Due Process cover
Due Process screenshot
Genre: Shooter, Indie

Due Process

Update 509: Blinding Arrow

Fixes for invisible players/objects, 12 round ranked gamemode, ranked leaderboard.



Gameplay changes



  • Fixes to objects not getting cleaned up properly. This should hopefully reduce or resolve issues with players/objects "going invisible" on some clients.
  • Ranked is now a 12 round gamemode. New maps are selected after 6 rounds. Both teams will get a chance to start a set of new maps on the defending and attacking sides. For example, if you start attacking, you would play attack, defense, (new maps), defense, attack.
  • Added Best of 12 UI to the ranked gamemode. This includes a match timeline component for the map changes.
  • UAV view updated to show information about the match timeline
  • Additional safeguards to joining in progress, defenders shouldn't spawn outside or in the floor due to this.
  • Barbedwire hitboxes were fixed to prevent blocking bullets
  • Inputs are locked during level loading phases, this has a known issue of some weirdness with the camera at the end of rounds.
  • Fixed an error with client simulation
  • Fixed issue with factory wall charges stopping client simulation.


UI Updates



  • Add Leaderboards Tab for Ranked (actually, this time)
  • Added icon and text to show region of a match in a match panel
  • Updated UI in menu to reflect changes of Best of 12 mode

Update 505: New maps and map features!

Another round of maps, this time featuring Vault! Additionally, some fixes have been applied to restore some of the optimizations from previous weeks.




Killhouse



Vault



Like previous variations, the vault is an impenetrable fortress housing the bomb, however this time it's gotten an upgrade. The artwork has been upgraded, now featuring a large vault door, new Vault specific button, and the interior walls are lined with safety deposit boxes!

The vault itself. Thick, unchargeable and slow, this door will open over a period of about seven seconds and come to rest to block the area behind it. Be careful, as this may cut off your rotation!



The Vault Button. While our current rotation of Vault maps may not have them, thanks to some upgrades the vault maps can have multiple buttons for complex variations and more strategy or defensive planning.



Take a peek inside the vault! Lined with impenetrable objects, the vault is all bullet proof cover but the thick walls don't leave much room to work with.



CStore



Teller Booth



We've given the map generator an upgrade to allow rooms to spawn inside other rooms, and applied it to the Teller booth. This feature will let us make more interesting and varied map configurations in the future as we bring it to the other levels.