Dungeon Defenders Eternity cover
Dungeon Defenders Eternity screenshot
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Genre: Role-playing (RPG), Strategy, Indie

Dungeon Defenders Eternity

Content Update 4 Released

Content/Balance

  • Mixed Mode is now available on all non-Halloween Campaign and Bonus Maps
  • New Map: Infected Ruins
    • Featuring: A new enemy (the Wasp) and a new boss (the Wasp Queen!)

  • King’s Game map has returned to Dungeon Defenders
  • 12 New Emotes. One for each character!
  • Alien FX keyboard, mouse, and case functionality has been added
  • Rebalanced the Crystalline Heroes on Crystalline Dimension.
  • In order to prevent amulet abilities from failing to cast, we have standardized all spell casting rates on abilities


Bug Fixes

  • Fixed a significant delay that could occur when loading into a map.
  • Adjusted floating damage numbers to no longer stack on top of each other
  • Reflected projectiles no longer damage the core
  • Physical Towers no longer target Physical Immune enemies.
  • Buccaneer’s Bay: Cleaned up roof and level collision
  • Omenak: Cleaned up roof and level collision
  • Omenak: Wyvern wave warnings now display correctly
  • Omenak: The Flying Goblin Mech’s Static Charge debuff no longer persists after he has been defeated
  • Eerie Endless Spires: Skybox has been fixed
  • Minor visual tweaks on item comparison UI
  • Adjusted Amulet Vendor collision and interaction radius for better user experience
  • Added and adjusted recommended levels to the Halloween event maps
  • Halloween Maps no longer support hardcore mode, as intended.
  • Fixed a visual display issue when upgrading a Tower while using a controller
  • Fixed an issue where players were able to enter Hardcore Survival mode on maps that haven’t been beaten


Known Issues

  • Some achievements are not properly being tracked and awarded on Playverse.
  • Artifacts are not properly being rewarded on Boss Rush

Patch 6.4 Released

Bug Fixes

  • Fixed an issue on some maps where Nightmare enemies were spawning on Insane Survival
  • All items should now be able to properly roll up to 16 upgrade levels, instead of 12
  • Omenak: The Flying Goblin Mech intro cinematic is now brighter
  • Dread Dungeon: The ceiling no longer disappears in Offline Mode
  • Sky City: The Goblin Battlecruiser's electrical attack no longer damages auras
  • Summoner’s Minions no longer lose the Crystal Champion visual effect when they lose the Djinnlet effect
  • Fixed a typo on the Inactive Screen


Known Issues

  • A significant delay can occur when loading into a map. The more items a player has in their item box, the worse this delay becomes. We are currently testing a fix, and if it is confirmed to work by QA, we will release it in an upcoming patch.

Patch 6.3 Released

Balance/Features

  • Amulet Vendor Event
    • The magical-donkey-amulet-fairy has come to Etheria bearing gifts of powerful amulets! Visit him in the Tavern for a limited time!


Bug Fixes

  • Eerie Buccaneer’s Bay
    • Wyverns that spawn in the south spawner no longer get stuck
    • Fixed pathing issues for the northeast spawners

  • Spooky Ramparts: The purple spawner rings on roof spawners now display correctly
  • Alchemical Laboratory: A section of the terrain is no longer invisible
  • Sky City: Damage numbers no longer show up on invisible units after map victory
  • Magus Citadel: North doors now open and close correctly
  • Main Menu: Squire has been updated to properly display his wrist
  • Users can no longer create a name with special symbols


Known Issues

  • A significant delay can occur when loading into a map. The more items a player has in their item box, the worse this delay becomes. We are currently testing a fix, and if it is confirmed to work by QA, we will release it in an upcoming patch.

Patch 6.2 Released

Features/Balance

  • EV buff beams can once again buff auras without having to pass through their center!
  • A player who leaves a game session now automatically drops all of their mana!
  • A message now displays after the users has been timed out from inactivity
  • Visual update on the buff/debuff frames


Bug Fixes

  • Fixed the way VFX on monk auras scale, so players no longer need sunglasses to view them
  • Siege Mech Minion
    • No longer flagged as a boss
      • Brings his health down considerably
      • Still takes 50% less damage in Siege Mode
      • Now vulnerable to certain abilities like Curse of Weakness

    • Artillery no longer damages cores
    • Pulse Cannon attack now deals Lightning damage instead of Physical

  • “Gotta Catch Most of 'Em!” Achievement now properly unlocks once a player collects 20 pets in their Item Box
  • Monk’s Healing Aura VFX now scales properly
  • Fixed an issue with the player camera that was causing Monk auras to disappear when being viewed from extreme angles
  • Goblin Cupid and Monkey pets’ damages have been adjusted to appropriate pet levels
  • Fixed rendering errors on Omenak
  • Fixed Huntress trap visual display issues on environment meshes in Omenak
  • Fixed rendering errors for the Portal in the Tavern that leads to the Hall of Triumphs
  • First-person mode for the Monk, Initiate and Jester now properly plays ranged attack sounds
  • Summoners can no longer leave and re-enter a map to cast multiple instances of Crystalline Champion. When leaving a map, existing Crystalline Champions are removed.
  • Hardcore selection box disabled for Halloween maps


Known Issues

  • Significant delay can occur when loading into a map. The more items a player has, the worse this delay becomes. We are currently testing a fix, and if it is confirmed to work by QA, we will release it in an upcoming patch.


Content Update 3 Released

Note: We believe we have made major improvements to the lag in this patch. Please let us know how these fixes are working for you in the comments.

https://www.youtube.com/watch?v=R2FayLRz5zs&list=UU6rak1lOnwEAvajI5QY65nQ

New Features & Content

  • Nightmare Survival is now available on all non-Halloween Campaign and Bonus Maps.
  • Nightmare now has new Ethereal enemies who are immune to physical damage.
  • New Map: Omenak. Featuring: A new enemy, the Siege Mech, and a new boss, the Flying Goblin Mech!
  • Halloween has returned to Dungeon Defenders with three Halloween maps:
    • Spooky Ramparts
    • Eerie Endless Spires
    • Creepy Buccaneer's Bay
    • Complete each one for special rewards!

  • 3 DD1 Pets return: The Djinnlet, the Monkey, & the Goblin Cupid
  • Improved Item Comparison Overlay that displays stats in three categories: Primary stats (resistances and weapon), Hero stats, and Tower stats
  • All maps have had a major post-processing pass. (Look! No more Vaseline.)
  • The Djinn and Dark Elf Archer have an all-new look!


Balance Changes

  • Bosses now take 50% reduced damage and have had their hit points reduced by half.
  • All build timers on every map now start at 120 seconds.
  • Barbarian Lightning Stance: The enemy stun buff duration now scales from 1.5 seconds to 8 seconds.


Bug Fixes

  • More lag fixes. Let us know how it plays now!
  • The 'Report Bug' button is now hidden in Offline Mode.
  • Fixed pathing issues on Karathiki Jungle.
  • Fixed a terrain display issue in Alchemical Laboratory.
  • Fixed achievements not properly being rewarded.
  • Enemies on the boss wave of Embermount Volcano no longer drop loot.
  • The portals in Portal Defense now have an icon that correctly teleports with the portal.
  • Square graphical glitches no longer show up when placing towers near the spawners on Deeper Well.
  • The water volumes during the Aquanos boss fight now turn off when the boss dies, canceling the debuff.
  • Skins now properly apply towards the Puttin on the Ritz achievement.

Content Update 3 Preview

https://www.youtube.com/watch?v=R2FayLRz5zs

Greetings Defenders,

Content Update 3 is upon us! Here's what's coming in this month's update:

Nightmare Survival

Bring your best loot if you wish to survive. Face off against harder Nightmare Elite enemies and discover even better loot rewards. As an added touch for Nightmare: Some enemies now spawn with Physical Damage Immunity!

Halloween Updates

Buccaneer's Bay has been given a scary makeover, and we’re also bringing back the Halloween themes for The Ramparts and Endless Spires. Look out for some ghoulish new items only found on these maps!

New Map: Omenak

Cower under the Gothic architecture in the new map, Omenak. Run in fear from the new enemies, the Siege Mech and the Flying Goblin Mech boss!

And More!

Content Update 3 also brings item comparison changes, lag solutions, three pets (the Djiin, the Monkey and the Goblin Cupid) and more!

When can you play Content Update 3? Stay tuned for more information!

Patch 5.4 Released

Balance/Features
  • The Player AFK Auto Kick timer has been reduced from 30 minutes to 10 minutes
  • Increased the enemy levels on two maps for Nightmare difficulty:
    • Buccaneer's Bay: enemy levels range from 2866 to 3443 (was 2595 to 2880)
    • Coastal Bazaar: enemy levels range from 2896 to 3451 (was 2730 to 3315)

  • Players can now drag skills onto the HUD while in Overlord Mode
  • Coastal Bazaar: Increased the Orb’s red beam damage
  • Removed the 60 Second Leave Timer on Hardcore Mode
  • The Pixie Pet active ability now only affects players


Bug Fixes
  • Fix for some public tavern sessions getting stuck in a state where players are unable to join
  • The tooltip for creating any new Hero in Offline Mode appeared as: "Add New Squire," the tooltip now states the correct hero names
  • Heroes can now move after selecting the upgrade ability, once a defense has been chosen for an upgrade they must remain stationary
  • Coastal Bazaar: Further collision and pathing tweaks
  • Players will no longer get stuck in Phase Shift if they activate Heal Self immediately
  • Minor UI fixes to the Item Box/Shop interfaces

Patch 5.2/Hotfix 5.3 Released

Server Support
  • New server region: Added a server location in Western Europe, resulting in lower latency and lower lag for players in this region


Balance/Features
  • Rebalanced auto sell for excessive item drops; a single map will have a max number of the following at any one time, destroying the lowest quality of each category:
    • 35 - Normal equips (excluding amulets, boosts, and pets)
    • 5 - Amulets
    • 5 - Boosts
    • 5 - Pets

  • All end of map rewards have been improved in quality
  • Summoner's Spider will no longer target poison affinity enemies


Bug Fixes
<*>Added potential fix for profile save rollback issues
<*>Monk Auras have had their collision adjusted (in an effort to correct aura lag), so you must now select near the core of the aura to sell/upgrade/move them.
<*>Fixed an issue on Sky City when the Goblin Airship enters Auras. (This is a potential fix for the lag problem with auras.)
<*>Upgrading a weapon in the item box no longer drops the frame rate
<*>Keybinds now work when sending items to the Playverse Inventory
<*>Improved the visuals on scaled up Monk Auras
<*>Fixed an issue where Summoner Archer Minion can't hit targets at max distance
<*>Embermount Volcano pathing has been improved so that smaller enemies don't get stuck on rocks on the path from the near side eastern spawn
<*>Coastal Bazaar: Adjusted paths and collisions
<*>Defenses can no longer be built outside of the gameplay space on Magus Citadel
<*>Portal Minimap icons on Cystalline Dimensions will now scale properly
<*>Enemy spawn timers in Crystalline Dimension have been sped up; several enemies (such as Djinn and Copters) were spawning too slowly and causing delays
<*>Fixed an exploit to make the world of Dungeon Defenders Eternity a better place
<*>EV Beams can now be built around the crystal in Alchemical Labs
<*>Players can no longer place towers on roofs in Arcane Library
<*>Added recommended levels to Embermount Eruption Challenge

Hotfix 5.3
  • Added an additional exploit fix

Patch 5.1 Released

[B]Content[/B]

  • We have added a Loot Despawn/Auto-Sell Feature!

    • Items despawn in ascending quality order -- the best items despawn last
    • For items of equal quality, items still despawn based on distance from the hero (items further away will despawn first)
    • Despawned loot is automatically sold for 75% of its value



[B]Bug Fixes[/B]

  • Artifacts are once again being rewarded at the end of certain maps
  • Summoner minions no longer receive a massive health boost in Hardcore mode
  • Amulets no longer disappear from a player’s inventory after being unequipped while the amulet filter is selected
  • For the purpose of comparing equipment and viewing inventory, a player’s active hero will be used on every page except the hero page (since you can select different heroes on this page)
  • The Djinn’s tower de-summoning ability now works on Summoner minions
  • Amulets should now display the correct quality name, text, and color
  • Additional minor shop UI fixes

Content Update 2 Released!



Offline Mode, Hardcore Mode, a new map and more -- Content Update 2 is here! Here’s the full list of changes:

[B]Offline Mode[/B]

We’ve implemented an offline mode beta for Eternity! Our team worked incredibly hard to get this functionality in. We hope you enjoy it. We're committed to improving the game, and we're excited to continue working together with you to make that happen.

Using the offline mode, you will be able to play the game solo from start to finish entirely offline. If you wish to receive the newest updates for the game, you will need to go online to download the update, but then you can go back to playing offline. Data will not be able to be transferred from the offline mode to the online mode.



To play offline:


  • Launch the game to download the latest update, then close the game launcher
  • Right-click the game in the Steam Launcher library list
  • Select “Play Offline”
  • Now you can enjoy the game offline!


We wanted the community to have this feature as soon as possible, and we know there are other features with offline mode that you would enjoy. We are looking into implementing the ability to transfer your current online data to the offline mode. Similarly, we’re also investigating the possibility of having LAN play for the offline mode. We’ll have more information on the feasibility of these soon.

[B]Hardcore Mode[/B]

Content Update 2 also brings the return of Hardcore Mode. Thanks to the feedback from our community, we’re moving away from Permadeath. In DDE’s Hardcore mode, heroes that die during the Combat Phase will not respawn until the next Build Phase or Level Victory if they win the map. Survival Mode is no exception: Heroes can only die once after the single wave starts. Enabling Hardcore Mode yields loot with a 10% stat increase. Hardcore Mode also applies a global increase to enemy HP. Hardcore is only enabled for Campaign and Survival play -- Challenges do not have Hardcore Mode enabled.

[B]New Map: Coastal Bazaar[/B]

Along with Hardcore Mode and Offline Play, Content Update 2 adds another new map to the game -- Coastal Bazaar. Coastal Bazaar is a symmetrical, medium-sized map with 3 crystals to defend. Just like our last new map, Coastal Bazaar includes a unique environmental defense interaction. Players can activate a laser beam that, depending on its color, has interesting benefits for heroes and consequences for enemies. We’ll leave those for you to discover.

https://www.youtube.com/watch?v=CBsQWV7zyLc

[B]Content[/B]

  • Offline Mode (Beta) has been added; characters used in Offline Mode cannot later play on Playverse -- the modes are incompatible
  • Hardcore Mode is available!
    • Heroes that die will not respawn until the next Build Phase or Level Victory if they win the map.
    • Survival Mode is no exception! Heroes that die during the single wave are dead for the duration.
    • Hardcore mode is only enabled for Campaign and Survival play, not challenges.
    • Enemies have more HP in Hardcore mode.
    • Gear dropped in Hardcore mode has 10% higher quality rating.

  • New Bonus Mission Map: Coastal Bazaar
  • Achievements are available!
    • They can now be unlocked through Steam.
    • They are also shown in the Playverse Overlay.

  • Unlimited-use Dyes have been added to the game
  • Updated visuals for Selected Dye Icon on the Dye page
  • Updated Stat Comparison feature in the options menu
    • Instead of choosing from three presets (All stats, Tower stats, Hero stats), players can now check which individual stats they want to use when comparing gear for upgrades.

  • Armor Skins (Invisibility and UGC items) will now only show up in the Tailor
  • Updated visuals for Emote icons
  • The Barbarian’s Battle Leap now targets a location instead of an enemy; feel free to jump anywhere you like!
  • Players and Pets no longer gain experience when the player is dead


[B]Bug Fixes[/B]

  • Optimized the Steam Gun projectile’s particle to help reduce lag
    Collisions on Buccaneer’s Bay have been improved
  • Fixed a bug where Series EV’s Mana Charge failed to fire when the Cat-a-copter Feral Swipe was activated
  • Summoner Minions are no longer considered as active enemies on maps; this means there will be more enemies on maps with Summoners
  • Fixed a bug where players could enter Survival Mode for levels they have not completed by altering difficulty selections
  • Stacks of Consumables in the Trade menu now have a minimum value of 1
  • Fixed a bug where Squire's Bloodrage ability was causing the Squire to take more damage at high levels of Defensive Ability Power instead of less; Squire now takes 75% damage while Bloodrage is active (reduces damage by 25%)
  • Fixed a bug where the Deadly Striker Tower’s sound was sometimes out of sync with the animation; sounds should now line up with attacks
  • Fixed a bug that prevented the Undying Rod (staff) from scaling with Hero Power; Undying Rod now deals more damage with Hero Power
  • TF2 and Companion Cube active abilities now appear in radial hero menu
  • Updated Jester animations to prevent staff shots from firing in the wrong direction while running
  • Lowered the audio volume of EV Beams to reduce discomfort reported by players