Today marks 3 years since the release of Duck's Wrath! This game represents my first steps in my childhood dream of becoming a game developer. It's been this year where this dream feels closer with my first commercial success. The 18th of April "Idle Biceps" (an Idler Clicker game) was released and contrary to all my expectations it got some traction reigniting my faith in this crazy dream.
Now, I am 23 days away from my biggest Steam release: "Idling Gears". A game that was born in December of last year and has surpassed the crazy amount of 12 thousand wishlists! 🤯
I also released "Winnie-the-Pooh's book writing speedrunner". Which is probably the most spontaneous game I've made as it went from random thought to reality in less than a month.
If you are reading this, you have been part of this adventure, and for that I thank you! I am still far from living out of my games but definitely getting closer.
That's all for now, thanks again!
Price Change
Starting January 5th the game will go from 0.99 USD to 1.99 USD, and will have and adjusted price to other currencies following the updated Steam recommendations.
Until then, you can buy the game with a 51% discount at 0.49 USD in the ongoing Winter Sale.
STEAM DECK COMPATIBLE!
The highlight of this small update is of course, Steam Deck compatibility!
While Valve hasn't officially reviewed the game, I have tested it in my own Steam Deck, and with this update it seems like everything is working perfectly!
Bug fixes: Fixed an inconsistency in moving ice blocks speed, that made the game harder and prevented some shortcuts on speed challenges. Fixed a bug where breakable ice would remain after being deleted in the level editor.
New feature: You can click on a user's name in the challenge leaderboards (official challenges or custom ones) you will access their steam profile (they need to have uploaded their score in the past year, or have opened the game recently as in the first versions the steam ID of the user was not uploaded).
HAPPY BIRTHDAY!
Two years ago I launched my first video game into Steam. Seeing that it was something possible motivated me in my indie dev adventure. Up until today I have published 3 games. "Duck's Wrath", "Running in the Y2K", and "Blacksmith Weapon Merchant". The last two were released for free as they were simple games created as learning exercises.
This free games, have really taught me a lot to get better at developing games and will for sure help me in my next more ambitious projects, "rog N' mon" and "Cards from the West" which already have a Steam page so you can add them to your wishlist.
Going back to Ducks, I am preparing a small update that will polish some aspects of the game. Thinks that I have found or have been reported and I want to have them fixed. You will have more information about those changes when the update drops.
Until then, Quack!
Leaderboard back-end fix
Fixed an issue where some players would appear with negative scores on the leaderboards.
Minor Fixes
This patch fixes the following issues:
Graphical bug with moving ice blocks.
Rumble getting stuck in some menus (Thanks Tosques)
Rare crash when exiting challenges section (Thanks Tosques)
UPDATE 1.2 FINALLY HERE!
This update brings the following new features:
Custom challenge with Steam Leaderboards
Hats system linked to a Level system
Custom Hat creation
Custom Challenges
There is a new editor that allows you to create challenges and share them throught the Steam Workshop. Every challenge you create will have its own dedicated worldwide leaderboard so that you can compete with everyone else. You can access any custom challenge you are subscribed to throgh a new eskimo.
Hats
You can now equip hats into your characters, these hats can be unlocked by playing the free for all and team vs game modes.
Alongside these new features, some bug fixes are also introduced:
Iglu hitbox reworked
Eskimos can now be stunned with a burp
Improved movement controls (hopefully the game is easier)
Corrected players being drawn underneath iglus when falling
Corrected food overlaping when stacked
Corrected collision against enemies in tutorial and challenges
Players will no longer get stuck when enemies fall over in the tutorial
HAPPY BIRTHDAY!
On October 15, 2020 Duck's Wrath was finally released, after one year since the beginning of its development. What a better time to announce a major update than this one?!
The new update will be released in the next few days. Update 1.2 will add the ability for players to create their own challenges and share them through the Steam Workshop. Additionally, all challenges will have a global leaderboard!
As for the free-for-all or team vs mode, a level with the classic experience system has been added, the amount of experience you gain in a game will vary depending on the rounds played, total eliminations and of course the number of total BURPS.
The purpose of this experience level is to complement the addition of hats to the game. Hats can be equipped before the free-for-all and team vs modes. This collection of hats will grow as you level up, each new level will unlock a new hat.
In addition to the hats included by default in the game, the ability to create hats has been added through which you can convert any ".png" image into a hat that you can share through the Steam Workshop.
Apart from these new features, there is a list of bug fixes and improvements in general. You can see it in the update post next week.