DriveCrazy cover
DriveCrazy screenshot
Genre: Racing, Sport, Indie

DriveCrazy

Update Ver. 0.19.0 – Tokyo Expressway

[p]Hello! Here's the latest update.[/p][p]The demo version has also been updated.[/p][p][/p]

New Features

  • [p]New Stage: Tokyo Expressway[/p]
  • [p]Kei truck color customization[/p]
  • [p]Large trucks rolling in while on fire[/p]
  • [p]Light effects for glowing objects[/p]
  • [p]Driveable collapsed building interiors[/p]

Changes

  • [p]“Return to Checkpoint” renamed to “Return to Course”[/p]
  • [p]Flying objects: Now fly further based on their size[/p]
  • [p]Stage 10: Changed indented ground section to a ground crack[/p]

Fixes

  • [p]Headlight glass flickering issue[/p]
  • [p]Incorrect size of some objects[/p]
  • [p]Opening movie: Meteor was too small[/p]
  • [p]Stage 14: Highway by the river had no support pillars[/p]
  • [p]Stage 10: Adjusted warning sign size for wall runs[/p]
  • [p]Guardrail destruction particles: Fixed texture misalignment[/p]
[p]Only 2 stages left until Earth’s destruction.[/p]

Update Ver. 0.18.4 - Fixed the bug where you fall into the bottomless field

Hello! Here are the latest patch notes.

New Features



  • Added sound effects when the road collapses


Fixes



  • Stage 17: Fixed an issue where the player would fall when trying to run over the field
  • Addressed a potential crash issue
  • Fixed getting stuck on the elevator


The new stage is still being balanced and optimized, so please hang tight a little longer!

Update Ver.0.18.3 - 4 adjustments

Hello! Here's what's new in this update

Changes



  • Second Boss Stage: Adjusted invisible walls after the slope jump to prevent players from crashing into the wall.
  • Tweaked the brightness of lights to better match the background lighting.
  • Adjusted the sound effects when sliding along walls.
  • Nitro Landing: Fine-tuned speed calculations on landing. (Landing while using nitro. Nitro landing)

Update Ver.0.18.2 - Wall Run Adjustments

Hello! Here's the latest update.

Note: Due to the stage currently in development, the evening stage may look a bit rough.

Changes



  • Nitro Sound: Modified so the pitch no longer changes while active
  • Second Boss: Adjusted enemy positions
  • Placed stones in the river
  • Changed wall jump float behavior to accelerate left/right
  • Adjusted wall run so that it continues for a while even if started where the wall isn't visible
  • Wall runs will no longer be canceled unless steering toward the ground
  • Made the curvature of the railroad tracks smoother



Fixes



  • Fixed objects suddenly popping into view
  • Fixed issue where performing a wall run while going downhill would immediately drop the player from the wall
  • Fixed issue where performing a wall run while going uphill would cancel it right away
  • Fixed issue where wall running could cause an upward bounce
  • Fixed issue where fast falling before a wall run would cause downward acceleration
  • Fixed issue where wall runs were not possible on low walls


Optimization



  • Reduced lag during stage loading

Update Ver.0.18.1 - Buttons not responding?

Hello! I have an update for you.

New features



  • Added an option to enable/disable intense visual effects (e.g., lightning effects that cover the entire screen can now be turned off)


Changes



  • Disabled wind noise


Fixes



  • Profile screen: Fixed an issue where the button to confirm nickname could not be pressed
  • Fixed an issue where the BGM state could change immediately after a stage starts

Ver.0.18.0 - 3 stages left



New Features



  • New stages added
  • Time now changes during stages
  • New achievement: What happens if you train somewhere...?
  • River filled with stones
  • Wall covered in moss
  • Japanese-style bridge
  • Hot spring inn
  • Hot water field
  • Snowballs
  • Hail
  • Giant hail
  • Burning grass and trees
  • Roaring flames
  • Flying embers
  • Eruption trap
  • Rock balls



## Changes
- Stage 14: Adjusted enemy positions

## Fixes
- Fixed a bug where mountains appeared to have holes when viewed from afar

Only 3 stages left until Earth's destruction.

Update Ver.0.17.3 - No way I didn't implement it.

Hello! I have an update for you.
Note: Leaderboard will be reset

Changes



  • Cracked Ground Wall: Changed to a display rising from the ground, causing the ground to crack.


Fixes



  • Stage 4: No directional sign at the intersection
  • Stage 16: Result score display overlaps with subtitles
  • Wall appearance: All wall positions follow the same pattern
  • Kei truck: Sometimes moves too fast and overshoots the goal (I thought this had already been addressed)

The game of blasting off in a kei truck has been very positively received!

DriveCrazy is now “Very Positive” as the number of reviews has reached 50!

Thank you very much!

Update Ver.0.17.2 - How many months has this video been like this?

Hello! I have an update for you.

If you want to watch the video without starting the game, click here.

Changes



  • Replaced the outdated video on the title screen
  • Adjusted the sound of the nitro
  • Non-exploding missile coming from behind: changed so that it moves upward when parried


Fixes



  • Harsh sound of running on the river
  • Stage 4: The underside of the bridge is missing
  • Rolling ball does not destroy utility poles
  • BGM fade-out is choppy

Update Ver.0.17.1 - Rolling a ball

Hello! I have an update for you.

New feature



  • New Achievement Added (Let's deliver the ball :)


Changes



  • Homing bomb: Changed so that it can be cut with a Jet Blade.
  • Homing bomb: Changed so that it does not perform the final jump.
  • Homing bomb: Damage reduced by half.
  • Missiles from behind: Can now be parried.
  • Enemy that emits ultrasonic waves: Significantly reduced damage.
  • Rolling ball: Now blows away objects.
  • Rolling ball: No longer disappears.
  • Chanting enemy: Plays a voice line when dodging an attack.


Fixes



  • Office desk: Obstructs vision.