We're doing a Collaboration Comic with Food Girls drawn by none other than Scofa!
Funnily enough, it's another game from Taiwan with a focus on good food. If you squint you'll find that the foods in both games are kind of the same. Check it out if you like cute girls doing cute food things!
Hi, I'm Scofa and here are some updates to Dungeon Munchies. Thank you for your patience and sorry for the delay.
Due to dumb personal issues, Scofa made the terrible crime of not submitting a devlog last month. Since he committed an unforgivable transgression, we have permanently removed Scofa from existence the team. He's been replaced by a new Scofa who will properly take on that responsibility.
Incoming Features These are features we hope to implement within the next month or two.
Custom Controls - Set your own controls.
Save Slots - Multiple saves enabled.
Difficulty Settings - So you can choose to play through the story relatively easily, or challenge harder enemies.
- On harder difficulties, bosses have new attack patterns.
The Next Chapter... We'd like the story content to be a secret until the game is released, but here's a preview of one of the new maps: The Tundra (temp. name)
Defining Characteristic: Cold, very cold.
There is also an angry tomato somewhere in there to enforce regular monthly devlogs.
Sorry about being silent over the past two months. We've been working hard to bring features and new content to Dungeon Munchies. In the future we'll do a better job communicating those changes to everyone.
Thank you for sticking with Dungeon Munchies!
Monthly Devlog #1
Hello, I’m Scofa: the designer, artist and writer of Dungeon Munchies. I want to thank everyone again for supporting the game. It has allowed my cursed spirit to finally gain some salvation.
Simmer and Grill, however, are still far from their salvation, so their adventures have to continue.
We’ve recently been focused on bug fixes, user experience issues, and design issues. Thank you to all your feedback and bug reports.
To get everything fixed, I will continue to work what’s left of our programmer to the bone.
The outline for the next chapter is complete. It will take a while to fully develop so we ask and thank you for your understanding and patience. During the time between our major story updates, we’ll release a couple teasers to indicate that we’re still alive. For example:
Note: Image is an in-development screenshot for reference only. Final product may be different.
Thanks again for everyone who played our game. We’ll work hard to make Dungeon Munchies even better.
Mini Update - Melons on a Tree [ver. 0.1.18.2]
Version 0.1.18.2 Changelog
Lowered Slime damage so players aren't getting insta-killed
Improved the sound effects for the Laser Staff
Tweaked slime pool behavior
Fixed some incorrect numbers in weapon descriptions
Fixed some dialogue lines
Watermelons now grow on trees, like they're supposed to.
Some player may be experiencing a bug where the game gets stuck at the nice plastic bag. We're still looking into what's causing the error. Sorry for the inconvenience.
In the meantime, here's something you can do to fix the issue:
Reset and restore default time zones to your computer, or repair any damaged time zone registry files.
Thank you for your support!
0.1.18.3
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Fixed the weapon crafting achievement problem.
Launch Discount Countdown - One day left!
The 10% launch sale for Dungeon Munchies is ending! Grab a copy, get your friends to grab a copy before 10AM PTD or 5PM GMT on 6/12!
Mini Update - English Errors and Quick Fixes [ver. 0.1.17.3]
Due to enthusiastic player feedback, we now have a long Brachiosaurus-sized to-do list filled with player suggestions and issues to work on.
Over the next few weeks, we'll be clearing up that list so that future apprentices can continue to thrive in a clean, safe and harmonious working environment.
Version 0.1.17.3 Changelog
Corrected English typos/errors.
Two spears no longer have the exact same attack stats.
Spears attacks no longer ignore Coco Powder and Robust Watermelon Stew effects.
Lickspittle's name now appears every time he talks.
The beautiful illustration was made by SGFreemanwho also happens to be one of our early game testers! There's a familiar face somewhere among the buildings...
Thank you for supporting us on our launch week and keep cooking!
Dungeon Munchies is OUT on Early Access!
Dungeon Munchies is OUT on Early Access!
Dungeon Munchies has finally released on Early Acces! Pick it up when it's still got that piping hot 10% launch discount!
The current scope of the game covers the first chapter of the story. There's more to this adventure and we'll continue updating the game with new story content, maps, bosses and food!
We will also adjust the price of the game during some major updates to match the value of the added content, but if you've purchased the game on already, all story updates of the game will be provided for free!
Thank you for your support! For any assistance, please join/contact us through here:
Twitter: https://twitter.com/DungeonMunchies
Discord: https://discord.gg/sexeHeH
or through the steam community.
Thanks and Have Fun!
Dungeon Munchies will release on June 6 to Early Access!
In a little over a week, Dungeon Munchies will be unleased to the world!
Get ready to cook up a storm under the tutelage of Simmer, an undead necromancer-chef.
Prepare your body for strange dishes and their equally strange side effects.
Make friends, enemies, or frenemies with the residents of this underground facility, like this banana, who needs your help. Won't you give him a hand?
Dungeon Munchies will release to Early Access with the First Chapter of the story completed. Future story updates will be provided for free and will come with new maps, enemies, and of course, new recipes.
See you on June 6!
version 0.1.16.5 update
Steam 0.1.16.5
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Added
1. More sophisticated sword attack animation
2. Sound effects to ricecutter charge
Modified
1. English Font Size
2. English Translations to Final Stats page
3. Changed some background music.
4. Simplified some map pathing
5. Buffed Shields, Bow & Arrow
6. Repeated dashing will disable its invincibility effects
7. Buffed the Lord Protector
8. Material numbers for weapon crafting
Fixed
1. Fixed tiny font sizes for some English UI elements
2. Corrected Typos
3. Fixed weapon slots not updating
4. Fixed Blank weapon crafting pages
5. Fixed controller control issues
6. Removed rolling animation from ground pound attack
Steam 0.1.17.1 (OpenBeta)
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Adjustments
1. Display Shield Stats
2. Shields now block from all directions.
Fixes
1. Weapons that are not unlocked yet won't display materials needed.
2. Lots of Localization Errors
3. Fixed Disappearing Sign for Big Vine