Dueleum cover
Dueleum screenshot
Genre: -

Dueleum

Update

Add CharacterEdit
Add multi play mode (underdeveloped)

Update

General
- Change skill charge system
  Before : Push touch pad (Joy Stick) -> Release touch pad -> Swing
  After : Push touch pad (Joy Stick) -> Swing

Free Field
- Add ore
- Add food
- Add animal (rabbit, boar)
- Add monster & animal drop item

Update

General
- Add 2 states
- Return to menu with Esc key

FreeField
- Add auto save & load function (Every 5 minutes, S / ESC key)
- Add 6 weapons (Get it in the dungeon)

Update

General
- Fixed bug that can not be advanced from tutorial
- Fixed bug that damage did not decrease even if guarded

- Increase MP recovery amount at attack hit
- Add hit stop at attack hit
- Damage increase when big swinging
- Ease of charge condition

Free Field
- Auto save & Load (status, item pouch)
- Drop logs from specific trees
- Drop wood from logs

Update

FreeField
  - Add Item Pouch
  - Add food (eat it when you approach the face)
  - Add timber
  - Added operation to place things in the field
-- With an object in one hand, hold it with another hand (push the grip button)

* This sentence is an automated translation of Japanese.

Update summary (Sep ~ Oct)

* This sentence is an automated translation of Japanese.

【add to】
· Chapters 1 and 2 (Total 4 stages)

· Added tutorial to Chapter 1-1

· MP
-- Consumption by activating magic and technique
-- Recovery with normal attacks and over time

·stamina
-- Consumes over time and recovers HP
-- Recovery with food

· Display of gauge of HP, MP and stamina

· Free field
-- Free mode to advance anywhere with automatic field generation
-- Monsters and food, items pop randomly
-- Monsters and items that pop and have night and day pops change
-- Dungeon where monsters spring up abundantly

· Add / release objects addition (valid only for free field)
-- Hold / release objects with left and right grip buttons
-- Sword to the left waist when released

【Change】
· Damage adjustment for ordinary attack
-- Damage increase when shaking a large amount

· Charge input method change
-- Fixed body position → Fixed position while inputting JoyStick of hand holding weapon

· Changing the magic triggering condition classification
-- Magic input in horizontal direction of 45 degrees or more, creates magic crest in the sky downward
→ Magic input in a horizontal direction of 60 degrees or more, creates a magic crest in the sky downward

【Others】
· Supports OculusRift


~ Schedule for the next month ~

· Addition of content to free field
(I think that it will become the main update here for a while because it is the most enjoyable part now being developed)
-- Addition of wood, stone, ore etc
-- Add monster
-- Added the function to set (fix) the object in the field
-- Add monster drop item
-- Weapon and armor addition equipment addition function
↓ If possible
-- Forge system (shape processing of ore) + weaponization function
-- Leveling function
-- quest

· Add battle content
-- Add a new chapter
↓ If possible
-- Add stage with adventure elements
-- Added stage for multi

· Improvement of graphics
-- Adjust the texture and material of the model as a whole
* There is a possibility that the frame rate may fall to extreme, so carefully adjust

* I am making it as a whim with my hobby, so I have a lot of schedule change.
* If you have an opinion posting, you may make it up by tensioning and leaving others.


Thanks for comments and advice :)
I will improve games by referring to these.

Update summary (Sep ~ Oct)

* This sentence is an automated translation of Japanese.

【add to】
· Chapters 1 and 2 (Total 4 stages)

· Added tutorial to Chapter 1-1

· MP
-- Consumption by activating magic and technique
-- Recovery with normal attacks and over time

·stamina
-- Consumes over time and recovers HP
-- Recovery with food

· Display of gauge of HP, MP and stamina

· Free field
-- Free mode to advance anywhere with automatic field generation
-- Monsters and food, items pop randomly
-- Monsters and items that pop and have night and day pops change
-- Dungeon where monsters spring up abundantly

· Add / release objects addition (valid only for free field)
-- Hold / release objects with left and right grip buttons
-- Sword to the left waist when released

【Change】
· Damage adjustment for ordinary attack
-- Damage increase when shaking a large amount

· Charge input method change
-- Fixed body position → Fixed position while inputting JoyStick of hand holding weapon

· Changing the magic triggering condition classification
-- Magic input in horizontal direction of 45 degrees or more, creates magic crest in the sky downward
→ Magic input in a horizontal direction of 60 degrees or more, creates a magic crest in the sky downward

【Others】
· Supports OculusRift


~ Schedule for the next month ~

· Addition of content to free field
(I think that it will become the main update here for a while because it is the most enjoyable part now being developed)
-- Addition of wood, stone, ore etc
-- Add monster
-- Added the function to set (fix) the object in the field
-- Add monster drop item
-- Weapon and armor addition equipment addition function
↓ If possible
-- Forge system (shape processing of ore) + weaponization function
-- Leveling function
-- quest

· Add battle content
-- Add a new chapter
↓ If possible
-- Add stage with adventure elements
-- Added stage for multi

· Improvement of graphics
-- Adjust the texture and material of the model as a whole
* There is a possibility that the frame rate may fall to extreme, so carefully adjust

* I am making it as a whim with my hobby, so I have a lot of schedule change.
* If you have an opinion posting, you may make it up by tensioning and leaving others.


Thanks for comments and advice :)
I will improve games by referring to these.

Update

Add magic point, stamina (use skill & magic)

Modify Charge System (keep position -> keep position & touch right track pad)

Add free mode

Update

Add simple tutorial (Chapter 1-1)

Add chapter2 (2 stage)

Modify skill system

Add stage and features

- added 2 stage

- Modify weapon collision

- Modify stage select scene

- Modify charge system

- Support Oculus