Dungeon Crowley cover
Dungeon Crowley screenshot
Genre: Role-playing (RPG), Indie

Dungeon Crowley

Patch 0.27.3

Greetings, Mortals!

Patch 0.27.3 is alive:

FEATURES:

Checkpoints portals: A portal will become available on main-hub's room every time a checkpoint is found.

IMPROVEMENTS:

Foes AI improved

BUGS:
Gravestones didn't trigger cosmetics after being destructed
Flickering / invisible graveyard's foes on clients.

Patch 0.27

Greetings, mortals.

We'd been very busy for the past week preparing this massive update to the game. Version 0.27 is alive! We hope that you finds it as much fun as we did.

FEATURES:



New level Graveyard: Completely new level after the Old Village (first level).
Custom key-bindings: Input can be customized through Controls UI on the main menu. Key-bindings still not save after the game is close, that will be implemented soon.





Checkpoints: Global checkpoints are triggered by any player and shared by all of them.
Customized crosshairs.
Text chat: press enter at any moment and chat with your friends
Console commands: use "/" preceed commands on chat screen to use commands such as: /stat FPS and /stat unit





IMPROVEMENTS:

Performance: All Entire game levels where revised to improve performance, some circumstantial aspects of the game where also changed to allow dungeons to unload (thus, freeing resources and improving the overall frame-rate)
Player weapon's animation revised
Audio mix
ESC menu design

And a LOT of bug fixes, although many other may be present on the on the current version due the massive amount of additions we've made on the last 10 days.
On the next 4 days we'll be focusing strictly in solving those bugs while publishing patches on daly basis. So we're counting on you to report them; fell free to use our Steam forums, discord channel or e-mail.

Enjoy!
Regards.

Patch 0.27 - Live On November 4

Greetings, mortals!

We're re-scheduling Patch 0.27 public release to november 4 sunday (two days ahead, instead of today) to make sure that everything is properly tested and functional.

The good news is that this patch is gonna be a huge, here is some of the upcoming content:

- Performance Improvements
- New Dungeon!
- Music
- Configurable keybindings
- A LOT of bug-fixes

Stay tuned!

Performance Improvements / New Sub-Levels

Greetings, mortals.

We are very aware of performance issues and this matter is our main priority right now, along with expanding game content (new sub-levels).

The main reason for this is that dungeons are never disposed in the current state of the game; all dropped items, living Foes and also the dungeons itself are accumulating while a match still running, this affects specially the server (whose invites other players),There are also some areas that just need some cleaning and receive performance-wise techniques (like the Desert).

As an workaround, you can restart the game before entering a new dungeon. Don't be afraid to do so, Dungeon Crowley design aims a seamless game-play; your character will always be persisted (saved), only the dungeons will be re-generated once you start a new match.

We really appreciate your attention. We're glad that a lot of you guys are having fun with the game. Thanks for playing.

Stay tuned for the upcoming patches.

Version 0.26.2

FEATURES
Invert Mouse Y option added to Settings UI

FIXES:

Foes rotation jittering on clients improved
Dark Temple cathedral crash
Arrows not working

Version 0.26

Patch 0.26 is now LIVE.

FEATURES:

Foe Weeper now casts summon magick
Different crosshairs by weapon type
Highlight added to chests
Low health notification
Low willpower notification

IMPROVEMENTS:

Player UI health bar updated
Player UI Potion icon updated
Weapons speed revised
Foe's AI improved
PT-BR localization updated
All dungeons entrance rooms updated
Quest items does not become consumed after usage anymore

FIXES:

Mouse speed not working on Settings menu
Character not being saved upon death on specific circumstances
Removed lever from Castle entrance
Fixed Streaming Level scale from initial Room
Blur damage effect removed to avoid performance hit
Quest items cannot be collected twice anymore

- Old Village Theme -
Fixed OldVillage entrance, now the player can't jump the fence.
Fixed Lightmass Volume position from Old Village passage to Desert.
Fixed OldVillage Challenge floor, visually suitable, with no open spaces.
Fixed OldVillage EmptySpace, now the player can't see boundaries of the world.

- Dark Temple -
Removed replace box and invisible wall from DarkTemple passage to Courtyard, now the player can't see a unfinished passage to Courtyard.

- Desert Theme -
Fixed missing vases
Fixed Desert entrance, now the entrance has another door before the player enter the dungeon.
Fixed Desert Theme position in the world, now the dungeon are generating properly, without problems of rocks blocking the passage.
Removed a probability of vase spawn in front of doors.
Fixed Cactus spawn probability.
Fixed Door spawn probability.
Fixed vase logic and probability.

Enjoy it!

Upcoming Patch (0.26)

Greetings Mortals!

First we would like to thank everyone for playing. The community feedback is our main tool to properly shape our final-product.
We're working hard to deploy weekly updates. We also had the chance to increase our player-database since we just launched the early access version. With that in mind, this week patch will be performance / fixes oriented in order to provide an smooth experience.

Among another topics, you may find the following implementations on this weekly patch:

Features / Improvements:

Few weapons re-balance / adjustments
Missing Desert Vases
Low willpower, low health, level-up and quest-item collection feedback
Foe configurable damage recovery interval
Interfaces revision
Old Village second floor update
Audio FX revision

Bugs:

Dark Temple challenge crash
Client sync issues
Damage post-effect bad performance
PT-BR localization revision
Arrow stuck on player animation issue
Mouse sensitivity not working

Thanks for your time.
As always, feel free to send us your suggestions about the game.

Best regards!

Improvements to be announced soon

Hello from the dev team!

Thank you all for the interest in Dungeon Crowley.

Soon we will be announcing a slew of improvements that will be added to the game. Most of the dev team is currently demoing the game at Brasil Game Show and will be resuming full development duties starting this coming week. Expect a dev post soon with a list of changes and improvements.

A special thanks to those among you that have purchased the game already. Your support helps us make the game we all want to play!

Regards from the dev team!

Version 0.24

V0.24

FEATURES:

New Player status-bar.
New Staffs and projectile types.
HISM LOD added to improve performance on mesh dense areas.
Quest-requirements interface over locked doors.
Bounce-able projectiles (experimental)

IMPROVEMENTS:

Main-hub level improved.
Volumetric light revised.
Quest-item totems re-designed to become more intuitive to players.
Shortcuts can be set by using 1 - 5 keys while focusing an item inside player's inventory.
Network utilization slight optimized.

BUGS

Drag and drop issues.
6 different crashes.
Wrong player name is displayed while playing on multiplayer.
Some items with missing highlight.

Version 0.22.4

FEATURES:



Challenges: special static rooms in which Neophyte should defeat all foe-hordes at once.
World Re-design: Over-world recreated from scratch
New Room: Neophyte's room recreated from scratch
Quest Items: required to progress to certain areas
Main Menu
Equipment drop: Shift-click on items drop them
Localization: en and pt-br
Voice over ip: players with microphones can speak during matches

IMPROVEMENTS


New Music System: dynamic music according to player's action / location.