New:
- (Re)-added scenarios
- (Re)-Added the pvp map
- Added a test level with a mechanical test case set up
- Added GUI Elements to indicate wether another player is needed to play when connected to a server with a pvp map running
- Added team selection window at race selection if the map has more than on team
- Made diplomacy settings be automatically set to attack on sight for the opposite team
- Added a ruby console
- Added new ruby bindings
- Reimplemented pressureplate
- Reimplemented the mechanical system to be more robust
- Added GUI windows for naming units, potions and spelltomes
- ESC now erases chat/console window first, then closes all windows if open
- Will now deselect all items in inventory if inventory is closed
- Playername now changes as you type, rather than on pressing enter only
Fixed:
- Fixed rendering of dart trap not being representative of it's shooting direction
- Fixed dart trap item context and inventory images missing
- Diplomacy settings now get saved
- The onload script now gets deleted after one use, to prevent it from being executed multiple times
- Fixed certain items not deselecting in inventory properly (Gears for example)
- Fixed crafting window not being relative size
- Fixed unit, container, and diplomacy window being too big on 4k resolution
- Fixed the attribute window's + and ? buttons looking wrong in higher resolutions
- Fixed potions not showing up in inventory
- Fixed chatting not working
- Placing levers, etc. now indicates the face it will be placed on
- Fixed FXAA
- Fixed shadows
- Fixed problem with spell level 11-13 labels being cut off
- "replenish control"-message no longer visible for players other than the one owning that unit
- Fixed chat alignment problems
- Misc. stability fixes...
- Fixed placement of mechanical objects on top of tiles being slightly too high
- Fixed units not properly moving to pick up bigger objects
- Skeletons now render chain mail on their bodies
- Fixed abort at race selection not disconnecting properly
- Fixed a crash if limited vision was turned on
- Fixed health bars of own units not visible when occluded vision is on
Changed:
- The game now prevents players with the same name connecting and with display a warning if you do
- Smaller font for some HUD elements
- Removed "'s avatar" from unit description if applicable
- Lowered time until tooltips display
Patch 265
Patch 264r4
New in 264r4:
Patch 264r1
Fixed a crash that could occur when starting the game
Patch 264
Patch 264 is finally in a releasable state and I'm happy to be able to do just that. Here the patch notes:
New in 264:
Patch 263r6
Game changes:
Fixed game requiring a certain opengl extension, meaning it works on more graphics cards
Fixed selection not working for some people
Demo changes:
Added a notice to the demo stating it's limitations
Turned off the minimap in the demo by default
Patch 263r4
Released patch 263r4:
Fixed attacking trees to get sticks and apples not working
Fixed ATI/AMD black screen
Turned shadows off by default to fix a crash some ATI/AMD users might have had on startup
Patch 263r1
A new patch has been released changing the following:
Fixed a bug that sometimes would not start a new game if you click "Start new game", but rather load the first one in the list
Fixed a /give bug that would cause a crash
Fixed manually combining items not working
Fixed a problem with ATI and sometimes NVIDIA cards having a permament black screen
Added the hammer + stone => sharp stone recipe
Getting started
The game is launching in a couple of minutes so here's something to help you get started with digging your first hole and generally crafting useful stuff: http://dungeoncraft.draig.de/index.php/tutorial