Notes: 0.5.37

Watch your heads, because in this Update we got down to all Range Units! We also continued the process of AI improving, adding a bunch of tweaks that will make the game more challenging and fun. Check out the list of all the changes:

Improved Range Units:


  • Better animations
  • New projectiles

AI Improvements:


  • Enemy Empires can now fortify their Castles and upgrade them to higher Tiers
  • Enemy Empires can now upgrade their Watchtowers
  • Cancelling an Attack Flag on your island will now prevent Units from continuing the fight (previously, it worked only on enemy islands)

Other Improvements:


  • We inverted the way shift works (you can now build or cast spells continuously with mouse alone and adding shift allows for a single placement or cast)
  • We also worked on even better optimisation and added various tweak to the game

As always, we are looking forward to your feedback, so let us know what you think about the Update and don’t hesitate to share your ideas with our team!

May your lands remain unshattered,
- Luke

Update Notes: 0.5.31

Small step for a game, one giant leap for the Players! Sometimes one change can make a really huge difference and, speaking about steps and leaps, this is the case - your Units will now be able to run, basing the decission to move their feet faster on their profession and current situation. Now, the game’s even more enjoyable, with better pace and Heroes that simply feel more alive! Also, we added epic new music for the Wild Elves to make the overall experience more… epic! Here’s a list of all the changes:

Running / Walking Units:


  • All Units can now choose between walking and running, better adapting to various situations. If your Castle is under siege, there’s no time for laziness!

New Music:


  • We changed sountrack for the Wild Elves - it’s more atmosperic, detailed and adapts to the situation in the game (like in all other races)! It’s sung in Elvish, too.

Other Improvements:


  • Improved AI (including already mentioned running or avoiding enemy turrets)
  • Bug Fixes (for example, you can now save the game after winning)

We are also approaching final stages of Dwarves’ developement process - we can’t wait to share the neat new biome type, new Units, spells and gameplay possibilities with all of you! Fortunatelly, they are just around the corner!

May your lands remain unshattered,
- Luke

Update Notes: 0.5.18



Welcome everyone! In this week’s Update we worked on better Units management and Victory Conditions (among other things). Thank you for such a positive feedback on the recently-added Active Pause and here’s the list of newest changes to the game:

Improved Units Management:


  • We added changes that make managing Units more convenient and lucid. You can now exclude your Explorers and Heroes from their current task with a single click on the new icon added on a line that connects them with their target (button with he same purpose in Unit’s window remains unchanged).

Updated Domination Victory:


  • Seizure of strategic points (Antique Tellurions, Ravaged Mausoleums and Wells of Whispers) will spawn Ghosts to protect the structure from retaking. Only Antique Tellurions and Ravaged Mausoleums factor into the Domination Victory while Wells of Whispers give you addidional “guard posts” on the map.

Other Improvements:


  • Slowed-down music during Active Pause (you can switch the feature on and off in game settings)
  • Additional Unit voices
  • Visual improvements to buildings in all races
  • Various improvements and bug fixes




Simultaneously, we were already working on the content for Driftland’s next Updates. Now, we continue our work on these new features (with playable Dwarves being the biggest of them).

May your lands remain unshattered,
- Luke

Update Notes: 0.5.12



Update Notes: 0.5.12 [Early Access]



Highly requested Active Pause, 2 totally new Victory Conditions and reworked Barbarians, now consisting of 12 new Unit types divided into 4 groups - all of these new features await you in the Update for Driftland: The Magic Revival!

This time, we are counting on your feedback even more than usually. The new elements are already developed enough to give you lots of fun and increased replayability, but we want to know YOUR vision of the features before finishing them. This game is made for you, so play, test and tell us what tweaks and changes you’d want to see!

Active Pause:


  • One of the most requested features is finally here! You can enter or leave the Active Pause mode anytime be either pressing a spacebar or using the Pause icon that replaced the slowdown option. In the Mode you are able to take any actions (build, place flags etc.) except spellcasting, which requires time.

New Victory Conditions:


  • Extermination: The basic and already well-known goal. Destroy all enemy Castles.
  • Expansion: New optional objective. Expand you Empire, seizing control of the set amount of islands.
  • Domination: New optional objective. Capture and control a set number of Antique Tellurions or Ravaged Mausoleums.

New Barbarians:


  • Clan of the Anvil: Anvil’s Champion, Anvil’s Rifleman and Anvil’s Shaman.
  • Barbarians: Bruiser, Savage and Witch Doctor.
  • Shyh’yr: Shyh’yr Vindicator, Shyh’yr Archer and Shyh’yr Priest.
  • Barbaric Elves: Lost Warrior, Lost Ranger and Lost Druid

Apart from that, we added or improved various visuals elements, like new flare effects. So, what’s next? As I wrote earlier, we plan to further develop the new features, improve Units management and start working on localisation of the game. After that, the time will come for Dwarves, the fourth playable race!

May your lands remain unshattered,
- Luke

Update Notes: 0.5.3 [Early Access] Descendants of Mallevah

The Wild Elves are here!

3 new Heroes with 13 new skills, 9 new spells with 4 of them found in the Wild Summoning - the entirely new school of magic, exclusive to the descendants of Queen Mallevah await you in the Update. If that’s not enough, there’s a new biom type, architecture, sounds and music, too!

It doesn’t matter if you prefer to focus on powerful healing, strong flying Heroes or skills that empower your Units on your enchanted biom, these damage (and healing) over time hermits will have the right tools to match your desired strategy.



Wild Elves bring you:


  • 3 new Heroes: Warrior, Ranger and Druid
  • 13 new skills for your Heroes (like Heart of the Forest or Tattoo of the Bear)
  • Wild Summoning - new school of magic with 2 types of Golems and 2 types of Ents awaiting your call
  • 5 new spells (like Thorn Grove)
  • New Paths of Progress Advancement - Nature’s Protection
  • New biom type
  • New architecture, music and sounds
  • 3 new Achivements (Wild Elven Adept, Wild Elven Leader and Wild Elven Overlord)

As always, I’d like to thank our entire Community for all your feedback and I’m looking forward to hear from you about the Update! Dwarves are already on the way, but before that, we plan to add some new and highly requested features - like the active pause!

May your lands remain unshattered,
- Luke

Update Notes: 0.4.221 [Early Access]

Greetings fellow Mages!
We did it countless times individually, but once again we want to thank you, our great Community, for all your detailed feedback and any other means of helping us! We are a small team, and couldn’t do it with you.
Again, we adressed the things you recently told us about, releasing the Update with two major improvements in mind:



Basic economy clarified:


  • We are aware that some of you found balancing basic resources (especially Gold) unclear, so we reworked the way the system is shown to you. It’s now easier to understand that your basic Gold income comes from Citizens assigned to Cottages and your Castle and in case you find yourself to be in red, you will be able to easily put your finances back in order!



Improved AI:


  • New difficulty levels will now affect not only your economy values, but also your enemies’ behaviour. That includes a list of various changes: from the amount of recruited Heroes to attacking your bridges!
  • You now have bigger control over your Units, with the new ability to order them to abandon their current tasks. Just look for a new button in their window!

Other improvements:


  • Discover new Paths of Progress Advancements!
  • Develop new skills for your Heroes!
  • Enjoy the added Units’ voices (they all speak in their races’ languages)!
  • Rule your Empire listening to new, epic music!
  • Savor the improved graphics of the Dark Elven models!
  • ...among other improvements and fixes!



And one more thing… there’s only one week before the next Update (check out the game to find more details)! :)

May your lands remain unshattered,
- Luke

Update Notes: 0.4.155 [Early Access]

Greetings fellow Mages!
After releasing previous update for Drifltand, we were extremely happy to hear that we added the things you wished for. To avoid resting on our laurels, we were working really hard over last month to again provide you with an update matching your expectation. Bigger diversity of races, more active enemies or suicidal tendencies of Heroes were things a lot of you mentioned, so keep reading to see how we dealt with those things (and to learn about some surprises)!

New feaures:


  • New Reputation system tells you how you are seen by your subjects. Add new islands to your Empire, raise new buildings, claim treasures and avoid hunger or deaths of your Heroes to keep it high - it affects your Gold income and determines your Population growth rate (number of Citizens no longer affects Population growth).
  • New skill system: You told us about bigger diversity of races and the first step has been taken. Unit skill system has been completely reworked - there’s a unique set of skills for each Race (Warlocks can steal health of enemies to heal their allies or sacrifice themselves for the good of the Empire while Knights are durable fighters, capable of leading other Heroes into the fray). All the skills have Tiers now, and each upgrade of Blacksmith or Library allows you to increase their potential, often greatly changing the way they work! Additionaly, the Player’s spells for Dark Elves are visually reworked and first of them (Black Ice) has a new mechanic.

Major changes:


  • Improved AI: That’s another thing we talked about with our amazing community - no more idle enemies or suicidal Heroes! Enemy Empires will scout your lands and plan attacks while your own wounded Units will withdraw from battles, depending on their personality. Imploding enemy island is not that easy anymore, too.
  • Paths of Progress: There are now 3 Paths, with new Advancements and reduced costs. From now on, you will also gather Progress Points from various events, like adding islands or killing a dragon - not only from the House of Scholars.
  • We reworked the map to make it look better and feel more practical.
  • Upkeep cost now increases by 2 on each consecutive island (instead of being increased by number of additional islands squared).
  • A choice of color for Players’ Empires has been added.
  • Additional sounds have been added.
  • Luke’s hair has been reduced to 0 an he is now bald.

Bug fixes:


  • Additional improvements and bug fixes

There are still some Unit skills we are adding to the game (there will be 5 per Blacksmith, Shooting Range and Library and at least 1 per Castle and Marketplace) and the new race is on the way! As always, let us know what you think and together, let's make Driftland the best game we can all think of!

May your lands remain unshattered,
- Luke

Update Notes: 0.4.132 [Early Access]

Greetings fellow Mages!

The first Early Access update is here! Based on your feedback, we added new features (you can change the game speed or scale your UI) and improved some of the existing ones (you can stop your units from attacking an enemy island and Gold Mines are now much more profitable). Also, enemy Empires won’t instantly rebuild bridges (yeah!) and we dealt with some game-crashing bugs! You can see the full list here:

New features:



  • Game speed settings: you can now set the game speed to one of 4 available options
  • New bridges: there are 2 bridges available for both Humans and Dark Elves
  • Controls tab is now unlocked in Game Settings, allowing you to set your own keybindings
  • Master Volume has been added to Audio Settings
  • UI scaling option has been added to Video Settings
  • A Christmas tree has been added to our office

Major changes:



  • Deleting an Attack Flag on enemy islands now stops the attack for all the Units involved
  • Improved buildings placement on islands
  • More profitable Gold Mines
  • The cost of Ritual Implosion has been increased from 400 to 700 Mana
  • The cost of Fireball has been reduced to 30 from 50 Mana and it can now be cast on enemy structures, not only enemy Units
  • Improved spell effects for Fireball, Ice Shackles, Heal and Magic Eye
  • Human / Dark Elven Adept, Human / Dark Elven Leader and Human / Dark Elven Overlord now requires 1/3/5 wins instead of 5/10/25

Bug fixes:



  • Enemy Empires don’t spam buildings (Bridges, Cottages or Watchtowers)
  • VSYNC supports high refresh rate monitors
  • Few bugs causing game crashes have been fixed
  • Minor improvements and bug fixes


Most of all, we are only getting started! You told us about bigger diversity of races and that’s one of the most important things we’re currently working on. New race is looming on the horizon too, so brace yourself as new content is already on the way.

Thank you all for your dedication, detailed feedback and tons of positive comments and reviews - you are amazing!

May your lands remain unshattered,
- Luke