Genre: Racing, Sport, Indie DriveCrazy
Update Ver. 0.19.0 – Tokyo Expressway
[p]Hello! Here's the latest update.[/p][p]The demo version has also been updated.[/p][p][/p]New Features
- [p]New Stage: Tokyo Expressway[/p]
- [p]Kei truck color customization[/p]
- [p]Large trucks rolling in while on fire[/p]
- [p]Light effects for glowing objects[/p]
- [p]Driveable collapsed building interiors[/p]
Changes
- [p]“Return to Checkpoint” renamed to “Return to Course”[/p]
- [p]Flying objects: Now fly further based on their size[/p]
- [p]Stage 10: Changed indented ground section to a ground crack[/p]
Fixes
- [p]Headlight glass flickering issue[/p]
- [p]Incorrect size of some objects[/p]
- [p]Opening movie: Meteor was too small[/p]
- [p]Stage 14: Highway by the river had no support pillars[/p]
- [p]Stage 10: Adjusted warning sign size for wall runs[/p]
- [p]Guardrail destruction particles: Fixed texture misalignment[/p]
[p]Only 2 stages left until Earth’s destruction.[/p] Update Ver. 0.18.4 - Fixed the bug where you fall into the bottomless field
Hello! Here are the latest patch notes.
New Features
- Added sound effects when the road collapses
Fixes
- Stage 17: Fixed an issue where the player would fall when trying to run over the field
- Addressed a potential crash issue
- Fixed getting stuck on the elevator
The new stage is still being balanced and optimized, so please hang tight a little longer! Update Ver.0.18.3 - 4 adjustments
Hello! Here's what's new in this update
Changes
- Second Boss Stage: Adjusted invisible walls after the slope jump to prevent players from crashing into the wall.
- Tweaked the brightness of lights to better match the background lighting.
- Adjusted the sound effects when sliding along walls.
- Nitro Landing: Fine-tuned speed calculations on landing. (Landing while using nitro. Nitro landing)
Update Ver.0.18.2 - Wall Run Adjustments
Hello! Here's the latest update.
Note: Due to the stage currently in development, the evening stage may look a bit rough.
Changes
- Nitro Sound: Modified so the pitch no longer changes while active
- Second Boss: Adjusted enemy positions
- Placed stones in the river
- Changed wall jump float behavior to accelerate left/right
- Adjusted wall run so that it continues for a while even if started where the wall isn't visible
- Wall runs will no longer be canceled unless steering toward the ground
- Made the curvature of the railroad tracks smoother
Fixes
- Fixed objects suddenly popping into view
- Fixed issue where performing a wall run while going downhill would immediately drop the player from the wall
- Fixed issue where performing a wall run while going uphill would cancel it right away
- Fixed issue where wall running could cause an upward bounce
- Fixed issue where fast falling before a wall run would cause downward acceleration
- Fixed issue where wall runs were not possible on low walls
Optimization
- Reduced lag during stage loading
Update Ver.0.18.1 - Buttons not responding?
Hello! I have an update for you.
New features
- Added an option to enable/disable intense visual effects (e.g., lightning effects that cover the entire screen can now be turned off)
Changes
Fixes
- Profile screen: Fixed an issue where the button to confirm nickname could not be pressed
- Fixed an issue where the BGM state could change immediately after a stage starts
-
Ver.0.18.0 - 3 stages left
New Features
- New stages added
- Time now changes during stages
- New achievement: What happens if you train somewhere...?
- River filled with stones
- Wall covered in moss
- Japanese-style bridge
- Hot spring inn
- Hot water field
- Snowballs
- Hail
- Giant hail
- Burning grass and trees
- Roaring flames
- Flying embers
- Eruption trap
- Rock balls
## Changes
- Stage 14: Adjusted enemy positions
## Fixes
- Fixed a bug where mountains appeared to have holes when viewed from afar
Only 3 stages left until Earth's destruction. Update Ver.0.17.3 - No way I didn't implement it.
Hello! I have an update for you.
Note: Leaderboard will be reset
Changes
- Cracked Ground Wall: Changed to a display rising from the ground, causing the ground to crack.
Fixes
- Stage 4: No directional sign at the intersection
- Stage 16: Result score display overlaps with subtitles
- Wall appearance: All wall positions follow the same pattern
- Kei truck: Sometimes moves too fast and overshoots the goal (I thought this had already been addressed)
The game of blasting off in a kei truck has been very positively received!
DriveCrazy is now “Very Positive” as the number of reviews has reached 50!
Thank you very much! Update Ver.0.17.2 - How many months has this video been like this?
Hello! I have an update for you.
If you want to watch the video without starting the game, click here.
Changes
- Replaced the outdated video on the title screen
- Adjusted the sound of the nitro
- Non-exploding missile coming from behind: changed so that it moves upward when parried
Fixes
- Harsh sound of running on the river
- Stage 4: The underside of the bridge is missing
- Rolling ball does not destroy utility poles
- BGM fade-out is choppy
Update Ver.0.17.1 - Rolling a ball
Hello! I have an update for you.
New feature
- New Achievement Added (Let's deliver the ball :)
Changes
- Homing bomb: Changed so that it can be cut with a Jet Blade.
- Homing bomb: Changed so that it does not perform the final jump.
- Homing bomb: Damage reduced by half.
- Missiles from behind: Can now be parried.
- Enemy that emits ultrasonic waves: Significantly reduced damage.
- Rolling ball: Now blows away objects.
- Rolling ball: No longer disappears.
- Chanting enemy: Plays a voice line when dodging an attack.
Fixes
- Office desk: Obstructs vision.