Dungeons 3 cover
Dungeons 3 screenshot
Linux PC Mac PS4 XONE Steam Gog Epic
Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Adventure

Dungeons 3

More Evil, more Snots, more Dungeons 3!



Goodie two-shoes-annihilating new DLC announced for PC, PlayStation®4 and Xbox One

Just when you thought it was safe to return to the daily grind of slapping snots and destroying unicorns, the Absolute Evil decides to go one step further (well three actually) and announce three, yes three, new DLC packs for highly-acclaimed dungeon sim Dungeons 3. Once Upon a Time (the first of the DLC packs to launch) is planned for release on 2nd February and will further expand the Evil One’s fiendish grip on PC, PlayStation®4 and Xbox One.






After the devastating battle royale at the end of Dungeons 3, the Absolute Evil decides that its time to take a vacation, and travels to Fairyland. This despicable land is home to the Good Fairy, a disgustingly respectable and virtuous creature who has been arming heroes with invigorating potions and is generally the detestable source of all good deeds. With the help of some bewitched heroes (and more than a few exploding sheep) the Absolute Evil sets off to put an end to this story once and for all. The Once Upon a Time DLC packs in three new campaigns, three new Evil hubs, new wall tile set for the dungeon and an all new boss – the Good Fairy (and exploding sheep, don’t forget the exploding sheep).

Dungeons 3 v1.4 has been released - Introducing Community-requested features and more



Major Changes (incl. many evil multiplayerchanges!)


  • Multiplayer deathmatch available.
    Enter enemy dungeons and destroy their dungeon hearts.

  • New skirmish map "Sandbox".
    Create the dungeon of your dreams!

  • New game mode "Sandbox".
    Spawn enemy heroes yourself!

  • Quickslotbar added.
    You can now set troops, spells, traps, rooms, etc. for quick reusability
  • Multiplayer teams. Play 2vs2 or 3vs1?
  • New "Show duel during play" option in multiplayer menu. Notfies you, when
    someone is ready for a duel while playing the game normally!
  • Multiplayer game announcements. Also coop game announcements!
  • F3 now picks all idle creatures, F4 picks a random snot
  • Your snots now fetch boni and potions to your treasuries
  • New option for no camera movement over world map
  • Performance improvements


Balancing and campaign improvements


  • Rebalanced Gob-O-Bot (less damage)
  • Rebalanced Vampire (More life, improved life stealing)
  • Rebalanced Pit Fiend (Reduced Skill cooldown, Skill now dows piercing damage)
  • Cannon towers now do proper area damage!
  • Minor fixes for map "Prince of Hell"
  • Minor fixes for map "The Titan of Alphaas"
  • Minor fixes for map "Two Sides of a Medal"
  • Minor fixes for map "The Crossing"
  • Minor fixes for map "The End of Yaina Overproud"
  • Minor fixes for map "The Shadow of Absolute Evil"
  • Fixes in map "Everything has and end..."
  • Fixed Shadow getting stuck in a small area of map "The Shadow of the
    Absolute Evil"
  • No more spiders in tutorial mission "Dungeons for Advanced Students"


General fixes


  • Improved subtitle visibility during boss fights
  • Improved tooltip visibility
  • Improved tile selection when moving over the GUI
  • Improved stairs placement in generated maps
  • Auto-size for research titles
  • Improved tutorial marker visualisation
  • Showing an animated image while waiting for a duel
  • Improved mini map icon sorting
  • Campaign reset now resets the world map properly
  • Hide tooltips in cutscenes
  • Improved guard room details
  • Mana bombs no longer trigger on defeated heroes
  • Mission goals now stay the same after loading a saved game
  • Show tooltip for creatures that have picked up a bonus
  • Better pathfinding for snots in the prison chamber
  • Dungeon critters can now be marked with a slap
  • Added option to force keyboard/mouse into options menu
  • Better pillar placement in temple
  • Heroes now drop of their "used" torture device when they die
  • Different colors for Hands of Terror in Coop
  • Fixed minor picking issues with Hand of Terror and resources
  • Fixed minor pathfinding issues
  • Hovering over faction icons now works correctly
  • Fixed chain lighting visualisation
  • Almanach Image update
  • Icon Improvements
  • Thalya now reacts to the Guard Room signal
  • Fixed some crashes
  • Fixed a memory leak
  • Heroes no longer think that they can use the player's portal spell

Dungeons 3 v1.3.3 released and Changelog



The updating evil has released yet another patch for Dungeons 3.

  • [Mac] Fix freeze during load on NVidia cards
  • "The End of Yaina Overproud": Fix subtitle typo
  • "The Ashspring Swamplands": Fixed achievement "Braiiiiins!" not being awarded in some cases
  • "Baptism of Fire": Balancing change, level should now be easier (especially on normal difficulty)

Dungeons 3 v1.3.2 released and Changelog



The updating evil has released another patch for Dungeons 3. :snot:

Find the full Changelog below:
  • Fixed ice slowdown to be actually capped at about 20%
  • Added Steam users tbd, YouTube.GTuxTV, Vega, Tannhauser, Naamarulla,
    Ydyp, Kando, Shazai to Special Thanks section in credits for their helpful forum communication and bug reports!
  • Fixed some spells and certain traps killing units instead of knocking them unconscious
  • Fixed traps not being rebuilt automatically in some cases
  • Fixed pre-built rooms sometimes showing 'room is too small'
  • Show visual effect when a snot teleports
  • 'Ups and Downs': achievement/trophy 'Lifeguard' was sometimes awarded even though units were lost to the water
  • 'The End of Burgers' End': stop the Narrator nagging about building a Brewery when it has already been built
  • 'Field of Glory': Fixed asymmetric balancing
  • Fixed missing idle animation in combat for some characters, like Pit Fiend or Succubus
  • Fixed incorrect room capacity in some rare cases
  • Minor fixes to Simplified Chinese localization
  • Fixed some sounds being audible when they shouldn't be
  • Fixed some sound breakdown issues
  • Gamepad: Fixed focus loss in modal dialogs in some cases
  • Windows: Detecting a specific start up crash on some systems and installing a workaround for the next start up
  • Linux: Fixed parts of dungeon not visible on certain systems

Frightful Fortnight Of Halloween Treats In Dungeons 3



Limited-time seasonal event available now on Steam

Halloween is the Absolute Evil’s favourite time of year, and while it might be a little fuzzy on a few of the details (knocking on doors, smashing down castles…same thing, right?), the ever-festive Dungeon Lord does have a treat in store for Dungeons 3 players on Steam and GOG. For a limited time only, up until Monday 6th November, the Snots under your command can be found wearing special Halloween hats, while your dungeons will also be decked out with pumpkin decorations to get you in the Halloween spirit as you lure scores of do-gooders to their inevitable demise!



Dungeons 3 is out now worldwide on Windows PC, Linux, PlayStation®4 and Xbox One. The Dungeon Lord has returned once more, and this time is bringing all his dark forces together to offer gamers everywhere the biggest and best Dungeons experience yet. With a huge roster of units and rooms to build in your underground lair, co-op support for all game modes, re-worked overworld mechanics and a range of improvements to the multiplayer experience, Dungeons 3 has everything an evil heart could desire!

https://www.youtube.com/watch?v=Jg8QIp8ToV4


About Dungeons 3
In Dungeons 3, the Dungeon Lord has successfully united the forces of evil and established the roots of his dark empire, leading him to the next step in his diabolical quest: expansion! Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all!

Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series, experience randomly generated levels, so that no two sessions are alike – never-ending fun for any evil conqueror!

Features:
    <*>The dungeon manager you’ve been waiting for: Dungeons 3 is the biggest, best, and evil-est dungeon sim yet, topped off with a fully reworked overworld RTS mode.
    <*>Under new management: Command the united forces of evil under the guidance of new character Thalya and lead them to victory.
    <*>Size does matter: Extensive single player campaign with 20 missions and more than 20 hours of playtime, randomly generated levels, a brand-new co-op mode for two players, more rooms, and more unique abilities.
    <*>Speak no evil: The fan-favourite Dungeons narrator is back with his unmistakable voice, continuing the Dungeons legacy in the best way possible.

    Dungeons 3 v1.3.1 released + Changelog

    Hello there Under-Snots!
    The updating evil has released another patch for Dungeons 3. Here is what specific presents you can expect from it:


    • Windows: Removed dependency on vcredist2015, to fix startup issues caused by skipped or broken installations
    • Scene and Skirmish loading speed improved. This also fixes level load and random map generation not finishing at all on slow graphics devices.
    • Fixed problems with room floors: black areas, lag when changing rooms with floor cutouts, memory leak
    • Performance improvements, particularly in late-game
    • Players with incompatible GPUs now receive a notification during game launch
    • Balancing: 'Mana Shield' cooldown increased to 20 seconds
    • Multiplayer balancing: 'Meteor Shower' and 'Frost Bomb' now have reduced stun duration
    • Fixed the 'Positive Payday' bonus to actually give you money as intended, instead of taking twice as much
    • Fixed: The Naga did not always prefer to heal your creatures when a group of units including Nagas was directed to attack something
    • Fixed: The Outside world was sometimes rendered incorrectly during the first few frames
    • Fixed: Traps and doors were sometimes not being rebuilt after loading a game
    • Fixed: Certain spells could incorrectly be recast during cooldown
    • Fixed: Creatures were not resurrected after dropping them into the Crypt, and Snots then putting them on the Defi-Bri-Mat
    • Fixed two music tracks playing at the same time
    • Fixed various minor sound/music glitches
    • Fixed: Marking tiles did not work when ending the drag on the UI
    • Fixed: Minor tweak to load game menu, to better visualize the different modes
    • Fixed: The mage's chain lighting spell visualization sometimes caused an incorrect line to be drawn on the screen for one frame
    • Fixed: On aspect ratios other than 16:9, the main menu image fade was slightly corrupted.
    • Fixed having two mutually throne room themes enabled at the same time by default (for players who pre-ordered Dungeons 3)
    • Fixed: Texture of hooks in the Crypt was defective
    • Fixed: Texture of a Ship was slightly defective
    • Multiplayer: 'Field of Honor': Heroes spawned in underground portal for players 2 and 3 now behave correctly
    • "The Shadow of Absolute Evil": Fixed movement of Shadow sometimes getting interrupted after loading a game
    • "The Prince of Hell": Fixed mouseover text for map specific UI buttons
    • "The End of Yaina Overproud": Fixed typo in English localization
    • "The End of Yaina Overproud": Fixed mini map icons for portals
    • "The Hungry, Hungry Ogre": Player can no longer erroneously pass through a fence
    • "The End of Yaina Overproud": Prevent Yaina from teleporting to unreachable positions
    • Show thought bubbles when pressing 'Alt' key
    • Vortex chamber now adjusts regeneration speed based on room efficiency
    • Balancing: Mother Worm now has slightly increased attack range
    • Balancing: Skirmish bosses are now tougher (except in difficulty 'easy')
    • Balancing: Increased Gobbler spawn rate by 25%
    • Simplified Chinese: Show subtitles for in-scene dialog
    • Spanish/Italian: localization fixes
    • Multiplayer: Do not show enemy Demon Portals through fog of war
    • Linux: Fix edge scrolling at top of screen
    • "The Battle of Steelsmith": fixed 'The One-Huge-Army-Building Evil' achievement/trophy not getting triggered in some circumstances
    • "Everything Has An End…": Moved waypoint so heroes won't attack city_gate
    • "Everything Has An End…": No longer kill some heroes with exploding barrels in the intro, preventing the achievement/trophy 'The Benevolent Evil' from being awarded
    • The boulder from the 'Rolling Stone' trap is no longer affected by doors in construction
    • Research menu: if there is no capacity for more scrolls, the count now turns red
    • Fixed creature animations in the 'Temple'
    • Fixed 'Exploding Treasure Chest' sometimes being invisible after loading a game
    • Spiders, Dragons, and Worms now despawn more rapidly after they are killed
    • Automatic Drum no longer triggers on defeated heroes
    • Changes to Guard Room Drum buff: duration increased, affected creatures visualized, and snots are no longer affected
    • Mouse cursor on guard room drum now visualizes that it can be interacted wih=th
    • Fixed some UI overlays shown during cinematics
    • Fixed some minor keyboard input inconsistencies
    • Don't show empty mission goal tooltip
    • Reduce tooltip transparency to make them more legible on noisy backgrounds
    • When finishing the last tutorial, the campaign button in the victory screen openes the main campaign now
    • Fixed various word wrapping and text clipping issues
    • Picking up several units via hotkey no longer picks dead units
    • Fixed room tooltip in Crypta and Temple
    • Fixed timezone of savegame dates
    • Co-op: fixed pickup of resources in certain cases
    • "Dungeon Basics" tutorial: Minor improvement to tutorial highlighting
    • "The Ashspring Swamplands": Fixed zombie lifebar positions
    • Fix 'Subtitles' setting to not require restarting the game
    • Pause Dialog audio when in-game menu is openened
    • Random map generation: Minor improvements with road connections, corssings, stairs
    • Fixed AI pathfinding separation
    • Fix snots not carrying mana balls to the arcanium even though there is capacity

    Dungeons 3 v1.2.2 released + Changelog

    Changes include:


    • Linux: Work around engine crashes with ragdoll physics in certain circumstances
    • OSX: Deactivated Dock & Taskbar in fullscreen
    • Mouse/Keyboard: menu button on left screen edge are now always visible
    • Mouse/Keyboard: edge scrolling area slightly reduced
    • Mouse/Keyboard: Added config file option to force mouse/keyboard input ("ControllerMode =ForceMouseKeyboard"), for cases where the gamepad UI is mistakenly activated. Will get a better fix later.
    • Fixed ragdoll/animation issues with Ranger
    • Localization fixes for Simplified Chinese
    • GoG: Use language from GALAXY api
    • Linux, Mac: Winning a map will now reliably advance campaign progress


    If your (dis)grace encounters a bug, please head over to the offical bug report thread:

    http://steamcommunity.com/app/493900/discussions/0/1483232961049769887/

    Thank you all for playing!

    Dungeons 3 v.1.2.1 released!

    Changelog


    - Fixed a bug that prevented Players from unlocking Mission 7
    - Fixed a bug on Linux that prevented Players from starting missions in other than the Default language

    The spontanous streaming Evil



    Dungeons Lords!
    We are happy to tell that we will do a spontanous full release-livestream on our official Twitch channel, where you will be able to see the game played by Kalypso and you can ask any questions and more evilness.

    So come by and hang out, while waiting for the game to be unlocked and downloaded and to finally be able to play Dungeons 3 on your own later that day:

    https://www.twitch.tv/kalypsomedia

    :fbump: :rulez: :ale:

    Friday 13th set to be more evil than ever with Dungeons 3



    Latest entry in the dungeon management series available on PC

    Unicorns, valiant knights and other benevolent fantasy creatures beware!
    Kalypso Media and the Absolute Evil are cackling to themselves in wicked anticipation as gloriously evil dungeon sim sequel Dungeons 3 is out now worldwide on Steam for Windows and Linux. The North American physical and digital console release will launch on October 17th for PlayStation®4 and Xbox One. Console physical retail versions of Dungeons 3 will arrive as an Extremely Evil Edition, containing a Throne Room DLC, digital soundtrack and special Dungeons 3 ‘Snotweiser’ drinks coaster, while the Steam release includes a Throne Room DLC and digital soundtrack. Dungeons 3 is available for consoles with both digital and physical versions across EU and export territories today.

    The Dugeon Lord has returned once more, and this time has is bringing all of his dark forces together to bring gamers everywhere the biggest and best Dungeons experience yet. With a huge roster of units and rooms to build in your underground lair, co-op support for all game modes, re-worked overworld mechanics and a range of improvements to the multiplayer experience, Dungeons 3 has everything an evil heart could desire as gamers across PC and console platforms begin ‘evilfying’ the sickeningly colourful and fluffy fantasy overworld.

    To celebrate the release of Dungeons 3 and the Dungeon Lord’s inevitable victory over the forces of good, the busy Snots at Kalypso Media are pleased to reveal the game’s slap-happy launch trailer, which they hope will encourage gamers everywhere to employ some casual violence towards their minions in their quest for infamy. And that’s not all – to mark the occasion Kalypso has also confirmed a full livestream on its official Twitch channel, where gamers will be able to see the game played by the developers, ask any questions they have about the game, and let us know which adorable fantasy creature they’d like the team to stomp into oblivion.
    The fun starts today at 12:00 pm – don’t miss it!

    https://www.youtube.com/watch?v=_GBIWZ7USBg


    About Dungeons 3
    In Dungeons 3, the Dungeon Lord has successfully united the forces of evil and established the roots of his dark empire, leading him to the next step in his diabolical quest: expansion! Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all!

    Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series, experience randomly generated levels, so that no two sessions are alike – never-ending fun for any evil conqueror!

    Features:
    • The dungeon manager you’ve been waiting for: Dungeons 3 is the biggest, best, and evil-est dungeon sim yet, topped off with a fully reworked overworld RTS mode.
    • Under new management: Command the united forces of evil under the guidance of new character Thalya and lead them to victory.
    • Size does matter: Extensive single player campaign with 20 missions and more than 20 hours of playtime, randomly generated levels, a brand-new co-op mode for two players, more rooms, and more unique abilities.
    • Speak no evil: The fan-favorite Dungeons narrator is back with his unmistakable voice, continuing the Dungeons legacy in the best way possible.



    Dungeons 3 is available now worldwide on Steam for Windows PC and Linux. The North American physical and digital console releases will launch on 17th October for PlayStation®4 and Xbox One. Dungeons 3 is available for both console and Steam across EU and export territories today.