Bars will show based on level of monster mastery (See Bestiary) and two new configuration options.
Energy bars can be turned on/off.
Health bars options: "Always", "Targeting", "Never".
Numbers on bars are activated later in mastery progression.
Fixed issue with opening Bestiary in a few select areas.
Autobattle Options
Autobattle Option Rundown:
Press 1 (left shoulder button) to repeat current party member previous command.
Press 2 (right shoulder button) to repeat all REMAINING party members' previous command.
Press R (Select button) to enable autobattle, which automatically repeats all remaining party members' commands and moves the battle forward automatically approx ~1s after each command/animation executes. Press the button again at any time to halt autobattle.
If no previous command was selected for a party member, Fight to closest available enemy group will be attempted.
Wait command will be used for any party member that cannot reach any enemy groups when Fight is attempted.
If a party member does not have enough energy for the same command, Fight will be attempted.
Smart healing/targeting is not available. If you heal a party member and repeat it, it will heal the same over and over, unless they die. In that case Fight will be attempted.
Blunderbuss should alternate between skill and Fight to account for reloads.
Fixed an issue in bestiary monster mastery level calcs involving appearance weights. Fixed skeleton pet attack not having any sound. Fixed Blood/Dark Strike not having an attack graphic.
Main Menu in Bestiary
Disabled the keys relating to Main Menu while Bestiary is open.
Bestiary
Added monster bestiary, which will fill itself in as you beat monsters and find their item drops. It is accessible from both the Title and System menu(s).
Fixed an issue with Reactive skill Faith...duration was incorrectly being set to 0 so it expired immediately each round.
Fixed an issue with crashing after loading a game where characters had the Shifting Aura buff applied.
Fixed collision issue on level 1.
Fixed an issue with calculating enemy type appearance frequency.
Status Help
Added a Help page detailing some important information about status effects.
Level 12 event soft-lock
Corrected an issue that would cause a soft lock on the level 12 event. Updated wording for Shadow Cover to make it more clear that the Chill damage is a status effect.
Cleanse Skill Fix (And some group AOE skills)
Casting cleanse in and out of combat could cause a crash with varying number of debuffs present.
This same issue (in combat) was affecting some group-wide skills such as Bard songs, and should now again work properly.