This patch fixes a crash, adds a fighter sorting option, adds a couple Patreon components, and fixes a few other minor issues.
1.010 change list:
can now sort followers/fighters ui so that least health/shielded fighters are at the top (Chara H Dreemurr/Pendulu/softi/The_Sith_Lord)
can no longer have a system modifier that matches one of the sector modifiers (The Grand Mugwump)
fixed a possible crash in Level::isPositionBlockedFromSight
turned off some legacy height map stuff (my test area fps went up 10%)
added Worbly Blorble unique crew (Patreon)
added Darkness unique crew (Patreon)
colony/delivery ships are more durable at lower levels now (Star-X)
no longer get relation boost from "escorting" a colony or delivery ship if you have damaged them (UsernameTaken2)
fixed sometimes another star system right next to the one you are in (gou/Ortman)
fixed green dot that shows another probe can be launched not working correctly with skills like Swarm (Owen)
when autopickup fails no longer throw in air and get message
changed saveVersion to 261
changed PROTOCOL_VERSION to 128
turned off handleMouseOffScreenScroll in debug build
Drox Operative 2 patch 1.009
This patch fixes a crash, a couple slow downs, and a bunch of skill/component issues.
1.009 change list:
fixed a crash that can happen when searching for group quest members that aren't the leader (ScrObot/RoanokeKeeper)
fixed if ever get above max penalties it getting really slow because constantly trying to add penalties but failing (rabidjawa)
now only recalculate stats in removeStatusEffect if something was actually removed (causing some slow downs) (rabidjawa)
added a new faction
Beam Amplification, Impact Analysis, and Dynamic Frequency Generator now enhance chaining and no target beam weapons (Lone Night Raven)
Incinerate now enhances chaining and no target beam weapons (Senrezu)
Frequency Modulation and Beam Mastery now enhance chaining and no target beam weapons
Impact Analysis now enhance Scatter Cannon and Cannon Wave weapons (Lone Night Raven)
Plasma Overload and Plasma Cannon Mastery now enhance Scatter Cannon and Cannon Wave weapons
Impact Analysis, Ballistic Control System now enhance Torrent weapons (Lone Night Raven)
Gunner & Ballistics Mastery now enhance Torrent weapons
Ballistic Control System now enhances Swarm weapons (Lone Night Raven)
Launcher, Missile Mastery, and Missile Afterburn now enhance Swarm weapons
fixed swarm missiles getting double power load (Lone Night Raven)
fixed a duplicate ModifierPowerNeeded1 entry that might have been making higher level modifier revert back to a level 1 version after a restart (Lone Night Raven)
changed PROTOCOL_VERSION to 127
Drox Operative 2 patch 1.008
This patch fixes some XP inconsistencies, a potential crash, some unique monsters issues, and several more minor issues.
1.008 change list:
fixed some xp inconsistencies (Fulano/Contrabassist/Destro/poobunsdudley0)
fixed a potential crash in Area::getGateName
fixed some unique monsters not getting rarity bonuses (firecat666/tommyahugo/Zanakar)
rebalanced monster rarity bonuses a little
now a sponsored colony ship will lower their minimum threshold for a colony (Fulano)
enemies that can't move or be hurt can no longer be part of fleets
can no longer attack Zombie race without being at war (tommyahugo/Ortman/Fulano)
fixed probes not marking planets as scanned correctly (Fulano)
increased last 3 hulls structure to 250/250/275 from 225/225/225 (firecat666)
fixed accept only in person quests not showing up in race general quest list
fixed highlight text on deliver package button on delivery quests
decreased MaxTurnSpeed from 500.0 to 450.0
no longer get experience for a kill that player caused but aren't allowed to do directly (trigger a trap that kills friendly) (Fulano)
now don't get charged for ceasefire if it doesn't go through for some reason (4D)
fixed enhancement/rarity bonuses not showing up until a save/resume (Fulano/LIMUNADE)
now ui icons show up in highlight text more often
now get rid of bad resurrected races better
fixed a typo in ScavengerQuestForFriend2 (ScrObot)
added The Collector dimensional area/vendor (Patreon)
now in a diplomatic win only get small reward chests for subjects (instead of medium)
can now spawn specific unique items
should no longer auto target anomalies (Automaton)
primitive races can no longer start colonize quests (Fulano5321)
fixed trying to load some Din's Legacy cfg files
fixed wrong game showing up at bottom of character exports
fixed menu games changing race unlock points
changed PROTOCOL_VERSION to 125
updated copyright date
changed a ton of internal variables from 2d to 3d positions (not really related to Drox but potentially interesting)
removed some old _isnan assert stuff
simplified per game #defines a little
Drox Operative 2 patch 1.006
This patch adds donators to the credits page, makes starting starbases more common, fixes several small UI issues, and fixes a few more minor issues.
1.006 change list:
added donators to credits page
races chance to start with a starbase goes up with higher levels (The Shadow Rose)
quests will now show parent quest in info (assuming it is still around) (firecat666)
fixed Feedback Pulse not showing correct info
fixed descriptions of Feedback Pulse, Unstable Projectiles, Feedback, Concussive Blast, Reactive Armor, Explosive Impact, Shockwave, Shatter, and Destabilize Core that contain old numbers
increased spawn chances for chips at higher levels some more (DaOpa)
now tell you what sector you are in on the map (system and sector) (firecat666)
increased grassland dry HabitabilityMult from 0.5 to 0.6 (firecat666)
now if successfully demand something print says demanding instead of trading (firecat666)
now make sure to cancel any trade agreements if go back from ceasefire to war (firecat666)
moved entering system print down a little to not overlap lose timer info (firecat666)
changed description of em missiles weapons so not the same as em beam weapons (firecat666)
fixed reward chest effects on map (Fulano5321)
changed "Energy needed" to "Energy needed/use" (BG)
changed powerload print on components a little to be more clear (BG)
moved power load line on components info to more consistent spot and changed text color (firecat666)
Nanomite cloud now updates status effect correctly when you upgrade your skill level above 1 (lalala)
now clear all particles when using to and from map (ScrObot/firecat666)
now if have Pause in Planet screens option turned on, will automatically pause on planet solve quest & delivery menus (firecat666)
fixed a few places that races could get above the max amount of credits (firecat666)
added a little highlight text to planet status to explains ranks (SirReptile)
fixed waypoint placement being a little off on map (firecat666)
fixed a plural issue with war quests (firecat666)
cleaned up newCharacter so doesn't directly reference race icons (Chuckles)
Drox Operative 2 patch 1.005
This patch fixes some hotkey issues, makes enemies using missiles more dangerous, makes chips stronger, fixes a bunch of UI issues, and fixes several more minor issues.