Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Indie
Dungeon Looter
Patch: DEMO 0.8.13-demo-838
DEMO has updated to 0.8.13-demo-838 Highlights are:
Features
New mouse control as requested by many users.
Game will first measure FPS at start of first launch to see if it should use LITE graphics mode.
Fixes
Probably none, phew!
Database & Tuning
BIG difficulty tune! The game should be 30-40% easier from last patch.
Dungeon Looter demo has now reached 150 unique player! Which probably mostly raged quitted from difficulty of last patch. :'(
Dungeon Looter now have 500 wishlist! yay! Wait, sorry I lied, it also has 50 deletion, so only 450... over the course of 4 months. I'm aware that I'm starting small and minimum advertisement, but overall I'm impressed how Steam store AI still managed to give it some light. Not bad. Although typical indie game will need to do way better than that and get traffic from many sources.
Plan for 2021, Early Access will be postponed
It was a bit unfortunate that Dungeon looter missed out the October Steam Demo month, so it missed a lot of chance to get the feedback.
The original plan was to add another "Final boss" floor, on top of 3 themes that full version will offer, forth class Knight, and then launch the EA at the end of 2021. But that's has changed now, the early access will have to wait.
Difficulty issue
The demo is now live for 2 weeks, With suggestions and comments from Steam discussion and (secretly) reddit. I see the uncomfortable difficulty pacing in the demo version, which I were not get it at first, because I always see it with my eyes which already familiar with the game.
Here is the plan for Demo version for November 2021
Adjust the difficulty pacing of entire 3 floors.
Some player played it in laptop without dedicated GPU and FPS will be wonky. So on first launch, the game will try to measure FPS in menu screen, if it is too low, it will auto switch to LITE graphics mode.
Will see if I can add the keyboard+mouse control without any technical problem.
The plan for Early Access (EA) release will become Q1 2022
More features will be pulled in from the roadmap and will be included in EA early on
Above changes from demo.
The original plan of 4 themes. (prison, plain, lava, final)
The original plan of 4 classes. (adventurer, ranger, mage, knight)
(new) Inclusion of hard mode. Whatever you have in Demo will become 'normal' mode. The 'hard' mode will be around what in early Demo build was plus something more. It's not just about clanking up the enemy stat, but will add new moves as well.
(new) Continue attempts, similar to Back4Blood, you will have 3 continue attempt to restart the floor, while running through that 10 stages campaign.
(new) Basic bot player, I cant promise much on this one but I realize most of the player will go solo on this game, and they will miss much of the chaotic fun side this game has to offer. if I can at least add some stupid bot as an option that can follow player around. At least it can let solo player experience this chaotic dog-fight side of the game. I remembered had fun playing HL or CS1.6 with bunches of bots alone, and I want to deliver that.
Another non relevant info (for now), is the EA launch will be priced around $10~12. (With some launch discount, of course)
As closing, currently the Demo difficulty is a bit high, it assumes you already know how to play the game. Until there is patch to fix the demo, I will drop the footage of my run here for whatever reason you can use it for. (To just watching rather than playing it, or as a guide line to how to tackle the game)