After a lot of pain and suffering, I managed to release Duck Simulator 2 on XBOX! And yes, this was the primary reason for me adding controller support to the game. Hurray for big announcements! I'm not sure if I'll be able to publish this to other platforms, as PlayStation and Nintendo have much stricter requirements. However, I'll try my best and let you all know in the Discord server (patent pending) should anything happen! You can also get a role there for beating the game, if you're interested.
Thank you all for playing Duck Simulator 2, and I'll see you later! https://www.xbox.com/en-us/games/store/duck-simulator-2/9pkkrpblfqpk
Duck Simulator 2 v1.3.0 Released
This is probably one of the last major updates the game will be getting, but Duck Simulator 2 is not quite finished. I have big news coming in the next day or two, so make sure to join the Discord server so you won't miss out! Here's the changelog for this version.
Controller support
Sensitivity options are available in the settings
Amount of pizzas collected is now viewable in the New Game menu
Changelog no longer shows up on first bootup
Fifth wall cutscenes are now skippable
Rearranged the main menu UI
Bug fixes
Once again, I have a big announcement coming out soon. We're nearly at 1,000 members on the Discord server, so please join if you want to be one of the first to see the announcement and want to help support Duck Simulator's development!
See you all soon!
Vote for Duck Simulator 3 versus Duck Simulator 2 Multiplayer!
Basically, I've had about a two-week winter vacation from school. I've had a lot of time to think about what I should do with the franchise, especially now that we've sold over 50,000 units! For nearly the whole vacation, I've been trying to decide whether I would want to make Duck Simulator 3 and reach a bigger audience (this was just a school project I put on Steam!) or update Duck Simulator 2 with a multiplayer campaign. And tonight I just realized that I was going about it all wrong, and should ask all of you what you think!
Should I begin work on Duck Simulator 3 in a few weeks, I would likely be able to promise a Summer 2022 release date. However, if I update Duck Simulator 2 with a multiplayer campaign then Duck Simulator 3 could be delayed as far as Winter 2022. The multiplayer campaign definitely wouldn't be any small addition, either! Either way, here's what you could expect from both.
Duck Simulator 3
A completely new game with a much longer story (2-4 hours compared to Duck Simulator 2's 30 minutes)
An included multiplayer campaign, whether that be at launch or via an update
Actual content after the main campaign ends
Duck Simulator 2 Multiplayer
An update to the already existing Duck Simulator 2
Up to four players per room in a game similar if not exact to "A Fable of Below"
Three chapters, each about 20 minutes long (players can only play at their combined lowest chapter)