Optimised human game modes. Should now be possible to play HvH modes without dropping to 20 fps lol
Increased human recoil.
Increased chinook helicopter sound effect volume.
Fixed an issue where you sometimes got default item drop notification.
Other minor changes.
We noticed most people seem to really enjoy playing as human, so we plan to add more weapon variation for human character class and also rework the combat animation system for humans. We also plan to add the ability to crouch and vault.
Feel free to let us know if there is anything you would like to be added or tweaked in future updates :)
Patch 2.2.2.5
Fixed an issue where name tags (or whatever you would call them) were shown on all players if aiming at one specific player.
Tweaked burst fire mode timeings.
Added free item drop for Ukraine Flag.
Fixed some issues with our official server.
UPDATE 2.2.2
Changes:
Added small 1v1 map: 'Skytek 1v1 Arena'
Fixed an issue where the server browser displayed server IP as server name
Added NVIDIA DLSS support.
Tweaked quality settings to actually affect performance lol
Fixed an issue where the VSync dropdown did not change the VSync count
Tweaked human reloading
Reduced drone sniper spread
Optimized Maple island map
Improved Victory and game mode selection screen
Removed some unused configuration files and options from server configs.
Multiple minor tweaks and bug fixes
Known issues:
Spectate causing connection timeout
weird frame rate issues(at least for potato PCs like mine)
Human reloading animation being weird lol
SPRING UPDATE 2.2.0
Improved reconciliation for client side prediction. Movement corrections from the server should no longer be able to cause massive rubber banding chains when playing as drone.
Heavily nerfed human move speed
Added interpolation between fixed movement updates for local player, to make movement more smooth.
Removed snow and winter objects.
Added slight smoothing to human recoil (might be improved further in later updates)
Added the option to set grass density and render distance. However, this can have massive impact on performance at this point. So in case of low frame rate, it is recommended to turn grass density down to 0.
Added clouds.
Improved scoreboard UI
Other minor UI changes
Changed server configs path from game data path to game directory.
xMas Winter Update v2.1.0
Added xMas and Winter Content.
Reduced human in air movement.
Fixed human jump logic to be fully deterministic in order to avoid rubber banding when jumping.
Minor bugfixes.
PATCH 2.0.1.6
Added shotgun specific tracer effects.
There are now 6 different shotgun patterns which are dynamically created individually for each client.
Added different shoot SFX for shotgun and sniper.
Tweaked Lag compensation(Server rewinding) to work better with the movement sendrate limits implemented in the last update.
Tweaked movement syncing for remote clients to now be tick based instead of individual for each client to prevent lag compensation from being randomly inaccurate.
Fixed an issue in the human movement script.
Fixed an issue were the green drone skin would make the drone fuselage invisible.
Fixed an issue were remote human players shoot sound effects wouldn't play
Enabled 'Stop NaNs' on drone camera, to temporarly silence some NaN issues until the cause has been 100% fixed.
The shotgun patterns are played in order and were added to work with the shotgun tracer effects, to avoid the client having to wait for the server to send back the shot impact points, which would look unresponsive unless the round trip time is very low.
Patch 2.0.0.1
Patch notes:
Optimized game networking and improved movement interpolation
Fixed some UI text scaling issues
Fixed an issue where players sometimes would not spawn after arena mode