Updated the game in order to potentially fix an issue with the game crashing around the 1 hour mark. Feedback is much appreciated as I can only test so much by myself.
Feel free to come hang out with me on the Official Simple Gaming Disccord
There, you can ask questions, give feedback, and get informed about my other upcoming games! (Or just hang out :D)
Fixed a bug that was causing the level cap to be ignored. Added a tutorial message when finding your first mod. Fixed cleave not consuming P. Fixed game not auto saving when entering Flynn's lair. Fixed slime support bot not healing its allies. Fixed an issue where the game wouldn't put you back to a playable state after beating the final boss. Fixed Flynn area not covered.
Game Update
Felt cheeky, so I updated the game again. :D
Fixed CMD: Cleave's description running out of the message box.
Fixed an exploit with the uprade chip.
Improved QoL of upgrade Chips.
Implemented optional challenge boss.
Added 2 new achievements Note: For the new achievements to work, a fresh save file is required. (Sorry for the inconvenience!)
Hotfix
I was informed of a gamebreaking bug that would cause a lock up, if you went from the map with the spider boss back to the snaked map. If anyone has encountered this bug and needs their save file fixed, contact me on Discord and send me your save folder, located in: C:\Users\"Username"\AppData\Local\Dungeon Rummage - Tiqees escape
I'll fix it for you.
Update: Reduced the amount of Gobbo Gummies lying around.
Achievements ho!
As expectred, there were some issues with the Steam achievements. Worry not, they are now fixed! (Or should be at least. Tests have been positive, let me know if there's any other issues!)
Happy rummaging, Trophy hunters!
Tiqee's Escape - OUT NOW!
As announced, Dungeon Rummage - Tiqee's Escape is now available and ready to play for everyone! If you need a couple of hours to kill, or just want to lean back and have a fun time on a Friday/Weekend, look no further!
Best regards, Simple Gaming Harlekin
Final Update (For real for real)
I know, I know... I said the final update was released already. But I have received some additional feedback today, so I improved the game just a bit more for tomorrow's release.
Fixed enemy light not turning off when defeated Reduced size of some maps Made some maps more interactive (More jumpy jumps!) Reduced enemy HP by roughly 400 across the board Enemies can now drop 2 Gobbo vouchers
Final Update
Alright folks! I just finished up the final update. QoL and fixes are done, the demo is also in Steam's review queue before it can be published, and unless someone find a bug, the game is considered finished!
The only planned update is for the code that's going to be usable in my other game, Dungeon Rummage - Another Isekai?! which will be on steam at a later date. People who have beaten Tiqee's Escape will unlock a code at the end of the game which can then be redeemed in Another Isekai?! for some ingame goodies as a little thanks for the support.
Cheers!
QoL Update
Added a sweet little animation to whenever you create a new bot.
Removed the possibility to use skills/items on party members that are not affected by the skill/ item (Using Ammo refill on Tiqee's for example) This is mostly only true for the combat menu for now. Items should work in any case but skills outside of combat can still be used on the wrong party members. Will be fixed at a later date.