We bring fantastic news, earlier this month we successfully signed up with the publisher Greenlight Games. Their team of internal developers have been lassoed together and will be helping us perform some important fixes, updates & improvements.
Here's the list:
- Bug fixes
- Improved lighting
- Improved post-processing
- Improved Performance
- Improved environment textures
- New weapon textures
- New animations
- New points UI
- New shadows
- New sounds
We hope to have this finished around Christmas time, where we'll be leaving Early Access to create a full release on the store.
After that, our goal will be to add more game modes and environments/arenas.
If there's something in particular you'd like to see in Duel VR, please post below or hit us up on social media.
Many thanks,
Dean.
Steam Integration and Oculus Support (Update 1.0.6)
Howdy,
Duel VR is now available also for Oculs. Also, with the new batch of updates we're bringing in:
Achievements.
Steam Cards.
Leaderboards.
Stats.
Also, the final release is closing in and with it we're proud to announce that Greenlight Games will be stepping in as the publisher of Duel VR.
Happy shooting,
Duel VR Team.
The campaign is here! (Update 1.0.5)
"The hero woke up in a pit..."
The latest update brings in a tutorial mode and most importantly a campaign! About an hour long single-player tour through the different places and modes the game has to offer with a sweet prize at the end.
Also included:
a pit
a shack
a Mysterious Man
bug fixes
animation fixes
individual leaderbords for all the weapons in arenas
lighting, shadow and coloring enhancements
and many others
Happy shooting!
AI coming to the Wild West (update 0.1.4)
Howdy,
we are coming with a big update---duels against AI, now you can take on a 5 different difficulties of artificial opponents in all scenarios with all weapons.
With that we've also revamped the duelling system and included different game modes and aim difficulties for duelling. Check them out :).
Lastly we want to share that DuelVR got featured on "Der große Trend-Check" in the prime-time cable TV and we'd like to thank them for that, as it's a great support for us.
Steady aims!
Update v0.1.3
Hi all,
we're bringing another set of features. Most importantly all of the weapons are now available for all the arenas. We did a lot of testing and everything seems to work, but if you find some troubles with any weapon/arena combination, please let us know.
Other updates:
- an arrow now displayed as an outline before locking
- the game now counts shots and accuracy for single player
Fixes:
- the weapons now fall even if they were not grabbed in multiplayer after being shot
- hangman now always fall reliably in the range
- flowers now always break on hit in the range
Update v0.1.2
Hi all,
we've got another batch of improvements ready. What's new:
Axe is now grabbed from a belt before each throw.
Arrow now fits in a bow disregardig its rotation.
Axe physics improvements.
HATS! For the skeletons.
Menu UI reorganized, more comments added.
Also some small stuff:
Simplified the projectile spawning to reduce delay.
Visual improvements (decals etc.)
Added birds to the menu.
Improvement on the feet positioning so that the characters don't sink into ground.
LAN IPs-if the computer has multiple network drivers, all the addresses can be listed.
Update v0.1.1
Hi all,
we're pushing a small update that adds a left-handed supports (activate via settings).
We've also descreased the volume of internet comunnication to prevent possible drop of match due to time-outs.
Early access started, what's next?
Hi all,
first of all, we would like to thank everyone who bought the game so far. We put a lot into making it and we're happy to see people interested in the game. We would like to share with you a bit of what's up next.
Re:publica 8.-10. we will be at the Re:publica festival in Berlin, taking part at the Virtual Reality convention. If you're around, feel free to come and see us :).
Improvements After finishing the Early Access version, we want to take a step back and see if some of the parts of the game could not be implemented / built better. We're currently experimenting with different physics set-ups (e.g. for the train scene). This is our main plan for the month of May.
Steamworks We're planning on addinng parts of Steam integration. Cards, Achievments, friend matches are on the way.
Much more stuff in in planning, we'll keep you posted. And thanks again for buing the game :).