Dungeons & Darkness cover
Dungeons & Darkness screenshot
Genre: Role-playing (RPG), Indie

Dungeons & Darkness

Dungeons & Darkness in this week's sales!

Dungeons & Darkness is 50% off in this week's sales!
Jump into this 3D action RPG and explore the dungeons that await you thoroughly.

http://store.steampowered.com/app/479990/Dungeons__Darkness/

For other PLAYISM weekly sale titles, please click here.

Halloween Sale, START!

Hi All

The Halloween Sales have started and Dungeons & Darkness is 50% off!

Let's challenge the dark dungeons and take advantage of a variety of weapons and magic to break through each one. The road may be steep and littered with heinous monsters, but there may be treasure on the other side. Please try out this 3D dungeon Action RPG.

http://store.steampowered.com/app/479990/Dungeons__Darkness/

If you haven't played Dungeons & Darkness yet, please take this opportunity to check it out. If you are already enjoying it, considering gifting it to a friend during the sales!

Dungeons & Darkness in Steam's Weekly Sales

Dungeons & Darkness is on sale this week as part of Playsim's RPG Games Sales!

Don't miss this sale! (August 21st to August 28th!)
http://store.steampowered.com/app/479990/Dungeons__Darkness/

Dive down into the dungeons and adventure forth making use of a variety of weapons and epic spells. Challenge deadly locations, conquer monsters and make a name for yourself!

Check out other titles like One Way Heroics and A Healer Only Lives Twice which are on sale as part of Playism's RPG Sales!
Check out the titles on sale on our blog!

Steam Summer Sales!

Hi All!

The Summer sales are in full swing, and the Playism catalog is joining in!!

Dungeons & Darkness has joined in the sales too and is currently 40% off.

Check it out now:

http://store.steampowered.com/app/479990/Dungeons__Darkness/

Check out all our sales on Steam or on our blog!

Also, follow the Playism Group for all our latest updates and introductions to our other games!

The Playism Selection

Dungeons & Darkness on Sale!

Hi All!

Dungeons & Darkness is on Sale this week for 40% off!


Explore various dungeons, making use of various weapons and magic! Challenge the most deadly locations, make your name as an adventurer! Clear the corridors of monsters, collecting tools and weapons as you go. Watch out for booby traps!


After our recent update, we hope you are all super excited to give this a go!
http://steamcommunity.com/games/479990/announcements/detail/576861888091709105

Make sure you check it out now!

http://store.steampowered.com/app/479990/


For more updates and sale recommendations, make sure you check out the Playism Group: Playism Selection

Dungeons & Darkness is part of the Action & Fighting Game Recommendations!

About the bugs in Ver3.03

Hi All

Thank you for playing Dungeons & Darkness.

The issues below were reported in the latest version 3.03


  • Achievements are not unlocked properly.
  • Language setting is not working.


Both of these issues have now been fixed. So all the achievements will be unlocked upon defeating the bosses, selling the items, etc.

Also you can change the language from the Steam client without issue now.

Dungeons & Darkness Ver3.02→3.03 Update

Hi All

Dungeons & Darkness has just been updated with the following:

  • When the player tries to use the Return Scroll or choose to go back to the town from the Inventory, the prompt pops up notifying the quest will be cancelled.
  • Fixed the bug that in some dungeons, when Fireball hits an invisible wall and become wasted.
  • Fixed some riddles which were not working properly.
  • Attack input timing has been improved.
  • Attack range of two-handed axe has been improved.
  • Fixed the bug that the comparison window for accessories was not displayed (Mouse&keyboard control).
  • Fixed the bug that some monsters pause in a strange position when the player uses a trap tool.
  • Fixed the bug that some monsters resistance icons were not properly displayed.
  • Fixed the camera movement when the player attacks the monster's weak point.
  • Fixed the bug that the quest list was disclosed in some cases (Mouse&keyboard control).
  • Fixed the bug where the mouse pointer appears in the dungeon when the player is sent back to the camp after being defeated (Mouse&keyboard control)


We hope that you keep enjoying Dungeons & Darkness.

Dungeons & Darkness Ver3.01→3.02 Update

Thank you playing Dungeons & Darkness Ver3. With all your reports, responses and feedback, we have updated with the following.

Issues occurred when importing data from previous versions


  • The armor in the inventory somehow got their status got their lowered.
  • The items in the storage are all gone.
  • Users cannot close the treasure chest when the inventory has too many items.


New implementations


  • Sub-actions for two-handed mace
  • When arrows are found in the chest, "x10" indicates the number of arrows will be shown.
  • Inventory/slot expansion bag sold in the Tool shop now shows the current number of items in the inventory.
  • Now the erroneous operation in the bar won't happen.


GUI fixes


  • When the game pad is used, Option couldn't be selected from the inventory in certain cases.
  • Attributes or elements of weapon/magic was not properly displayed in certain cases.
  • Some prohibited items were usable in the town.
  • Unrelated resistant property was displayed when equipping the accessory in certain cases.


Other fixes


  • Behavior of the monsters when they get trapped has been improved.
  • Lizardman's flinching motion has been improved.
  • Troll's motion has been improved.
  • The weapon was displayed even when magic was used.
  • The range of the Polearm has been fixed
  • (Steam) Some achievements were not unlocking.


Thank you for your constant intrest in Dungeons & Darkness. We are glad to see people keep enjoying it. Should any new bugs appear, please report them in the forums.
http://steamcommunity.com/app/479990/discussions/0/350543319568177552/

Announcing the Update for Ver. 3!

Hi All

Finally the wait is over!
Dungeons & Darkness's massive update to Ver3 is now out!
Lots of things have been changed and added, below is everything listed that's new.

Ver3 Update - Contents



  • Added many new weapons, shields and armor.

  • Fixed enemy AI, added attack patterns and motions.

  • Completely renewed the UI.

  • Now you can set up camp while in the dungeon.
    A set number are automatically dispersed in each quest.
    When KO'd in the dungeon, you can return to the camp with the same status as when you set it up.
    (Basically a checkpoint)

  • Added elements and properties to weapons and armor.
    We replaced having parameters with properties such as "Slash", "Blunt", or elements such as "Fire" and "Ice", physical/magic attacks and so on.
    Also edited how parameters increase for accessories.

  • Added resistance/weakness for monsters and made it possible to discover them.
    When you strike a monster, the game will tell you whether the attack was effective or not.
    The analysis will be shown on the status screen.

  • Carry limit system has been altered. Equipment limit is measured in number of items; tool limit is calculated by total weight.
    Up to 30 weapons/armor/accessories can be carried.
    (The amount of tools you can carry can be increased with special skills or obtaining a larger satchel).

  • Revised slots (number of slots, switching slots)
    At the tools shop, you can buy an Expansive Slot Satchel giving you up to 4 slots.
    You can switch between slots using the "5" key on your keyboard, or pressing on the left stick on your controller.

  • Changed how the parameter DEX (Dexterity) works.
    It no longer affects your attack speed.
    Now it only affects movement speed and the attack power of your bow.

  • About armor weight: Wearing heavier armor will slow your movement speed more.
    Having higher DEX will heighten your movement speed.

  • Changed how arrows are used: Arrow weight changed from 0 to 1. Added quiver as equipment.
    You must equip both the quiver and bow to use arrows.
    Arrows will be the same no matter which kind of quiver you equip.

  • Changed parameters for leveling up.

  • Items and collectibles are picked up automatically.
    Item and collectible drops are picked up automatically, except for when you have reached the maximum weight limit.
    The item you picked up will be displayed momentarily in the upper-right of the screen.

  • Revised how the tutorial is displayed.
    Instead of being displayed automatically, tutorial information can be read on tombstones at various points in the first dungeon, allowing the player to go back and review them. Reading them will give the player additional experience points.

  • Monster locations, collectible drop rate revised.
    Revising monster locations has been done to make encounters more random and improve game performance.
    Certain collectible drops which were extremely hard to obtain have been made slightly easier to obtain.

  • Changed player character motions.
    Attacks follow user input upon finishing previous action. The motion for attacking has been changed for some weapons, and some new weapons have been added.
    The player is no longer knocked back by incoming attacks.

  • Revised EXP gain system
    With the introduction of “camping”, EXP gain has been revised in the following manner.
    The player must gather Evil Souls from enemies. Note they will lose the Evil Souls they currently possess if KO’d.
    When the player sets up camp or returns back to the town, the Evil Souls they possess will be converted to EXP.
    (EXP cannot be lost.)

  • After completing the game, it is possible to return to the last dungeon at any time, since the player will return to the town after viewing the ending.

  • Added single-handed mace and double-handed mace.
    A single swipe with either reduces stamina by 100%, but with greatly increased attack power.
    With the single-handed mace, it is not possible to perform a shield bash, however the shield will hold up far longer.
    The sub-action for the double-handed mace is yet to be implemented.



Updates in planning



  • Implementation of sub-action for double-handed mace
    Follow-up improvements to all actions, implementing user requests and bug fixes



On hold


  • Quest replay
    Since it is possible to re-enter the last dungeon at any time, please allow us put the quest replay feature on hold.



We are also updating the version from 3.00 to 3.01 to attend to the following bug fixes:

Updates


  • The buy/do not buy buttons at the tool shop were appearing in Japanese in the English version.

  • For some resolutions, the "Mouse Sensitivity" option was cut off on the options screen.



We hope that you continue to enjoy Dungeons & Darkness!

Dungeons & Darkness Ver3, Large Update is coming!

Hi all

We will be updating Dungeons & Darkness soon with a large amount of content. You can find the details of the upcoming update below:

http://store.steampowered.com/app/479990

Major changes for the next update:


  • Several new weapons, shields and armor.
  • Fixed enemy AI. New attack patterns and motions.
  • Player can set up a camp during a quest, enabling them to continue without returning to the town.
  • Added properties to weapons/armor (discontinuing parameter revision).
  • Added monster weakness/resistance, made visible to the player.
  • Item possession limit is measured in max. items for equipment, max. total weight for tools.
  • Changes to how the parameter "dexterity" is treated.
  • Revisions to slots (number of slots, switching between slots etc.)
  • Changes to how far stats increase upon level up.
  • Discontinuing attack speed (recommended alert) system.
  • Item drops and collectibles are picked up automatically.
  • Revisions to how the tutorial is displayed.
  • Revisions to enemy placements.
  • Revisions to player behavior.
  • Revisions to exp. point acquisition system.
  • Re-playable quests.
    etc.


Future updates:


  • Improvements to performance of in-game actions
  • Implementing your requests and bug-fixes



※Ver3 Images are currently in development, and are currently in Japanese only.