An edge case where an explored dungeon could turn trivial and unenterable after you enter and leave it has been resolved.
Weapon sell prices are now correct, and not 5% of base value without enchants...
Monsters shouldn't be able to occasionally take infinity turns when you're resting, especially bees with axes :(
Chests of Exiled Champions shouldn't crash on save any longer.
Boss rooms once again spawn additional monsters for the fight.
Rings no longer grant obscene ( >1000%) additional dodge, block or parry. Sorry.
Early Game Dungeon Population Tweaks
Enemies that appear in dungeons will now hew closer to the level that the floor is tuned to. If you are Level 4 and in an Adventurous dungeon, you should no longer encounter waves of Level 1 Punks and Crab-Rats that offer zero XP.
Your feedback on this will be very helpful!
Other Balance Tweaks
Added new magic modifiers that directly add to Block, Dodge or Parry instead of just being a multiplier. 5% Total Parry is useless when your Parry value is 3.
High Guard will now make sure your block value is at least 30% for the duration of the stance, 40% if you are a Shield Master.
Many Feathers Shooting Stance is now much cheaper at early levels, scales properly as you advance, and has had its duration reduced by 2 rounds.
Also This Stuff
Enemy archers who fire Bleeding Shots now have additional sound, color, and impact when they do so.
Museum Knowledge should update the instant you turn the book in, without requiring a trip out of and back into the Academy.
New Build 2 December 2014
The Mountain Fortress
The forces of darkness have advanced their campaign and have claimed new ground in the world! Near the center of the map you will find a spiraling Mountain Fortress, a handcrafted dungeon adventure! Brigands gather strength in a redoubt protected by ferocious Mountain Scrobolds, but who is truly pulling the strings? Kick asses all the way up to the top of the fortress and find out for yourself!
Where did the Dread Spire go?
Oh it's still there-- but now it's in hiding! While Dread Foom certainly fears no Dungeonmans, he knows the value of playing it safe. His sanctum is now swaddled in protective magics and completely inaccessible! Unless you happen to find a map, which of course you will not, because there's only one and it is in the mighty fists of his strongest lieutenant.
UI and Art Improvements Everywhere!
Seriously look at all the shiny colors and glowy buttons in that Masteries panel! Many monsters have received cosmetic upgrades (like shadows!) and plenty of game effects are visually improved as well.
Random Rings
There are now rings with random attributes that drop in the world that often increase your base stats.
Town Changes
Towns are smaller now (again), the Inns have been cleaned up and there are some new surprises to be found. Still not quite done with them.
Numbers Numbers Numbers
Rebalanced shop prices for scrolls, potions, and weapons.
Rebalanced metal cost for upgrade hammers at the Academy Armory.
Tweaked the damage and health of Undead monsters. Basic Melee skeletons are weaker overall, and caster types have less health.
Hats have proper names and flavor text now! Alright.