Dungeons & Dragons: Dark Alliance cover
Dungeons & Dragons: Dark Alliance screenshot
PC PS4 XONE PS5 Series X Steam
Genre: Role-playing (RPG)

Dungeons & Dragons: Dark Alliance

Echoes of the Blood War Expansion

To the Dark Alliance Community,

The Echoes of the Blood War Expansion DLC is here! Introducing the Tiefling warlock Auralla, a new playable character ready to join your party, as well as two new dungeons to explore.

On top of that, the following updates have been made to the game. We hope you enjoy this new content for Dark Alliance!



Release Notes – Dark Alliance V1.21.3891

Echoes of the Blood War – NEW EXPANSION
The Dark Alliance expansion includes 1 new playable character and 2 new challenging dungeons with 6 levels total. Expand your Dark Alliance experience with Echoes of the Blood War:
• New playable character – Auralla, a Tiefling warlock that focuses on spellcasting and crowd control.
• New dungeon – The Abandoned Mines. Investigate strange cultist experiments on trolls deep in a duergar mine.
• New dungeon – Spawn of Yeenoghu. Travel to the Hinterlands and stop a faction of Gnolls from summoning their demon lord.



Updates & Fixes

AI
• Fixed Cultist Acolytes occasionally standing still for extended periods of time in combat
• Gnolls will now approach a player character that has the grappled debuff
• Fixed Goblin Archers not going back to the center of their encounter when the player leaves the area
• Fixed Keepers of the Shard occasionally using the self-destruct hit-react from Corrupted Cultists

Audio
• Added missing combat barks and character/mission banter lines throughout the title
• Added missing Footstep SFX on PlayStation 4 throughout the title

Balance
• Increased Invincible buff duration after being revived
• Increased Kelvin’s boss health

Localization
• Fixed replies that were missing for French start of map banter when in a party with Wulfgar and Drizzt in The Goblin’s Shard Act 1
Matchmaking and Networking
• Fixed a rare issue in which players could not join multiplayer sessions on PlayStation 5
• Fixed kneeling Frost Giants which appeared as standing to some players in multiplayer
• Fixed player characters remaining stuck in a revive animation when the player and host get teleported during the revive process in multiplayer

Performance and Stability
• Fixed crashes while loading into Verbeeg Jamboree Act 1 on PlayStation 4 in multiplayer
• Fixed a crash after idling for 15 minutes on the equipment screen on all platforms
• Fixed a rare issue on PlayStation 4 in which Player 3 encountered a black screen with audio upon loading into the Verbeeg Jamboree Act 1 cinematic in multiplayer
• Fixed a rare crash occurring for all of the players in the boss encounter of The Crystal Wraiths Act 3
• Reduced the likelihood of rare out-of-memory crashes on Xbox One and PlayStation 4 consoles
• Fixed an issue in which the title would occasionally become unresponsive after losing focus on the Game Window while loading back into Kelvin's Cairn on PC

User Interface and User Experience
• Fixed a rare issue in which character progression would reset back to level 1
• Fixed a rare progression blocker after defeating the boss while an Ethereal Ally remains in The Order of the One Light Act 2
• Fixed a black screen blocking progression after performing certain actions and resting at a Short Rest simultaneously
• Fixed Revives by Short Rests failing to fully replenish health in multiplayer
• Updated the conditions menu to include more conditions
• Added missing subtitles throughout the Companions of Icewind Dale Act 1 intro cinematic on PlayStation 4
• Fixed Icewind's name UI persisting on the HUD upon returning to Kelvin’s Cairn after the boss fight
• Fixed game menus shifting to the right by 3 and highlighting all the panels in between after using LB + RB in the game menu.
• Fixed the Challenge Rating selection UI becoming invisible but could still be interacted with after immediately returning to the Act selection screen after selecting an Act
• Fixed the "The Reward Chest is Empty" prompt rarely remaining on-screen when approached in
• a multiplayer session
• Fixed a spelling error present in the lore text for Catti-brie's Barbarian Diplomat Leg Guards
• Fixed a spelling error present in the lore for Drizzt's Dragonsbane Piwafwi
• Fixed a spelling error in the lore for Drizzt's Necrotic Resistance Bracers
• Fixed a spelling error in the banter reply subtitles between two cultists in Crystalline Dreams Act 2
• Fixed a spelling error in the subtitles for Wulfgar's State Objective banter in Zone A2 of The Fury of Icewind Act 1
• Fixed a spelling error in the subtitles for Wulfgar's Start of Map banter in The Fury of Icewind Act 1
• Fixed missing text for Wulfgar's Captive of the Abyss 3-piece set bonus
• Fixed duplicate lore entries for the Tundra Explorer Chestguard and Lightning Resistance Bracers
• Fixed the Teleporting message remaining on screen after the player character is revived while getting tethered to the party leader
• Fixed the Merchant/Map hints getting permanently stuck on screen when opening the character menu before they are triggered
• Fixed the inverted Tab section headers in the Combat Power details panel in the Character Sheet
• Fixed the UI scrolling indefinitely after selecting a character while holding a directional input in the Select Character screen
• Fixed the incorrect icon being displayed in the UI Buff Notification when the Warden of Mielikki's 8-piece gear set bonus buff is applied to the player character
• Fixed in-game Trophies unlocked on other characters being visible in Kelvin’s Cairn
• Fixed the player character with the fewest number of Exhausted Executes after a successful mission being incorrectly highlighted in the Tally Screen
• Fixed enemies’ health bars being visible from another encounter
• Fixed the New Entry prompt remaining visible on the Journal menu even if all entries have been read
• Fixed the Point of Interest icon being visible in the top left corner of the Main Menu
• Fixed the lines linking the Feats briefly appearing on-screen after leaving the Feats menu
• Fixed multiple page markers being visible if buttons for switching pages were pressed simultaneously in the character menu
• Fixed Soul Siphon missing a red outline
• Fixed the Party leader UI marker persisting on previous party leaders when transferred within an Act
• Fixed the Credits scrolling at an inconsistent rate when viewed in an aspect ratio other than 16x9 in Windowed Mode
• Fixed character portraits remaining darkened on respawned heroes until they are revived
• Fixed ascendants combos rewards granting the incorrect amount of ultimate bar
• Fixed Objective markers remaining visible after the player character leaves an encounter
• Fixed the UI incorrectly informing players that they are in a public session after failing to connect to a session when all sessions are busy
• Fixed pressure plates in shrine puzzle remaining lit after the puzzle is solved in The Crystal Wraiths
• Fixed the player being unable to delete subsequent characters after deleting a character, until the player highlights another slot in the Select Character menu
• Fixed Combat stats not updating when an ally changes characters
• Fixed "Charmed resisted" not being displayed in the UI when an enemy resists the Charmed Condition
• Fixed the Short Rest icon's on-screen position changing depending on the title's screen resolution throughout the title
• Fixed some consumables having a red background in multiplayer
• Fixed the campfire tutorial remaining on-screen after being tethered to the Crystalline Dreams boss fight
• Fixed enemy markers being displayed in the UI between encounters
• Fixed quest item UI only displays to the Player who picked it up in multiplayer
• Fixed errors in the party management combat power UI in which Level-Up and added Ability Points were not included
• Fixed an incorrect a main menu/loading screen overlay when joining a multiplayer game
• Fixed the top of Catti-brie's Helm still being visible upon viewing Moves and Feats menu
• Fixed walking within the vicinity of an ongoing combo which would trigger multiples instances of ultimate gain
• Fixed the Necrotic Damage trait not appearing on Elite enemies

General Bug Fixes

Abilities, Moves and Feats
• Fixed Dual Edge Strike not reducing cooldown timers when executed from Aether Slash
• Fixed Wulfgar’s Primal Instinct animation not playing if using the ability while blocking
• Fixed Bruenor’s taunt not functioning correctly when used while blocking
• Fixed Catti-brie’s animation not playing when using Healing Spirit while blocking
• Fixed Sphere of Darkness frequently being unable to hit enemies
• Fixed Drizzt being able to use their ultimate multiple times if used near an enemy with a Globe of Invulnerability
• Fixed the acid damage buff from Catti-brie's Vertical Sting Down not adding acid damage to attacks while in multiplayer
• Fixed enemies regaining their full health from player character abilities
Cinematics
• Fixed Players not being able to skip cinematic if a new level is selected during 5 second countdown to start a mission
• Fixed the effect of Verbeeg Trap ability being delayed if the user is aiming when they walk through it
Conditions
• Fixed the Frozen status being delayed if character is frozen while firing ranged attacks as Catti-brie
• Conditions no longer deal damage multiple times per second depending on the number of players in the session after enemies are afflicted in multiplayer
• Fixed conditions triggered by player attacks incrementing the counter when applied on enemies
• Charmed enemies now deal Friendly Fire damage
Death, Revive and Force Respawn
• Fixed player characters taking a long time to be responsive after being revived
• Fixed Players being able to continue reviving their teammates after their player character’s health points are down to 0
• Fixed allies being revived by only briefly holding down the revive button
• Fixed reviving a teammate not being interrupted when under a control-affecting state or when falling unconscious
• Fixed the camera moving through terrain when force respawning
Enemies and Bosses
• Fixed the Verbeeg Chef boss dealing damage at the start of attack animations
• Fixed player characters becoming stuck on invisible collision after defeating Verbeegs before they throw their harpoon
Gear Sets
• Fixed Dragonsbane Set Bonuses giving incorrect damage increases
• Fixed low-resolution textures on Catti-brie's common and uncommon Cold Resistance helms
• Fixed Catti-brie's Battlehammer Princess Bracers being stretched and misaligned
Hazards
• Player characters can no longer walk in between spike traps
• Fixed the Lightning Runes Hazard active window persisting after the explosion effect occurred
Level Design and Art
• Fixed instances of excess, missing and invisible collision in The Goblin’s Shard Act 1, Crystalline Dreams Act 2, The Crystal Wraiths Act 1, Act 2 and Act 3, The Mask of Kelvin Act 2
• Fixed the player characters sometimes being stuck outside the boss barrier when using a portal while the other players trigger the boss encounter in The Crystal Wraiths Act 3.
• Fixed the player character sliding indefinitely when stationary after moving
• Fixed issues of misaligned ladder climbing animations throughout the title
• Fixed multiple locations in which Drizzt could be launched out of bounds after performing a dash attack or the Dark Portal move against certain objects
• Interact with a ladder while evading / dashing no longer causes the player character to play the animation in the wrong position
• Fixed animations for the Spirit of the Forest and the vines around its arms being out of sync in The Crystal Wraiths Act 3
• Fixed a rare issue of graphical corruption present on the ground in the first encounter of The Crystal Wraiths Act 1
• Fixed Roots not being destroyed when hit by Catti-brie's ranged attack
• Added a missing switch for an elevated platform in the fourth encounter in Companions of Icewind Dale Act 2
• Fixed defeated enemies not respawning after a Total Party Down in the first encounter in Crystalline Dreams Act 2
• Fixed dark textures on a rock face in the fifth encounter of The Crystal Wraiths Act 1
• Fixed defeated enemies occasionally not respawning in the third area after a Total Party Down elsewhere in the Crystalline Dreams Act 2 mission
• Fixed player characters falling through the map if another player is in the same respawn location
• Fixed player characters respawning where they were located before a tether after falling into death plane
• Fixed Kessel's headlights remaining after all a Total Party Down in The Order of the One Light Act 3
Merchant
• Fixed paying full gold price when unlocking new Useables while the Persuasive feat is unlocked
Movement
• Fixed Wulfgar's backwards evade animation popping after dodging to the sides
Progression
• Fixed a progression blocker in which the objective 'Eliminate the cultists to stop their sacrifices ritual' would sometimes not be able to be completed in Crystalline Dreams Act 2
Tutorial
• Improvements to the Trials of Tempus Tutorial:
o Wulfgar's Cross-check heavy attack now counts as a heavy attack during the Trials of Tempus Tutorial
o Perform a 4-hit combo objective now counts all combos
o Performing a jump attack is now counted as a jump during the Trials of Tempus Tutorial
o Jumps performed in quick succession are now counted as jumps during the Trials of Tempus Tutorial
o Catti-brie's backwards dash now counts toward the "Perform a Dash" objective in the Trials of Tempus Tutorial
o Fixed unlockable Fierce Attacks not counting in the Trials of Tempus Tutorial
VFX
• Fixed Cattie-brie's ultimate attack arrows remaining stuck in midair after touching an enemy or an object
• Fixed the icicle VFX for Frost Giant attacks displaying incorrectly on Xbox One
• Fixed the Duergar Bomb damage and VFX sometimes being out of sync
• Fixed the secondary VFX explosion and damage area on the Frost Giant's Grind Swipe attack being out of sync

The Crystal Wraiths

To the Dark Alliance Community,

The long awaited FREE DLC drop is here! Coming in hot is a new map, The Crystal Wraiths, which contains three acts to complete with new cinematics, new lore items, new bosses and a new in-game trophy to earn.

On top of that, the following updates have been made to the game. We hope you enjoy this new content for Dark Alliance!

If you encounter a new bug, please report it here: https://darkalliance-support.wizards.com/hc/en-us

Main Client Updates

Balance
* Buffed Frightened: from -50% to -60% physical damage output
* The level 5 Elixir of Elemental Resistance and the level 5 Elixir of Resistance now have benefits over their level 4 versions
* Catti-brie's Full Roundhouse move now has the chance to grant Elemental Adept
* Increased the damage of Kelvin's Pillar of Ice attack
* Increased the damage of Akar Kessell's Meteor Swarm
* Decreased the damage and increased the Virulence of Duergar Bomber Timed Bombs
* Increased loot chances for higher rarities across all Difficulties
* Increased chance of per-Act preferred sets from 20% to 33%
* Updated Recommended Combat Power scores according to new balancing and feedback
* Reduced from 50% damage increase to 30% for Powerful Strikes (to be in line with changes made to Weakened and Cursed)
* Combat Power bonuses from Feats no longer stack after using Abilities which buff characters

General Bug Fixes
* Fixed an issue in which, sometimes, loot could not be picked up after opening a Large Chest in a Multiplayer session
* Fixed an issue in which players would be unable to manually skip subsequent short rests after skipping a short rest
* Fixed an issue in which Small Chests would not always refill spent Usable slots after being opened throughout the title
* Fixed an issue in which, occasionally, players were unable to grab loot dropped from enemies
* Fixed an issue in which players were sometimes unable to increase Loot Rarity after cancelling Short Rest at Campfires throughout the title on PS4
* Multiple moves from the Bomber's moveset no longer trigger damage from all types
* Akar Kessel no longer becomes unresponsive if spawning near a downed player
* Players can no longer get tethered behind magic barriers
* Useables can no longer be used during loading screens
* Two booyaghs are no longer invisible and upon spawning as reinforcements in the Companions of Icewind Dale Act 1 boss fight
* Players can no longer unequip potions, to fix an issue in which the "Drink a Healing Potion" tutorial objective could not be completed if the player did not have any healing potions equipped before entering the Trials of Tempus
* Fixed an issue in which pressing the sort button repeatedly would cause the Journal menu to freeze
* The title now recognizes the initial controller after a second controller is disconnected
* Kessell's Meteor Swarm's markers no longer spawn above the ground
* Players can now assist other players when they are under the grappled condition from a Verbeeg trap
* Icebiter can no longer be instantly defeated by being pushed through a wall during the final encounter in The Goblin's Shard Act 2
* Skornn Soulreaver can no longer be exploited and defeated without reacting to the player character
* The Booyagh's projectile attack now deals damage to player characters in Multiplayer
* Duergar Mind master hex orb attack now deals damage to player characters in Multiplayer
* Troll's rock projectile now deals damage to player characters in Multiplayer
* Sapped debuff now affects player characters
* Hamboog performs the correct animation rather than sliding when turning on spot
* Goblin Captains, Duergars and Gnoll Hunters perform the correct animation rather than sliding on the spot when turning to face the player character
* The primary stat of Wulfgar's Necrotic Resistance Warhammer correctly gives Attack Damage instead of Armor
* Catti-Brie's charged fierce attacks do not count towards the "Defeat Monsters with Fierce Attacks" objective in the Trials of Tempus
* Catti-brie's Goblin Reaper set now gives the correct amount of critical hit bonus
* Characters are no longer immune to environmental hazards when their elemental resistance is equal to or greater than 100
* Trophies earned on a previous save file are no longer visible in Kelvin's Cairn on a subsequent new save file
* Icewind boss no longer moves to the side after loading into The Fury of Icewind Act 3 boss fight
* Fixed issues in which some attacks with red outlines could be blocked or parried
* Kinetic Push now pushes Player Characters in the Crystalline Dreams Act 3 boss fight
* Horde Breaker now gives physical damage bonus when Catti-brie is surrounded by 3 enemies instead of 4
* Goblin Bane's 8-piece bonus now extends all taunt effects
* Goblin Elemental Archer projectile now appears when fired in Multiplayer
* Fixed instances of excess and missing collision in all maps
* Fixed instances of objects clipping into each other, as well as missing, inconsistent or stretched textures on objects
* Fixed dark textures on the wooden floor planks near area B1 in Verbeeg Jamboree Act 2
* Remorhaz Brotherhood Chestguard thigh guards no longer remain visible during Drizzt's 'Blink' ability
* Added support to a ladder in the second encounter in The Fury of Icewind Act 2
* AoE damage from Catti-brie's arrows no longer persist for a few seconds after impact
* AOE and VFX are no longer mismatched for Duergar Bomber projectile
* 3D model no longer persists on Skin-preview position upon switching menu options at the Merchant
* Uncommon and Epic Underdark Camo Bracers now display correct stat values
* Gear fur no longer display as blocks of stretched textures
* Magical Barriers now have transition animations when disabled in Multiplayer
* Catti-brie's 8-piece Alustriel's Gift set bonus now applies correctly
* Fixed Gear clipping through character models

AI
* Fixed an issue which, in some encounters, enemies would only react if the player character was very close to them
* Sword Wraiths no longer snap to their home position when the player leaves the navmesh while performing an attack
* Verbeeg boss in Companions of Icewind Dale Act 1 can now use the stairs to approach the player character

Audio
* Added missing barks and banter lines
* Initial banter from the Merchant no longer plays every time a player returns to Kelvin's Cairn
* Catti-brie's bow charging SFX no longer play for all other characters' aim attacks
* The bark for triggering a Team Attack now plays for correct character
* Pressing and holding the X and/or B buttons on a controller no longer play the Short Rest SFX while in other areas of the title


Localization
* Fixed inconsistencies between the text and voiceover for World Map mission texts in all languages
* Fixed mistranslations in other languages

Matchmaking and Networking
* Fixed an issue in which players would sometimes get a Failed to join session error when attempting to return to Kelvin's Cairn in Multiplayer
* Fixed issues in which players might disconnect from the session upon leaving the level on PlayStation consoles
* Fixed issues in which players were unable to connect to Multiplayer sessions on Xbox consoles
* Fixed rare crashes on Xbox and PlayStation consoles
* Lobby now changes to Public or Friends only when a new host attempts to change the setting on PlayStation consoles
* Fixed an issue which, rarely, players would get disconnected after trying to join a session through Quickplay
* Fixed lag spikes after completing certain quest objectives throughout the title
* On PC, launching the title via an invite or the friend menu now puts players in a Multiplayer session

Performance and Stability
* Fixed a crash which could occur after receiving the inactivity prompt in a map
* Fixed crashes on Xbox One consoles that were occurring while in Multiplayer
* Fixed a massive FPS drop occurring when player characters were hit by Akar Kessel's Cloudkill attack
* Improved performance in The Fury of Icewind, Crystalline Dreams and The Order of the One Light


User Interface and User Experience
* Players can now choose to skip the Tally Screen at the end of a mission
* Added ability countdown timers
* Added additional Controller presents
* Added new error messages:
* When the player is trying to create a Multiplayer session without an internet connection
* To warn players they will be kicked due to inactivity
* To inform players they have been kicked due to inactivity
* When a player attempts to return to a session from which they were previously kicked out
* Added new loading screen tips, mission descriptions and images
* Added the ability to view Moves and Equipped Gear while in a mission
* Added the ability to restore default settings in Keybinding menu while in a mission
* Added Buff Icons to the "Icon Legend" menu
* Added AZERTY Support for Keyboard & Mouse controls
* "Controller disconnected" UI prompt no longer remains stuck on-screen if the player opens the session manager while the disconnect UI is present
* A message is now shown when the player disconnects from Xbox Live during 'Searching for game' after selecting 'Quick Play' on Xbox consoles
* Clarified the error message when attempting to join a full session
* Clarified the error message when joining a public Multiplayer session already in progress
* Clarified the error message after a WAN disconnection while creating, searching for or playing an online session
* Achievements no longer occasionally unlock before the criteria have been met when joining a server through Quickplay on Xbox consoles
* The correct main menu backsplash is now present when signing out of an Xbox Profile from the character select menu on Xbox consoles
* Items are no longer marked as Junk after upgrading them at the Merchant in Kelvin's Cairn
* Added a "Waiting for new players to join" message
* Added and improved the accuracy of existing waypoint markers
* PC button prompts are no longer displayed throughout the title on PS5
* Maximum FPS option no longer remains at 60 after a different value is applied in the Options menu
* HUD no longer overlaps with the loading screen upon a total party wipe
* 'Gamma Correction' setting now correctly updates when switching to another player profile on main menu on Xbox consoles
* In-game language setting no longer defaults to English after changing the console language setting to any non-English supported language on Xbox consoles
* Fixed Move descriptions for Drizzt which had string text when the language was set to Portuguese on PlayStation consoles
* PC terminology is no longer displayed on Xbox and PlayStation consoles
* Wireless Controller Configuration option no longer reverts to the previous setting after changing other options at the same time on Xbox consoles
* The 'Voice Chat Enabled' setting value no longer reverts to a different option value after changing the setting to 'Off' and saving the option change on Xbox consoles
* The potion UI no longer turns grey when returning to Kelvin's Cairn with zero potions
* Corrected spelling mistakes in the End Credits
* The correct boss name is now displayed after completing Crystalline Dreams Act 3
* Performance settings no longer revert back to default after re-opening the Options menu
* Fixed an issue in which the Character Sheet and Manage sections could remains stuck on-screen after the player spammed the required inputs
* Fixed conflicting text information for the level 4 Elixir of Elemental Resistance and the level 4 Elixir of Resistance
* Fixed an issue in which spamming the save changes function while adjusting the sliders would cause the selector to move on its own
* Fixed multiple subtitle issues within the intro cinematic for The Goblin's Shard Act 1
* Fixed an issue in which Voice Chat Volume option in menu did not have any effect on voice chat audio in Multiplayer
* Challenge rating box no longer defaults to 3 when selecting a mission for the first time of a session
* The keybind button for switching between lore and set item is now visible before it is pressed
* AI threat indicator now displays the correct directions of enemies
* Corrected errors in the set bonus description text on Wulfgar's Reghed Chief set
* The buff granted by the Warden of Mielikki 8-piece gear set bonus correctly mentions "Second Wind" instead of "Rebirth"
* Corrected spelling errors throughout the UI
* Updated Move and Ability description texts for all characters
* "You have fallen" message no longer remains present on the player's screen when force respawning while becoming tethered to the party leader
* Fixed an issue in which, sometimes, the Short Rest countdown would start at 0 when triggered offscreen
* Intelligence stat now has the correct description in the Character Sheet
* Fixed an issue in which, rarely, the party leader status swaps to another player in the party
* Netherese Keystone icon no longer switches to Runestone icon when the player pauses and resumes the game throughout the title
* Corrected discrepancies in the information included in the Tally Screen
* Mouse cursor is now visible to players if game is first used with a controller on Windows 10
* Fixed issues in which subtitles were disappearing too quickly during cinematics
* XP bar no longer shows level higher than 20 in the Tally Screen
* Tally screen now displays the correct amount of XP received
* The main objective is no longer displayed as "Kill Icewind" despite completing The Fury of Icewind Act 3 and returning to Kelvin's Cairn
* Fixed an issue in which players could receive an 'invalid' message in the UI in Multiplayer
* Players are now able to swap characters when in a full party
* Fixed an issue in which players joining a quickplay game that has an act selected would not get the act countdown prompt
* Mission Item icons no longer persist in the HUD after returning from a mission to Kelvin's Cairn
* Added a "+" in front of the Critical Chance stat
* Updated Move descriptions


Dark Alliance Update Notes - V 1.19.531

To the Dark Alliance Community,

Thank you for your support throughout the launch of Dark Alliance as we continue to improve the gameplay experience with the suggestions made through community feedback. Here are the patch notes for the latest update.

If you encounter a new bug, please report it here: https://darkalliance-support.wizards.com/hc/en-us


Stability Improvements
• Fixed out-of-memory crashes after extensive playtime on both PlayStation and Xbox consoles
• Fixed occasional crashes on Xbox One consoles
• Resolved disconnects during progression through Act 3 missions
• Fixed a crash when returning to Basecamp after idling in the Pause Menu during an encounter
• Fixed an issue in which a hang would occur after the player opens the menu right before a cinematic

Balance Improvements
• Increased loot chances for higher rarities across all difficulties
• Increased Act completion rewards
• Increased chance of per-Act preferred sets from 20% to 33%
• Reduced effectiveness of the Burn status effect which made higher CR bosses too easy to defeat
• Tundra Raptor Stamina Cost Reduction from 10%/15% to 15%/20%
• Wearer of the Mask Execution Chance of Dropping Stamina Fragments from 25%/50% to 40%/50%
• Goblin Bane Taunted Monster Damage Reduction from 20%/30% to 30%/45%
• Horde Raider Legendary Resistance Buff HP threshold raised from 15% to 20%
• Bruenor Shield Master Feat Blocking Stamina bonus from 15% to 30%
• Condition Penetration per INT point increased from 1% to 1.5%
• Grenade damage increase from 150/175/200/225/250 to 175/200/225/250/300
• Reduced Duergars, Gnolls and Icewind health by 10%
• Monster hit points reduced by 33% in single player
• Monster Physical damage reduced by 25% in single player
• Elemental damage reduced by 12.5% in single player
• Buffed Frenzy: from -50% to -70% stamina cost on actions
• Buffed Frightened: from -50% to -60% physical damage output
• Buffed Critical Strikes: from 50% to 75% Critical Damage Boost
• Buffed Precision Strikes: from 30% to 50% Critical Chance Boost
• Buffed Sapped: from 30% to 40% Stamina Cost Increase
• Buffed Thorns: from 30% to 50% Damage reflection
• Faerie Fire: Cooldown reduced from 150sec to 120sec
• Taunt: Cooldown reduced from 240sec to 120sec
• Heavy Armor Master feat buffed from 25 to 30 %
• Medium Armor Master feat buffed from 10 to 15 %
• Light Armor Master feat buffed from 7 to 10 %
• Danger Sense Armor feat buffed from 10 to 20 %
• Savage Attacker Stamina Damage feat buffed from 15 to 20 %
• Steel Will Condition Resistance feat buffed from 10 to 20 %
• Precision Shot Critical Damage feat buffed from 40 to 50 %
• Precision Attack Critical Chance feat buffed from 8 to 10 %
• Second Wind feat buffed, Stamina cost from -5 to -10 %
• Defender Armor feat buffed from 15 to 20 %
• Reduced the stamina usage for Catti-Brie's moves by 5-10%
• Added a short invincibility duration when Tethering to Party Leader

AI Improvements
• Enemies no longer keep walking in place when attempting to return to an area
• Large enemies can no longer be interrupted from Turn-on-Spot animations and are much harder to stun-lock
• Enemies now respond more quickly to the player’s presence, move more quickly and are generally more aggressive
• Monsters no longer change target too frequently in co-op which resulted in them being stuck in a turn state

Gear Set Improvements
• The Underdark Camo 3 and 5 pieces set bonus now poisons enemies upon a critical strike

UI Improvements
• Upgrade gear now has cost displayed in consistent locations in the UI
• Resolved an issue in which Objective markers sometimes disappeared when player falls off the map during The Fury of Icewind Act 3 boss fight
• Damage over time numbers are now displayed in multiplayer
• Players can now rejoin a friend’s previous session from the Steam overlay
• Lock-on target reticle is no longer placed below Hagedorn in the Crystalline Dreams Act 3
• Preview now updates when sorting of gear is changed
• Invite-only game session now swaps to public or friends after new party leader changes it
• Fixed an issue in which the controller loses functionality in Journals Tab
• Corrected a 'Hexed resisted' string being shown when an enemy resists to a Sapped condition
• Ability cooldowns now have numerical values in the UI
• Updated Recommended Combat Power scores according to new balancing and feedback
• Stamina now refills immediately after a Short Rest
• Quickplay Bonus is now shown consistently from different party members’ point of view
• Updated the estimated act length icons on the World Map
• A button prompt is now present for an exhausted execute on Akar Kessell
• Tether is no longer activated in Boss Fights with large arenas
• Muted players remain muted after returning to Kelvin’s Cairn or when another player joins the server
• Trial of Tempus intro banner displays the correct location
• Fixed an issue in which the Short Rest UI would sometimes remain stuck on-screen
• The 'Hold Ability' button now displays an animation of input while using Preset 2 Control Scheme
• Characters no longer get deleted without player input when going back to the Character Selection screen after confirming changes in the Options Menu
• The 'M' key no longer causes a conflict when it is rebound in the keybinding menu
• Escape key can nolonger be bound in the Keybinding Menu
• Windows key can no longer be bound in the Keybinding Menu
• Fixed an exploit in which Attributes could be increased indefinitely without spending Attribute Points when exiting the Character Sheet while in the process of allocating an Attribute Point using a controller
• Voice chat UI pop up no longer remains visible on screen even when the microphone is muted.

Boss Improvements
• Garnn has been made more challenging during the boss fight in Companions of Icewind Dale Act 3
• Icewind Phase transition during boss fight is no longer delayed
• Icewind doesn't receive debuffs from being Frightened by Drizzt abilities
• Kelvin's Pillars of Ice now properly spawn around each non-downed players in the arena
• Fixed an issue in which Akar Kessell could rarely teleport under the map in The Order of the One Light Act 3
• Bosses are more difficult to stun-lock
• Players can no longer escape certain boss rooms
• Bosses no longer aggro downed players (unless there are buffs active which override this)
• Icewind no longer loses her invincibility when a player is revived beside her in The Fury of Icewind Act 3
• Icewind no longer becomes unresponsive after a Total Party Down
• Icewind no longer flickers above elevator before flying in multiplayer
• Icewind's Bite attack now correctly causes a hurt reaction
• Beholder boss can no longer teleport out of the level and be defeated instantly
• Kelvin is now able to hit the player character when performing an Upward Slash during The Mask of Kelvin Act 3
• Icewind no longer constantly uses attacks that cannot reach the player character
• Murdunn no longer teleports repeatedly after becoming exhausted while teleporting during Companions boss fight
• Fixed a rare issue in which Icewind's invulnerability buff would not activate between phases in The Fury of Icewind Act 3
• Fixed a rare issue in which Icewind's final phase shifts do not occur after the player fires the last ballista in The Fury of Icewind Act 3

General bug fixes
• The player character can no longer get stuck out of bounds jumping off the shrine area into a wall in The Goblin’s Shard
• Added physical damage components to moves which were previously only dealing elemental damage
• Players can no longer stunlock Hagedorn with light attack while in teleportation animation
• Hagedorn now receives debuffs from magic abilities
• Resolved an issue in which Large Chest gear would sometimes spawn in the floor of the level out of reach of players
• Player no longer become stuck after jumping onto a specific ledge in Crystalline Dreams Act 2
• Viper Fang Kick move now correctly triggers the Elemental Adept buff
• Stonegrinder boss no longer instantly dies when knocked into the siege weapons at the end of Companions Act 2
• The Short Rest now correctly spawns for an encounter in Beholder Act 1
• Elemental Fire Damage buff from Bruenor's Anvil of Clanggedin now deals Fire damage in multiplayer
• Player characters can no longer clip through a specific wall into an out-of-world area near the death plane in Beholder Act 2
• Interacting with a campfire is no longer prioritized over reviving an ally
• Climbing a ladder is no longer prioritized over reviving an ally
• Fixed an issue in which a Total Party Down would sometimes occur with one player still alive
• Goblins associated with each ballista no longer have a noticeable delay in aggro to the player
• Collision has been added to a wooden wall to prevent players moving their character outside the bounds of the level in The Goblin’s Shard Act 2
• Allies revived with Cattie-Brie's Resurrections ability are now counted towards total revives during the tally screen
• Resolved an issue in which players are sometimes unable to join from the Friend's List
• Players can no longer get around the magical barrier in a side area in Verbeeg Jamboree Act 1
• 3D model no longer displays previously selected item when switching pages of a specific gear type in the Equip panel of the Character Sheet menu
• Fixed an issue in which the player is presented with a white loading screen when searching for a Public session before walking on the portal to start an act in Kelvin's Camp
• Characters are no longer able to jump to an area in Verbeeg Jamboree Act 3 which renders them stuck and unable to escape
• Enemies no longer jitter when moving during a Multiplayer session in Verbeeg Jamboree Act 2
• The correct pressure plates now remain active after being activated in the Puzzle room of Verbeeg Jamboree Act 2
• Quickplay bonus is no longer awarded in single player
• Monster rotations and flying animations are no longer erratic in multiplayer throughout the title
• The buff 'Elemental Weapon Cold' from Bruenor's Stomping Quake now adds cold damage to attacks while in MP
• Steel Will feat now gives 10% condition resistance
• Goblin's Flee reaction is no longer interrupted prematurely
• Stats no longer reroll after changing the skin of a weapon
• Added missing barks and banter throughout the title
• Fixed an issue in which downed players would occasionally fail to get revived after using a Short Rest
• Abilities now correctly adjust to terrain when cast
• Team attack window has been increased to five seconds
• Reduced the harshness of the VFX from Akar Kessell's Thunderwave move in The Order of the One Light Act 3
• Fixed an issue in which player would occasionally fail to Connect to/Create a Session with no error message
• Fixed an issue in which some users would disconnect after completing a mission in an invite only lobby
• Switching profiles on Xbox now updates the Trophies assets in Kelvin’s Cairn
• Starting any act in Multiplayer while alone no longer resets difficulty to level one
• Players no longer fail to join session via invitations when the host cycles to an Invite-Only Multiplayer session
• Fixed issues involving enemies not respawning when backtracking through levels
• Players no longer respawn at the start of certain levels when force respawning
• Full Roundhouse move now triggers Elemental Adept buff
• Fixed issues in which players could get tethered inside walls
• Online sessions can no longer be searched after activating the teleportation circle at basecamp
• Improved Catti-Brie's ranged attacks to address attacks not registering when performed in quick succession while moving
• Players are no longer sometimes tethered into thick fog in Crystalline Dreams Act 2
• Improved sync of Monster attacks and animations
• Fixed an issue in which some players would remain stuck on a loading screen in multiplayer
• Intelligence now increases elemental damage dealt by abilities with innate elemental damage
• Purple ability cooldown fragments now drop from defeated monsters
• Cinematics now run more smoothly on Xbox One
• Character models and gear now load more quickly in Kelvin’s Cairn
• Improved dodging and aiming responsiveness
• Fixed an issue in which players could not re-enable Voice Chat after disabling it
• Cloud save data no longer overwrites character data when joining a multiplayer session
• Enemy health bars now correctly display when using lock-on mode
• Fixed an issue in which players would be disconnected when returning to Kelvin’s Cairn
• Characters no longer fall through environment after holding the Block or Aim button while attempting to descend ladders in Goblin at the Gates
• Frostwave grind move now grants the Vampiric buff and fills the Ultimate on hit

Dark Alliance Game Update - August 2, 2021

To the Dark Alliance Community,

Thank you for your dedication and for the feedback you have sent in to help us improve the Dark Alliance experience. Based on those submissions, we have made the following updates to the game in this latest patch.

If you encounter a new bug, please report it here: https://darkalliance-support.wizards.com/hc/en-us

Patch Notes – Dark Alliance V 1.18

Lore Items/Now It Makes Sense Achievement
This achievement now triggers correctly. If you collected all collectibles before this game update, you will need to create a brand new character and pick up a collectible for the achievement to pop (the one at the Base Camp works).

A guide to collecting all the lore items can be found here by clicking here.

Increased Font Size
Text for objectives, dialogue and journal entries now have increased font size.

AI Improvements
The following changes have been made to enemy AI:
• When teleporting, enemies now use the player’s position at the start of the teleport.
• Fixed an issue in which the Stygian Charger in The Order of the One Light Act 1 was unresponsive after being attacked.
• Enemies now notice the player more quickly.
• Enemies transition out of their taunt to attack the player character as soon as the player character is in range.
• Enemies are now more difficult to stun-lock.

Exploits Removed
The following exploits have been removed, allowing the game to function as intended:
• Fixed several issues in which Icewind’s boss fight phases could be bypassed.
• Crystals can no longer be infinitely upgraded after downgrading them once at the Merchant in Kelvin's Cairn.

Controls
The following adjustments have been made to the controls:
• Restored a missing keybind for opening the Player Menu by using a keyboard in the options menu.
• Fixed sn issue in which the mouse was not functional when attempting to navigate the Party Management screen and the Journal in the Character Sheet.


Multiplayer
The following improvements have been made to the multiplayer experience:
• Party host can access the Trophies menu in Basecamp.
• Resolved the delay when attempting to pick up quest-essential items in multiplayer.
• Fixed an issue in which players would sometimes join a public session after accepting an invite from a friend.
• Stability improvements.
• Matchmaking improvements.
• Fixed issues in which players would be unable to enter boss rooms after teleporting to the party leader.
• Fixes to rubber banding.
• Fixed an issue in which muted players would get unmuted automatically after returning to Kelvin’s Cairn.
• Fixed an issue in which Catti-brie's healing spirit effect lasted until the players were loaded back into the base camp.
• Fixed an issue where starting any act alone while in Multiplayer set the act to difficulty challenge rating 1.
• Quickplay bonus now provides XP in the tally screen.
• Fixed Alchemist Fire damage not displaying in Multiplayer.
• Fixed an issue in which the forced respawn button would disappear after pressing start.
• Coldstone Guardian armor's set bonus invulnerability now expires after Bruenor's whirlwind ability has finished in multiplayer.

Combat/Gameplay
The following changes affect the overall combat and gameplay experience:
• Reduced the delay for characters getting up after being knocked down during combat.
• Fixed collision issues allowing players to go out of world.
• Improvements to the enemy threat indicator HUD.
• Fixed issues in which some enemies were invisible to the player.
• Fixed several issues involving enemies spawning inside level terrain.
• UI and objective marker improvements.
• Fixed an issue in which stamina usage was inconsistent between different heroes.
• Fixed issues in which characters would get stuck to training dummies and some enemies while in melee combat.
• Fixed burning debuff when character walks into a lava fall.
• Added VFX for the Frost Giant's Ground Shatter AoE attack.

Progression

The following changes affect character progression and building:
• Fixed several instances of player progression being reset.
• Fixed an issue in which characters would not level up upon returning to basecamp after having completed a challenge rating 6 mission.
• Fixed an issue in which loot completion rewards would not be displayed in the tally screen after completing an Act.
• Removed the 10-second wait time before the tally screen after a player successfully completes an act; thetally screen can now be skipped.
• Fixed issues with stat and combat power calculations in the UI.