Add CharacterEdit
Add multi play mode (underdeveloped)
Update
General
- Change skill charge system
Before : Push touch pad (Joy Stick) -> Release touch pad -> Swing
After : Push touch pad (Joy Stick) -> Swing
Free Field
- Add ore
- Add food
- Add animal (rabbit, boar)
- Add monster & animal drop item
Update
General
- Add 2 states
- Return to menu with Esc key
FreeField
- Add auto save & load function (Every 5 minutes, S / ESC key)
- Add 6 weapons (Get it in the dungeon)
Update
General
- Fixed bug that can not be advanced from tutorial
- Fixed bug that damage did not decrease even if guarded
- Increase MP recovery amount at attack hit
- Add hit stop at attack hit
- Damage increase when big swinging
- Ease of charge condition
Free Field
- Auto save & Load (status, item pouch)
- Drop logs from specific trees
- Drop wood from logs
Update
FreeField
- Add Item Pouch
- Add food (eat it when you approach the face)
- Add timber
- Added operation to place things in the field
-- With an object in one hand, hold it with another hand (push the grip button)
* This sentence is an automated translation of Japanese.
Update summary (Sep ~ Oct)
* This sentence is an automated translation of Japanese.
【add to】
· Chapters 1 and 2 (Total 4 stages)
· Added tutorial to Chapter 1-1
· MP
-- Consumption by activating magic and technique
-- Recovery with normal attacks and over time
·stamina
-- Consumes over time and recovers HP
-- Recovery with food
· Display of gauge of HP, MP and stamina
· Free field
-- Free mode to advance anywhere with automatic field generation
-- Monsters and food, items pop randomly
-- Monsters and items that pop and have night and day pops change
-- Dungeon where monsters spring up abundantly
· Add / release objects addition (valid only for free field)
-- Hold / release objects with left and right grip buttons
-- Sword to the left waist when released
【Change】
· Damage adjustment for ordinary attack
-- Damage increase when shaking a large amount
· Charge input method change
-- Fixed body position → Fixed position while inputting JoyStick of hand holding weapon
· Changing the magic triggering condition classification
-- Magic input in horizontal direction of 45 degrees or more, creates magic crest in the sky downward
→ Magic input in a horizontal direction of 60 degrees or more, creates a magic crest in the sky downward
【Others】
· Supports OculusRift
~ Schedule for the next month ~
· Addition of content to free field
(I think that it will become the main update here for a while because it is the most enjoyable part now being developed)
-- Addition of wood, stone, ore etc
-- Add monster
-- Added the function to set (fix) the object in the field
-- Add monster drop item
-- Weapon and armor addition equipment addition function
↓ If possible
-- Forge system (shape processing of ore) + weaponization function
-- Leveling function
-- quest
· Add battle content
-- Add a new chapter
↓ If possible
-- Add stage with adventure elements
-- Added stage for multi
· Improvement of graphics
-- Adjust the texture and material of the model as a whole
* There is a possibility that the frame rate may fall to extreme, so carefully adjust
* I am making it as a whim with my hobby, so I have a lot of schedule change.
* If you have an opinion posting, you may make it up by tensioning and leaving others.
Thanks for comments and advice :)
I will improve games by referring to these.
Update summary (Sep ~ Oct)
* This sentence is an automated translation of Japanese.
【add to】
· Chapters 1 and 2 (Total 4 stages)
· Added tutorial to Chapter 1-1
· MP
-- Consumption by activating magic and technique
-- Recovery with normal attacks and over time
·stamina
-- Consumes over time and recovers HP
-- Recovery with food
· Display of gauge of HP, MP and stamina
· Free field
-- Free mode to advance anywhere with automatic field generation
-- Monsters and food, items pop randomly
-- Monsters and items that pop and have night and day pops change
-- Dungeon where monsters spring up abundantly
· Add / release objects addition (valid only for free field)
-- Hold / release objects with left and right grip buttons
-- Sword to the left waist when released
【Change】
· Damage adjustment for ordinary attack
-- Damage increase when shaking a large amount
· Charge input method change
-- Fixed body position → Fixed position while inputting JoyStick of hand holding weapon
· Changing the magic triggering condition classification
-- Magic input in horizontal direction of 45 degrees or more, creates magic crest in the sky downward
→ Magic input in a horizontal direction of 60 degrees or more, creates a magic crest in the sky downward
【Others】
· Supports OculusRift
~ Schedule for the next month ~
· Addition of content to free field
(I think that it will become the main update here for a while because it is the most enjoyable part now being developed)
-- Addition of wood, stone, ore etc
-- Add monster
-- Added the function to set (fix) the object in the field
-- Add monster drop item
-- Weapon and armor addition equipment addition function
↓ If possible
-- Forge system (shape processing of ore) + weaponization function
-- Leveling function
-- quest
· Add battle content
-- Add a new chapter
↓ If possible
-- Add stage with adventure elements
-- Added stage for multi
· Improvement of graphics
-- Adjust the texture and material of the model as a whole
* There is a possibility that the frame rate may fall to extreme, so carefully adjust
* I am making it as a whim with my hobby, so I have a lot of schedule change.
* If you have an opinion posting, you may make it up by tensioning and leaving others.
Thanks for comments and advice :)
I will improve games by referring to these.
Update
Add magic point, stamina (use skill & magic)
Modify Charge System (keep position -> keep position & touch right track pad)