Dune: Awakening cover
Dune: Awakening screenshot
PC PS5 Series X Steam
Genre: Role-playing (RPG), Adventure

Dune: Awakening

Developer Update - January 2026

[p]Greetings, Sleepers!  [/p][p]Welcome to our first developer update of 2026! During our December Livestream, we revealed most of the changes coming in Chapter 3 and released it on our Public Test Client to gather your feedback and fine-tune what is shaping up to be the biggest content update the game has seen to date. [/p][p]Today, we are happy to announce that Chapter 3 is coming on February 3rd! [/p][p]Now that the Muad'Dib is out of the proverbial bag, we'd like to dedicate this Developer Update to discussing our work on Chapter 3 and the decisions and feedback that shaped it. We also have a few additional changes that we haven't discussed yet that will make this update even better, so without further ado, let's dive right in! [/p][p] [/p]

THE MAKING OF CHAPTER 3 

[p]Ever since the early days of beta, player feedback has been invaluable in helping improve the game and steer it in the right direction. Since launch, we've been looking closely at the feedback you've given us through Discord, player surveys, and other platforms. This feedback has led to many improvements (Cobalt paste, anyone?) and it continues to inform many of the decisions we make for the game, large and small. [/p][p]This has never been truer than for Chapter 3. This update is a direct response to the two most common player requests: the desire for a more fleshed out endgame and making it a smoother experience coming back after an extended period away from the game. [/p][p] [/p]

A BIGGER, BETTER ENDGAME 

[p]When it comes to the endgame, the specifics of what you're looking for varies across both players and player types, but we've also been able to combine your feedback with cold, hard in-game telemetry that provides a good picture of what content, activities, and systems most of you spend time with later in the game. [/p][p]This has allowed us to make informed decisions on where to spend our time and effort, with player feedback and in-game data working in concert to produce what is undoubtedly our biggest and most important update yet. [/p][p]So, what does the feedback and data tell us? Players want: [/p]
  • [p]More options in the endgame, more ways to play that are all equally rewarding.[/p]
  • [p]More content; more stuff to discover and experience in the world of Arrakis.[/p]
  • [p]To be able to take full advantage of everything the endgame has to offer, without being forced to engage in a play style they don't want to.[/p]
  • [p]More ways to advance their character, with deeper progression systems.[/p]
[p]Chapter 3 aims to address each of these points. [/p][p]In addition to the continuation of the main story and many other additions, this update introduces more meaningful ways to progress after reaching Plastanium (Tier 6). It expands late-game play with deeper choices, shared goals, and more ways for players to continue growing. On the progression side, players get to take advantage of the added depth provided by the Specialization and Augmentation systems. In terms of content, we've added 10 new locations on the Overland Map, including unique repeatable testing stations that feature challenging boss encounters with scaling difficulty and increasingly valuable loot.  [/p][p]Players can now also take missions for the Landsraad, missions that provide more flexible ways to complete assignments and collect rewards, regardless of your play style. [/p][p]There is a lot more to Chapter 3 than this, and we'll provide you with a detailed breakdown of all additions and improvements when it launches on February 3rd. Also make sure to check out the Chapter 3 announcement video we released back in December, giving a glimpse at what's to come. [/p][p][/p][p] [/p]

MAKING IT EASIER TO TAKE A BREAK AND RETURN LATER 

[p]The other much-shared feedback point we've received is that it can be daunting coming back to Dune: Awakening after an extended break. Whether it's unpaid taxes or power running out, if you've been away for a long time, chances are your base is gone. The intention behind these mechanics are good, essentially ensuring servers don't fill up with abandoned bases. [/p][p]That said, we heard your feedback, and we've been working on several things to make this a smoother experience. [/p]
  • [p]Base Reconstruction Tool: Last year, we introduced a tool that allows you to pack up your base, store it, and then reassemble it. This is a great tool for when you know you will be taking an extended break from the game. [/p]
  • [p]Increasing Bank Storage: Last year we also made it easier for players to safely store everything they have been working hard on obtaining by increasing the bank storage space. [/p]
  • [p]Character Transfers: Earlier this month, we also introduced Character Transfers. Not only is this useful for active players who might want to move to a more active World or Sietch, it's also great for returning players who might be in a situation where their friends have left, and they want to find a more active home to play in. [/p]
[p]With Chapter 3, we're making two additional improvements, intended to make it easier for current players to take a break, but also make it easier to come back for those who have already left the game: [/p]
  • [p]No More Taxes: Since the game’s launch, taxes have been a regular point of discussion in the community. We are happy to share that we are eliminating this source of frustration and starting with Chapter 3, the Emperor will no longer require players to pay taxes for any bases! This also means that you can expand your bases to your heart’s content without incurring any additional upkeep costs. [/p]
  • [p]Return Packages: Not everyone who left the game earlier has been able to take advantage of these new tools for packing up and storing their stuff. That's why Chapter 3 introduces custom Return Packages full of resources to help you jump back into the game. Once Chapter 3 is live, the package will be available to every character that hasn't logged in for 28 days and can be claimed via the "Claim Rewards" option in the in-game menu. [/p]
[p]We believe this update delivers a richer and more engaging endgame in Dune: Awakening, but our work is far from done. There are many more exciting things ahead, and we look forward to sharing more with you in due time. [/p][p][/p][p]May thy knife chip and shatter, [/p][p]The Funcom Team [/p]

Dune: Awakening - 1.2.40.0 Hotfix Patch Notes

[p]Hey Sleepers,[/p][p][/p][p]This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p]

Fixes

[p][/p]

Technical and Stability

  • [p]Fixed an issue where players attempting a Character Transfer could get an X72 error, leading to a failed transfer.[/p]
  • [p]Fixed an issue on private servers where players could not travel to password-protected Hagga Basin worlds, leading to a Q52 error.[/p]

Resources, Building, and Crafting:

  • [p]Fixed an edge case issue where some players could not restore their bases as they were too close to no-build volumes.[/p]

Vehicles

  • [p]Fixed an issue where vehicles that were co-owned and backed up with the Vehicle Backup Tool would become unusable to all players after a Character Transfer.[/p]
    • [p]Now, after a transfer, the character with the backed co-owner vehicle will become the sole owner of it. The former vehicle co-owner will still have the vehicle counted as part of their vehicle limit until the next server restart.[/p]

Dune: Awakening – 1.2.40.0 Patch Notes

[p]Greetings, Sleepers![/p][p align="start"]Today marks the release of Patch 1.2.40.0, which introduces an exciting new feature long requested by our community: character transfers![/p][p align="start"]You can now transfer your character, inventory, backed-up bases and vehicles, and bank contents (including your Solari) to a new Sietch and World. You can start the transfer process via the Server Browser or the in-game System Menu.[/p][p align="start"]You will need a transfer token to initiate the transfer. You start with one, which replenishes automatically seven days after you have used it. However, before doing so, you should prepare accordingly to ensure that you bring your most important possessions with you.[/p][p align="start"]Before transferring your character, we recommend completing the following steps:[/p]
  • [p]Make sure that you back up your base using the Base Reconstruction Tool. Also, remember that you can store up to three bases in the tool.[/p]
    • [p]If you transfer without backing up your base(s), they will be left behind![/p]
  • [p]Similarly, back up your vehicles with the Vehicle Backup Tool.[/p]
    • [p]For larger vehicles that don’t fit in the VBT, you can disassemble them with the Welding Torch and store the parts in your bank or base storage. This makes it doubly important that you remember to back up your base![/p]
    • [p]If you exceed the VBT vehicle limit, you can also disassemble any extra vehicles in your fleet and store their parts!
  • [p]Make sure to store any other valuables in your inventory and bank, as their contents will be transferred along with your character.
  • [p]Finally, ensure that your character is in Hagga Basin before initiating the transfer. You won't be able to start the process if your character isn't on this map.
[p align="start"]Once you initiate your character transfer, follow the on-screen instructions and prepare to meet your new friends (and foes) in your chosen Sietch and World. And remember, we are still working on Server Migrations, which will be included in a future patch at some point after the release of Chapter 3. In the meantime, use Character Transfers to find your new spot in Arrakis.[p]Read the full patch notes here. Please note that the full patch notes are only available in English.

Dune: Awakening Vinyl Soundtrack OUT NOW!

[p]Greetings Sleepers,  [/p][p]The full Dune: Awakening vinyl soundtrack is out now, featuring 24 tracks and available for £36 / $42. Released in partnership with Laced Records and presented with bespoke sleeve artwork, the soundtrack was composed by award-winning composer Knut Avenstroup Haugen, whose recent accolades include a nomination for Best Score at the Hollywood Music in Media Awards. [/p][p]Recorded at AIR Studios’ Lyndhurst Hall—the legendary London recording space—the album delivers a sweeping, cinematic soundscape worthy of Arrakis. [/p][p]Watch the Dune: Awakening — The Sound of Arrakis. A behind-the-scenes look at the making of the Dune: Awakening soundtrack here. [/p]

Communinet Signal #11

Opening Words

[p align="start"]Happy New Year, Sleepers![/p][p align="start"]We hope everyone had an exciting, festive, and joyful holiday. Or a quiet, gentle, and cozy one if that is more your speed. Either way, we’re happy to welcome you into the new year with a full cup, a bountiful harvest of spice, and a path kept clear by the Great Maker.[/p][p align="start"]We’re excited to get the year going as we look forward and see what we have in store for Dune: Awakening. Chapter 3 is on the horizon and we are looking closely at all the feedback we’ve received so far on the Public Testing Client. Take a look at our Round Up section for more on this! And don’t stop scrolling there, we’re giving you a mini tour of the Oslo office as well as showing off some amazing shares from the community in this issue.[/p][p][/p]

Round Up

Developer Stream

[p align="start"]Last month we debuted the Chapter 3 developer stream! This three hour stream was jampacked with an info dump of everything you can expect to see in the next big update. You can see it all in action on the VOD here on Twitch or on YouTube. Or if you’d prefer to see a summary of what’s coming, you can check out our blog here.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/e267b04aa0c4ec07e4b6c1b26034d6fd38e5aa79.png"][TAG-30][/p]

Public Testing Client Patch 1.3.0.0

[p align="start"]If you simply can’t wait for this update to go live, and you’d like to give your feedback on it, you can play it now on the Public Testing Client! Try out the augmentation and specialization progression, new testing stations, Landsraad revamp, and almost everything mentioned before in the stream and blog. The only thing not included is the story continuation and DLC. No spoilers here! You’ll have to wait a little longer for that.[/p][p align="start"]Check out how to access the client as well as all the patch notes here![/p][p][/p]

Gifts of the Sand

[p align="start"]With the latest patch we’ve added the Gifts of the Sand pack. This is a free pack that includes multiple cosmetic items for your base such as a strategy table, miniatures, holograms, two weapon skins, and more. You can find these using your construction tool.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/8f385dc6e298c560b98b5c2d0db66d5cfc96e5e0.jpg"][TAG-50][/p]

Developer Deep Dive

[p align="start"]In this issue, we’re pulling back the curtain to give you a glimpse of where the magic happens. Nestled in snowy Oslo, Norway, sits the Funcom headquarters. While we can’t show you every secret corner (we’d need an NDA for that!), we wanted to share a few highlights from our creative space. You’ll notice our fun and festive decor, but we'll be packing up the holiday spirit quite soon.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/d762a29a9b0597e1f8e95f661935eb8007c12cd6.png"]Here is one of the two lobbies at our office. This floor is at the very top of the building, so during the day these large windows offer a gorgeous view of Oslo. During the winter, though, sunlight is hard to come by. Sunset is at about 3:30pm during this time of year![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/61837dfaca8c20342ea42b0c35df8dc700597af1.png"]This is one wall of many of some of the Dune memorabilia we’ve collected through the years. We have figurines, posters, books, mini ornithopters, and even a thumper that articulates up and down.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/cb645b6d4b59780ebbfaf7da8ffe55ba50f7d419.png"][TAG-70]Check out our luscious moss wall! It’s real, so making sure it’s moisturized enough is important. Much like it is in a certain game…[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/959ac0594c75126d1fc9d553545db66cc235d813.png"]Here is video editor, Juan Moreno in his natural habitat. He’s been a major part of many of the videos and trailers you have seen for Dune: Awakening. And like many of us at Funcom, we like to decorate our desks with trinkets. You might see some you recognize![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/e8ce0917df83dec1ccda078dec100673d638a8d6.png"]Here is an angle not generally seen during our developer streams. We have many Funcomers working behind the scenes during these streams to make sure they run smoothly. This includes doing rehearsal runs, like pictured here.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/d90c8eeaf87f30041b112e0eb7f7b7c7801369e3.png"][/p][p]This is Lee Symes, one of our senior environmental artists. He’s busy working on Chapter 3 content, some of which we needed to blur on his right screen. Some of it needs to stay secret for now![/p]

Community Corner

[p align="start"]The holidays brought a surge of incredible community talent to Arrakis! From inspiring bases to cinematic screenshots, here are some handpicked highlights. We hope they inspire you to also share! You can do this through any of our channels such as the subreddit, official Discord server, Instagram, X (Twitter), BlueSky, or Threads. As before, those featured here will receive keys to the Atreides Battle Rifle skin.[/p]

Buildings

[p align="start"]We’ll start out this section with some beautiful Tannenbaums.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/073286698a17615cee79faca35874b05de843c24.png"][TAG-102]By u/gracklewolf on Reddit[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/e1dfd5e4947865d4866af9ed130bc34c22b5dc99.jpg"]By u/KutuluKid on Reddit[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/60f4cf7b91f6b3cb4d65c1257d03451b2d55ba85.png"]By u/Guizmo0 on Reddit[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/a95faa3ab3c17c5682f74f1ce7b522f7f675f20d.jpg"]By bo_fahdeez on Discord.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/b06402122aa4210c29b1fa648b18527d82b3ea96.jpg"]By u/DaughterOfDune on Reddit[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/b98141f4ceaea7f0d6eeb58a20bbf0108e4b5367.jpg"]A temple created in dedication to the sandworm by madmike72. on Discord.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/0348025a84c52f6f2e89204ab163a3939b830072.png"]A nice and tidy hangar with everything in its place by Beharion on Discord.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/b93464560fc034234b270fc15d7fa6008c2c11d5.png"][TAG-160]A table for Dungeons & Dragons with a game master chair in the middle. Room for 3 players on each side for Atreides and Harkonnen to plan their next move on the board. Created by Piegusek on Discord.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/e606a6fa94595e3e4fca4f08971bf6941adce27a.jpg"]Supernautilus on Discord redesigned their base with a tunnel so others can drive through it.[/p]


Fanart

[p][img src="https://clan.akamai.steamstatic.com/images/42849822/24a3479dd6b111488e2e086e1df4613995ae218a.png"]The Historian commissioned by u/ThatOneRoman and created by Rienque LeVerite. This was handmade in photoshop, and you can see the work in progress on YouTube here.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/28f3911ab3ee9540449127e05a94b6dcf98cedf9.png"]A sweet Christmas themed Maud’dib art by Crypsalis on Discord.[/p][p]
[img src="https://clan.akamai.steamstatic.com/images/42849822/737a642f413dcc4be734a536d40ad8b1f76ea163.jpg"]A festive sandworm beautifully drawn by variable_ian’s daughter.[/p][p][/p]

Screenshots

[p][img src="https://clan.akamai.steamstatic.com/images/42849822/6b158593d2c940083e49252d6f1af85c2ffaf2c6.jpg"]By u/RockOrStone on Reddit[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/8ea9a1ae53b70d69a25a859ac4d5a2b09213c7ad.jpg"][TAG-204]By u/Excellent-Cow9536 on Reddit[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/3f246db8c2c32d2aa3d046477cf4f1e4f46c1e7b.png"]By revenge_606 on Discord[p]

And more!

[p]DeadWomanWalking Gaming has a new episode of their SandWalking podcast, where they break down Chapter 3 changes, talk lore, speculation, and community insight.[p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/77d887491a05a9bc46ec44cf2243d5d1d8cffaa1.png"][p]A new PC built by dragonsrcool69, see it in action here![p]Our creative Director, Joel Bylose, sat down with Eradicati0n to talk in-depth about all the new additions coming to the game in Chapter 3. The endgame revamp, new dungeons, specializations, main story and plenty more is discussed in this long-form interview.[p]

Q&A

[p align="start"]Q: Is there a limit to specializations? Is there is a level cap for skills?
A: Each specialization track has a max level of 100. But there is no limit to the amount of XP you can get over time for each track, so you can max out each track at level 100 if you play enough missions.[p align="start"]Q: Regarding the new skills, if you pay the spice tax for a respec using the skill reattribution is that a permanent reduction in the cooldown?
A: Doing the skill reattribution only resets the skill points spent; it does not reset the specialization XP or Spice Melange spent on specialization traits. The spice cost increases each time you use it and will cap out at 50 but will decrease with time.[p align="start"]Q: Do existing testing stations also get the new difficulty scaler or just the new ones being added with Chapter 3?
A: Just the new ones, but we have plans to do some pretty interesting things with the currently existing ones![p align="start"]Q: Are there plans for a PvP arena?
A: This is something we’ve been discussing internally. It won’t be available for chapter 3, but it’s something we’ve been looking at.[p align="start"]Q: What’s the status of console release?
A: Internal builds are going well! We are working on customizing the game to play smoothly on console, and working on elements of it such as controller technologies. It is still planned to release this year.[p]

Spice for Thought

[p align="start"]The year 2025 has passed, and the sands of Arrakis have already shifted beneath our feet. Even in these first few months in Dune: Awakening, you’ve already begun carving out your own legends. We’d love to hear about any memorable, fond, and/or interesting memories you had while playing![p align="start"]Whether it was a narrow escape from a sandworm’s maw, an unexpected alliance or help from a stranger, a moment of peace interrupted by a spice blow right beneath your feet, we want to hear about it.[p align="start"]You can share your story with us in this thread on the subreddit, this Discord thread, or on the social media post you found this blog on. Feel free to include pictures if you wish! We’ll collect them and share our favorites in the next Communinet Signal.[p]

Closing Words

[p align="start"]Thanks for joining us once again for this Communinet Signal! We hope you enjoy reading these issues as much as we love sharing them; the creativity we see from you all is inspiring and our developers love seeing what you make.[p align="start"]Our next issue will feature more on Chapter 3 and everything around it, words from our developers, and of course, stories and screenshots from the community. Until then, stay hydrated and be well.

Public Test Client: Patch 1.3.0.0 

[p]Sleepers, we have just pushed out the 1.3.0.0 Public Test Client Patch! We have a lot of late-game content for you to try out. Learn more about our Public Test Clients and how they work here.  Watch our latest Developer Stream if you want to know more about all the changes and updates here. [/p][p] [/p]

Some of the highlights:  

[p] [/p]
  • [p]Revamped Endgame Progression - A redesigned Tier 6 experience with deeper choices and more meaningful ways to advance for PvE and other playstyles. [/p]
  • [p]Landsraad Revamp - The whole Landsraad has been rebuilt, with new replayable missions and new rewards. [/p]
  • [p]Faction Ranks - New contracts, rewards, missions, and extended standing/rank progression. [/p]
  • [p]Specialization Progression - Choose between Crafting, Gathering, Exploring, Combat and Sabotage as you level up your preferred playstyle. [/p]
  • [p]5 New Challenge Locations - Five of the new overland sites feature fresh open-area challenges that boost faction progress, influence Landsraad control, and earn Specialization XP. [/p]
  • [p]New Augmentation Progression - Push your late-game builds even further with the new Augmentation Station, letting you enhance Unique Tier 6 gear with powerful augments that customize and strengthen your playstyle. [/p]
  • [p]5 New Repeatable Testing Stations - The other five new overland locations feature completely new Testing Stations and boss fights with escalating difficulty and increasingly valuable rewards. [/p]
  • [p]2 new weapons and a rework – Dual Blades, the Pyrocket and the Rapier has been reworked. [/p]
[p] [/p][p]Read the full patch notes here.  [/p][p] [/p][p]The best place to discuss the PTC is the relevant Steam Discussion Board and our PTC Discussion channel on Discord.  [/p][p]May you find water along your path, Sleepers[/p]

CHAPTER 3 FREE UPDATE REVEALED

[p]Greetings Sleepers, [/p][p]News from Arrakis! We’re excited to announce that the Chapter 3 Free Update and The Raiders of the Broken Lands DLC (included in the Season Pass) will arrive early next year. The DLC will also be available separately for $9.99. [/p][p][/p][p]  [/p]

Chapter 3 Free Update: A New Endgame — Built With Our Community 

[p]Chapter 3 is shaped by thousands of conversations, suggestions, and bits of feedback from across the Dune: Awakening community. One of the clearest messages we heard was the desire for more meaningful progression and choice – including PvE players - after reaching tier 6. This update sets up the framework to do this, expanding late-game play with deeper choices, shared goals, and more ways for every type of player to continue growing. We’ve rebuilt the Landsraad system to give you more ways to progress and earn meaningful rewards—whether you’re playing solo or teaming up with friends. [/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/e98c61ee3492f7baf53c2ef032145b6181439a6b.jpg"][/p][p]Faction ranks have been extended and we’re introducing two progression loops in the form of Specialization and Augmentations which work together. On top of that, the overland map has been expanded with several new locations, including unique repeatable testing stations featuring challenging boss encounters with scaling difficulty and increasingly valuable loot. [/p][p]And that’s just the start. With several improvements, additions, and refinements, Chapter 3 stands as our largest update since launch, made possible by the passion and dedication of our community. These include a rework of the rapier, and the introduction of two weapons: the Pyrocket and Dual Blades. Story-focused players can dive straight back into the narrative, as Chapter 3 continues the story right where Chapter 2 ended, offering many hours of new story-driven survival gameplay. [/p][p]Thank you for continuing to shape Dune: Awakening with us. Your feedback and enthusiasm guide every step we take. [/p][p][/p]

DLC: The Raiders of the Broken Lands (Paid) 

[p]Releasing at the same time as the free Chapter 3 update is Raiders of the Broken Lands, a DLC which also aims to respond to one of the biggest player asks: more stuff to build with! This smuggler-themed DLC comes packed with new content: [/p]
  • [p]Smuggler building pieces — 74 pieces [/p]
  • [p]Smuggler decoration – 17 pieces [/p]
  • [p]Smuggler armor sets – 3 pieces [/p]
  • [p]Smuggler weapon variants – 2 pieces [/p]
  • [p]Raider buggy skin [/p]
  • [p]Smuggler swatch and emotes [/p]
[p]The DLC is available for $9.99 and included in the Season Pass ($24.99), which contains The Lost Harvest DLC plus one more major DLCs. The Season Pass is included in both the Deluxe and Ultimate Editions. [/p][p]Here’s a visual overview of what’s coming in the Chapter 3 free update and the Raiders of the Broken Lands DLC: [/p][p] 
[img src="https://clan.akamai.steamstatic.com/images/42849822/5474b0885feeedb2341b32feb2646588f4c1e33a.jpg"] [/p]

Winter Sale 

[p]From December 18 to January 5, Dune: Awakening will be 35% off. We also have a discount on a new Dune: Awakening & Conan Exiles bundle, which will give players a deeper discount even if you already own one of the two. [/p][p] [/p]

Public Test Client 

[p]As usual, ahead of the update release, you’ll be able to test it on our Public Test Client. This will include most of the update but not the DLC and we’ll hold back the Story content to avoid spoilers. More info on dates for PTC to be revealed later. [/p][p] [/p]

Twitch Drops 

[p]Starting today and running until January 14, the last pieces of the Observer Building Set will be available through Twitch Drops. 
 
When Chapter 3 launches, all previous drops (including the ones starting today) will become available from vendors in Arrakeen and Harko Village where you can buy them for solaris. [/p][p] [img src="https://clan.akamai.steamstatic.com/images/42849822/03cbd8f3f68a4f530f9143f574ed4a214773b52b.jpg"][/p][p]Stay tuned for more news as we move closer to the release of Chapter 3. [/p][p]Stay hydrated, Sleepers. [/p]

Major new feature and a free surprise

[p]Greetings Sleepers, [/p][p]Another patch is now available, and it's a hot one! [/p][p]Store your spice, park your vehicle and head back inside to sip a hot spice coffee while you take a gander at today’s patch highlights. You can also read the full patch notes here. [/p][p] [/p]

Gift of the Sands Free Pack 

[p]As a heartfelt thank you for being part of our journey, we’re excited to gift a special free pack to everyone who owns Dune: Awakening. Enjoy this holiday surprise from us! [/p][p]This pack features a variety of beautiful, new decorative items. The centrepiece is a strategy table and assorted miniatures to place “strategically”, such as a miniature ornithopter, faction miniatures and much more. Handy as you lay out your plans to influence the spice trade on Arrakis. It also features two new weapon skins, and, for those in seasonal spirit, a special holographic tree. [/p][p]Check out your free pack on its Steam store page! [/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/a49733162d310977b99037f6de902826eff9ac40.gif"][/p][p] [/p]

Store your base and place it back out in its entirety, including all its content with the Base Reconstruction Tool.  

  • [p]You can now craft the Base Reconstruction Tool and aim it at your base to store it. Vehicles are not backed up with this new tool. For vehicles you can’t back up in your vehicle backup tool, we recommend disassembling them and storing their parts in your bank or base storage if you’re bringing them with you.   [/p]
  • [p]The process is similar to using the vehicle backup tool: it will immediately remove your entire base from the world, including everything placed directly on or inside it. [/p]
  • [p]Placing your base works differently from blueprints. The entire base will be spawned instantly, without the need for gathering and manual rebuilding, including all its contents. Additionally, there is a “snap to origin” feature that will try to place your base in the exact location from which you removed it. [/p]
[p] [/p][p]For all the nitty-gritty details on how storing and placing work, be sure to check out our dedicated Base Reconstruction Tool Blog [/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/6782f1a88dee9712345de838ebf4cdebe1c870c8.gif"][/p][p] [/p][p] [/p]

Past Twitch Drop Vendors 

[p]Vendors with a special inventory are waiting for new customers in both Arrakeen and Harko Village. These dedicated individuals will sell past Twitch Drops in exchange for your heard-earned Solaris. The first inventory rotation includes our Chapter 1 Twitch Drops, featuring 11 different pieces from our Observer building set. Some very cool options are the Observer Windows, Observer Columns, and the Observer Hatch.  [/p][p] [/p]

Cargo Container for Ornithopters 

[p]We’ve introduced a new cargo container designed for transporting large quantities of items or materials. You craft pieces which need to be assembled via a welding torch to build this special container. Once put together, it can be used via a carrier ornithopter for transportation.    [/p][p]You can access its storage through the bank/exchange interface or your base’s circuits system. [/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/4d25a095e7a917ca6bd26fc84a03bf164ab18c93.gif"] [/p]

QoL changes and exploit preventions 

[p]We are continuously working on quality of life improvements and have added an unstuck vehicle button to get you and your vehicle out of sticky situations. [/p]
  • [p]To assist you in sticky situations with your vehicle, we have introduced an “unstuck vehicle button” that should get you out to safety quickly.  [/p]
  • [p]We also made it easier for you to find relevant information after a new game update has been released.  [/p]

Griefing alleviation 

[p]We continuously commit resources to mitigate griefing and have put further prevention methods in place. Additionally, we fixed a known solari duplicate exploit. [/p][p]Thank you for being part of our community, Sleepers and may you find spice in abundance. [/p]

An Update to Family Sharing and Recent Efforts

[p]Sleepers, [/p][p]We would like to share a quick update on cheats and exploits and inform you that we’re temporarily disabling Family Sharing. [/p][p] [/p][p]As soon as these issues started, we began gathering reports and data to work on fixes and preventative measures. [/p][p]Over the past weeks, we have deployed multiple hotfixes that addressed several exploits. [/p][p]We are monitoring the situation and will continue our efforts as needed. [/p][p] [/p][p]In addition to fixing the causes, we have also taken some direct action against players who used exploits, banning hundreds of players and removing large amounts of exploited Solaris from the game. [/p][p]These efforts are currently ongoing: our investigations continue and our banhammer has more work to do. [/p][p] [/p][p]We are aware of some other issues caused by cheats and we have fixes in the works that we aim to implement in the next patches. In the meantime, we will continue to take action on accounts you reported via the Request Help option in the game. [/p][p] [/p][p]Last but not least, we are temporarily disabling Family Sharing as part of our efforts as we have unfortunately seen this feature abused frequently. We apologize to our players who legitimately used this feature. We are actively working on changes that will allow us to re-enable the system as soon as possible. While we don’t have an ETA to share at the moment, we are aiming to implement those changes within this year. We will let you know as soon as we have a date. [/p][p] [/p][p]Thank you all for your reports, cooperation, and your continued patience and understanding. [/p]

Dune: Awakening - 1.1.17.0 Hotfix

[p]Hey Sleepers,[/p][p]This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly.[/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p]

FIXES

  • [p]Backend security improvements.[/p]
  • [p]Fixed a shipwreck with the wrong Kanly setting. This will affect future Deep Desert layouts.[/p]
  • [p]Restored emotes that were missing for some players in public servers.[/p]