Genre: Racing, Sport, Indie DriveCrazy
Update Ver.0.15.1 - Change score calculation
Hello! I have an update for you.
Note: Leaderboard will be reset
Changes
- Change score calculation
- Changed wall effects to fade out when the car stops
- Changed the look of the tutorial UI displayed on the left
- Changed the sound of bomb explosions
- Added sound of bombs bouncing
Fixes
- 360 spins in the air to repeat multiple consecutive rotations to earn a great score.
- Collision of overhead wire poles is huge.
Update Ver.0.15.0 - Stage Additions
Hello! I have an update for you.
If you don't have this game, I have an announcement for you.
New feature
- Stage in a desolate town
- Homing beams from the sky
- Refrigerator scattering bombs
- Railroad crossing
- Overhead rail poles
- Larger store
- One-story store
- Factories along the road
- Vacant lot with just grass
- Vacant lot with a large sign
- Vacant lot with solar panels
- An orchard
- Short building
- A two-story business office
- Fields along the road
- Private house with concrete walls
- Manhole cover
Changes
- Entrance lamps and outdoor units added to some private houses
- Added dumpsters and advertising posters to apartments
- Changed HUD to display technique scores
- Changed tutorial UI
- Removed the tree in the separation zone that was blocking the view
- Addressed the difficulty of knowing which is the menu button on the controller
Fixes
- First dialogue of brown bear missile does not play
- Photo mode UI is pale in color
- When pressing and holding down the button UI, the progress look does not match the time it took to press the button.
- When being blown away by a missile, the car sometimes spins even though you are not steering.
I will have a sale for a week as new stages are added!
And after the sale is over, I will raise the price a little! Update Ver.0.14.4 - Now the menu UI has changed
Hello! I have an update for you.
Changes
- Changed the timing of the dodging judgment for falling missiles to be earlier.
- Changed so that dodging does not fail even if overheat damage is received
- Adjusted the position of subtitles
- Changed menu UI

Fixes
- Clicking on the nickname display UI while setting a nickname will not allow the user to return to the previous screen.
Update Ver.0.14.3 - Fixed a bug in backward driving
Hello! I have an update for you.
I don't know if anyone tries to drive backwards, but I fixed it.
Changes
- Weakened enemy attack damage
- Changed the strength gauge of bosses
- Reduced overheat damage
- Changed appearance of enemies firing Vulcan cannons
- Added outline to navigation wall arrows
Fixes
- Fixed a problem that made it easier to collide with walls.
- Demo stage: stop sign in overhead area.
- Scores continue to be added if you stay on the boat
- City Stage: Scoring does not occur in some areas.
- When you attack the boss while driving backward, the camera will look in the opposite direction.
- Driving backward and staying in the air is judged as reverse driving.
- When driving backward, it is not possible to shift to wall driving.
- Tires skid too much when driving backward
- Missile flies toward the ground while driving backward
- Driving backward, the direction of turning in the air is opposite.
Update Ver.0.14.2 - fixed dangerous bug
Fixes
The vehicle body may get stuck against the wall Update Ver.0.14.1 - UI Changes
Hello! I have an update for you.

New feature
- UI that tells you you are driving in reverse.
Changes
- Changed so that the wall run tutorial does not play when jumping up after taking damage
- Changed the time to lose control when jumping up after taking damage to 1 second
- Changed UI of nitro gauge
- Changed the UI of the durability gauge
- Changed some UI of the stage select screen
Fixes
- Enemy attacks do not hit when driving backward
- Skyscraper city stage: Some street markings are reversed in some areas
I found a dangerous bug.
Do not hit the iron tower, the torii, or the wall of the building to be put in.
The vehicle body may get stuck against the wall Update Ver.0.14.0 - New stage!
Hello, New stage is announced!
New feature
- New stage!
- Add skyscrapers
- Add multistory car park
- Added enemy “wind-generating mecha”
- Added achievement “Extremely fast”
- Added the achievement “The city is a mess”
- Added the technique point “Ground 360° spin”
- Added technique point “Aerial 360° spin”
- Added technique point “Consecutive wallriding”
- added technique point “Side wheelie”
- added technique point “Aerial”
- added technique point “Backward drive”
- added technique point “Dodge”
- Added short street trees on sidewalks
- Add bus stop
- Add guardrail
Changes
- Removed grind action (removed because it didn’t show any use at all)
- Changed so that wall collision damage does not occur on slopes
- Changed enemy damage to be weaker
- Adjusted dialogue when dodging enemy attacks
- Changed so that you can accelerate with nitro even when backward driving.
- Falling missiles: changed so that they do not take damage once the tutorial is played
- Changed technique points for destroying enemies to 5000 or more.
- changed so that wall collision damage can be reduced depending on the direction of the kei truck
- Changed so that the player does not stop midway when hitting a wall during a spin action
Update Ver.0.13.4 - Difficulty increased
Hello! I have an update for you.
Note: Leaderboard will be reset
New feature
- Damage when hitting walls
- Effects to make collision of building walls easier to see
- Feature where the co-driver says something when dodging an attack
Changes
- Amount of nitro recovered when destroying an enemy is changed to half of the maximum nitro value
- Changed the stage select image
- Changed not to stop time in the spin tutorial
- Adjusted initial speed of guided missiles
- Changed so that nitro is not automatically recovered
Fixes
- Sometimes caught in collision gaps and blown sideways
Update Ver.0.13.3 - The landscape has changed a bit
Hello! I have an update for you.
Changes
- Adjusted translation of dialogue
- Updated stage backgrounds

Fixes
- Unable to wall jump immediately after destroying an object
Update Ver.0.13.2 - Changed it again?
Yes, I changed the artwork.

Change
- Adjustment of BGM for mountain pass
- Adjusted BGM for highways in the mountains
- Changed nitro recovery on wall rides
- Changed nitro recovery conditions for destroying, breaking, and drifting
- Changed so that the HUD will continue to be displayed while the camera is in the defeat mode
- Adjusted the timing of when the destruction score is added.
- Changed so that all nitro is recovered when an enemy is destroyed
- Changed stage numbering
- Changed so that the Vulcan cannon's movement is not delayed significantly