We have initiated a special pre-launch event on Kickstarter. This is not only an opportunity to fund the project but also a chance to create the game together with all of you. It's a crucial moment where we can participate together and influence the game's development process!
Thank you for your continuous support. We can't wait to embark on this adventure with you. Let's together write a new chapter in the history of gaming!
Once again, thank you all. Because of you, everything becomes possible.
Larcen, Respectfully Yours
The end of 2.0, and the beginning of 3.0!
Hello, Dungeon Warriors!
After 8 months of updates, "Dungeon No Dungeon" finally ushered in the end of version 2.0; however, this is not the end of the game, in fact, a new beginning for "Dungeon No Dungeon" to move towards version 3.0. The completion and full release of version 2.0 mean that "Dungeon No Dungeon" has completed the polishing and design of the basics in our minds. It also means that the three of us will design and improve "Dungeon No Dungeon" in a new direction.
In addition, many friends have already known about our situation. We are indeed facing a very severe financial situation. In order to avoid the worst situation (unable to support ourselves), we have cut all unnecessary expenses and kept the minimum demand. I insisted on all the methods (it seems to have to eat instant noodles for a long time), and hope to solve the current financial dilemma as soon as possible in the future. At the same time, the three of us are also pushing forward, designing, and producing everything we need in the future, including the next version 3.0 of "Dungeon No Dungeon".
However, regardless of whether we can get out of the predicament this time, we all hope that we can continue to make games for you guys, bring joy, and strive to make a "better game". So we will not regret the result, because we have indeed worked as hard as possible! Please do not worry about our situation, and we will do everything we can to overcome the obstacles!
The contents of this update
Before the update to version 3.0, we made some changes as a pavement, so let's take a look at the new changes?
Adventure mode and Arena have been merged
We want to make the arena to be gradually strengthened and balanced in the future, and the adventure mode will be played for purely exploratory purposes.
Achievement is separated from the message board
We want the achievement to be used as a gameplay method, and players will have to achieve the achievement through various weird events to get rewards.
Arena is increased to 300 levels+
We will further expand and balance the gameplay of the arena, and challenge its limits to obtain high rewards.
Improved the effect of some accessories
Balanced the value of some skills
Improved the experience of some operations
Fixed a few issues that caused the game to crash during some battles
Fixed the display problem caused by the invasion animation
Fixed the display problem of refreshing text description
Fixed the problem that warehouse items could not be stacked normally
Fixed the problem of invalid traits
Fixed an issue that caused the game to crash when using the lottery machine
Fixed the display problems of some skills when upgrading
Fixed the refresh problem of random events
Improved the description of some accessories
Improved the description of random events
We have roughly stated some of our future directions before. The most important thing for us is to solve the current financial dilemma. We are actively connecting with some investment and financing institutions. At the same time, we are also producing the content of "Dungeon No Dungeon 3.0" and the new "Dungeon No Dungeon 2" that we have never mentioned before. Why should the sequel be put on the agenda so quickly? That's because most investment and financing institutions look at the future rather than the past. However, some planning work for the "Dungeon No Dungeon 2" will not affect the progress of "Dungeon No Dungeon 3.0", because "Dungeon No Dungeon" has just started, and we hope it can go further!
All New Equipment System
In the future version 3.0, the equipment will become a replaceable item, divided into head, chest, hands, legs, etc. Players can get sets of gears to change the looks of their characters. Also, rarer equipment means stronger attributes and more special effects. The equipment system will completely change the relatively weak characters. For some characters that lack an equipment bar, we will also provide more exotic equipment items to choose from, such as a mad man who can wear clothes, a slime with a special KO effect, or Mary Sue with sexy clothing.
All New Form and Career System
In the future version 3.0, the new map will bring new forms of monsters. These new monsters will change their appearance and their own combat mechanisms as the rhythm of battle changes. In addition, we will also open up a higher role level to bring a new career transfer system. The most intuitive change brought about by career transfer is the acquisition of a large number of brand new professional skills, which will further make up for the imbalance of some characters. The career transfer will bring an all-new experience of gameplay.
Finally, "Dungeon No Dungeon 2" will inherit all the characters and design of "Dungeon No Dungeon", and at a deeper level exploring the current overhead worldview to make up for the lack of plot, of course, there will be some more weird gadgets.
Finally, thank all the friends who support us, and we can only strive to make better games to prove ourselves. You guys will always be the source of our persistence. I hope we can successfully survive this financial crisis and continue to make games for you guys in the future!
The end of 2.0
Hello, Dungeon Warriors!
After 8 months of updates, "Dungeon No Dungeon" finally ushered in the end of version 2.0. The completion and full release of version 2.0 mean that "Dungeon No Dungeon" has completed the polishing and design of the basics in our minds. It also means that the three of us will design and improve "Dungeon No Dungeon" in a new direction. In addition, many friends have already known about our situation. We are indeed facing a very severe financial situation. In order to avoid the worst situation (unable to support ourselves), we have cut all unnecessary expenses and kept the minimum demand. I insisted on all the methods (it seems to have to eat instant noodles for a long time), and hope to solve the current financial dilemma as soon as possible in the future.
However, regardless of whether we can get out of the predicament this time, we all hope that we can continue to make games for you guys, bring joy, and strive to make a "better game". So we will not regret the result, because we have indeed worked as hard as possible! Please do not worry about our situation, and we will do everything we can to overcome the obstacles!
The contents of this update
Let's take a look at the new changes?
Adventure mode and Arena have been merged
We want to make the arena to be gradually strengthened and balanced in the future, and the adventure mode will be played for purely exploratory purposes.
Achievement is separated from the message board
We want the achievement to be used as a gameplay method, and players will have to achieve the achievement through various weird events to get rewards.
Arena is increased to 300 levels+
We will further expand and balance the gameplay of the arena, and challenge its limits to obtain high rewards.
Improved the effect of some accessories
Balanced the value of some skills
Improved the experience of some operations
Fixed a few issues that caused the game to crash during some battles
Fixed the display problem caused by the invasion animation
Fixed the display problem of refreshing text description
Fixed the problem that warehouse items could not be stacked normally
Fixed the problem of invalid traits
Fixed an issue that caused the game to crash when using the lottery machine
Fixed the display problems of some skills when upgrading
Fixed the refresh problem of random events
Improved the description of some accessories
Improved the description of random events
Finally, thank all the friends who support us, and we can only strive to make better games to prove ourselves. You guys will always be the source of our persistence. I hope we can successfully survive this financial crisis and continue to make games for you guys in the future!
Small Patches 08.16.2021
Update Log
08.16.2021
Fixed the issue that First Wish, Second Wish, and Third Wish did not take effect
Fixed the issue that First Refusal, Second Refusal, and Third Refusal did not take effect
Fixed the opening conditions of the arena
Fixed the problem that the fatigue is not consumed by Cleave
Fixed the mana recovery issue of Mana Awakening
Fixed an issue that caused the game to crash after the bandit broke his limbs and counterattacked
Fixed an issue where some AOE skills were repeatedly released for no reason
Fixed the incorrect display of Pharaoh's armor
Fixed the effect of Reincarnation
Fixed the animation error of Smite
Fixed the display problem of the experience bar in Sunset Tavern
Fixed an issue that caused the game to crash due to Firebolt
Fixed the display problem of Flash Bombs
Optimized the location of archives
Optimized the enemy's growth in Arena
Optimized the rewards of Arena
Optimized the level of summons
Optimized some action bar avatars and models of Cult Follower
Optimized the display effect of multiple Buff icons
Optimized multiple sound effects
Added some UI sound effects and animations
Added the sound effect of Cage of Imprisonment
Added a background for the battle scene in Arena
Added a background for the BOSS battle scene in Arena
Added background music for Arena
Small Patches 07.15.2021
Update Log
07.15.2021
Fixed an issue that caused the game to crash due to reduced CD accessories
Fixed the problem of loss of experience
Fixed the problem caused by acquiring new skills after full skills
Fixed the display problem of Blinded
Fixed Blinded’s effect, and change to cannot hit
Fixed the body parts display problem of water element
Fixed the display problem of Sandstorm
Fixed the icon display problem of Curse of Flesh
Fixed the currency flow of some random events
Fixed the effects of First, Second, and Third Wish
Fixed the HP display problem in Arena
Fixed the display problem of Underworld Ferry
Fixed the panel display problem of Resurrection of the Dead’s summons
Fixed an animation issue of Cult Follower
Fixed the HP display problem of summons
Fixed the display problem of Bolt and Pyroblast
Improved the prop box of the temporary backpack
Improved the loading animation of Load Ammunition
Improved the animation of Reincarnation
Improved the upgrade prompt after acquiring all skills
Improved the display effect of multiple Buff icons
Added a countdown animation for mushroom to explode