- Challenge Run minor UI updates - Steam Deck certification updates - Dialogue grammar fixes
New Post Completion - Challenge Runs
Hi everyone,
We have launched an update for Dros that includes new challenges you can access after finishing the game. You’ll be able to play these through the main menu, where you can enable individual trackers and counters.
These include fun mini level challenges like: tracking the distance moved, taking no damage, how speedy you are, the number of jumps you take and much more.
Thanks for playing Dros, we appreciate all of your reviews and feedback.
The Dros Team, Ben, Tim & Deon
Dros V1.3 patch update
V1.3 -Added Challenge Runs: After finishing the game, you can access challenge runs of individual levels from the main menu. You can enable individual challenge trackers or counters on the HUD to keep track of various things such as *No Damage*, *Number of Jumps*, *Distance Moved* and more... You can also run the "Full game" to keep a consistent challenge and time from the very start of the game until the very end. -Added option to see your % summary directly on the main menu after finishing the game -Made all dialogue skippable -Fixed being able to move during some cutscenes -Minor tweaks to various levels to avoid softlocks -Tweaks to some checkpoints to make them more useful -Many minor tweaks to clean up some levels
Dros 15% Launch Discount Almost Finished + Game Updates
Hi everyone,
There’s only a few hours left to pick up a copy of Dros with the 15% Launch Discount. So don’t miss this opportunity!
It’s been 6 days since we launched and the response from our players has been really positive. We were so happy to put out a version of Dros that people love and we are looking forward to making it even better.
Post Game - Challenge Runs
Next week we’ll be pushing out a post launch update containing additional challenges! We have a had a great response from players finding new ways to explore the levels so we’ll be expanding these features.
The update will include many cool new ways to replay your favourite levels including:
Can you complete checkpoints without using Prima?
Can you complete Oubliette by only jumping 5 times?
Can you complete the entire game in under an hour?
Can you complete the Factory level by only moving Captain 30 metres?
Not for the faint of heart... Can you complete the entire game without taking damage?
We also really appreciate your reviews on Steam. Your reviews help a small studio like us to gain extra exposure and get noticed. So keep them rolling in.
We are really proud of what we have created with Dros and are grateful for all of your feedback. If you want to leave us any the best way is to post on the Steam community forums or by joining our Discord here: discord.gg/KYuKwJzht7
Lastly, thanks for playing Dros. We have a small community at the moment but it’s a passionate one that’s growing everyday. We appreciate you all!
The Dros Team, Ben, Tim & Deon ːsteamhappyː
Dros V1.2
V1.2
Fixed certain SFX playing too loud
Fixes some inconsistencies in Journal
Fixed player control not stopping during certain cutscenes
Fixes typos and grammar updates
Light baking artefacts fixes in multiple stages
Fixed various collision issues
DROS playthrough of The Furnace Chapter
We'll be playing through the second Chapter of Dros. This collection of stages are called The Furnace and feature a lot of lava, interesting puzzles and cool items to collect. Join us as we play and chat about what went into making them.
Dros V1.1
V1.1 -You can now delete individual save files from MainMenu>Settings -The level complete screen now correctly shows your best time in level -Using speedrun mode now shows milliseconds in the level complete screen -Fixed enemies being able to attack during dialogue / cutscenes -Lots of small stage tweaks and fixes -Lots of little typos cleaned up
DROS is OUT NOW!
And with that, we have officially launched Dros!
We can't wait for you to discover all the fun little secrets and lore we've tucked away. There's a huge cast of offbeat characters to meet, slimy enemies to battle and mind-bending puzzles to solve.
Our small indie team has been crafting the world for over 3 years now, (close to 4 years) pouring our heart and soul into the game. We're thrilled to finally push Dros out into the world.
DROS Launch Trailer
Dros Playthrough
We'll be playing through the first chapter of Dros. Join us in a Catchment playthrough.
Dros on the Steam Deck
Hi all, our Dros release is just around the corner and we can't wait for you to jump in and experience the world we have created.
Along the development path of Dros we have always had the Steam Deck in our plans. We thought Dros would suit the Steam Deck in the way it's designed, with the unique diorama stages and character illustrations. We are happy to report that Dros is a great experience on the Steam Deck!
Check out some footage of Dros on the Steam Deck.
Everything about the game translates to the Steam Deck and is equal to the PC version. The characters and controls feel super smooth and it's so cool to play Dros anywhere you like.
We can't put the game down so we are hoping you have the same amazing experience as we have had. From today it's only 20 days until you can experience the world we have created!