HUD icons now update correctly when changing controls mid-game
Removed controller option from menu when no controllers detected
Fixed minor tiling error during some background transitions
Drive to Hell v2.0.4 update released
February 10th - v2.0.4
New explosion animation
New coin pick-up animation
New vehicle special ready animation
Linux build of Drive to Hell released!
The Linux build of Drive to Hell is now live! Please enjoy and if you run into any problems post them in the Linux thread here: http://steamcommunity.com/app/334840/discussions/0/606068060825082830/
Drive to Hell v2.0.3 update released
February 5th - v2.0.3
Fixed survival mode vehicle being stuck to whatever vehicle is stored in saved campaign game
Fixed survival mode timer continuing to update during game over screen
Fixed survival mode timer allowing player to skip over levels in campaign mode
A few sound effects have been updated and/or replaced
Drive to Hell v2.0.2 update released
February 1st - v2.0.2
Controller support has been completely reworked to support a much larger library of controllers. Please see the controller support thread for more information
Removed ability to alter player 1 controller settings while in-game playing multiplayer due to controller assignment restrictions
Drive to Hell v2.0.1 update released
January 31th - v2.0.1
Fixed rare bug where enemy projectiles could stop on-screen
Fixed controller ability to move cursor to invisible Mirror Mode button on Continue screen
Fixed audio bug that occurred if a bomb was used to kill minions of level 2 boss
Taurus's homing missile ability sped up to be more effective
Beating the game on a harder difficulty now unlocks achievements for easier ones
Save for Virgo special ability, enemies no longer drop coins once you've purchased everything