CONTENDERS! Just a quick update to let you know that Surprise Attack Games is having a sale to celebrate a brand new localisation update for their terminal-based hacking game, Hacknet. So tell all your friends, because there are some great deals, including 15% off Dungeon League!
You can also view the entire Surprise Attack Games catalogue by clicking here!
Until next time, WITCHES EYE TAKEN!
Steve - Community Manager
1.6 - Lair of the Goblin King Update - Gauntlet Mode Now Available
Hello Dungeon Competitors!
The first Dungeon League update for 2016 is here,
Gauntlet mode is finally here, and it will test the best of the best. It's kinda like Top Gun, but with way more goblins. This brand new mode is a 1-4 player co-op Roguelike that plays more like a traditional dungeon crawler. While the competitive multiplayer of Dungeon League has always been the focus, creating a fun single-player or co-op experience seemed like a great way to make sure that anyone can enjoy the game, no matter what their favourite game modes are.
So the first iteration only includes one dungeon, Lair of the Goblin King. Your party will need to make your way through a series of enemies, some familiar, others completely new. If you make it to the end, you'll have to face off against the horrendous Goblin King, who can call in swarms of minions with his trusty horn. Be careful, he has a habit of farting poisonous gasses which will hinder our heroes, or perhaps even cause death.
Among the new enemies are the Troll, who regenerates his health which is particularly annoying considering he is quite a beefy enemy. There's also a Goblin Shaman who will be spewing spells left, right and centre, and make sure you watch out for the Goblin Boomer who will be chasing you with his exploding bombs!
There have also been a healthy amount of tweaks and bug fixes behind the scenes as we ramp up development towards the online multiplayer modes. As always we appreciate all the feedback, so if you have suggestions or find some bugs, please throw them into the Lair of the Goblin King thread.
The update took a little longer than expected, mainly due to the fact that we needed to recode the entire backend from scratch as we moved to a new version of Unity. Many sleepless nights and hundreds of squashed bugs later, we are happy to unleash this new update for you all!
Until next time!
Steve - Community Manager
Dungeon League v 1.6.0 - Lair of the Goblin King Patch Notes
Gauntlet Mode
1-4 players can now co-op their way through a procedural dungeon!
Dungeons
Dungeon sections now have unique roll charts for monsters and traps
New dungeon section! Caves
New dungeon section! Mines
New dungeon section! Treasury
Monsters
New boss! The Goblin King
New monster! Goblin Shaman
New monster! Goblin Boomer
New monster! Troll
New monster! Bat
Goblins now have 4 sub types (Goblin, Imp, Kobold, Gremlin)
General balancing across existing monsters
All Stars
Reginald: Attack speed slowed from 0.4 to 0.45
Reginald Bash: Max stun reduced, Stun scales better in lower levels
Luna: Attack speed increased from 0.3 to 0.25
Albert: Move speed increased by 1
Cosmos Wrath: Damage increased, Stun scales better in lower levels
New item! Juggernaut: 12% chance to stun with basic attacks
New item! Brass Knuckles: +2% chance to inflict a critical hit
New item! Barbarella: +6% chance to inflict a critical hit
New item! Hunting Spear: +1 piercing to all damage
New item! Phase Dagger: +2 piercing to all damage
Skull Cap: Removed for balancing
Short Sword: Removed for balancing
Cruel Ring: Damage bonus reduced to +1 from +2
Bloodmourne: Damage bonus reduced to +2 from +3
Tournament
King of the Hill: The Goblin now strolls around as opposed to teleporting
General
New combat mechanic! Piercing: Piercing reduces the opponents defence when checking for damage
Shock damage now works the same as piercing rather than ignoring armour all together
Max poison stacks is now dynamically set based on the effect level of the poison
Max fire stacks is now dynamically set based on the effect level of the fire
Pax Champions, Beta 1.5 is Live!
Pax Champions
Thank you to everyone that dropped by the booth at Pax Aus your feedback and general support is well loved! The tournaments this year were especially intense, but after the dust settled only three daily Champions could remain.
Day 1: Mediocre At Best: Rory and James
Day 2: Crazy Bad: Jak and Zac
Day 3: Raging Panadas: Ben and Chris
A massive congrats to these teams who received a free copy of Dungeon League and will have their names forever immortalised in the Credits as Pax Champions!
Beta 1.5 is Live! When Nature Calls
Introducing a brand new All Star, Freya the Druid, kicking ass for Nature! With the ability to transform into a Dire Bear, drop Totems to heal her allies and summon Woodkin to her aid, Freya is a deadly addition to the growing Dungeon League lineup.
King of the Hill has been added to the quest stack! Players must compete to hold a shifting a point in the Dungeon.
After some very thorough discussions it has been decided that the mid game screen will return. So welcome back Zug and the Drill Sergeant who will again tend to your needs. Zug in particular has a stack of new items to sell!
For full patch notes and to discuss the new patch, check it here
http://steamcommunity.com/app/362310/discussions/0/490125103637486505/
Let the games begin!
Gruesomely,
Dungeon Master
I Will Survive - Beta 1.3 Update Now Live!
Greetings Champions!
The first major update for Dungeon League is now live! The I Will Survive update adds a new mode, and entirely new leveling system, and many tweaks and adjustments.
We dived into the specifics of the update in a community post which can be found here: http://steamcommunity.com/gid/103582791439020562/announcements/detail/61151526968719478
We have also created a discussion specifically for feedback based on this update. Please jump in here and let know what you think: http://steamcommunity.com/app/362310/discussions/0/517141807565670631/
Below you will find the patch notes. Good luck competitors!
Steve - Community Manager
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Beta 1.3: I Will Survive
Survival Mode
Survival mode has been added! 1-4 players attempt to survive for as many waves as possible!
New Leveling System
XP screen has been scrapped. leveling is now dynamic, players earn XP and level while in game. Leveling up will also refill your Hp and Mp to full.
In game float text signifies XP gained
The player id number has been swapped out to instead show the players current level
The Skill Trainer is now only visited once before the match begins to create and select a skill path
The Shop is now only visited once pre-match to create and select an item loadout
Control Pad
Added D Pad support
Keyboard
Overall responsiveness improved
Fixed diagonal speed increase
Cosmos
Healing light now debuffs self and allies (fire, poison, cold, and silence begone!)
Albert
Fixed Hornbeam to no longer silence players
Hornbeam no longer converts Player Minions (such as Drake’s golem)
Fairy is now faster and damage increased to 4/8/12 from 4/6/8
Rainbow Dash damage increased to 4/7/10 from 3/5/7
Gasket
Radius on Bombs and Ticking Chicken increased to 32 from 24
Bomb damage up
Gameplay
A quest HUD has been added to the top left to remind players of their current quest
Many GUIi text’s now pulse when they change
Selection screen now starts each player on a random All Star
Holding the witches eye now drains your life 10% every time it ticks over to score
Witches eye and Obelisk score text changed from “+1” to “+1 Score” for clarity
Max Fire Stack reduced to 6 from 8
Max poison stack reduced to 6 from 8
Monsters
Overall monster difficulty lowered through various hp and damage adjustments
Each dungeon level will now only spawn two types of monsters
Monster drop rates now scale with the number of players
Quantity of monsters now scales with the number of players
Evil Eye laser slowed by 16%
Bugs
Sentry Turrets no longer fire once the round ends
Monsters no longer take damage once the round ends
Major Update Coming This Week!
Greetings Champions
The first update for Dungeon League will be hitting your Steam libraries this Friday! After an insane showing at PAX Prime (thanks to everyone who stopped by the booth!), we wanted to give you a heads up on what the update will contain, and why we made some of the changes that you will find.
Survival Mode
The first iteration of Survival Mode will be launching, supporting 1-4 players. Competitors will face off against endless waves of Monsters, attempting to last the longest and be crowned the ultimate Dungeon League survivor. We're looking forward to gathering your feedback on the first pass at the new game mode, and together we'll really make this a challenge for the ages!
Goodbye XP Screens, Hello Builds!
After watching people play the game, and taking feedback from the Steam Community Hub, we quickly realised that having players assign XP to certain skills and upgrades was a bit of a chore. Players love Dungeon League because the game is fast and frenetic, so we have decided to scrap the in-between rounds skill screen in favour of auto-leveling! When starting a game, players will choose a "build" for their character, and the game will automatically assign and unlock the next skills during the action. Every time you level up, you MP and HP will be fully replenished, which also creates some interesting swings in the heat of competition. We tested the new feature at PAX Prime, and seeing the pace of the game change so dynamically was amazing. We can't wait to get your feedback on this new change once you start playing the game at home - so please keep giving us your feedback once the update drops later this week.
Character and Monster Balance
Once again, this comes directly from your player feedback. We've tweaked each individual hero and made some changes to their abilities to help balance the game. On Friday we'll give you the complete rundown, but Albert is getting the brunt of the changes in order to balance him out against the others. We've also lowered the difficulty of the monsters to make them a little less punishing, and they will now scale accordingly to the number of players competing.
There's a tonne of other new bits and bobs in Friday's update, but we hope this short glimpse will pump you up and get ready to enter the dungeon this Friday!
Steve - Community Manager
Dark Flock - Update 1.2 now live!
Hello heroes!
Another great week of awesome community members for Dungeon League. We've enjoyed reading your comments, watching Let's Plays and streams, and we can't wait to see the game grow.
AcheBit has pushed out another minor update that fixes some issues, balances some heroes, and other various updates. The patch notes are below as always.
Stay tuned for some more info about our first major update in the coming weeks!
Steve - Community Manager.
Dungeon League Early Access 1.2 - Dark Flock Update
Keyboard
Keyboard now controls player 4 by default so you can play multiplayer with only one controller
Cosmos
Holy hammers now deflect ranged attacks
Luna
Evade has been replaced with Shadow Meld, dash a short distance followed by a period of concealment. Duration based on skill rank.
Shadow Form replaced with Dark Flock, silence and knock back enemies, also quells nearby torches
Arrow storm no longer stacks with Frost Arrows, it instead inflicts additional burning damage with each arrow
Albert
Hornbeam has entirely new functionality. Hornbeam now converts nearby monsters to Alberts team for a short duration. Go make make some new friends!
Gameplay
Race flags are now coloured red, green, blue to help with order
Knockback tweaked for many entities
Max fire stacking lowered to 8 from 10
Max poison stacking lowered to 8 from 10
Minotaur stun chance lowered to 30% from 40%
Skills
Skill Titles coloured according to rank (green - blue - purple - red)
Skill descriptions now shown in green for passive and orange for active
Skill descriptions reduced in length and text made larger for readability
Health skill buffed to +4Hp per rank from +3Hp
Mana skill buffed to +6Mp per rank from +3Mp
Items
Beta 1.1 Update Live - Minor Changes
Greetings competitors!
Thanks so much for the huge of support around the launch of Dungeon League on Early Access. With your help, we are excited to finely tune each game mode to create the best game possible.
Due to feedback from players, Achebit has quickly released this minor update to balance the game. We've also got a tutorial in there, so newcomers should now be able to jump into the game with confidence.
Patch notes are below. If you are a Streamer or YouTuber, please check the community hub, as we want to support your channel!
Until next time.
Steve - Community Manager
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Dungeon League Beta 1.1 Update
Tutorial
Tutorial has been added for Tournament mode
Freeplay Mode
Monster levels are now scaled based on what level you set
Gameplay
Knockback has been added to gameplay
Max cold slowing lowered to 40% move speed reduction
Respawn beams are now bigger and brighter to help track respawns
Fire transparency adjusted for better visibility
Bigger screenshake >=D
Options now has coming soon label to show there are no options yet
Shop
Cursor now moves to equipped item when inspecting Items
Item info is now coloured. Green for passive abilities, orange for active