Genre: Platform, Real Time Strategy (RTS), Role-playing (RPG), Strategy, Adventure, Indie
Dungeon of the Endless
[1.1.3] Patch Notes
PATCH NOTES [1.1.3]
[LIST]<*>Wes Davoun has been rebalanced:
[LIST]<*>"Urgent Call" skill has been reconsidered. The skill now makes a hero appear in the next opened room. The cooldown has been lowered. It can only rarely make an artefact appear. Spawned heroes can’t be recruited in both Armory and Refreezerator pods.
<*>"Radio Tower" is divided into 3 skill levels, accessible at levels 4/9/15. This makes Wes’ progression more interesting and dynamic. Also, the skill is more powerful than before when Wes reaches level 15.
<*>Because he’s an interesting early game operator, to make him more fair compared to other operators:
[LIST]
<*>-1 general Wit.
<*>"Knowledge Is Good" is unlocked a bit later.[/LIST][/LIST]
<*>The Zoner can now hit the crystal, a part of his zone damages are converted into direct damages.
<*>The Silic Supporter, Silic Bulldozer and Elite Flying Necrophage monsters don’t hit the player’s modules anymore. However, Kamikazes monsters and Chimera Keepers can still damage it.
<*>The Silic Supporter now buffs the player’s team when tamed.
<*>The tamed Chimera Keeper normally doesn’t need a hero to be in the same room he’s in to be active anymore.
<*>The Death Merchant can’t spawn in the very first rooms of each floor anymore.
<*>"Paramedic" (Deena, Opbot, Kaspar) heal skill is now a lot more efficient.
<*>Deena unlocks level 2 "Paramedic" earlier during her progression.
<*>"Sandvitch" (Misha) heal skill is now more efficient.
<*>Biomass Factory module isn't available in the Armory Pod anymore.
<*>Biomass Modules, "Recycling" and "Soylent Green" passive skills don’t generate resources during crystal waves anymore.
<*>"Recycling" and "Soylent Green" now produce more resources.
<*>Minor modules attack general rebalancing: AoE modules are lowered, single target modules are increased. The new computation rationale is more realistic in the way we take more into account the number of monsters that compose waves. AoE are still the best choice to kill waves, they just need bigger waves to be as profitable as before.
[LIST]<*>Prisoner Prod is slightly more powerful.
<*>KIP cannon requires less Science to reach its attack power limit, but the limit is unchanged.
<*>Tesla module is more powerful.
<*>Machine Gun does more damages but heats up a little more faster.
<*>Claymore & Seblaster are less powerful.[/LIST]
<*>Fixed an issue with the Xbox One controller on Windows 10.
<*>Fixed an issue with the "Researcher" achievement which wasn't unlocking properly for players who didn't own the Rescue Team content pack.[/LIST]
~Amplitude Studios
[1.1.0] Organic Matters & Rescue Team
Hey,
[B]Organic Matters[/B] (free) and [B]Rescue Team[/B] (€1,99), detailed below, are now available!
[I]The prison hulk “Success” has mysteriously crashed. Uncharted part of the galaxy? Unknown planet? When everything goes awry, who you gonna call? The Rescue Team!
Meet Sasha, Zugma and Wes, the funky heroes assigned to the "Success" mission. Failure is obviously not an option.[/I]
This new exciting content pack available for [URL="http://store.steampowered.com/app/407200"][B]€1,99 on Steam[/B][/URL].
RELEASE NOTES [1.1.0]
[B][ADDITIONS] Rescue Team[/B]
[LIST]<*>Added 3 new Heroes, with a really refreshing gameplay:
[LIST]<*>[B]Wes Davoun, the radio operator[/B]:
[LIST]<*>He's a very good operator and one of the best support characters of the game. Thanks to his radio skills he can buff all heroes on the floor.
<*>Special Transmission (passive skill): operating a resource module raised to an art form. Depending on which resource module you are operating, it will provide a different buff to all heroes on the floor:
[LIST]<*>When operating a Food module, provides health regeneration to all heroes on the floor.
<*>When operating an Industry module, provides attack power to all heroes on the floor.
<*>When operating a Science module, provides attack power to all minor modules on the floor.[/LIST]
<*>Good Morning Auriga (active skill): movement speed buff for all heroes on the floor. When the whole team has to rock and roll!
<*>Urgent Call (active skill): make an urgent phone call to change what will happen in the next room you’ll open, and force a positive event to happen. When you want anything but trouble behind the next door.[/LIST]
<*>[B]Zugma Walker, the bulldozer operator[/B]:
[LIST]<*>Zugma, driving her bulldozer, is the first übermassivetanky operator!
<*>Recycling Beast (active skill): transform every monster killed into a random resource (except Dust). Not everybody can turn roadkill into resources!
<*>Steamroller (passive skill): reduces the movement speed penalty when carrying the Crystal. Zugma Walker is a very slow character but when she's carrying the Crystal she becomes one of the fastest characters in the game.
<*>Secret Compartment (passive skill): she can keep a part of the Dust from a floor to another. That little place where cops and customs officers never look.[/LIST]
<*>[B]Sasha Chokyo, the trainer[/B]:
[LIST]<*>With Sasha you gotta grab’em all! Indeed, you can train any monsters of the game! When you’ve got a monster as a pet, it can deal damage to other monsters. Moreover, it can even level up by killing other monsters! Take care of your pet by feeding them Food.
<*>Heel! (active skill): tames the most powerful monster in the room. An order even monsters will obey.
<*>Table Scraps (passive skill): share a part of your Food when healing Sasha with the tamed monster. One way to keep your pet healthy.
<*>Attack Dawg (passive skill): share a part of the hero’s attack power with the trained monster. Your pet is every bit as vicious as you are.[/LIST][/LIST]
<*>Added 2 new Hurnas monsters, from the Endless Legend’s universe:
[LIST]<*>[B]The Hunter[/B]: always stalking the weakest hero of your group, it’s an archer that attacks slowly but deals heavy damages. Take care of your operators!
<*>[B]The Warden[/B]: a crazy spinning zone damage dealer. Don’t keep all your heroes in one place, or lower your head to dodge his club![/LIST]
<*>Added 1 new Major Module, the Field Medic:
[LIST]<*>It reduces healing costs on the floor,
<*>It increases heroes and NPC’s defence on the floor.[/LIST]
<*>Added 4 new items:
[LIST]<*>Heavy Engine: provides attack power, reduces movement speed and grants the Steamroller passive skill.
<*>Secret Pocket: provides defence and gives the Secret Compartment passive skill.
<*>Rescue Kit: provides attack power, wit and health regeneration.
<*>Training Kit: provides attack power, and gives the ability to operate.[/LIST][/LIST]
[B][ADDITIONS] All versions – G2G content[/B]
[LIST]<*>Added a new spaceship, [B]the Organic Pod[/B]: [B][G2G][/B]
[LIST]<*>This pod is an intellectual living creature, so take care of her like a member of your crew. Remember, she likes red wine, boiled shrimp with sauce, classical music and pictures of kittens.
<*>Gameplay effects:
[LIST]<*>Creatures are faster.
<*>Modules can’t be repaired.
<*>Powered rooms:
[LIST]<*>Can’t be unpowered,
<*>Deal damage to modules and artefacts at every turn,
<*>Reduce monsters’ defence by 100%,
<*>Provide +0.5 Food per turn.[/LIST][/LIST][/LIST]
<*>Added a new Hero,[B] Rosetta QV1819[/B]: [B][G2G][/B]
[LIST]<*>Egocentric passive gameplay: attack power and defence bonus per mob in the room, so bring it!
<*>Tower of Babble (active skill): within a limited period of time, all monsters with less than 25% health points explode instantly dealing zone damages to all the surrounding monsters. An uninterrupted flow of multi-syllabic words would confuse even the most enraged enemy.[/LIST]
<*>Added 3 new monsters, [B]the Vultus[/B]: these 3 new monsters are quite insignificant damages dealers, but they are nasty gameplay breakers!
[LIST]<*>Trash: they spread into the dungeon and slow minor modules’ attack speed.
<*>Debuffer: slows a hero’s attack and movement speed.
<*>Vultu: it has a chance to spawn in a random unpowered room at the beginning of a turn. Kill it before it vanishes at the end of the timer and you’ll be rewarded with a Dust loot. So hurry up! [B][G2G][/B][/LIST]
<*>Added 2 new minor modules:
[LIST]<*>Biomass Factory: a minor module that converts dead monsters into Industry.
<*>Biomass Cannery: a minor module that converts dead monsters into Food.[/LIST]
<*>Added 8 new items from the Endless Legend universe:
[LIST]<*>Executive's Armband: % odds to trouble the targeted monster.
<*>Cheater's Armband: % odds to poison the targeted monster.
<*>Antigrav Trinket: boosts the movement speed but lowers defence, useful for Crystal carrying.
<*>Self-Help Buds: boosts wit, defence and attack power.
<*>Shanty Singer: boosts defence of all heroes in the room.
<*>Brainwave Bracers: boosts health regeneration depending on number of mobs in the room.
<*>Fred's Fixer: adds wit, boosts repair speed.
<*>Drug-o-matic: boosts health regeneration and defence.[/LIST]
<*>Added controller support
<*>Added a new ending sequence[/LIST]
[B]FIXES[/B]
[LIST]<*>Fixed several desynchronisation issues: the multiplayer mode should now be more stable
<*>Fixed a bug that occurred upon finding a new item: the inventory now properly opens if you click on the notification
<*>Fixed an issue with the visual effects on monsters or heroes, which are now hidden when the room is affected by the EMP event
<*>The Keeper can now attack unrecruited heroes
<*>The game is now paused when opening the Album by clicking on a notification
<*>Fixed the tactical map main background animation
<*>Fixed an issue with the item “Time of Sands” which was duplicated in some situations after loading a multiplayer save
<*>Removed the merchant’s health regeneration
<*>Player names are now visible during a multiplayer game
<*>All impact VFXs are now displayed both on the client and server side during a multiplayer game
<*>The Crystal is now displayed on the tactical view while it’s carried by a hero
<*>The option menu can now be closed using the Escape key
<*>Fixed several animations on heroes and monsters
<*>Fixed an issue with DX9 and the lighting system making rooms very dark despite powering them[/LIST]
Have fun!
~Amplitude Studios
Organic Matters - Free Update
Hello, Dungeon explorers!
AmpliMath announced it two weeks ago, we showcased it last week during [B][URL]our livestream[/B], now is time to delve a little more into the content brought by the [B]Organic Matters update[/B], available on [B]November 24th[/B] for PC! This content is the result of G2G votes from the last few months.
[B]NEW SHIP[/B]
The new [B]Organic pod[/B] expands and takes hold in rooms as they are powered. As a result, rooms cannot be unpowered. Due to its living nature, it slowly damages (digests?) modules built into powered rooms. However, it also generates food per each powered room, as well as reduces drastically mob defense in these rooms. Give it a try and tell us what you think!
[B]NEW HERO[/B]
Meet QV1819, also known as [B]Rosetta[/B], diplomatic robot on a mission. This adorable little critter seems weak at first, but hides a potential only unlocked when facing large groups of monsters.
[B]NEW MONSTER FAMILY[/B]
These bad boys are actually quite harmless... until they're surrounded by other monsters. The smaller [B]Vultu[/B] keeps modules busy without attacking. The larger one leeches stats off of your Heroes, and the largest, staying only temporarily before exploding, gives dust upon being destroyed... but you have to be quick about it! We expect these monsters to spice up your encounters quite a bit.
[B]OTHER COOL STUFF[/B]
To keep in line with the living matter theme of the update, we're adding [B]two minor modules[/B] that recycle destroyed enemies into [B]industry and food[/B]!
We're proud of announcing that the game now supports [B]Gamepad input[/B]! A standard X360 controller will do the trick, but fancier controllers should work too!
Finally, the game is now offering a long-awaited [B]ending sequence[/B], that ties in with the end screen. No more details on this, you'll have to exit the dungeon to see it!
That's all for today. Stay tuned for more on Dungeon of the Endless - Rescue Team!
The [B]Paris Games Week[/B] is taking a lot of our time at the moment (if you're in Paris, come say hi to us at the [B]Jeux Made in France[/B] booth in Hall 2.1), but we've been working on some pretty cool things for you. :) Indeed, an exciting [B]Dungeon of the Endless update[/B] is now available!
You can download it for free here:
http://store.steampowered.com/app/410940/
DEATH GAMBLE UPDATE
This [B]Death Gamble[/B] update adds:
[LIST]<*>A new merchant will appear in the dungeon: the [B]Death[/B] merchant, also known as The Dood. It will offer players a very special deal during the week of Halloween, and will appear less often the rest of the time. Unknown items will be available for fixed price as well! [/LIST]
[IMG]http://i.imgur.com/VOzunYF.jpg[/IMG]
[LIST]<*>A new item will be available thanks to the Death merchant: [B]Time of Sands[/B]. It can resuscitate the player who is carrying it, which could be quite useful! Also note that the longer your character carries that item, the more HP they are likely to spawn with. [/LIST]
RELEASE NOTES [1.0.88]
[LIST]<*>Added a new event, The Dood, a very special merchant with a very special item…
<*>Optimised AI’s mobs that will slightly improved performance
<*>Fixed the Rocket Scientist achievement
<*>In multiplayer mode, heroes can no longer be transferred during the action phase
<*>Added a visual feedback on skills if you click on them when the cooldown is active
<*>The last picture of the album is now unlocked after the last level of the game
<*>Pat can now hit several monsters at his highest level
[/LIST]
MORE TO COME...
Just so you know, we have been working on a very cool [B]free update [/B]that is due next month! It will include the content that you have created and vote for through the [B]GAMES2GETHER[/B]: a new organic spaceship, the Vultu mob, the Rosetta hero, and gamepad support amongst other things!
We'll keep you posted.
Enjoy,
~Amplitude Studios
DotE Now Available On iPad
Hi everyone,
Today is August 20 and we are very excited to announce that Dungeon of the Endless is finally available on iPad on the App Store for €4,99 / £3,99 / $4.99.
This version offers the same full solo experience as the PC original and includes the "Deep-Freeze" and "Bookworm" add-on content. It's also a premium game, which means that once you buy it, you get the complete experience, without any in-app purchases, we promise!
Dungeon of the Endless on iPad will feature a smart new interface and intuitive touch controls to bring its well-balanced blend of tense strategy gameplay and RPG to a touch screen device.
If you're enjoying DotE on your iPad while on vacation (or anywhere, really), send us pictures!
Here's a link to DotE on the App Store and the trailer:
https://www.youtube.com/watch?v=u4-VL3Nfsko
Enjoy!
~The Amplidudes & Amplidudettes
IPad Version This Summer
Good news everyone,
We are very excited to announce that Dungeon of the Endless is coming to iPad this summer! It will include the "Deep Freeze" and "Bookworm" DLCs from the PC version.
We plan to reveal more information at Gamescom next week but here are some screenshots:
From the Dev Blog: http://forums.amplitude-studios.com/content.php?579-AMPLITUDE-IPAD-Announcement-G2G-Stuff-The-Beginning
~Amplitude
[1.0.71] Release Notes
[1.0.71] Patch Notes
Fixed the Heavy level up animation; previously using the Pyro’s animation instead of his!
Fixed the elevator background that wasn’t moving since the [1.0.69] version
Fixed a bug on the album: it was impossible to unlock the picture related to the TF2 heroes story
The Australium update is now considerer as a DLC and can therefore be disabled
Thank you for all your reports.
~Amplitude Studios
[1.0.70] Australium Free Update
Hey everyone,
If you watched the stream this afternoon, you probably know what's coming to Dungeon of the Endless: the Australium update! It is free and will available today on Steam to everyone who owns Dungeon of the Endless.
http://store.steampowered.com/app/365940/
This Australium update for DotE is one of the rewards that you've unlocked during the recent Steam Free Weekend: it includes 4 new heroes and 5 new items from Team Fortress 2, Valve's famous cooperative game gone free to play.
Note that you can grab Dungeon of the Endless on Steam at 33% off!
RELEASE NOTES
"[I]Taking a break after a particularly brutal gravel war, these four mercenaries are prospecting for the rare element Australium in the hopes of using their battle-honed skills to actually make some money. It is rumoured that there are extensive lodes of Australium across Auriga so they are exploring and tunnelling, trying to find this precious resource.[/I]"
[LIST]
<*>Added 4 new heroes
[B]Pat Bates (Pyro)[/B]: nobody knows where this thing came from, what it thinks, or why it does what it does. Eager researchers who interview Bates tend to either quickly change their area of study -- or go mad themselves.
[B]Kaspar Herab (Medic)[/B]: Kaspar did, at some point, receive some form of medical training. The duration, sobriety, and quality of that training -- and whether or not it pertained to human beings -- is highly questionable. Herab's eagerness to demonstrate it, however, is not.
[B]Dell Bradford (Engineer)[/B]: Dell is a misplaced transdimensional copy of a non-existent being from a pseudo-reality. Fortunately, he is also a skilled engineer with at least eleven hard science PhDs so minor questions concerning the nature of reality don't bother him much.
[B]Misha Cherny (Heavy)[/B]: Misha comes from a very cold gulag in a very cold place; much of his reputation stems from the fact that though he and his sisters escaped, none of the guards did. This experience has not affected the warmth of his personality, though it should be noted that the degree of warmth is directly proportional to the number of dead enemies.
<*>Added 5 new items with passive skills (Sandvish, Gas Mask, Dove, jPad, Tower of Hats)
[B]Tower of Hats[/B]: tarnish it notte, presumptuous one.
[B]Gas Mask[/B]: a highly effective defence against anything from flatulation to the most toxic nerve gas. The only drawback is that the mask’s active ingredient causes idyllic, pastoral hallucinations.
[B]Dove[/B]: the only flying animal not yet eaten by the dungeon inhabitants, Archimedes stays safely in the pocket of whoever is carrying it.
[B]jPad[/B]: one letter better than its famous predecessor, this hand-held marvel contains optimised solutions for the materials, project plans, and techniques of module construction.
[B]Sandvich[/B]: not considered edible by most sentient beings, this snack requires teeth capable of chewing gravel. On the plus side, it tastes like vodka.
<*>Improved memory use
<*>Fixed an issue where the operator lost his bonus during an attack in multiplayer
<*>Fixed an issue where the floor could not be finished[/LIST]
WARNING: in Singleplayer mode, you might have to restart at the beginning of your floor. In Multiplayer mode, you might have to restart the whole run/pod. If you want to finish your game in MP, we suggest you use a previous version of the game. To access that version, you will have to select in the Steam properties of Dungeon of the Endless, the 'Betas' tab, then select the [1.0.63] version.
Now go and have fun! :)
Sincerely,
~Amplitude
Soon...
Four mysterious new heroes will appear soon in the Dungeon…
--
Tune in on Monday (June 8th) at 3PM CEST: http://www.twitch.tv/amplitudestudios
~Amplitude Studios
Korean Community Translation
Hey everyone,
Dungeon of the Endless is now available in Korean, thanks to our fans from Team.SM. Find more information on this community translation here: link.