Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Dungeon Souls
Dungeon Souls Update #15.2
Scope
Details of this section:
This section contains the scope of what patches were made in the current version.
Patch 15.2 introduces several bug fixes. It also introduces a revamped passive system, as well as some minor refinements to the User Interface.
Game Elements
Passives
Revamped
The passives mechanism has been changed. Previously, the passives bonuses would only apply at the starting stats of the hero. Here follow the changes:
-When the maximum health, attack damage, magical damage, magical resist or defense stats increase, the passive bonus is also applied.
-Speed passive will only be based off of the hero's initial speed.
-Critical effect adds to the hero's critical effect.
-Hp regen is now based off of a flat amount, instead of the player's percentage health.
-(CHANGED)Greed now increases all gold gained by 4% per level, up to a total of 40% increase.
Thanks to Steam user Dynatriel for the suggestion!
User Interface
-Changed the "Press [Tab]" key text to "[Tab] to assign stats".
-The stats level up text indicator now blinks to call the player's attention.
-The skill-up icons now glow to call the player's attention.
-The walls on the mini-map are now represented by solid-white blocks instead of wireframe squares.
-The hero emits small particles when holding an Angel Feather.
Flavour Text
-Added flavour text option for Speed Up
-Added flavour text option for Experience
-Added flavour text for damage dealt to enemies
Gameplay
(NEW)Gamepad Reticule Aid: when using a gamepad, the aiming reticule will go along with the player's movement when the right stick is on rest. This should make it easier to attack incoming enemies.
Thanks to a Steam user who suggested this idea! Unfortunately, we haven't been able to find your account, but you shall not be unrecognized!
Items
We've added a story-sensitive item, hence the spoiler!
(NEW)Murderer's Ring
Item Effect: Adds +10 to physical damage, magic damage, magic resist and defense. Every 5 seconds, spawns lasers to damage nearby enemies.
Item Class: Equipable (Evil)
Special Thanks: Thanks to Steam user Dynatriel for suggesting that the players who kill the owl should also be rewarded (evily)!
If you want to suggest more items, please visit the item suggestion thread and share your ideas!
Enemies
NOTE: We know we haven't been implementing any new enemies, but we are keeping a close look at the suggestions! We're going to implement a few in the future, so don't worry if you think your suggestion isn't being read - we can assure you it is!
If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas!
Arcane Forge
The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and
by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion!
We've added story-sensitive ingredients, hence the spoiler!
Ingredients
(NEW)Wizard Remenant - Used to craft Murderer's Ring.
(NEW)Owl Remenants - Used to craft Murderer's Ring.
Recipes
(NEW)Murderer's Ring Recipe Recipe Rarity: Evil.
Bug Fixes
Details of this section:
This section contains the bug fixes that were applied in issues detected in the previous versions.
-Fixed a bug where Selene would stop attacking if the player stood at a great distance.
-Fixed a bug where Angel Feather would not get picked up, failing to revive the player.
-Fixed a bug where Arcane Forge ingredients were not getting consumed if their stack count was 1.
-Fixed a bug where you could use activable items during cutscenes.
-Fixed a bug where Skeleton King would sometimes cause the game to crash.
-Fixed a bug where disabling the critical flavour text would not really disable it.
-Fixed a bug where pressing the Q key would cause the game to take a screenshot and make it lag. This key is now configurable in the controls menu.
-Fixed a bug where Vital Armour would not heal you.
-Fixed a bug where Selene's Knives could cause the game to crash under certain conditions.
-Increased FPS by a small amount.
Known Issues
Here follows a list of all the known issues and/or suggestions that we've taken a look into but were unable to fix for this patch. Hopefully, this list gets shorter with each patch :)
Known Issues -Due to the way the engineer behaves, his spider are dealing more damage than anticipated (each spider is dealing the displayed tooltip damage). We'll try to balance this issue out.
-Some dungeons can spawn without any marks. We have special plans for this situation ;)
-A new mechanic to cap the movement speed of heroes is needed, due to some of them still going sonic-like when using certain movement speed objects.
-The game has performance issues on some areas.
Considerations In Up-Coming Patches
Details of this section:
This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)
-A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion!
-Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion!
-Multiplayer functionality. This feature is an end-development feature but we intend to make it happen!
-A page on the main menu that allows you to view all the items you obtained during previous runs, as well as their descriptions. Thanks to Steam users QwiK and Zior for the suggestion!
Dungeon Souls Update #15
Scope
Details of this section:
This section contains the scope of what patches were made in the current version.
Patch 15 introduces the final boss area where the player will fight with Selene. We've also tweaked arcane forge's user interface and added new features to it.
Game Elements
(NEW) Life steal mechanism has changed. It now displays a text informing how much the player has healed with the enemy's damage. Also, life steal will benefit from ALL damage dealt to an enemy,
whether it was from the player or not.
Areas
(NEW)The End A new area has been added! "The End" is the game's final area and the area where you get to fight Selene, the Dungeon Master. This area is currently a Work In Progress (W.I.P.) and as such, it may have a few bugs
and missing art assets. However, it should be playable and enjoyable too! It is still missing final cutscenes, but those will come later ːsteamhappyː
Unlike other areas, this area does not randomly generate itself. It is a final challenge for the player and will always have the same shape and monsters in it.
UI
We've changed the way currency is drawn in the game. Every currency drawn will now have marks seperating each three pairs of digits. For example, the number 123456 will be drawn as 123.456
Items
(NEW)Bloodletting Sword
Item Effect: Constantly drains 3 hp every second, but gives 100% life steal.
Item Class: Cursed
Special Thanks: Thanks to Steam user TBYK101 for the item suggestion!
(NEW)Redprint
Item Effect: Traps deal higher damage and can damage enemies.
Item Class: Cursed
Special Thanks: Thanks to Steam user Drybones08 for the item suggestion!
(NEW)Glass Cannon
Item Effect: All defense stats (defense and bonus defense) are converted into physical damage. All resists stats (magic resists and bonus magic resist) are converted into magical damage. Any stats gained from other items will also be converted.
Item Class: Cursed
Special Thanks: Thanks to Steam user The Long Hard Dick Of The Law for the item suggestion!
(NEW)Pet Potato
Item Effect: Increases gold and experience gained by 10%.
Item Class: Uncommon
Special Thanks: Thanks to Steam user Speggi for the item suggestion!
(NEW)Ninby's Grace
Item Effect: Provides the player with a shield whose strength is equal to 10% of the player's maximum health. This shield regenerates every 10 seconds.
Item Class: Equipable
Special Thanks: Thanks to Steam user Ninby for their participation on the forums and the game. This is our way of thanking you! (and we're sorry we couldn't find your steam profile)
(NEW)Herberk's Pendant
Item Effect: Has a 50% chance of redirecting incoming enemy projectiles. This effect occurs every second.
Item Class: Equipable
Special Thanks: Thanks to Steam user Herberk for their participation on the forums and the game, specially with the suggestion of arcane forge. This is our way of thanking you!
If you want to suggest more items, please visit the item suggestion thread and share your ideas!
Enemies
(NEW)Shadow ???
- A new enemy approaches with the identity of a known nemesis.
(NEW)Selene
-The dungeon master awaits you.
NOTE: We know we haven't been implementing any new enemies, but we are keeping a close look at the suggestions! We're going to implement a few in the future, so don't worry if you think your suggestion isn't being read - we can assure you it is!
If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas!
Arcane Forge
The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and
by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion!
(NEW)UI Re-vamp
We've changed the arcane forge's User Interface and made it a bit more intuitive. It now has two sections: armory and crafting. Please tell us if you like this UI!
(NEW)Equipables
Arcane forge now has a new type of item: equipables. Equipables are items that you can carry between runs and that are crafted with recipes. Equipables are common to all classes.
Ingredients
(NEW)Broken Shell - Used to craft Shell. This item has a rare chance of being dropped by Hives on the Sewers level.
(NEW)Shell - Used to craft several items.
(NEW)Magic Core - Used to craft Herberk's Pendant.
Dungeon Souls Update #14.4 [Hotfix]
Scope
Details of this section:
This section contains the scope of what patches were made in the current version.
This is a hot-fix patch that also includes a few small suggestions to the game. In this patch, the average FPS got a boost!
Game Elements
Stats HUD
When targeting a particular stat to level up, the HUD now displays the stat's full name.
Engineer
Watch Your Step!
(NEW) When on corridors, mines will spawn either vertically or horizontally.
Items
No changes performed.
If you want to suggest more items, please visit the item suggestion thread and share your ideas!
Enemies
No changes performed.
NOTE: We know we haven't been implementing any new enemies, but we are keeping a close look at the suggestions! We're going to implement a few in the future, so don't worry if you think your suggestion isn't being read - we can assure you it is!
If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas!
-Arcane Forge The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and
by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion!
Bug Fixes
Details of this section:
This section contains the bug fixes that were applied in issues detected in the previous versions.
-It's a Trap! - Fixed a bug where the engineer would collide with his own mines, therefore being unable to move.
-Collision Systems, huh? - Fixed a bug where the player would get stuck on a wall when certain conditions were met.
-I'd Like To FullScreen Please - Fixed a bug where the right analog stick of a gamepad would cease to work during fullscreen. Also, fixed a bug where the mouse would refuse to leave the corner of the screen when in full screen.
-Don't Throw Me That Shade! - Fixed a bug where the game would crash if the target operative system was unable to compile the required shaders.
-FPS Rate - Increased base FPS rate. Now it should be higher than the average FPS rate available during patch 14.2
-But I Have The Ingredients... - Fixed a bug where arcane forge's recipe system would fail to recognize the player's ingredients.
-Collision Systems, huh? - Fixed a bug where the player would get stuck on a wall when certain conditions were met.
Known Issues
Here follows a list of all the known issues and/or suggestions that we've taken a look into but were unable to fix for this patch. Hopefully, this list gets shorter with each patch :)
Known Issues -Due to the way the engineer behaves, his spider are dealing more damage than anticipated (each spider is dealing the displayed tooltip damage). We'll try to balance this issue out.
-Some dungeons can spawn without any marks. We have special plans for this situation ;)
-A new mechanic to cap the movement speed of heroes is needed, due to some of them still going sonic-like when using certain movement speed objects.
-The game has performance issues on some areas.
Considerations In Up-Comming Patches
Details of this section:
This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)
-A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion!
-Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion!
-Multiplayer functionality. This feature is an end-development feature but we intend to make it happen!
-A page on the main menu that allows you to view all the items you obtained during previous runs, as well as their descriptions. Thanks to Steam users QwiK and Zior for the suggestion!
Dungeon Souls Mini-Update #14.3
Scope
Details of this section:
This section contains the scope of what patches were made in the current version.
Game Elements
Saving System
Cloud saving is now supported!
Shop Keeper
The shop keeper now displays in-game messages every once in a while.
(NEW) On dungeon level 8 and beyond, the shop keeper has a small chance (1/20) to spawn the Rocket Item. This is a pure chance and is not affected by the item's rarity, making the task of unlocking the Engineer a bit easier.
Items
No changes performed.
If you want to suggest more items, please visit the item suggestion thread and share your ideas!
Enemies
NOTE: We know we haven't been implementing any new enemies, but we are keeping a close look at the suggestions! We're going to implement a few in the future, so don't worry if you think your suggestion isn't being read - we can assure you it is!
If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas!
-Arcane Forge The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and
by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion!
Bug Fixes
Details of this section:
This section contains the bug fixes that were applied in issues detected in the previous versions.
-Locked in Time - Fixed a bug where fireballs and other projectiles would endlessly collide with props that cannot be destroyed.
-PROP-er Bug - Fixed a bug with prop collision.
-Game Pad Text - Fixed a bug with the text displayed for the skill up of game pads. Now you can actually read it.
Known Issues
Here follows a list of all the known issues and/or suggestions that we've taken a look into but were unable to fix for this patch. Hopefully, this list gets shorter with each patch :)
Known Issues -Due to the way the engineer behaves, his spider are dealing more damage than anticipated (each spider is dealing the displayed tooltip damage). We'll try to balance this issue out.
-Some dungeons can spawn without any marks. We have special plans for this situation ;)
-A new mechanic to cap the movement speed of heroes is needed, due to some of them still going sonic-like when using certain movement speed objects.
-The game has performance issues on some areas.
Considerations In Up-Comming Patches
Details of this section:
This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)
-A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion!
-Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion!
-Multiplayer functionality. This feature is an end-development feature but we intend to make it happen!
-A page on the main menu that allows you to view all the items you obtained during previous runs, as well as their descriptions. Thanks to Steam users QwiK and Zior for the suggestion!
Help us complete Dungeon Souls Character Information
Please help us complete Dungeon Souls Character Information!
As we continue working on the game, we will need your help in completing Character's Stat Info. In order to do this, please follow below Character Sheet Format:
Presentation Letter: Ensure shot to any enemy, no matter how far
Main Attack: Arrow Shoot (LMB) is the default attack with the same speed of Thief the cool down speed is 0.33 seconds - the arrows inflict damage approximately 5-6 per hit
First Skill: Pentuple Arrow (Q) that shoots 5 arrows at a time - the skills damage is based on current damage base of the character and cool downs in 12 seconds
Second Skill: Rain Of Arrows (E) is the second skill that rains down plethora of 10 arrows down in any enemy - this guarantee wreck and create chaos in massive hordes of enemies even the bosses its cool down is 18 seconds.
Quirk: Can activate a buff which quintuples his short for a number of seconds or designate an area some distance away to receive a rain or arrows.
Gift: Second most accurate with 90% rate at start.
Happy Gaming!
Dungeon Souls Update #14.2
Details of this section:
This section contains the scope of what patches were made in the current version.
Path 14.2 holds a few minor improvements to several areas of the game, so that the game is more stable for the upcoming big patch. We've made the tutorial a bit clearer so that players can learn how to play. Although very minor, these changes make the tutorial a bit better. Several bugs were fixed and the Redeemer's behavior has changed to a more aggressive state.
Game Elements
Tutorial
Improved the tutorial section so that it now has small objectives on each tutorial level. This should help new players to understand the game a bit better!
Bosses
Lady Laine
Now has voice lines and audio!
Heroes
Thief
Invisibility -Updated tooltip to display that each basic attack lowers the duration by 0.5 seconds.
Brawler
Brawling Time -Updated tooltip to display that each attack deals % damage.
Nightblade
Weapon Change -Fixed a bug where changing from the chakram back to the default weapon would lose the weapon's visual.
Items
(NEW)Potion Pouch
Item Effect: Enables you to carry more potions on each slot.
Item Stacking: Adds one more potion per stack.
Item Class: Uncommon
Special Thanks: Thanks to Steam user g3kk0 snuff for the item suggestion!
Bleeding Eyeball
-Now deals mixed damage instead of flat physical damage. Also, a bug was fixed where it was using the player's magic damage.
If you want to suggest more items, please visit the item suggestion thread and share your ideas!
Enemies
Redeemer
(NEW)Base-line behaviour of Redeemer has been changed. It now has a more aggressive behaviour (rushing towards the player as soon as he appears). It also has two more attack patterns to kill off the player quickly.
WARNING: These attack patterns are not fair and are meant to almost insta-kill you :)
NOTE: We know we haven't been implementing any new enemies, but we are keeping a close look at the suggestions! We're going to implement a few in the future, so don't worry if you think your suggestion isn't being read - we can assure you it is!
If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas!
-Arcane Forge The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and
by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion!
Bug Fixes
Details of this section:
This section contains the bug fixes that were applied in issues detected in the previous versions.
-WOULD YOU BE SO KINDLY? - The strange tree (a.k.a. the tree that lets you traverse to the fae garden) no longer blocks paths, since you can now phase through it.
-WHAT NONSENSE! - You can no longer bind the same key to two different actions.
-Fixed a bug where laser staff and dragon tail couldn't be active at the same time.
-Fixed a bug where the eyeball item was stacking improperly. It now stacks capping at 6.
-Minor tailoring.
Known Issues
Here follows a list of all the known issues and/or suggestions that we've taken a look into but were unable to fix for this patch. Hopefully, this list gets shorter with each patch :)
Known Issues -Due to the way the engineer behaves, his spider are dealing more damage than anticipated (each spider is dealing the displayed tooltip damage). We'll try to balance this issue out.
-Some dungeons can spawn without any marks. We have special plans for this situation ;)
-A new mechanic to cap the movement speed of heroes is needed, due to some of them still going sonic-like when using certain movement speed objects.
-The game has performance issues on some areas.
Considerations In Up-Comming Patches
Details of this section:
This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)
-A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion!
-Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion!
-Multiplayer functionality. This feature is an end-development feature but we intend to make it happen!
-A page on the main menu that allows you to view all the items you obtained during previous runs, as well as their descriptions. Thanks to Steam users QwiK and Zior for the suggestion!
Dungeon Souls Update #14.1
Scope
Details of this section:
This section contains the scope of what patches were made in the current version.
Patch 14.1 brings some new content, as well as changes to previous mechanics of the game. We intend to start making the game less repetitive without changing too much of the core of the game. We'll keep doing these changes and see if you guys like it or not. We would also like to apologize for the delay of this patch (since it should have been out last week)! ːsteamsadː
Game Elements
(NEW)Item Stacking Information Added a new mechanism that tells you the amount of stacks that an item has when viewing that item's description. Thanks to Steam user Zior for the suggestion!
Using the mouse scroll now cycles between skills, independant of their position. We'll be also trying to implement this for controllers as well (without forgetting the quick-casting) and also create an option to enable/disable this behaviour. Thanks to Steam users QwiK and Zior for the suggestion!
Spike Traps Spikes traps now have a delayed activation speed when near other spike traps.
(NEW)Notification System Added a notification system where the player can get notified of certain events. For example, whenever you unlock a character, you'll get a notification of that event!
Fire Traps Now only fire when the player is within range (i.e.: when they appear on the player's screen).
Game Resolution Changed from full scaling back to aspect ratio.
Marks Now marks spawn random sets of monsters instead of a fixed type. For example, a mark can now spawn 6 bats and 2 ghosts when activated, instead of 8 bats. We're doing this to change a bit of the "repetitiveness" of the game. Tell us what you think of this in the comments or in the forums! :happysteam:
Boulder Traps Now display "Watch out!" text instead of "Click!" text when activated. Hopefully, this helps newcommers to dodge it!
Items
(NEW)Blind Blade A cursed reapier like blade.
Item Effect: When striking an enemy, provides a 50% chance to deal double damage or no damage at all.
Item Class: Cursed
Special Thanks: Thanks to Steam user DeCypher for the item suggestion!
(NEW)Blizzard Cape
Item Effect: Creates a strong blizzard surrounding the player. Enemies inside the area receive 15 damage each second. Duplicates all slowing effects caused on the player.
Item Stacking: 2 (adds a 40% chance to slow enemies hit)
Item Class: Cursed
Special Thanks: Thanks to Steam users Herberk and louisph123 for the item suggestion!
(NEW)Spiked Shoes Metallic spike shoes.
Item Effect: These shoes are resilient to your attacks' knockback. They also provide add 5% movement speed.
Item Class: Uncommon
Special Thanks: Thanks to Steam user Revo for the item suggestion!
(NEW)Dragon's Tail The spirit of the dragon is yours.
Item Effect: On attack, 15% chance to cast a fireball that deals 150% magic damage
Item Stacking: 3 (adds 15% chance and 50% magic damage, up to 45% chance of casting with 250% magic damage)
Item Class: Uncommon
Special Thanks: Thanks to Steam user KoroSensei2003 for the item suggestion!
If you want to suggest more items, please visit the item suggestion thread and share your ideas!
Enemies
NOTE: We know we haven't been implementing any new enemies, but we are keeping a close look at the suggestions! We're going to implement a few in the future, so don't worry if you think your suggestion isn't being read - we can assure you it is!
If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas!
-Arcane Forge
The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and
by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion!
-(NEW)Ectoplasm Added a new ingredient to the arcane forge! It only drops from ghosts.
-(NEW)Bone Added a new ingredient to the arcane forge! It only drops from skeletal enemies (including the boss).
-(NEW)A Tiny Bit Enhanced Arcane forge now displays the key bindings you need to press to navigate through the menus. These menus are not final and we intend to change them, but for now, it should suffice ːsteamhappyː
Arcane forge now also displays the type of weapon each hero can equip, next to their portrait.
-(NEW)Poltergeist Bow Recipe A recipe to craft a poltergeist bow that makes arrows pierce up to 3 enemies. Thanks to Steam user Zior for the item suggestion!
-(NEW)Poltergeist Dagger Recipe A recipe to craft a poltergeist dagger that pierces up to 3 enemies. Thanks to Steam user Zior for the item suggestion!
-(NEW)Poltergeist Staff Recipe A recipe to craft a poltergeist staff that pierces up to 3 enemies. Thanks to Steam user Zior for the item suggestion!
Bug Fixes
Details of this section:
This section contains the bug fixes that were applied in issues detected in the previous versions.
-ARE YOU OKAY? - (Hopefully) Fixed a bug where slime gigantulum stopped attacking all of a sudden.
-IT LOOKS LIKE A STAR! - Fixed a bug where auto-pick would continously display the effect of picking up a potion, even though it couldn't.
-Fixed a bug where the red devil would cause the game to crash on certain conditions.
-Fixed a bug where the ice axe was displaying the wrong description.
Known Issues
Here follows a list of all the known issues and/or suggestions that we've taken a look into but were unable to fix for this patch. Hopefully, this list gets shorter with each patch :)
Known Issues -Due to the way the engineer behaves, his spider are dealing more damage than anticipated (each spider is dealing the displayed tooltip damage). We'll try to balance this issue out.
-The strange tree on the ice level seems to be blocking some players' path. We'll attempt to fix this issue as fast as possible.
-You can bind the same keyboard key to two or more controls. We'll make it so this is not possible.
-Some dungeons can spawn without any marks. We have special plans for this situation ;)
-A new mechanic to cap the movement speed of heroes is needed, due to some of them still going sonic-like when using certain movement speed objects.
-The game has performance issues on some areas.
Considerations In Up-Comming Patches
Details of this section:
This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)
-A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion!
-Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion!
-Multiplayer functionality. This feature is an end-development feature but we intend to make it happen!
-A page on the main menu that allows you to view all the items you obtained during previous runs, as well as their descriptions. Thanks to Steam users QwiK and Zior for the suggestion!
For assistance please e-mail us at laminastudios@gmail.com
Thank You!
Dungeon Souls Update #14 HOTFIX
READ THESE UPDATES! GAME SAVES MAY BE AFFECTED!
Scope
Details of this section:
This section contains the scope of what patches were made in the current version.
Hot-fix patch for update 14.
Bug Fixes
Details of this section:
This section contains the bug fixes that were applied in issues detected in the previous versions.
-Fixed a bug where touching the owl would cause the game to crash if using a controller;
-Fixed a bug where pressing the "pick" key to go to the fae garden and forbidden library was not working on controllers;
Dungeon Souls Update #14
Scope
Details of this section:
This section contains the scope of what patches were made in the current version.
Patch 14 adds a lot of new story elements. Merlin's side story is completed, which explains the main story as well. Also, a few bug fixes were applied. Fullscreen has been supported without the black bars (sacrificing aspect ratio).
Game Elements
General
Removed Gigantulum Slime's audio files. Soon, voice lines will be changed and new voice acting will be introduced.
More metalic props now drop metal scrap.
BEGONE BLACK BARS: Now the game fits the whole window. As such, the game does not respect aspect ratio (meaning if you have a really broad resolution, sprites may look stretched).
SHIELDS!: The game now possess a shield mechanic. The shield acts like extra health points that do not normally regenerate and that do not have a limit.
NOW 10% EASIER!: Easy mode now spawns the player with a shield that has 20 hit points.
ITEM AUTO-PICK: Now responds faster to items, picking them at a faster pace.
Levels
(NEW)Forbidden Chambers -A special place where the player might meet after completing Forbidden Library and certain conditions.
Items
(NEW)Recommendation Letter Item Effect: Enables the user to buy an aditional item on the store. Stacks cap at 2, enabling the purchase of 3 items.
Item Class: Uncommon
Special Thanks: Thanks to Steam user Ahtrial for the item suggestion!
If you want to suggest more items, please visit the item suggestion thread and share your ideas!
Enemies
Judgement:
-Voice lines updated due to story elements.
Soul Guardian:
-Voice lines updated due to story elements.
Merlin:
-Reduced base health from 1200 to 700.
-Balanced damage output.
-Increased reaction time between spells.
Other:
-Some other bosses were added, but we won't tell you which (wouldn't be fun otherwise)! ːsteamhappyː
Do note, however, that there are some elements that are still missing (such as voice lines and particle effects)
If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas!
-Arcane Forge
The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and
by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion!
No items added in this version.
Bug Fixes
Details of this section:
This section contains the bug fixes that were applied in issues detected in the previous versions.
-GIBBERISH - Fixed a bug where voice lines were unreadable (distorted text).
-THAT IS NOT HORIZONTAL - Fixed a bug where the boulder trap was not having the correct sprite animation.
-REDEEMER... YOU THERE? - Fixed a bug where picking the shoes of haste whilst the redeemer was spawning would cause graphical UI to glitch.
-DO YOU EVEN KNOW HOW TO LOOP? - Fixed a bug where looping was inconsistent, resulting in judgement having incoherent stats.
Considerations In Up-Comming Patches
Details of this section:
This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)
-A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion!
-Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion!
Check out Dungeon Souls Forbidden Chambers
ːsteamhappyː Sit tight and please click video link below: ːsteamhappyː