Dungeon No Dungeon cover
Dungeon No Dungeon screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Dungeon No Dungeon

Thank you for your patience. The game is now available for purchase!



Today, we finally welcome the release of the game.

This journey has been filled with hardships and challenges, but at this moment, everything becomes incredibly worthwhile.

Thank you to all the players who have supported us, and we look forward to meeting you in the game!

Phoenix Rising Soil Breaking February 22, 2024 Embark on a New Journey!

Tyrant's Endgame Demo Update Log 24.10.2023

The Kickstarter campaign is now live

Kickstarter campaign is approaching! Starting on Saturday, October 21th at 10 AM

Hello, everyone. I am the game developer, Larcen!

After a long wait, we're reuniting once again, and our new game "Tyrant's Endgame" is finally about to meet everyone!

"Dungeon No Dungeon: Tyrant's Endgame" Store page, Click here!

We have initiated a special pre-launch event on Kickstarter. This is not only an opportunity to fund the project but also a chance to create the game together with all of you. It's a crucial moment where we can participate together and influence the game's development process!


Click the link to join our event and get exclusive early-bird discounts!

Thank you for your continuous support. We can't wait to embark on this adventure with you. Let's together write a new chapter in the history of gaming!

Once again, thank you all. Because of you, everything becomes possible.

Larcen, Respectfully Yours

The end of 2.0, and the beginning of 3.0!



Hello, Dungeon Warriors!

After 8 months of updates, "Dungeon No Dungeon" finally ushered in the end of version 2.0; however, this is not the end of the game, in fact, a new beginning for "Dungeon No Dungeon" to move towards version 3.0. The completion and full release of version 2.0 mean that "Dungeon No Dungeon" has completed the polishing and design of the basics in our minds. It also means that the three of us will design and improve "Dungeon No Dungeon" in a new direction.

In addition, many friends have already known about our situation. We are indeed facing a very severe financial situation. In order to avoid the worst situation (unable to support ourselves), we have cut all unnecessary expenses and kept the minimum demand. I insisted on all the methods (it seems to have to eat instant noodles for a long time), and hope to solve the current financial dilemma as soon as possible in the future. At the same time, the three of us are also pushing forward, designing, and producing everything we need in the future, including the next version 3.0 of "Dungeon No Dungeon".

However, regardless of whether we can get out of the predicament this time, we all hope that we can continue to make games for you guys, bring joy, and strive to make a "better game". So we will not regret the result, because we have indeed worked as hard as possible! Please do not worry about our situation, and we will do everything we can to overcome the obstacles!



The contents of this update



Before the update to version 3.0, we made some changes as a pavement, so let's take a look at the new changes?

Adventure mode and Arena have been merged



We want to make the arena to be gradually strengthened and balanced in the future, and the adventure mode will be played for purely exploratory purposes.



Achievement is separated from the message board



We want the achievement to be used as a gameplay method, and players will have to achieve the achievement through various weird events to get rewards.



Arena is increased to 300 levels+



We will further expand and balance the gameplay of the arena, and challenge its limits to obtain high rewards.







  1. Improved the effect of some accessories

  2. Balanced the value of some skills

  3. Improved the experience of some operations

  4. Fixed a few issues that caused the game to crash during some battles

  5. Fixed the display problem caused by the invasion animation

  6. Fixed the display problem of refreshing text description

  7. Fixed the problem that warehouse items could not be stacked normally

  8. Fixed the problem of invalid traits

  9. Fixed an issue that caused the game to crash when using the lottery machine

  10. Fixed the display problems of some skills when upgrading

  11. Fixed the refresh problem of random events

  12. Improved the description of some accessories

  13. Improved the description of random events



We have roughly stated some of our future directions before. The most important thing for us is to solve the current financial dilemma. We are actively connecting with some investment and financing institutions. At the same time, we are also producing the content of "Dungeon No Dungeon 3.0" and the new "Dungeon No Dungeon 2" that we have never mentioned before. Why should the sequel be put on the agenda so quickly? That's because most investment and financing institutions look at the future rather than the past. However, some planning work for the "Dungeon No Dungeon 2" will not affect the progress of "Dungeon No Dungeon 3.0", because "Dungeon No Dungeon" has just started, and we hope it can go further!



All New Equipment System



In the future version 3.0, the equipment will become a replaceable item, divided into head, chest, hands, legs, etc. Players can get sets of gears to change the looks of their characters. Also, rarer equipment means stronger attributes and more special effects. The equipment system will completely change the relatively weak characters. For some characters that lack an equipment bar, we will also provide more exotic equipment items to choose from, such as a mad man who can wear clothes, a slime with a special KO effect, or Mary Sue with sexy clothing.



All New Form and Career System



In the future version 3.0, the new map will bring new forms of monsters. These new monsters will change their appearance and their own combat mechanisms as the rhythm of battle changes. In addition, we will also open up a higher role level to bring a new career transfer system. The most intuitive change brought about by career transfer is the acquisition of a large number of brand new professional skills, which will further make up for the imbalance of some characters. The career transfer will bring an all-new experience of gameplay.





Finally, "Dungeon No Dungeon 2" will inherit all the characters and design of "Dungeon No Dungeon", and at a deeper level exploring the current overhead worldview to make up for the lack of plot, of course, there will be some more weird gadgets.



Finally, thank all the friends who support us, and we can only strive to make better games to prove ourselves. You guys will always be the source of our persistence. I hope we can successfully survive this financial crisis and continue to make games for you guys in the future!





The end of 2.0



Hello, Dungeon Warriors!

After 8 months of updates, "Dungeon No Dungeon" finally ushered in the end of version 2.0. The completion and full release of version 2.0 mean that "Dungeon No Dungeon" has completed the polishing and design of the basics in our minds. It also means that the three of us will design and improve "Dungeon No Dungeon" in a new direction. In addition, many friends have already known about our situation. We are indeed facing a very severe financial situation. In order to avoid the worst situation (unable to support ourselves), we have cut all unnecessary expenses and kept the minimum demand. I insisted on all the methods (it seems to have to eat instant noodles for a long time), and hope to solve the current financial dilemma as soon as possible in the future.

However, regardless of whether we can get out of the predicament this time, we all hope that we can continue to make games for you guys, bring joy, and strive to make a "better game". So we will not regret the result, because we have indeed worked as hard as possible! Please do not worry about our situation, and we will do everything we can to overcome the obstacles!



The contents of this update



Let's take a look at the new changes?

Adventure mode and Arena have been merged



We want to make the arena to be gradually strengthened and balanced in the future, and the adventure mode will be played for purely exploratory purposes.



Achievement is separated from the message board



We want the achievement to be used as a gameplay method, and players will have to achieve the achievement through various weird events to get rewards.



Arena is increased to 300 levels+



We will further expand and balance the gameplay of the arena, and challenge its limits to obtain high rewards.







  1. Improved the effect of some accessories

  2. Balanced the value of some skills

  3. Improved the experience of some operations

  4. Fixed a few issues that caused the game to crash during some battles

  5. Fixed the display problem caused by the invasion animation

  6. Fixed the display problem of refreshing text description

  7. Fixed the problem that warehouse items could not be stacked normally

  8. Fixed the problem of invalid traits

  9. Fixed an issue that caused the game to crash when using the lottery machine

  10. Fixed the display problems of some skills when upgrading

  11. Fixed the refresh problem of random events

  12. Improved the description of some accessories

  13. Improved the description of random events




Finally, thank all the friends who support us, and we can only strive to make better games to prove ourselves. You guys will always be the source of our persistence. I hope we can successfully survive this financial crisis and continue to make games for you guys in the future!





Small Patches 08.16.2021



Update Log



08.16.2021




  1. Fixed the issue that First Wish, Second Wish, and Third Wish did not take effect

  2. Fixed the issue that First Refusal, Second Refusal, and Third Refusal did not take effect

  3. Fixed the opening conditions of the arena

  4. Fixed the problem that the fatigue is not consumed by Cleave

  5. Fixed the mana recovery issue of Mana Awakening

  6. Fixed an issue that caused the game to crash after the bandit broke his limbs and counterattacked

  7. Fixed an issue where some AOE skills were repeatedly released for no reason

  8. Fixed the incorrect display of Pharaoh's armor

  9. Fixed the effect of Reincarnation

  10. Fixed the animation error of Smite

  11. Fixed the display problem of the experience bar in Sunset Tavern

  12. Fixed an issue that caused the game to crash due to Firebolt

  13. Fixed the display problem of Flash Bombs

  14. Optimized the location of archives

  15. Optimized the enemy's growth in Arena

  16. Optimized the rewards of Arena

  17. Optimized the level of summons

  18. Optimized some action bar avatars and models of Cult Follower

  19. Optimized the display effect of multiple Buff icons

  20. Optimized multiple sound effects

  21. Added some UI sound effects and animations

  22. Added the sound effect of Cage of Imprisonment

  23. Added a background for the battle scene in Arena

  24. Added a background for the BOSS battle scene in Arena

  25. Added background music for Arena


Small Patches 07.15.2021



Update Log



07.15.2021




  1. Fixed an issue that caused the game to crash due to reduced CD accessories

  2. Fixed the problem of loss of experience

  3. Fixed the problem caused by acquiring new skills after full skills

  4. Fixed the display problem of Blinded

  5. Fixed Blinded’s effect, and change to cannot hit

  6. Fixed the body parts display problem of water element

  7. Fixed the display problem of Sandstorm

  8. Fixed the icon display problem of Curse of Flesh

  9. Fixed the currency flow of some random events

  10. Fixed the effects of First, Second, and Third Wish

  11. Fixed the HP display problem in Arena

  12. Fixed the display problem of Underworld Ferry

  13. Fixed the panel display problem of Resurrection of the Dead’s summons

  14. Fixed an animation issue of Cult Follower

  15. Fixed the HP display problem of summons

  16. Fixed the display problem of Bolt and Pyroblast

  17. Improved the prop box of the temporary backpack

  18. Improved the loading animation of Load Ammunition

  19. Improved the animation of Reincarnation

  20. Improved the upgrade prompt after acquiring all skills

  21. Improved the display effect of multiple Buff icons

  22. Added a countdown animation for mushroom to explode