Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy
Dungeons 2
Dungeons 2 Update 1.5.2 and free "A Clash of Pumpkins" DLC available!
Free "A Clash of Pumpkins" DLC
Three Halloween motto battle cards: "Island of Horror", "Ghost Forest", and "Killer Penguins!"
Hero costume variants for the Halloween cards:
"Pikemen" are dressed up as "Soldiers"
"Elven Archers" are dressed up as "Elven Magi"
"Dwarven Warriors" are dressed up as "Cannon Dwarves"
"Penguins" are dressed up as "Snowball-Throwing Penguins", "Batting Penguins", "Kamikaze Penguins", and as a "Penguin King"
Improvements in "A Game of Winter"
Nosferatu and Grimlin now perform their duties in the graveyard
Greater space efficiency in the graveyard now has a positive instead of a negative influence on resurrection times
Resurrection times in graveyard are now shorter
Researching "Drink Blood" for leeches had no effect
The "Gruesome Bear" fear skill visual FX for were broken
Leeches were not counted in the population overview
Damaged creatures without a need for a Final Resting Place defiled all available resting places by mistake
Clay pots will now no longer appear outside the player dungeon when skeletons are teleported using the "The Undead Are Here!" spell when carrying them.
Minor text errors corrected: "Strong Leeches" and "Insidious Leeches" research options did not show the research level; description of "Final Resting Place" suggested that each creature would build its own resting place
Special SSAO flickering effect for ice surfaces has now been reduced
Visual FX of the right Undead throne room treasure chamber did not work for certain fill levels
"The North Forgets": Floor areas now cave in
"The North Forgets": The area that can be walked into at gold mine entrance has now been corrected
"The North Forgets": A decorative guard has now been removed to give Barthas slightly more space to work
"The Fall of the Wall": Floor areas now cave in
"The Fall of the Wall": Entrance area of the gold mine now adjusted in order to improve the chaos when a large number of units enter
"Death Becomes You": Dragon Lizards placed in pre-existing spawner building
"Don't Let Go!": Worker troop interval will now never fall below eight minutes
"Splashing in the Fountain of Youth": Visual FX of an Ent skill was broken
"Splashing in the Fountain of Youth": Spiders and Dragon Lizards now attack the throne room when they are attacked
"Summiteers": Overlapping of palisade wall with cliff has now been corrected
"Summiteers": Dialogs in closing sequence after defeat can now be heard properly
"The Ultimate Evil": Meltysand is now asked not to leave the ritual site during the ritual
"The Ultimate Evil": Dialog was missing when Meltysand was resurrected for the first time
"The Siege of New King's Ending": Battle actions are now disabled at the end of the map
"Plains of Elsa": Dragon Lizard room is now removed when all Dragon Lizards are dead
"Plains of Elsa", "Hero's Tomb": Meltysand now returns to her original position after fights and can no longer be lured too far away
Overall improvements
Saved games from version v1.4.1 or older could no longer be loaded with version v1.5 in some cases
Effect area of area traps has now been increased slightly so that even the smallest penguin can now no longer sneak past them
Surface decoration objects sometimes had the wrong texture and shading
Certain texts which were cut off are now displayed in full
Damaged doors are now displayed correctly after a game is loaded
Horde creatures can now also be further upgraded to better creatures even when the maximum level has been reached
Toolbox icon for production in the Tinkerer's Cave has now been reduced in size so that it can fit in the frame
Line spacing of subtitle text has now been increased slightly for better legibility in certain languages
Subtitle portrait was displayed in the wrong position for one frame
Minimap positions were displayed incorrectly for one frame when different entrances were used
Malakay now has a name and a description in his details window
"Occupy Wall Street!": Floor height during Malaky event is now correct
Dungeons 2 - A Game of Winter is now available!
New missions, new playable faction and new rooms await in the major expansion for Dungeons 2!
In ‘A Game of Winter’, the hordes of the undead have overrun the world of Dungeons 2 – bringing with them not just the foul stench of blood and decay, but much more importantly a completely new, fully-scored and voice acted campaign, eight maggot-ridden missions and two new sandbox mode maps! As the Commander of the brainless army you will control 13 gruesome new units, including brain-devouring zombies, bone-crunching skeletons and blood-sucking vampires.
Also included are eight new rooms for your dungeon to use for your evil machinations, such as the cemetery, the laboratory and the final resting place.
As well as the single-player campaign, the curse of the dead will also spread out to multiplayer games!
Features of ‘A Game of Winter’:
New faction: The brainless army brings a new, undead menace to the Dungeons 2 universe.
New tasks: A completely new and fully-scored and voice acted campaign with 8 extensive missions awaits you.
New subjects: Command 13 new units, including zombies and vampires.
New rooms: Build 8 new rooms, like the cemetery and the laboratory.
Multiplayer support: The undead can also be relied upon to spread evil and wreak havoc in battle against your multiplayer adversaries!
New maps: Two new sandmox mode maps.
Get A Game of Winter here:
http://store.steampowered.com/app/382400
View the launch trailer for A Game of Winter here:
https://www.youtube.com/watch?v=43XpE9-AoLE
Dungeons 2 Update 1.5 available!
General:
Performance improvements
Added reset button for campaign progress
Enemy units can now be selected to see their names, descriptions and stats
Changed font type and font handling for readability and performance
Improved automatic work unit selection for research
Free Chaos Forge/Hell Forge researches now save their progress when interrupted
Cast mode now remains active when casting spells while holding down shift key, similar to building traps/doors/work units with shift key
It is no longer possible to "dismiss" a health potion or medal
Minor controller improvements
Singleplayer games will now be paused if the player opens the steam overlay
It is no longer possible to control the paused game and game menus while the steam overlay is opened
Added new sounds
Corrected some sounds
Added a "Play" button next to owned DLC that allows jumping to skirmish/campaign menus directly to start playing the new content for clarification of the DLC sub-menu
New grayscale effect for some deactivated GUI to make their state clearer
Dependency errors are now being shown in tooltip while research is in progress
Unit list UI at top of screen now lets you select and multiselect units via the portraits with Shift/Ctrl-LMB
Multiselection now has tooltips
Shift/Ctrl-LMB-selecting unit groups now works in all RTS places in the game
Area traps like the thrasher can no longer be built next to a room
Chat log is now limited to 100 lines
Chaotic / Absolute / Ultimate Evil now has a minimap icon
Rework of mission goal display
Build exactly the room tiles that are displayed as buildable in case insufficient gold for the whole room is available
Improved error message when not enough gold is available to build even 1 room tile
Game now shows a unit as having 1 HP when it's actual HP would be rounded down to 0
Armor is shown as precise number with one digit after comma
Unit details tab now shows real speed, not base speed of unit
Research is now disabled but visible if only requirement is not met
Maximum unit level is at 11 and is shown as yellow number instead of white
Units without level information are by default displayed as maxed out (NPCs like Barthas, ...)
New icon for room upgrade submenu
Evil hand now can hold no more than one special item (medals, health potions) at a time
Introduced minimap icon for spider spawner
It is no longer possible to zoom with the mousewheel while using the unit pickup UI
Multiplayer map "Ultimate Carnage": Added granite behind all portals
Reworked various visual objects for performance and improved looks (particle effects, vegetation, etc.)
Sent Halloween invitations to elven ranger, pikeman and crossbowman. They'll bring their costumes!
Balancing:
Changed conversion rate of demon "gold to mana" spell
Bards now switch to a better trap if they find one while deactivating another trap
Fixes:
Fixed a bug that lead to players being stuck in loading screen when switching back to main menu
Fixed a bug that could freeze the game when opening and closing singleplayer campaign screen very rapidly
Fixed stat-based steam achievements sometimes being unlocked incorrectly
Fixed floating numbers sometimes being shown incorrectly
Fixed a problem with fog of war being uncovered due to switching resolutions
Players may now drag monsterst with more than 1 HP onto healing stations
Servants now have a post-teleport buff that lets dem ignore combat as they were sometimes stuck in combat after teleport
Map "Hatchlings": Fixed broken lava sound
Map "The Oasis": Fixed alliance units bringing spiders along to combat
Fixed wall of ice sometimes being shown as pink
Map "The Mountain Pass": Fixed minor graphic inconsistencies
Map "Smog!": Fixed a group of 3 drakes in the sothernmost secret room not acting as a group
Map "Hatchlings": Fixed a bug with the spider room walls
Fixed damage numbers sometimes stacking indefinitely
Fixed enemy unit's weapons sometimes being visible through fog of war in multiplayer
Fixed various graphical glitches with floors and walls
Fixed particle rendering glitches
Fixed decoration clipping in the throne room
Fixed some problems with destructable objects
Fixed transparency issues with mission goal icons
Units are no longer able to shoot through doors (not working for older savegames)
Fixed a bug that resulted in units being stuck to the hand of terror
Units can no longer be selected through fog of war
Fixed several cases in which the AI would not recover from an error (units being stuck in place, etc.)
Reworked digged mana crystal default representation
GUI of guard room now works correctly
Fixed a problem when hand of terror pickups something already gone in multiplayer
Fixed wrong activity icon being displayed when switching arena puppet targets while unit is working
Job information for units not currently working is now being hidden
Fixed a potential blocker on map "In the swamplands" due to the crystal chamber
Fixed highlights around weapons
Guarding monster now work correctly with savegames
Fixed a problem with doors staying open
Fixed a problem with gimmick holograms floating in some cases in build mode
Fixed a problem with displaying tooltips during multiselection
Units will no longer follow destroyed entities
Taunt effect now stops when the target dies
Fixed a problem that confused certain spells during cast (e.g. if the player selected meteor and then selected fireball with the cast cursor activated, he would still cast meteor)
Fixed dead units rotating in place
Fixed invisibility shader
Fixed some areas between UI elements not to be treated as UI space
Fixed an experimental fullscreen error
Fixed problems when saving a game while capturing an area in skirmish and multiplayer maps
Fixed error message if skill target is not reachable
Fixed various problems with character physics simulation in combination with teleportation, death, dragging, slapping
Fixed save game names not fitting into the designated text box
New Dungeons 2 Add-On ‘A Song of Sand and Fire’ Now Available!
Just when you thought it couldn’t get any busier, today sees the release of the second Dungeons 2 DLC add-on ‘A Song of Sand and Fire’.
Hold tight, it’s going to be a hot one!
On a tour of the world of Dungeons 2, the widely-travelled Dungeon Lord finds itself in a scorching desert in this blazing hot new DLC.
An insane priestess is on the loose, burning anything and anyone at the stake. Will the possibly-flammable Dungeon Lord and it‘s minions also fall victim to the flames? Or will the Great Evil One be able to survive this ordeal and save itself from an untimely, charcoal-broiled end?
With over 10 hours of gameplay across three incendiary missions, ‘A Song of Sand and Fire’ introduces new fiery opponent variants with their own special abilities.
Download the 'A Song of Sand and Fire' add-on here:
http://store.steampowered.com/app/390180/
Patch 1.4.1 now available!
Hi everybody!
In preparation of the DLC "A Song of Sand and Fire" that will launch this evening, we have just released a new patch, bringing the game to version number 1.4.1 and implementing the following fixes:
New Features and Gameplay Improvements:
Added Czech text translations (provided by a nice group of czech players! Thanks again! May still have some english texts and will be improved)
Several sounds added or improved
Fixes:
"In the swamplands": Fixed a blocker that prevented the player to build crystal chambers
"Pixie village": Players can no longer build in entrance area, area enclosed with granite
"Vassals (Chance of Dragons)": Fixed a bug that made a perk at the tree of life unreachable
Fixed rare cases where level load never completed
Fixed tooboxes/spider eggs being earmarked for objects that didn't need them
Fixed naga mining effect
Fixed a bug due to which centaurs would not trigger a "enemies entered your dungeon" warning
Fixed missing Guludruul teleport effect
Fixed issue with mana achievement
Fixed savegame compatibility issue
Fixed load game problem regarding guard rooms if the room under a horn got merged or splitted
Fixed a bug that caused units to disappear when ordered to upgrade but arena was not reachable
Fixed ent skill visualizations
Fixed the dialog log to scroll to bottom on open and to display the text
Fixed salary notification tooltip, now only uses the players creatures to calculate salary
Sounds: Disabled doppler shift
If you want to see some content from the new DLC, tune in to twitch.tv/kalypsomedia at 5PM CET+1 today to watch us play a mission!
Many greetings,
Chris
Update 1.4 and "A Chance of Dragons" DLC available!
The Dungeon Lord scoffs at the “threat” of mere dragons, until its revealed that an immense treasure is being kept out of his evil grasp by a horde of dragons and their Smaug-sized leader!
In the new DLC add-on, 'A Chance of Dragons,' devious dragons are infiltrating the world of Dungeons 2. The dragons have entrenched themselves in an old castle and you must summon your evil might to face the oncoming threat of a dragon invasion. In three all new skirmish missions you must push forward into the dragon’s castle stronghold, hunt magical dragon eggs, face off against powerful mages and finally, challenge a dragon of immeasurable power and might to restore your evil dominion across the land. And of course - win massive, massive amounts of treasure.
With over 10 hours of gameplay across three fiery missions, 'A Chance of Dragons' brings a whole new set of enemies and challenges to even the most seasoned of Dungeon Lords.
It has been a while since Patch 1.2 but be sure that we have read your comments and worked hard on the game since then. As a result, we have just released Patch 1.3! Yay! Still, no dragons in this one. They are still stuck in the post office in Essos. But a new multiplayer map, an ingame multiplayer chat and lots of re-balancing with way harder "very hard" and "impossible" difficulty modes. Oh, also, for any one of you that could not use the "campaign", etc. menu options: Most of you people should now be able to play just fine without a workaround. Let us know if the problem persists on your system.
As the changelog is way too long for an announcement, please find it here:
I am delighted to tell you that the patch 1.2 is live for Dungeons 2! It brings two new skirmish maps, a wealth of UI and performance improvements as well as a lot of small fixes. As the full changelog is too big for this measely announcement to handle, please find it over in the forums .
Join us at twitch.tv/kalypsomedia on Thursday at 8:00 AM PT / 11:00 AM ET / 5:00 PM CET to see all the new stuff in action in a new livestream for Dungeons 2!
Many greetings,
Chris
Developer Tips & Tricks Walkthrough on Twitch.tv
Live now!
http://www.twitch.tv/kalypsomedia
Make sure to subscribe to our channel for future livestream events.
Patch 1.1.36 released
Hi everyone! After some testing, we have just released Patch 1.1.36 which introduces the following improvements:
Fixed problems with savegames on linux
Improved support for 21:9 resolutions
No more "Connection to server lost" in singleplayer
Fixed problem that would detect pretty much every attached device as controller and would switch to controller scheme too quickly
Pentagram now shows its work status even when the unit is away to get gold/be admired a.k.a "Unit does not leave the pentagram anymore even when it requires gold/admiration" :)
Fixed a bug in connection with the "apply" button in options menu
Fixed a bug that made "improved training" work exactly the opposite of what it should do (meaning training a unit would take double as long instead of half as long)
Implemented periodic auto-saves
Fixed a bug that would make a host stuck in an infinite loading screen when the connection to other players was lost
Quick game now launches a domination match, not a deathmatch
Improved Overworld render performance for OpenGL and DirectX, increased performance for Linux and Mac (most probably for a lot of Windows folks as well)
In addition we are preparing a bigger patch for release next week that will bring some much demanded improvements and additions. Stay tuned for more info on that.