Dune: Spice Wars cover
Dune: Spice Wars screenshot
Genre: Real Time Strategy (RTS), Strategy, Tactical

Dune: Spice Wars

Patch notes for 12/12/2024

v2.2.5.32923

Changes


  • Fremen - Fremen "Mobile Turret" can hold position without deploying
  • Conquest - Secondary objective "Defender of the Law" will spawn renegade bases at the start of the mission, making the objective possible in every case.


Bugfixes


  • Fixed "assault" conquest mission timer discrepancy
  • Fixed a common crash happening in spectator mode
  • Various optimisations

Patch Notes for 10/12/2024

v2.2.4.32914

Changes



Voting Phases


  • During voting, it’s no longer possible to see changes in influence, solari, or CHOAM ownership in other factions.
  • It’s no longer possible to buy CHOAM Shares during voting
  • Selling CHOAM Shares during voting no longer reduces the price instantly. All such reductions are then applied all at once at the end of the council.
  • Insider Trading gives +2 -> +1 influence per share sold
  • With the development “insider trading”, selling CHOAM shares during voting gives 50% less solari.


Bug Fixes



  • Fix “incursion” conquest mission timer discrepancy (the same issue might still appear in “assault” mission, it should be fixed soon)
  • Fremen warrior gear “Dry Training” no longer reduces max health with negative Water

Patch Notes for 04/12/2024

v2.2.3.32893

Balancing


Common


  • Resolution “Portfolio Scrutiny” (apply to all) rework : Cannot buy CHOAM Shares and Selling CHOAM Shares gives 3 Hegemony per Shares instead of Solaris
  • Resolution “CHOAM Dilution” (apply to all) rework : 20% of owned CHOAM Shares are destroyed
  • Resolution “Sale Incentive” (targeted) rework : 10% and 30% CHOAM ownership bonus are blocked for the duration, and at the start of next council, lost 20 solari per shares owned
  • Resolution “Labor Right” (apply to all) rework : +100% military unit upkeep
  • Resolution “Imperial Intelligence”, which allows to use Cell Search outside of an assassination attempt, now also block the installation of new Infiltration Cell for the duration.
  • the immediate effect on price of selling or buying a shares is 50% stronger
  • sietches now have an integrated missile battery that will only target flying units engaged in combat with their militia
  • flying units can no longer trigger the attack on a sietch

Factions


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Atreides

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  • Duncan Idaho has been reworked:
  • for each bonus given by an ally unit, gains heroism (+2 power ; +1 armor)
  • upon death, all future Duncans gains +3 power and +150 health
  • “Duncan’s Last Stand” skill is now a toggle with the following effects:
    • enemy ground units in melee suffer -50% speed
    • +100% speed
    • +100% attack speed
    • keep all your heroism stacks
    • cannot be controlled
    • cannot be turned off while duncan is still engaged in melee

  • Trooper gear “Offensive Mindset” has been reworked. It now gives +2 power and increase damage received by +15%
  • Heavy Weapon Squad gear “Distracting Flashes” reduces damage received
  • by ally around the target by 20% -> 10%, but no longer removes any power
  • The Heavy Weapon Squad “Distorsion Umbrella” gear has been replaced by “Whistling Ammo”
  • Support Drone gear “Kraken Protocol” removes 2 -> 1 armor when the drone is empty.
  • Support Drone gear “Evasion Booster” no longer requires +1 fuel cell
  • Warden gear “Cover Tactics” gives +2 -> +5 armor to ally with no target, at short range.
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Smugglers

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  • Lashon Hara gives 2 -> 1 influence production per infiltration level in another faction
  • Wrecker gear “Concentrated Toxins” gives +50% -> +75% damage to the target
  • Wrecker gear “Traumatic Repeater” now removes 1 more armor to any damaged target, no matter how many health they have.
  • Wrecker gear “Stinging Gas” no longer removes 1 power
  • The Sniper gear “Distorsion Umbrella” gear has been replaced by “Barrel Cleaner” (previously seen on Ecaz Musketeer)

Fremen

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  • Jamis gives 80 -> 70 authority on liberation
  • Stilgar gives +1 authority production, instead of reducing sietch alliance authority cost by half
  • Shimoom gives +4 plascrete production per village producing 12 Water or more, on top of his other effects.
  • Fedaykin have 21 -> 22 power
  • Warrior gear “Dry Training” has been reworked. It now gives +1 health per Water.
  • Infiltrator gear “Focused Mind” gives +1 armor on top of its other effect.

Corrino

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  • Corrino 10k hegemony bonus no longer gives influence for militia killed in a territory in truce. It still works on neutral units from a raid, and enemy units.

Ecaz

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  • Fencers have 10 -> 11 power and get -30% -> -40% damage received from target
  • Sirens give -10% -> -15% damage to next attack" to enemies they damage with their aoe
  • Museum of Unbound Arts gives +3 -> +4 max authority, influence and manpower per masterpieces
  • Warbanner gear “Distracting Lights” makes unit targeting the war banner inflict -20% -> -30% damage
  • Warbanner gear “Propaganda Machine” has been reworked. It now reduces the damage inflicted by enemy units at range by 10%
  • Warbanner gear “Big Banner” gives +300 -> +100 health, but does not increase Command Points requirements anymore.

Vernius

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  • Resonance Drone’s electrostatic damages affected enemies by 100 -> 120 health per day.
  • Fighting Mek gear “Material preprocessor” gives +3% ->+5% power but removes 3% -> 5% attack speed per armor points on the target
  • Fighting Mek gear “Anatomical Scanner” gives +20% -> +15% damage against non mechanical units
  • Railgun Drone gear “Warm Magnet” is replaced by “Strong Magnet”, which gives +3 power but increases fuel cell requirement by 2
  • Fighting Meks and Railgun Drones gear “Smart Armor” and “Smart Lens” have been replaced by “Learning Transistor”, which gives +0.5 Knowledge while tethered in combat
  • Suboid gear “Focused Mind” gives +1 armor on top of its usual effect.
  • Resonance drone has 4 fully reworked gears :
    • “Fractal Frequencies” : The electrostatic deals +50% damage and requires +2 Fuel Cell
    • “Feedback Gate” : +0.5 armor per ally drone at range
    • “Deep Signales” : ally drones at range deal +10% damage
    • “Repeater Node” : Always tethered ; Drones at range are tethered

  • Fight Engineer gear “Whistling Ammo” has been replaced by “Multi-Purpose Parts”, which gives -20% solari upkeep and regeneration cost to drones at range
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Miscellaneous


  • Vernius Fighting Meks and Railgun Drones get the trooper and sniper icons respectively
  • during landsraad, in multiplayer:
    • in "fast" event timer, preliminary phases will last up to 20 -> 30 seconds each, and voting phase will last up to 30 -> 45 seconds
    • in "slow" event timer, preliminary phases will last up to 2 min -> 1 min 30, and voting phase will last up to 10 -> 5 minutes

  • “Slow” landsraad is now the default setting in multiplayer.
  • The Recon time of POI now has a maximum. It will reduce the time to recon poi that are very far away from the Main Base


Bugfixes



  • When placing rally point as a fremen, the correct range is now showed
  • The right character will now address the player during the “Hired Help” mission, in Fremen and Smuggler conquest.
  • The “Cutting the Head Off” mission will now properly check the infiltration level of the right opponent
  • Fixing a bug with overflowing spice, affecting the “Spice Heist” conquest mission
  • The “Spice Heist” conquest mission can no longer happen against Vernius, making it almost impossible to succeed.
  • Fixing the Accursed Sietch sometimes not appearing in “The Water Thieves” conquest mission
  • Some memory leaks plugged
  • Some crashes fixed



Patch Notes for 26/11/2024

v.2.2.2.32791

Balancing


  • The bonuses for having a completed blue district have been buffed:
    • district 2 gives +2 -> +3 influence and +5 intel production
    • for great houses, district 3 gives +100 -> +150 votes
    • for fremen and smugglers, district 3 gives +100 -> +150 max influence and +4 -> +6 influence production

  • The “Water Seller” charter eligibility condition is to have 50 -> 70 Water production
  • The conquest secondary objective “Guild Commission” and its Fremen counterpart “Recycling Spree” have been made slightly more difficult

Minor Changes


  • Added “Random” map type, that will choose a map type for you from all available ones.
  • Added an option to remove the version number that appears in-game on the bottom right of the screen, in the accessibility menu.
    Please note that when sending screenshots of potential bugs, the version number is crucial information that we need to know.
  • The voice actors for Staban and Stilgar have been added in the credits.

Bug Fixes


  • Iakin Nefud skill Cannon Fodder doesn’t apply to units that cannot gain experience
  • Fixed statistics menu sometimes not showing data from finished games
  • Fixed statistics menu recording spectated games as if you had actually played in them
  • The secondary objective of “Spice Heist” has been fixed
  • Fixed development given at the start of a conquest mission not working properly when the effect is instant
  • Fixed lobby disconnect issue
  • Some memory leaks have been plugged


Patch Notes for 20/11/2024

v.2.2.1.32762

Conquest


  • Fremen conquest has been balanced to make the Spice Field liberation objective easier
  • Music on the Smuggler conquest map has been improved

Bug fixes


  • Units should properly attack villages once all militia have been defeated
  • Fixed crashes

Dune: Spice Wars - Community Update #4 Out Now!

Hello everyone!

Community Update #4 is now live! This update includes new content and balancing changes all inspired by your feedback and suggestions.

Check out the full list of changes below and let us know what you think. We’re excited to hear your feedback!





New Conquests


Smugglers and Fremen are now playable in the Conquest game mode. The Fremen conquest brings a unique twist, focusing on the liberation of the planet rather than the traditional Conquest gameplay. You can also engage in three new battles, with two exclusively available in the Fremen Conquest and one accessible in the Smugglers Conquest. Additionally, there are seven new achievements to unlock.



New Map Types


Six new map types are now available for both single-player and multiplayer modes, each offering unique challenges and strategic possibilities.

In Skirmish mode:
  • Dune Small, Medium, and Large are the standard maps, each representing different sizes of the northern hemisphere of Arrakis.
  • The Great Flat map is a vast expanse with extensive Deep Desert, placing main bases far from each other and emphasizing the importance of mobility and water. Expanding on the Great Flat is challenging due to the large distances between regions.
  • The Populous Basin is another large map featuring numerous small regions, ideal for building strong defensive clusters of villages. Here, main bases are placed close to each other near the center of the map, allowing for outward expansion.
  • Great Erg is a medium-sized map filled with smaller Deep Deserts and Mountain regions, creating bottlenecks and regions of strategic importance.
  • Desert Ridge, designed for 2v2 play, is an elongated map where each team starts at opposite ends, separated by a long ridge and several Deep Desert areas.
  • Sandy Valley is a medium rectangular map centered around a valley, well-suited for both 2v2 and free-for-all matches.

In Kanly mode:
  • The Standard Kanly map covers the northern hemisphere of Arrakis
  • Narrow Pass map is smaller and filled with Mountain regions and bottlenecks, adding tactical complexity to each encounter.




Statistics Screen


New “Statistics” screen in the main menu, which includes detailed information on your performance with each faction.



Balancing


Conquest


  • The “Water Gift” secondary objective has been reworked to be slightly more challenging.
  • It takes 8 -> 10 controlled territory to validate the conquest objective, in great houses conquests.
  • “Spying Initiative” bonus gives +5 -> +2 max agents.

Common


  • The “Insider Trading” development gives 1 -> 2 influence per share sold and removes CHOAM selling cooldown and max influence during the landsraad council.
  • It is now possible to steal a nuclear warhead by annexing the village where the silo is built.
  • 30% CHOAM bonus gives +100 -> +200 max influence.
  • The resolution “Landsraad Support” gives 2 -> 5 landsraad punishers.
  • The resolution “Spacing Guild Resources” gives +20 -> +10 armor to affected Main Bases.

Atreides


  • Rangers have 1 -> 0 armor and 18 -> 17 power.
  • Heavy Weapon Squads have 1 -> 0 armor.
  • Gurney gives +5% attack speed per level to ranged units instead of +1 armor
  • Gurney does not reduce the attack speed of his target anymore.

Harkonnen


  • Iakin Nefud rework:
    • When Iakin reach 0 health, he steals the health of an ally ground unit at short range, instead of dying.
    • Any unit death at short range gives +1 power and +0.5 armor.
    • “Cannon fodder” skill:
      • Level 1 ally unit at short range permanently becomes Cannon Fodder, and suffers the following effects:
      • Loses 10% of health every day.
      • Cannot regenerate health in villages or gain experience.
      • No Solari upkeep, and no Command Point requirements.
      • Half of the unit cost is refunded upon death in combat.

Smugglers


  • Main Base Extension “Hidden Explosives” no longer reduces the main base armor, instead it makes it unable to attack for a day.
  • The “Bounty” resolution modifier gives 20 -> 10 solari per vote placed on a resolution.
  • Lashon Hara gives 1 infiltration level in a faction every time a successful trade takes palce with that faction.
  • Lashon Hara produces 10 -> 15 solari and 1 -> 2 influence par infiltration level in another faction
  • Staban no longer gives any solari.

Fremen


  • During Wormriding, sandworm moves at a speed of 15 -> 25.
  • Jamis trades 10 authority for 10 -> 30 manpower.

Corrino


  • Irulan rework: Every building can be constructed one more time anywhere on the map.

Ecaz


  • Can break truce, with a +100% penalty on standing loss and no damage bonus.
  • Perfected units cost +50% -> +100% but take +100% -> +50 % longer to recruit.
  • Perfected units now cost 100% more to heal.
  • Whitmore skill consumes Champion’s Trophy every 5 -> 4 seconds.
  • Can no longer build its Garden in a region where hostile units are present. Building the Garden also interrupts any unit that had the order to attack it.

Vernius


  • With the development “Automated Defense”, Neural Node attacks with an attack speed of 10 -> 6.6.
  • Nuwa and fight-engineers no longer leave repair mode when all drones at range are repaired.
    • C’tair rework:
    • +1 gear slot to every unit, but using that slot increase the unit’s requirement by 1 fuel cell.
    • Ally non-mechanical units at short range are stealthy.
    • C’tair is stealthy.
    • “Evasion” skill: Next attack executes, and removes C’tair from combat.


Bug Fixes


  • Fixed building refunds when canceling being incorrectly counted as resource gains, which led to potential exploits with resource gain multipliers.
  • Fixed a bug where a harvester on a spice blow could transmit a maintenance-center-like buff to the next region when crossing a border.
  • Fixed worm speed during wormriding being affected by the Deep Desert debuff.
  • Fixed Chani giving her buff to flying units and sietches.
  • Fixed units from discoveries appearing in a shuttle at the rally point instead of directly at the discovery location.
  • Fixed conquest bonuses granting units on operation use, causing units to appear at the rally point instead of where the operation was performed.
  • Fixed discovery at full progress being locked indefinitely if the reward was no longer valid.
  • Fixed the Support Intelligence spying mission not applying to ongoing operations.
  • Fixed the Hired Help conquest mission lacking a second phase against Vernius.
  • Fixed annexation cost display in multiplayer.
  • Fixed various crashes.


2.2.0.32746

Patch Notes for 04/09/2024

v2.1.7.32388

Balancing


  • Vernius Combine Harvester Drone regen cost: 350 -> 100 solari for a full health bar
  • When an ally sietch's raid is liberating a village, you can attack the village to take over the siege. If you cancel the liberation, the raid will leave.
  • Ornithopter "swift" trait that gives "-70% damage received from Missile Battery and Main Bases" now also apply to Vernius Neural Nodes.
  • Assassin can no longer be sent to a building to reset an assassination progress. They have to reach the village.

Bug fixes


  • In conquest, "The Renegades" battle now launches properly
  • Renegades properly establish bases
  • Ecaz can properly launch atomics when they are not in truce with any alive factions
  • Wardens give their armor bonus properly during last stand
  • Wardens properly do not receive any buff during last stand
  • Harkonnen "Interrogation Center" now properly removes captured agents from their owner agent list
  • Drisq ability cooldown now works as intended
  • Various minor fixes







Patch Notes for 22/08/2024

v2.1.6.32344

Balancing


  • Hammer attack speed 3.3 → 2.5
  • Spirit power 18 → 16
  • Spire power 8 → 9
  • Orbital Strike has 45 → 40 power per missile
  • Admin Burden reduces recruitment and building speed by 80% → 60%
  • Attacking a sietch now betrays truce with the Fremen
  • Fremen cost to repopulate a sietch : 250 → 150 manpower 3000 → 1000 solari
  • Fremen cannot repopulate a sietch if a teammate has pillaged it
  • Fremen dev "Stalwart Alliance" adds effect: Allied Sietches Militia have +50% Life
  • Fremen dev "Desert Watchers" adds effect: Fremen units also gain stealth near Allied sietches
  • Militia and raids from allied sietch are considered as allies and can't be targeted nor attacked
  • When neural nodes have the ability to attack, Ornithopters will try to avoid them as they do with missile turrets
  • Abandoning a village does not refund building costs anymore
  • Fremen are no longer eligible for "Council Representative", the charter that replaces dune governorship when political victory is disabled

QoL


  • Added alerts for Fremen players to help them defend ally sietches
  • After the game has ended, remaining players now have access to the "spectator" chat
  • In Spectator mode, the option to follow a player’s camera will now close the landsraad windows automatically

Bug Fixes


  • Fremen and Vernius harvesters are no longer affected by the training speed reduction at the beginning of the game
  • Direct messages between Spectators no longer generate a "spoke with" message
  • The pillage cost on game pass has been fixed
  • Steam and Game Pass versions are synchronised, crossplay now functions


Patch Notes for 13/08/2024

v2.1.3.32281

Balancing


  • Gain from being in truce with someone 5 → 4 standing
  • Building cost reduction only affects Plascrete and Solari costs
  • Low Standing no longer prevents you from doing an action that costs standing, instead you will remain at 0
  • Mobile turret now shoots at very long range while deployed
  • Mobile Turret 25 → 30 power while deployed
  • Spires deal +50% → +40% damage to units outside of their territory
  • Spire 5 → 3 armor
  • Spire 8 → 9 solari upkeep
  • Hawk 270 → 250 hp
  • Harpy 5 → 4 armor
  • Hammer 360 → 340 hp
  • Siren 200 → 230 hp 5 → 4 armor
  • Spirit 270 → 230 hp 5 → 4 armor
  • Pillaging
    • Pillaging a sietch now takes 0.5 → 6 days
    • Pillaging gains do not longer vary with game length. Base gains are a bit more important in early game and a fair bit smaller in late game.
    • Pillaging gains are no longer multiplied by the amount of buildings in the village.
    • Pillaging no longer gives plascrete depending on the amount of buildings in the village.
    • Pillaging no longer gives plascrete or spice depending on the village production.
    • Instead some buildings increase pillaging gains by a flat amount of a relevant resource. The gains coming from pillaging another faction's village is now more representative of its economic value.
    • The gains from a pillage are computed at the beginning of the siege instead of at the end. Destroying buildings during a pillage does not reduce its bounty.
    • Smugglers underworld headquarter extension "Contraband Caches" can stock up to 500 → 1000 spice, but that reward can no longer be increased by other bonuses.

Bug Fixes


  • Players can now chat with spectators once the game is over
  • Players that have conceded now get a result screen and can keep watching as spectator
  • Players that have disconnected can now stay in the game in a paused state and can view the game summary or save the game
  • Players that have disconnected can now join the game again from the multiplayer screen in the main menu
  • Fixed AI difficulty not being available in multiplayer games
  • Fixed the spectator "spice" tooltips showing the wrong player's values
  • Vernius’ combine harvester drone is now properly flying when undeployed which makes it immune to ground-only attacks
  • Various minor bug fixes

Patch Notes for 06/08/2024

v2.1.1.32228
  • Fixed Corrino dropping infinite main bases.
  • Fixed games allowing more than 8 spectators.
  • Fixed Irulan +2 crew in harvester being applied twice when two main bases are adjacent.
  • Fixed truce not providing standing on council opening.
  • Fixed spectators having "Unknown" as their names.
  • Fixed territory outlines sometimes vanishing for spectators.
  • Various other spectator mode improvements.