Dual Universe cover
Dual Universe screenshot
Genre: Role-playing (RPG), Simulator

Dual Universe

Dual Universe - Release 1.4.18

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.4.18.

Improvements



  • Updated the credits section.
  • Blueprint export tool added to the mesh exporter in preparation for myDU, allowing you to extract your blueprints from the live server for use in myDU servers.


We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Dual Universe - Release 1.4.17

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.4.17.

Improvements



  • [ModelExporter] Added a signout feature.
  • [ModelExporter] Added an option to export to GLTF format.
  • Updated the credit section.


We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Dual Universe - Release 1.4.16

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.4.16.

Bug Fixes



  • [Tutorials] Advanced Construction Tutorial: Fixed one line where the cat voxel structure was incorrectly referred to as green.


We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Dual Universe - Release 1.4.14

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.4.14.

Bug Fixes



  • Fixed a missing recipe for Galvanized Red Steel (Cold) honeycomb.
  • [Achievements] Factory Beginner, Factory Builder, Factory Master, Factory Expert & Clockwork Engineer Achievements: Fixed a use case where the number of running Industry Units was not counted correctly.


We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Dual Universe - Release 1.4.13

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.4.13.

Improvements



  • [GUI] Optimized DSAT panel to fix micro-freeze when hovering over signals.
  • Force-canceling a maintenance unit operation is now possible even without a linked container.


Bug Fixes



  • Fixed a bug where the refuel tool was not able to fully empty a container in some cases.


We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Dual Universe - Release 1.4.12

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.4.13.

Improvements



  • [GUI] Optimized DSAT panel to fix micro-freeze when hovering over signals.
  • Force-canceling a maintenance unit operation is now possible even without a linked container.


Bug Fixes



  • Fixed a bug where the refuel tool was not able to fully empty a container in some cases.


We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Dual Universe - Release 1.4.12

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.4.12.

Improvements



  • [Hint] No-Fly Zone: Rephrased the hint to cover any No-Fly Zone not only the Arkship.
  • [Advanced Construction Tutorial] Expanded explanation for the Copy and Paste part of the tutorial.


Bug Fixes



  • [Achievements] Fixed the following achievements not triggering: Busy Hive, Motor Master, Peace Maker, Queen Bee.
  • [Advanced Construction Tutorial] Fixed the cat voxel structure being incorrectly referred to as green.
  • [French Localization] Fixed an instance in RDMS Introduction Tutorial where Aphelia would not pronounce "Speeder" correctly.


We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Dual Universe - Release 1.4.11

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.4.11.

Bug Fixes



  • [Plasma extractor] Fixed incorrect cycle duration value.
  • [UI] Persistent notifications now display item size for sold items.


Known Issues



  • [PVE] On rare occasions radars don’t pick up the first targets on entering a mission.
  • [Inputs] Joystick buttons are currently not correctly separated between different devices in the interface and report conflicting bindings. The devices are still however treated as individual devices and the keys are unique to each device allowing you to bind multiple joystick devices in parallel.


We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Dual Universe - Release 1.4.9

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.4.9.

Bug Fixes



  • [Advanced Construction Tutorial] Fixed a deprecated graphic element in one of Aphelia's dialogues.
  • [Orbital Delivery Challenge] Fixed an issue preventing players from changing construct control schemes.
  • [Localization] Fixed out of bounds text on the Helios Planet Wiki Screen.
  • [French Localization] Fixed an instance in RDMS Introduction Tutorial where the player would be asked to type "Aphélia" instead of "Aphelia", giving no results in the actor search.
  • [Aphelia's Voice] Updated several voice lines for Aphelia in French and German, including French pronunciations of “HUD” and “Speeder”.


Known Issues



  • [PVE] On rare occasions radars don’t pick up the first targets on entering a mission.
  • [Inputs] Joystick buttons are currently not correctly separated between different devices in the interface and report conflicting bindings. The devices are still however treated as individual devices and the keys are unique to each device allowing you to bind multiple joystick devices in parallel.


We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Dual Universe - Release 1.4.8

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.4.8.

Bug Fixes



  • Fixed IRLaserEmitter wrongly displaying a visible laser beam.
  • Fixed Transfer Unit being stuck with server error on a container hub.
  • Fixed combat lore modal step label appearing wrongly "completed" most of the time.


Known Issues



  • [PVE] On rare occasions radars don’t pick up the first targets on entering a mission.
  • [Inputs] Joystick buttons are currently not correctly separated between different devices in the interface and report conflicting bindings. The devices are still however treated as individual devices and the keys are unique to each device allowing you to bind multiple joystick devices in parallel.


We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!