Over the past months, I've been working on adding more playable content to the game. A mass of various items has been added. The fight and the way of action of the opponents has been improved.
- Added new ingredients
- Added new recipes for potions
- Added new bombs
- Added new weapons
- Added new staffs
- Added new templates of totem and dark ghost behaviors
- The offensive SI of enemies has been improved
In addition, Druid's Tale is now available at a 50% discount! Specially for you!
Bugfix 1.20.9
The last week was a lot of minor updates. Each of them repaired several bugs that were found during the tests.
Beta 1.20.9
Bugfix:
- Improved integration with Steam - Unlock achievements.
- Fixed hiting Black Spirits with male weapons
- Fixed a bug that resulted in an extreme increase in the speed of the Dark Spirits
- Fixed a bug where the values of the degenerate components in the boiler were displayed
- Fixed a bug with displaying the name of the potion after degeneration
- Fixed a bug with displaying the potion name after using the cleansing powder
- Fixed a bug where no description of the cleaning powder was displayed
- Fixed bug with disappearing weapon after meditation
- Fixed a bug that caused some bombs to explode after being pinned to the belt
Other:
- Decreased transparency of the hand pointer
- Items pinned to belt will no longer be placed in strange positions
- The chest cover will reset its position after each cycle
- Canister bombs now use a fuse
Alchemy Update 1.20.4
Another little update, focusing on this one a little more on alchemy and adding new content. A small step towards expanding the gameplay.
Version 1.20.4
- Alchemy System Upgrade - Each created potion reduces the integrity of the decoction in the cauldron.
- Simplified recipes of basic potions.
- Added descriptions for Buff Potions.
- Added cleaning powder to reset the contents of the cauldron
- Fixed effects of some potions
Added new potions
- Potion of Haste
- Inner light
- Diluted Energy
- Concentrated Energy
Other
- The scroll on the door is now hidden when no goals are displayed
- The door closes automatically after each cycle
- The number of offensive features of totems has been balanced
- The tutorial messages have been updated and their order has been changed
Small Update 1.19.1
A little update that includes fixes for some annoying stuff. This is a small step towards making the game more playable and enjoyable.
Configuration Dimension
- Added a Save Vase, it can be broken to delete saves and start the game again.
- Fixed setting sliders so that they did not set to 0 at minimum
- Lowered base mouse sensitivity
Player
- The robe and belt model has been improved
- Easier to pin large weapons to the side of the belt
- It is now possible to grab big weapons by holding the "sharp" parts
- Changed hand cursor from ball to transparent hand
Hut
- Added a tutorial for Stream Weapons
- Added some ingredients to create the first potion
General
- Added ability to skip messages (SPACE)
- Fixed camera jumping after message ended
- Changed exit shortcut (now you have to hold ESC instead of just press)
- Some messages have been modified to be more specific
- Added description after restoration of energy
Druid’s Tale: Crystal Cave avaliable on Steam!
Druid's Tale: Crystal Cave is finally available. You can now buy the game and play as Druid in the fantastic world of crystal caves! What will be your first steps to protect the land? Exploration? Crafting? Hunting evil spirits? That's all and much more within reach of your hand!
Today's release is just the first step in the development of Druid's Tale: Crystal Cave. Expect many updates soon, increasing the game world, playable content and its systems. Surely you will find bugs, but do not be fooled, all bugs will be repaired as soon as possible!
Open yourself on new solutions and do not be fooled by the habits of other games. Good luck and have fun!
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