Duel Corp. cover
Duel Corp. screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Duel Corp.

Weekly Status Report

TO-DO-LIST for Final Playtest



Quality Assurance / Testing


▰▰▰▰▰▰▰▰▱▱ 80%
▻ Added showing level of enemies in overworld
▻ Added using trade good buildings of region during village generation
▻ Added artificial map for windmill
▻ Added gatherable generation depending on biomes
▻ Added determining biome / border depending on region in overworld
▻ Fixed not spawning in overworld correctly after being defeated in encounter
▻ Fixed fading out transition screen before starting initial cinematic
▻ Fixed showing number of units for regions that can't be conquered
▻ Fixed enemies spawning next to player when entering enemy encounter in plains biome
▻ Fixed not spawning enemies / items of mission correctly
▻ Fixed enemies not dropping items correctly
▻ Fixed not spawning enemies of encounter correctly
▻ Fixed npcs spawning with mounts outside of overworld
▻ Fixed npc being mean after being hired
[...] Fixed 5 more bugs

Ensuring Smooth Networking


▱▱▱▱▱▱▱▱▱▱ 0%

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 93%
▻ Added background to main menu buttons
▻ Added new shader for screen transition
▻ Fixed field of view breaking when entering options in character selection
▻ Fixed options button not working sometimes

[#shorts] Enemies taunting


Weekly Status Report

TO-DO-LIST for Final Playtest



Quality Assurance / Testing


▰▰▰▰▰▰▰▱▱▱ 70%
▻ Added excluding previous attack direction from attack combo of enemies
▻ Added cooldowns to skills
▻ Added npcs bowing when being leveled up
▻ Added pull speech to human enemies
▻ Added rarity and unidentified equipment
▻ Added generating enemy equipment / skills / consumables
▻ Added generating enemies of enemy encounter / event
▻ Added generating enemy attack / parry patterns and phases
▻ Added generating event bosses
▻ Added missing achievements
▻ Added hiding skill ui when in overworld
▻ Fixed being able to inspect / hire guard
▻ Fixed showing stamina instead of vitality in profession
▻ Fixed not skilling npc correctly
▻ Fixed not setting npc name in level up menu correctly
▻ Fixed looking at camera when making a gift / leveling up teammate
[...] Fixed 24 more bugs

Ensuring Smooth Networking


▱▱▱▱▱▱▱▱▱▱ 0%

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 93%
▻ Added options and exit game to character selection
▻ Reworked Main Menu + added loading for scene transition

[#shorts] Leveling up / equipping companion


Weekly Status Report

TO-DO-LIST for Final Playtest



Quality Assurance / Testing


▰▰▰▰▰▰▱▱▱▱ 60%
▻ Added generating equipment and skills for enemies
▻ Added missing achievements
▻ Added hiding skill ui when in overworld
▻ Added achievements [Steam achievements missing]
▻ Added popup UI for achievements progress
▻ Added options for followers to level up, equip and skill / talent tree
▻ Added missing keybinding slots for new spell slots

Ensuring Smooth Networking


▱▱▱▱▱▱▱▱▱▱ 0%

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 93%
▻ Adjusted achievement texts
▻ Reworked scoreboard UI completely
▻ Fixed that only player can unlock achievements
▻ Fixed game options UI not updating
▻ Fixed achievements unlocked by followers
▻ Fixed enemies turning towards player too fast
▻ Fixed enemies moonwalking when player behind enemy
▻ Fixed 1st boss resetting when switching phase
▻ Fixed 1st boss spells no longer working correctly
▻ Fixed not removing dropped items from save file when resetting
▻ Fixed npcs turning too slow if not in combat
▻ Fixed enemies rotating too much during attack
▻ Fixed checkpoints not working correctly
▻ Fixed changing body type changing skin color
▻ Fixed dieing when too far from path
▻ Fixed spawning at wrong location when entering / leaving tutorial area
▻ Fixed tutorial area in overworld being disabled
▻ Fixed wrong regions in overworld having guards
▻ Fixed not fading out blackscreen correctly when starting new game
▻ Fixed enemies not always dropping items correctly

[#shorts] Achievements


Weekly Status Report

TO-DO-LIST for Final Playtest



Quality Assurance / Testing


▰▰▰▰▱▱▱▱▱▱ 40%
▻ Added achievements [WIP]
▻ Added texts and changed scene for character selection
▻ Added being able to use 8 skills
▻ Added transition screen to character selection
▻ Added world uis overlapping in the wrong order
▻ Added class based reputation
▻ Added returning to character selection instead of main menu from options menu
▻ Added selecting created character
▻ Added selecting valid character after character deletion
▻ Changed starting in character selection
▻ GUI hides now when in menu
▻ Optimized UI code
▻ Reworked menu buttons window
▻ Reworked Achievments UI
▻ Removed no longer in use UI elements
▻ Reworked character selection UI
▻ Reworked character creation UI

Ensuring Smooth Networking


▱▱▱▱▱▱▱▱▱▱ 0%

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 93%
▻ Fixed artificial map of tutorial not being defined correctly
▻ Fixed generating trees in boss room
▻ Fixed boss cinematics no longer working correctly
▻ Fixed some tutorials not being placed correctly
▻ Fixed tooltip error for achievements
▻ Fixed Achievement UI not working
[...] Fixed 19 more bugs

[#shorts] Class based poses


Weekly Status Report

TO-DO-LIST for Final Playtest



Quality Assurance / Testing


▰▰▱▱▱▱▱▱▱▱ 20%
▻ Added being able to use 8 skills
▻ Added affixes for equipment
▻ Added being able to use all talents
▻ Removed unused scripts
▻ Changed item tooltip and added being able to compare equipped items with items from inventory
▻ Changed shield to scale with item level
▻ Changed ESC-menu UI and added button for skill tree and achievements
▻ Changed skill slots UI [WIP]

Ensuring Smooth Networking


▱▱▱▱▱▱▱▱▱▱ 0%

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 93%
▻ Fixed infinite loop when entering encounter
▻ Fixed reducing sound volume while in overworld
▻ Fixed too large tree colliders
▻ Fixed not updating changes in save options correctly
▻ Fixed wrong arrow impact when hitting enemy
▻ Fixed not destroying overworld events correctly after leaving
▻ Fixed wrong gatherable colliders
▻ Fixed not transitioning into overworld correctly when dieing in encounter
▻ Fixed not removing offer text for tutorials correctly
▻ Fixed not updating changes in save game correctly

[#shorts] Character selection


Weekly Status Report

TO-DO-LIST for Final Playtest



Dear Duel Corp community,

We’re excited to provide you with an update on our current development progress. In the next phase of our work, we are focusing intently on quality assurance to ensure that our game is not only playable but also enjoyable. Here are the key areas we will be concentrating on:

Quality Assurance / Testing


▱▱▱▱▱▱▱▱▱▱ 0%
We are continuing our own testing phases to thoroughly examine the game. Our goal is to optimize the game loop and ensure that it is fun for players. We will actively incorporate feedback from our tests to enhance the experience.

Ensuring Smooth Networking


▱▱▱▱▱▱▱▱▱▱ 0%
Another central focus is to guarantee a seamless networking experience. We’re working hard to ensure that online play is stable and reliable, providing the best possible multiplayer experience.

It looks like we may not be able to meet the release before the end of Q1 2025, so we will be moving the release date to Q2 2025.

We appreciate your understanding and support as we take these important steps. Our aim is to release a high-quality game that meets your expectations. Stay tuned for further updates!

Best regards
Duel Corp Team

World


▰▰▰▰▰▰▰▰▰▰ 100%
▻ Added artificial map for silk work station
▻ Added color for marking entrances into buildings for artificial maps
▻ Added trigger events using map info for teleport
▻ Added generating desert biome
▻ Added generating downward border
▻ Fixed overworld texts not working correctly
▻ Fixed not detecting loops in paths correctly
▻ Fixed spawning within building when entering village
▻ Fixed contract building npcs not being positioned correctly
▻ Fixed not generating village correctly when using forest borders
▻ Fixed not generating nodes / items / enemies correctly when using multiple regions
▻ Fixed not generating grounds next to path correctly

Classes / Abilities / Talents


▰▰▰▰▰▰▰▰▰▰ 100%

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 93%
▻ Added bird manager for dynamic bird placement
▻ Added footstep SFX for custom colliders
▻ Added background hills
▻ Added SFX for sand footsteps
▻ Added props for desert village
▻ Adjusted crow take off range
▻ Reworked status UI to show faction reputations
▻ Fixed double voice when attacking
▻ Fixed missing collider for saw mill

[#shorts] Silk workshop


Weekly Status Report

TO-DO-LIST for Final Playtest



World


▰▰▰▰▰▰▰▰▰▱ 99.99**%
▻ Added generating height transition
▻ Added generating fog of war texture for exit areas
▻ Added teleporting out of map when too close to border
▻ Separated biomes from generation
▻ Reworked ground generation
▻ Reworked path generation
▻ Fixed not generating downhill area of mountain map correctly
▻ Fixed no longer generating points of interest correctly
▻ Fixed no longer generating enemies correctly
▻ Fixed no longer generating exit area of village correctly

Classes / Abilities / Talents


▰▰▰▰▰▰▰▰▰▰ 100%

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 92%
▻ Added post processing effect (shader) for borders of map
▻ Added crow model with animations
▻ Added crow sfx
▻ Added crow behaviour
▻ Added sparrow + sfx + behaviour
▻ Added see through effect for bushes and trees
▻ Added 100+ more voices for humanoid characters
▻ Added head animation when voices are used
▻ Added more voice types for character creator
▻ Fixed fog of war effect on characters

[#shorts] Sparrows and crows


Weekly Status Report

TO-DO-LIST for Final Playtest



World


▰▰▰▰▰▰▰▰▰▱ 99.99**%
▻ Added tutorial area [WIP]
▻ Added silk workshop
▻ Added depth fade shader for particles
▻ Added new icons for achievements
▻ Added forest / mountain village generation
▻ Added artificial map segments for new trade good buildings

Classes / Abilities / Talents


▰▰▰▰▰▰▰▰▰▰ 100%

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 90%
▻ Added generating walls with distance field
▻ Added using different screen transitions in different situations
▻ Reworked achievements window
▻ Reworked artificial maps to work with new wall generation
▻ Fixed screen transition shader not working in build
▻ Fixed generating walls in front of entrance to building
▻ Fixed not always generating height at buildings correctly
▻ Fixed not assigning artificial maps to nodes correctly
▻ Fixed not generating houses in forest map correctly
▻ Fixed not generating walls correctly
▻ Fixed looking in the wrong direction when spawning in village
▻ Fixed no longer playing ambient sound
▻ Fixed not always showing region name when entering region

[#shorts] Leather workshop


Weekly Status Report

TO-DO-LIST for Final Playtest



World


▰▰▰▰▰▰▰▰▰▱ 99.99**%
▻ Added exterior asset for generated buildings
▻ Added weights to pathfinding
▻ Added path generation to villages
▻ Added being able to mix region assets with generation
▻ Added exterior area to each building
▻ Added leatherwork station
▻ Fixed heights nexts to buildings not always being generated correctly
▻ Fixed buildings heights not being generated correctly
▻ Fixed not assigning cells to correct path nodes
▻ Fixed blackscreen fade not working correctly
▻ Fixed not showing correct region texts
▻ Fixed terrain intersecting with points of interest
▻ Fixed not always generating correct terrain height below building floors
▻ Fixed heights of artificial maps not always being generated correctly
▻ Fixed not resetting height flags correctly
▻ Fixed wrong ground heights at entrances of buildings
▻ Fixed negative heights of artificial maps not always working correctly
▻ Fixed broken water shader in overworld
▻ Fixed sawmill wrong SFX settings

Classes / Abilities / Talents


▰▰▰▰▰▰▰▰▰▰ 100%

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▱▱ 81%
▻ Added VFX + SFX + colliders to leatherwork station
▻ Added screen transition shader
▻ Added multiple screen transition textures
▻ Added SFX for screen transition
▻ Added destroyed shader for texture atlas
▻ Added transition VFX to loading screen
▻ Finished Chracter selection UI + Character creation UI

[#shorts] Screen transition


Weekly Status Report

TO-DO-LIST for Final Playtest



World


▰▰▰▰▰▰▰▰▰▱ 99.99*%
▻ Added exterior asset for generated buildings
▻ Added exterior area to each building
▻ Reworked some exterior asset
▻ Fixed not always generating correct terrain height below building floors
▻ Fixed heights of artificial maps not always being generated correctly
▻ Fixed not resetting height flags correctly
▻ Fixed wrong ground heights at entrances of buildings
▻ Fixed negative heights of artificial maps not always working correctly

Classes / Abilities / Talents


▰▰▰▰▰▰▰▰▰▰ 100%

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▱▱ 80%
▻ Added character creator for the main scene
▻ Added new scene for character creator
▻ Addec character selection UI [WIP]
▻ Added controller support for new character creator
▻ Added new underwear for characters
▻ Fixed particle script error

[#shorts] Forest village