PVE missions, reworked planets, new Alien core unites... learn more about what's coming here and have a look at the last news about PVP. Want to get ready for the new PVE missions? Feel free to check some tips here
We hope to see you soon in Dual Universe!
The NQ Team
Save the date - Update 1.4 is landing on June 20th!
Save the date, Noveans! Dual Universe 1.4 is landing June 20th!
PvE Combat Missions: earn quanta while playing with friends or solo by completing combat missions against NPCs invading Helios. Use familiar PvP mechanics in instanced missions of varying difficulties to test yourself and your friends! Customize your own combat ships, choose your weapon variants and loadouts, your shield settings, and get to the fight!
Sicari and Sinnen return to Dual Universe, reworked from the ground up! With unique alien flora and breath taking desert landscapes to explore, lose yourself in these new worlds.
We're integrating joystick and gamepad support into the game with Input remapping upgrades. You now have more control over your playstyle than ever before.
Three new Alien Core Units are coming, giving access to all types of plasma in the game.
Learn more in this livestream where NQ Ripley guides us through the new update.
See you soon in Dual Universe!
Update 1.4 preview - Livestream on June 13
Hello, Noveans!
Update 1.4 is almost here, and we can’t wait to share it with you! Join us tomorrow, June 13th, at 18:00 UTC for a livestream where NQ Ripley will guide us through the new features and reveal the release date!
You can find below some answers to questions about upcoming features in update 1.4, which will be coming soon to Dual Universe. We know you have many questions, and to make it easier for you to stay informed, we wanted to summarize what was shared.
Stay tuned, more is coming soon!
PvE We are excited to add PvE Combat missions in update 1.4, where players participate in missions against NPCs using familiar PvP mechanics. Here's an overview of what to expect in PvE Missions:
Difficulty Levels: Missions will have various difficulty levels, from very easy to very hard. Players can solo the lower tiers, but as the difficulty increases, players will need to team up to complete the missions using ships with a crew equipped with multiple sets of guns.
Challenging Gameplay: Even for experienced players, the higher-difficulty missions will be tough. Players will need to strategize and optimize their ships to achieve victory.
Customizable Mission Ships: Players must build their own mission ships within the parameters set by each mission. Restrictions may apply, such as not allowing large battleships in easy missions. Players can choose their preferred weapons, shields, and variants for their ships.
Instanced Battles: Missions will be instanced, using similar technology as VR challenges. However, players can now bring their own ships and enter the same instance alongside multiple other players. You must also supply your own ammunition, scrap, and fuel; any lost elements during the mission will be your loss.
Rewards: Completing missions will earn players quanta, addressing feedback requesting more ways to make in-game currency. PvE Combat provides an alternative method for players to fund their gameplay, similar to hauling missions.
Scaling Difficulty: The intention is for very easy missions to be accessible to new players with a few days of talents without requiring perfect equipment. As players progress to higher difficulties, missions become more demanding and require precise strategies.
Loss Consequences: We are still finalizing what happens when players lose a mission, with the goal of not being overly punishing. One possibility is allowing players to salvage their ships if they fail a mission.
Mission Retreat: If players find a mission too difficult, they can retreat to the entry point to save their ship and resources. Completing the mission isn’t needed to escape.
More information about PvE Missions, including specifics on the consequences of losing a mission, will be provided as we develop and refine the feature.
PvP Changes We are implementing significant changes to our PvP mechanics, including:
We’re changing the tracking formula that runs hit or miss calculations, especially the impact of ship cross-sections on the formula. We expect this to shift the meta away from lighter ships with small cross-sections by removing the protection they currently enjoy from the low probability of being hit by medium and large guns.
We’re also adjusting most parts of PvP, with changes to systems such as base weapon stats and removing debuffs from weapon variants.
Shield venting is also being changed, and stasis weapons are being buffed to make them more powerful and relevant to their role, for instance, in tackling small ships that get caught.
We are also investigating server issues and lag in PvP. To help us address these problems, please submit detailed reports with player names, ship names, times, and any other relevant information when lag occurs. These issues are difficult for us to replicate on our end, and being specific in your reports will enable us to analyze our logs better.
Planets In Update 1.4, we will be reintroducing two planets, each with exciting new features and locations:
Sicari: Retaining its original feel but visually enhanced with more interesting elements and a new location.
Sinnen: Completely reworked from the ground up and placed in a new location.
Following player feedback, we are experimenting with closer positioning for the new planets. Stay tuned for upcoming images showcasing these planets in the coming weeks.
Additionally, Update 1.4 will introduce three new Alien Core Units, enabling access to all types of plasma in the game.
LUA Changes We are implementing several updates to the Lua system, which may cause temporary disruptions but are essential for long-term improvements. Some changes include:
Update Lua version to 5.4.4 Slightly improve the syntax highlighting Fixed the boolean type to return 'true' or 'false' instead of 1 or 0. Seeking faster solutions for JSON encoding and decoding. We've taken the opportunity to introduce some minor changes to radar to help filter signals.
Joystick Support This feature has taken significantly more resources than we had anticipated, but it does look like we’ll have full joystick support in update 1.4! If you want to know more, you can find more info here.
We'll be back very soon with more info!
Thanks for reading, Noveans!
The Novaquark Team
Dual Universe - Release 1.3.8
Hello Noveans,
We've deployed a new hotfix. Dual Universe is now in version 1.3.8. Changes are below:
Bug Fixes
Removed the Yebis logo from splash screen & credits.
Fixed rounding error in schematics research batch size when talents are used.
We continue the work on fixing and improving the game thanks to your feedback. Thank you very much for your support!
Dual Universe - Release 1.3.7
Hello Noveans,
We've deployed a new hotfix. Dual Universe is now in version 1.3.7. Changes are below:
Improvements
[Introduction to Industry] Added steps to explain Schematic Containers and Schematic creation.
[Mining Unit Tutorial] Explanation for the final calibration step is made more explicit.
Bug Fixes
Fixed a typo in the Codex.
Finalizing a repair or dismantle that would remove a mining unit in cooldown is now forbidden.
We continue the work on fixing and improving the game thanks to your feedback. Thank you very much for your support!
Dual Universe - Release 1.3.6
Hello Noveans,
We've deployed a new hotfix. Dual Universe is now in version 1.3.6. Changes are below:
Improvements
[Launcher] Added an error message when EAC installation failed.
[Launcher] Removed EACInstalled value from conf file and use Windows registry instead.
[Launcher] Updated copyright of the launcher.
Crash Fixes
[Launcher] Fixed a possible crash when reinstalling WebView2.
Bug Fixes
Maintenance unit restore no longer enables DRM.
Maintenance units can no longer repair or dismantle a construct with an active base shield lockdown.
Fixed an exploit preventing constructs from taking PvP damage.
Fixed a bug preventing players from being killed by nearby shots in PvP.
[Shield] Fixed venting cooldown time exposed by the UI and Lua.
We continue the work on fixing and improving the game thanks to your feedback. Thank you very much for your support!
Dual Universe - April Fools Changelog
Hello Noveans,
We you enjoyed the april fools change log we released this year. The fake changes are below:
Improvements
PVE Following popular demand for Player versus Environment gameplay, we’ve added a new PVE feature where you can sword fight with a very angry garden plant.
New branches of Talents have been unlocked to help you with this task. Look under the “Green Thumb” and “Fencing” talent categories.
New items are now available: the Master Sword, the Excaliplanter, the Fork, and the Spoon.
A new Gardener Unit has been added, it will automate the angry garden plant mechanic in return for a 14 hour long minigame inspired by Plants vs Zombies and the consumption of 42 swords a day.
Two new consumables:
- Fertilizer which buffs the anger level of the plants, and introduces new elite plants that are unbeatable.
- Repellent which decreases the amount of bugs that will occur during the Gardener Unit minigame
Survival Mechanics Introduced a new survival mechanic, meaning you now need to have access to air to breathe or your Noveans may die. We sincerely hope your resurrection node is not in space currently.
UI Improvements To make Aphelia's name stand out more in text, going forward we have decided to spell it as aPHeLIa. This goes along with mArkEtbOT and the eXChANgemanAGer
Changes to Units of Measurement We’ve changed our units of measurement to Banana, following a recent change in international standards. If you’re in a non-banana country, you can convert your outdated units of measurement using this wonderful tool found here: https://www.converttobananas.com/
A single voxel is now: 1.406 bananas
The build area length of a large core is now: 717.697 bananas
The circumference of Alioth at sea level: 4450011.236 bananas
Your ship will hit the lowest maximum speed at 26455026.455026 banana mass.
Changes in our data collecting and storage policies For more precision and following the change in international standards, DU’s databases are now switching units for Kiwis, the smaller version of the Banana.
A survey will be sent soon so as to allow each player to decide if they want their personal data in Actinidia deliciosa, Actinidia arguta, or Actinidia kolomikta.
In preparation of future partnerships, we’re now collecting the color of the players’ socks at login. This information will be stored in order to establish a customer’s color palette that will be used in the decision-making process for the upcoming Lasius Embroidery kits.
Crash Fixes
Fixed a rare crash that was so rare, it never existed.
Fixed multiple ships after reports of players claiming to be expert pilots, and asking their co-pilots to ‘hold my bonsai’.
Fixed a crash due to Northern Forest gnomes dancing at full moon among statuettes wrapped in ham and allowing the fulfillment of the prophecy.
Bug Fixes
Fixed a bug that caused the tool to display as an outdated asset, it now correctly displays as a banana.
Fixed bug that had wings and made an annoying buzzing sound when it flew around.
Collected the ants that were lost in the game and put them back in their terrarium.
Fixed a bug that was summoning the data team as soon as someone was doing something forbidden in the game. Instead, we’re now summoning a T-Rex and immediately eating the culprit.
Fixed severl localitemitization typo’s in the gam, for the Clingon language version.
Known Issues
We forgot to add breathing holes to some of the outfits in game, so if your mouth was unable to come into contact with fresh air, or if you happen to be in space, or if you happen to be underwater, or too close to engine exhaust, or too close to running industry, or heck even if you’re too close to a voxel. You might spontaneously die and lose the contents of your inventory due to lack of access to fresh air.
Some players do not like kiwis. We are exploring the possibility of allowing players to choose Dragon Fruit as an alternative measurement unit.
Some players do not like bananas. However this is the new international standard and we’re not making any changes. Peel with it.
We continue the work on fixing and improving the game thanks to your feedback. Thank you very much for your support!
Dual Universe - Release 1.4
Hello Noveans,
We've deployed a new update. Dual Universe is now in version 1.4. Changes are below:
Improvements
PVE Following popular demand for Player versus Environment gameplay, we’ve added a new PVE feature where you can sword fight with a very angry garden plant.
New branches of Talents have been unlocked to help you with this task. Look under the “Green Thumb” and “Fencing” talent categories.
New items are now available: the Master Sword, the Excaliplanter, the Fork, and the Spoon.
A new Gardener Unit has been added, it will automate the angry garden plant mechanic in return for a 14 hour long minigame inspired by Plants vs Zombies and the consumption of 42 swords a day.
Two new consumables:
- Fertilizer which buffs the anger level of the plants, and introduces new elite plants that are unbeatable.
- Repellent which decreases the amount of bugs that will occur during the Gardener Unit minigame
Survival Mechanics Introduced a new survival mechanic, meaning you now need to have access to air to breathe or your Noveans may die. We sincerely hope your resurrection node is not in space currently.
UI Improvements To make Aphelia's name stand out more in text, going forward we have decided to spell it as aPHeLIa. This goes along with mArkEtbOT and the eXChANgemanAGer
Changes to Units of Measurement We’ve changed our units of measurement to Banana, following a recent change in international standards. If you’re in a non-banana country, you can convert your outdated units of measurement using this wonderful tool found here: https://www.converttobananas.com/
A single voxel is now: 1.406 bananas
The build area length of a large core is now: 717.697 bananas
The circumference of Alioth at sea level: 4450011.236 bananas
Your ship will hit the lowest maximum speed at 26455026.455026 banana mass.
Changes in our data collecting and storage policies For more precision and following the change in international standards, DU’s databases are now switching units for Kiwis, the smaller version of the Banana.
A survey will be sent soon so as to allow each player to decide if they want their personal data in Actinidia deliciosa, Actinidia arguta, or Actinidia kolomikta.
In preparation of future partnerships, we’re now collecting the color of the players’ socks at login. This information will be stored in order to establish a customer’s color palette that will be used in the decision-making process for the upcoming Lasius Embroidery kits.
Crash Fixes
Fixed a rare crash that was so rare, it never existed.
Fixed multiple ships after reports of players claiming to be expert pilots, and asking their co-pilots to ‘hold my bonsai’.
Fixed a crash due to Northern Forest gnomes dancing at full moon among statuettes wrapped in ham and allowing the fulfillment of the prophecy.
Bug Fixes
Fixed a bug that caused the tool to display as an outdated asset, it now correctly displays as a banana.
Fixed bug that had wings and made an annoying buzzing sound when it flew around.
Collected the ants that were lost in the game and put them back in their terrarium.
Fixed a bug that was summoning the data team as soon as someone was doing something forbidden in the game. Instead, we’re now summoning a T-Rex and immediately eating the culprit.
Fixed severl localitemitization typo’s in the gam, for the Clingon language version.
Known Issues
We forgot to add breathing holes to some of the outfits in game, so if your mouth was unable to come into contact with fresh air, or if you happen to be in space, or if you happen to be underwater, or too close to engine exhaust, or too close to running industry, or heck even if you’re too close to a voxel. You might spontaneously die and lose the contents of your inventory due to lack of access to fresh air.
Some players do not like kiwis. We are exploring the possibility of allowing players to choose Dragon Fruit as an alternative measurement unit.
Some players do not like bananas. However this is the new international standard and we’re not making any changes. Peel with it.
We continue the work on fixing and improving the game thanks to your feedback. Thank you very much for your support!
Dual Universe - Release 1.3.5
Hello Noveans,
We've deployed a new hotfix. Dual Universe is now in version 1.3.5. Changes are below:
Crash Fixes
Fixed a rare crash upon disconnection while holding an action.
Bug Fixes
Fixed bug that made element replace fails silently.
Fixed issues loading constructs exceeding max triangle count.
Fixed consumable scroll being active while in inventory / market.
Fixed blur effect orientation at high speed.
Fixed buggy interactions while linking/unlinking primary containers to a container hub.
We continue the work on fixing and improving the game thanks to your feedback. Thank you very much for your support!